New Military Lasers Could Heat Earth's Atmosphere And Create A Giant Surveillance Lens In The Sky        

By Nicholas West

One thing that can safely be said about the military-industrial complex is that they are never short of ideas. Often outlandish and costly ideas, but they do offer up a continuous stream of mind-melting possibilities. Case in point: heating the Earth’s atmosphere with lasers to create a â€œgiant magnifying glass” for enhanced surveillance.
One of the more recent military trends is the development (and imminent implementation) of lasers and electronic warfare. The concept has appeared in new proposals for drones and anti-drones that utilize the electromagnetic spectrum for “death ray” weapons like the Falcon Shield and the High Energy Laser system.
Now, scientists at BAE Systems, one of the largest defense contractors in the world, is looking to combine the use of lasers and advanced optics to literally manipulate the atmosphere into becoming both a surveillance device and a “deflector shield” to protect against the laser weapons of the future. The system is called Laser Developed Atmospheric Lens (LDAL).
This is the nature of military conflict and one of the prime reasons why the world seems to have new security threats each and every day. As new weapons are developed, nations respond … then new weapons need to be developed. It is one endless problem-reaction-solution loop that only serves to benefit those who are invested in each of the three components. At the very end, of course, are the citizens of the Earth who are left to absorb the fallout of pervasive surveillance and an ever expanding military presence in their lives.

BAE sets their timeline for this system along a 50-year trajectory; but, according to them, their plan draws upon currently accepted science.
It works by simulating naturally occurring phenomena and temporarily – and reversibly – changes the Earth’s atmosphere into lens-like structures to magnify or change the path of electromagnetic waves such as light and radio signals.
LDAL is a complex and innovative concept that copies two existing effects in nature; the reflective properties of the ionosphere and desert mirages. The ionosphere occurs at a very high altitude and is a naturally occurring layer of the Earth’s atmosphere which can be reflective to radio waves – for example it results in listeners being able to tune in to radio stations that are many thousands of miles away. The radio signals bounce off the ionosphere allowing them to travel very long distances through the air and over the Earth’s surface. The desert mirage provides the illusion of a distant lake in the hot desert. This is because the light from the blue sky is ‘bent’ or refracted by the hot air near the surface and into the vision of the person looking into the distance.
LDAL simulates both of these effects by using a high pulsed power laser system and exploiting a physics phenomena called the ‘Kerr Effect’ to temporarily ionise or heat a small region of atmosphere in a structured way. Mirrors, glass lenses, and structures like Fresnel zone plates could all be replicated using the atmosphere, allowing the physics of refraction, reflection, and diffraction to be exploited.
This type of atmospheric tinkering, particularly heating the ionosophere, conjures up the controversial study/use of HAARP, as well as projects like Blue Beam that reportedly would make use of holographic projections to simulate a range of visible events.
One can only speculate as to whether or not this technology will ever become reality, but it is a guarantee that military mad scientists will be working on it.
View their video below in order to better understand the concept.
Hat Tip: Technocracy.News
Nicholas West writes for ActivistPost.com. This article can be freely republished in part or in full with author attribution and source link.

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          Trace        

Directed, shot and animated by Lukas Vojir Dancer: Tracy Tsang Music: Datsik – Galvanise (excerpt) We shot this year (or two) ago to use it for holographic projection in London, but decided to do something else in the end. After a while I forgot about this footage completely, before I got this strong urge to […]

Het bericht Trace verscheen eerst op Motion Graphics.


          Han Solo in carbonite recreated with Microsoft Kinect        
Very interesting projects using Microsoft’s Kinect present themselves seemingly on a daily basis.  MIT graduate student Edwina Portocarrero, adorned in a Princess Leia costume, recreated the holographic projection plea for assistance made famous by Carrie Fisher.  More recently we profiled Be Your Own Souvenir, a system which scans people in real-time and generates a miniature […]
          Proof That The Human Body Is A Projection Of Consciousness        
by Brandon West, Waking Times In this article we will explore how your body is a holographic projection of your consciousness, and how you directly influence that hologram and thus have complete control over the physical health of your body. We will also specifically explore the exact mechanism behind this principle, and don’t worry, I […]
          Closed GAME: A Quick and Dirty Review of the latest game by the creator of Bible Black        
初めまして、ブランド「エンプレス」です。
Perkenalkan, kami Empress.

Empress の名前はタロットカードの「女帝」に由来します。
Nama Empress berasal dari kartu tarot The Empress.

「女帝」カードの意味は、正位置で「幸福・安定・美・豊か・母性・実り・愛情」。
Dalam posisi normal kartu empress berarti: kebahagiaan, kestabilan, keindahan, kemakmuran, keibuan, panen, asmara.

反して逆位置の意味として「どん欲・嫉妬・独占欲・束縛・我が侭・欲張り」という相反する意味を同時に併せ持ちます。
Tetapi dalam posisi terbalik artinya menjadi: nafsu, kecemburuan, posesif, belenggu, egois, ketamakan.

その有様は、まさしく女性の持つ魅力ないか・・・と、私たちは考えたわけです。
Menurut kami kedua sisi itu menggambarkan pesona dari mahluk yang bernama wanita.

愛らしいけど子悪魔。険しいけれどどこか儚げ・・・。
Menawan, tetapi juga menyesatkan. Terjal, tetapi juga fana.

そんな、背反するふたつの要素を併せ持つ、女性という存在を魅力的に描ければ・・・というのがエンプレスブランドのコンセプトです。
Dua sisi pesona wanita yang saling bertolak belakang itulah yang menggambarkan konsep dari brand kami.

エロスとフェチズム、そしてストーリー性の高い作品作りを目指してがんばりますので、応援よろしくお願いします。
Tujuan kami ialah membuat karya dengan eros dan fetishism, dan juga cerita yang berkualitas. 
Terimakasih atas dukungannya.

Diambil dari bagian "about" situs Empress.

OBVIOUS WARNING:  This post contains NSFW/adult material.


15 tahun berlalu sejak eroge fenomenal karya Sei Shoujo yang mengguncang jagad perhentaian (istilah apa ini lmao) dengan judul "Bible Black" dirilis. Hingga saat ini, bagi saya Bible Black masih memegang peringkat tertinggi untuk eroge dengan sensasi yang menyeluruh. Baik dari sisi cerita dengan unsur horror, thriller, mistik, tragedy dan survivalnya, maupun dari sisi erotika dengan segala euforia, fetish dan kebejatan moralnya. Ini mungkin sebuah opini yang sangat bias, mengingat Bible Black adalah eroge dengan cerita gelap pertama yang saya mainkan, setelah saya muak memainkan eroge love sims karena merasa dibodohi dengan kisah-kisah yang sama sekali berbeda dengan realita romantika dunia nyata. Fuck you, vanila galge.

Setelah Bible Black, Sei berpartisipasi dalam karya-karya lain yang, meskipun bisa dibilang memuaskan namun tidak ada yang sampai menyamai level BB. Tetapi itu mungkin karena beliau tidak menghandle bagian ceritanya. Nama Sei Shoujo tertera pada bagian skenario hanya di game Starless (ini menjelaskan banyak hal, terutama kenapa saya bisa mendapat sensasi merinding yang sama saat main Starless dibanding judul-judul yang lain, dan juga pemilihan nama judulnya yang jika digabung menjadi judul lagu King Crimson; Starless and Bible Black) sementara di judul-judul lain seperti Cleavage, Lewdness, DominancE dan P/A, nama Sei Shoujo ditulis pada bagian art saja, jadi saya menyimpulkan Sei hanya membuat cerita untuk Starless and Bible Black. Dan satu judul lagi, yaitu Discipline, yang seperti bisa kalian tebak, diambil dari judul album King Crimson.

Meskipun begitu, eroge-eroge karya Empress mempunyai aroma yang sama, ditulis oleh Sei ataupun tidak. Seperti yang bisa anda baca di awal post ini, konsep dan tema yang diangkat biasanya berkisar pada dua sisi pesona wanita dan godaan yang menyertainya. Dan guilty pleasure yang anda dapat jika menerima godaan tersebut. Its always about the guilty pleasure. Dipadu dengan atmosfer yang glamor, sex, and drugs, and death (well that escalates quickly doesnt it), if I have to describe Sei's game in one line, it would be "A deadly yet glamorous game of pleasure and power".

And with all of that as prologue, lets get down to the meat of this post; review of the latest Empress' game: Closed GAME.


In the future, earth has lost most of its resource, turning its environment into deserts and ruins of cityscape. People are divided into two, those who live in the abandoned, dying earth and those who live up above the ground, in "Caelum Urbs", a floating land protected by sphere (Caelum: chisel, Urbs: walled city). Those who lives in Caelum Urbs comes into possession of everything. Their civilization is so advanced that people said that they have found a way to stop aging. The land people called them "the heavenly people". 

You play as Tougo Magnaaten, your typical seishoujo protagonist (by typical seishoujo protagonist I mean an average guy with no sexual experience but high libido and high potential, from nearly unlimited stamina to totally unrealistic amount of cum :v) Since Sei's game is about power play, this trademark trait is one of the best story's element that I always find it enjoyable, where you always starts from rookie and gradually make your way to be expert and eventually outstrenght the villain in their own game. The thrill you get on the early part is electrfying and the satisfaction you get on the later part is fantastic. Anyway, having interest and skill in so called old technology (cant get any more hipster than this), you choose not to give much damn with the wilderness outside, while your childhood friend, the spunky hot headed Celicia "Double Full The Trigger" Lockhart, is hype for her career as bounty hunter.


Biarpun tampilan anda kayak om-om botak gendut di doujin-doujin, tapi di gamenya Empress, anda bisa jadi bishounen berkacamata!

It's all started on one lazy day when you were having lunch in a bar with Celicia and another best friend of yours, George Mitchell, the current sheriff, when suddenly the bar exploded. Yep. The building got destroyed while you're still inside (kinda remind me to the opening scene in DominancE where the story begin with your starship crushed).

You find yourself awake in a spotless white room wearing nothing. A woman who introduce herself as Michiko Verxina appear via holographic monitor, telling you to wear the clothes prepared in the room (classy scifi suit) and gather at the hall. There, you meet Celicia and George, along with 3 other women. A holographic projection pops up again, this time showing a blonde, twin drill oujosama, who introduce herself as Celine, much to Celicia surprised because she used to have little sister with the same name but is currently missing. Celine call Celicia with onee-sama and tell her that she's now belong to Verxina family, which quickly objected by Celicia because the Celine she knew is not that slutty *cough*I mean, arrogant. But Celine quickly swipe that discussion away with a briefing that you are currently in Caelum Urbs and that the 6 of you are lucky because you will be given a chance to become a denizen of the celestial city and having one wish granted, but only if you survive the Closed GAME.

 And that's the gist of this eroge. So, what is Closed GAME? basically a survival game that span for 4 days. Each day, you will be deployed to a random stage where you have to find a spot called Safety Zone that will teleport you back to the main base (the one with white rooms) before the time limit reach zero. To help the task, each person will be given bangle or bracelet (Starless, everyone?) with 3 led light on it; when the blue light blinks, that means there's a friend/team member nearby, red light means enemy and green light mean safety zone. Each time the led blink, a loud sound will come out, you can tell how near the enemy/friend/safety zone is based on the volume of the sound. So yeah, the bangle is somekind like a radar. And speaking about enemy, of course there's also enemy in each zone, they ranged from meat doll (human in rubber suit and gask mask, yes there's also a female version but knowing seishoujo you can already guess what kind of female they are), pig-men, slime monster, giant bee, somekind of I dont know what is that thing that looks like a giant worm, and lizard men. I'm actually not too fond of fantasy creatures (ugh) but oh well. By now, you must be able to deduce the story by yourself. Yes, you and your team deployed to a place, got attacked, survived, found the safety zone, went to the next day, repeat until the last day, ending. But of course, there are twists. But I'll save that for the spoiler section, now lets meet the girls of your team that one of them will eventually have affection for you as you crawl out of hell that is Closed GAME as survivor. No, this game does not have harem ending.

Celicia Lockhart


Your rough and reckless, tomboy osananajimi. If you're familiar with Sei/Empress, having this girl-next-door kind of character as your main heroine is not that unusual, like Imari in Bible Black or Otokawa in Discipline. But Closed GAME is taking this one level beyond by having a super brash girl as the main heroine. At first, I cant stand her character at all. She's constantly speaking, loud mouthed brat with no brake and feminine charm, not to mention she loves to use violence as the first resort and the way she speaks make her more fitting to be casted in Crows Zero rather than an Empress' game. 

But, when I played her route and spent the time in the survival game together, I have to take back what I said and find that she actually has soft side too (not THAT SOFT SIDE). From all the heroine of this game, I find her dialogue is the most natural and enjoyable to listen to. Its like talking with an old pal, then I realize why does the conversation runs smooth, its because the main character (Tougo) sees Celicia as her little sister so they both never have an awkward moment when converse. Its only at the later part that Tougo will feel romantic attraction to her, if you play her route, but at that time, when that happen.. (continue to spoiler part)

Cocona Stemper


The most moeh moeh kyooooooonnn of all the heroine of this game, or perhaps, of all the sei shoujo game in history. Cocona always use her name when she refer to herself; "umm.. cocona doesnt know, she never think about that" <- something like this. She's also the most naive and air headed of the team (shooo kyooootttt HHNNNGGGHHHHH KOKONAAAAA). She said that she sells lemonade for living because thats the only thing she can do (cocona can't do difficult thing UwU) when suddenly white light came upon her and she find herself in Caelum Urbs. She seems like has no interest with the game and just want to return to home.
Cocona is easily my most favorite heroine in this game. Have you ever heard a saying "face like angel with body like devil"? that perfect combination combined with her Latifa Fleuranza trait made her becomes the most adorable yet sexiest character ever. UNTIL I realize that I'm so stupid for believing everything she said because.. (continue to spoiler part)

Funny trivia: since she has the smallest figure compared to the other woman in this game, the other girls treat her like a child. When you take her route, Celine will even call you a lolicon and I was like, wtf? sure, in sei's world she might be considered small but put her in any other series especially those moe loli show and Cocona will be an oneesan character there.

Marielle Clemens


Marielle is a girl with a gloomy looks and permanent unamused expression that I dont have any interest in, EVEN WITH HER WEARING GLASSES. She's the weakest among the team and basically can do nothing except sobbing and cowering in fear and is afraid to be left alone.

But of course my judgement toward her changes when I play her route. Turn out she suffers a sickness so chronic that she only have one year to live. Her almost permanent :( expression came from her tired emotion and hopelessness of having to deal with her condition. She came to Caelum Urbs willingly to join the Game as her last gamble, that if she won she'd wish for her health to recover by using Caelum Urbs' technology. But turned out the game is too hard for her level to handle and, knowing that she might lose she wouldn't mind to die here than waiting for a year. "Its not like there's anyone that still care for me anyway". *cue sad music from Shigatsu BGM*

So, yeah, this is what happen when Empress suddenly make a tear jerker story that sounds like Narcissu or one of those korean movie. But hey, it works! I feel bad for Marielle and her sex scene is the sweetest in this game, with cheesy line here and there and healing the emotional wound and I was like oh woow am I playing nukige or otome game?. So, does this make Marielle's story does not have any twist? lolnope, there's still a twist in the ending, but I saved it for (the spoiler part).

Lacey Mallet


The diva (because idol is too mainstream). Lacey is a famous singer that Tougo like to hear her songs back in the earth. Because Tougo sees himself as a fan, there are awkward scenes at the beginning and she seems distant. But if you play her route, she will gradually open up (guess what else is opened up, huehuehue). Eventually she will tell you the reason why she joined the game, she came to Caelum Urbs in order to look for her missing mother, Cindy Mallet, a legendary singer that once visit Caelum Urbs and never be heard again.
If the sex scene with Marielle is the sweetest, then the one with Lacey is the hottest. Of course this is to be expected since there is a lot of delusion fuel involved. Imagine you make love with your favorite idol/actress/singer/cosplayer/whatever (for me that'd be, lets see, Minhee from Stellar maybe? huehue) not as a fan but as a person that she has affection for. Because you both know each other and help each other during hard times. And she will finally take off her professional mask when she no longer see you as a fan or stranger. And then you cant help but feel that even a famous person that you idolize is actually a human too, that they can experience various emotion, from angry to sad to fear and joy. D'aaawww. Empress sure know where they have to present delusion and when to give a nice touch of reality so it doesnt taste too much of a bullshit. So yeah, Lacey is my most favorite heroine in this game (I'm sorry Cocona for being ladoer). I didn't intend to play her route as the last but I'm so glad I did. Maybe because it has a vibe of having something that seems unreachable, or maybe because when she drops her mask and be honest, she becomes much more down to earth and you can trust her completely (this game has a lot of female trolls). Oh, and she has her own ending song which sounds sooooo goooooooood it gives you eargasm while orgasm (lmao the pun).

The Villain
For when you want to go asshole to the girls in your team and choose to play the antagonist route instead because hey, live is about making choices rite.

Michiko Verxina


The Marie (Starless) or Kimiko (DominancE) of Closed GAME. Just like any other empress in Empress game, she's a lawful evil at its finest. She and her step daughter run the Closed Game for enjoyment. But she also stick to her rules and never betray her promises (though you have to listen to her wording VERY carefully). In the true ending, she also accepts her lose in a dignified manner and showing that she really cares for Celine despite her being a step daughter.

Celine Verxina


Your typical Empress' snotty princess. You can say she's the Leona (Discipline) or Marisa (Starless) of Closed GAME. Celicia's little sister who has become Michiko's step daughter, making him a legit citizen of Caelum Urbs. Despite being the cruelest character in this game, you have to admit that most of her sex scenes are top notch (Hey, you can still do it again, right? I'm still not satisfied~~) beware of the stray bullets though, since she has a hobby of shooting gun when orgasm (did I just hear you say 'what the fuck?').

And there you have it, my review and impression toward the game and its characters. Before I move to the spoiler (ending) part, I'll conclude the review by writing what is good and bad from Closed GAME compared to other Sei Shoujo games:

(+) Plot is waaay better and more complex than expected. I thought that its just a quick and dirty survival game story. Turn out each heroine has her own agenda.
(+) So many twist and surprises I lost count how many times I said 'what the fuck'.
(+) The thrill of Sei Shoujo/Empress' game is there. And with the many twist above, you will be on your guard everytime. The good old, ohshiiiiiit-- and unease sensation you get when you feel like something is not right is going to happen, when earlier everything seems fine, is there.
(+) You died a lot. Which is good. And most of the times unexpectedly. And why is that? because..
(+) ..some choice are unpredictable. I mean its not always an obvious questions like 'with whom you want to go? (choose 1 girl from your team)' but more like 'what are you going to do? (keep move forward/back to earlier place)' or 'what strategy will you use to search the safety zone? (search as one group/divide team into smaller groups), and sometimes BOTH ANSWER are corrects, making you more confused when aiming for good end.
(+) Interesting concept to get good ending in regard of the choice above, I'll explain this in the spoiler part.
(+) Crazy chicks everywhere. Even the most serious girl (Marielle) unintentionally did crazy thing (gives you viagra when you tell her that you feel tired after defeating enemy, because she thought it will recover your stamina).
(+) Cocona you crazy bitch lmaoooo
(+) Dem cool meganes
(+) Hot twintail blonde oujo-sama as your villain. Its like Discipline. With gun.
(+) Chillin' jazz BGM as you can expect from Sei's game.
(+) Badass Guilty Gear-ish rock BGM.
(+) Other BGM are also good. Srsly this game has a lot of good track from country to blues to persona-ish music, and the cheesy 90's love sims BGM.
(+) Damn awesome Lacey's ending song, slow jazz with correct English lyric and correct English pronunciation (I wonder where did they get the vocalist).
(+) Stand gallery (no, it has no relation with Jojo) is back just like in P/A. Basically its a mode where you can make screenshot using various character sprite and background. Quite cool. You can use it to create wallpaper like the one I put on this post despite there's no such scene in the game.
(+) Celicia's "Love and Penis" tattoo because "Love and Peace" is too mainstream.

(-) Plot took waaaay to long to get the juicy part (no, not that juicy part). Compared to Starless that got intense after few introductory scenes and escalates, I almost fell asleep when reading the early part of this game.
(-) The entire game is too short. I mean, come on, Starless got two weeks worth of story while this one only has four days. 
(-) Because of that shortness, the heroine doesnt get a lot of exposure and development. Sure, the 'heroine actually has their own plan and not just being there to get screwed' part is great, but it actually happen in day 2 and with 2 days worth of scenes (day 4 is for conclusion scene) it feels not enough.
(-) Even the sex scene is too short :v mostly just one shot (literally lmao) and has no post-scene if you know what I mean. Whats wrong, Empress? where's the epic line of "mada tarinaii~~" "manzoku dekinaii" and something along that.
(-) Overall the entire game feels too short and rushed. I wonder if they can't meet the deadline.
(-) No ending archive mode. Sure you can see the ending scenes from the scene mode but it doesnt give a feeling of satisfaction each time you get a good ending, as well as telling you the info of just how many ending in this game and how many you get by now.
(-) Menu and interface is still ugly. I wonder why after Starless every Sei's game menu visual quality dropped significantly. Seriously even I can make something like that.
(-) This is probably on purpose (so that people would buy the ost cd) but the music box mode dont have repeat button so you have no choice except to listen one track after another. You could record it manually on your own if you're dedicated enough though.

Oh and of course

(+/- depend on your fetish) scat

Final thought:

As this game isn't written by Sei Shoujo, I didn't expect for the plot to be at the interstellar level, or at least on par with DominancE, but turn out its slightly above my expectation. So, yeah, Closed GAME is good. It just that it could be longer. I'm definitely looking forward to the next E\\\dmpress' game, hopefully Sei could back as the scenario writer.

And now, for the spoiler section for you guys out there who doesnt have any plan to play this game but curious to know how the endings are.


SPOILER SECTION



First thing first, CLosed GAME has a clever methods to screw your logic when you aim for good ending, that is you can't apply THE EXACT FORMULA to every heroine. This means that, for example, if the correct choice for Marielle's good ending is "A - B - B - Go with Marielle - B - A - Go with Marielle again - and so on", don't expect that if you choose "A - B - B - Go with Cocona - B - A - Go with Cocona again - and so on" you will get Cocona's good ending. I was trolled hard by this one. Since A - B - B made good result (survived) I thought I have to choose the same answer when I replayed the game. turns out choosing something that made you dead in heroine A's route can result in you survive if you choose it in other heroine's route. I finally gave up figuring out the combination since there's no right and wrong answer so you have to go trial and error, and went with the walkthrough instead. But if you like some extra frustration then I suggest you to just play and try the combination one by one.

Second spoiler, remember your old pal, George Mitchell the sheriff? that guy is dead on day 1, killed by monster. This seems like just an ass pull to make a reason so you can have a harem party as your survival team, but turn out it will play a big role in the true end route. Before you get to the true end, it would seems that Mitchell is just an unimportant side character.

And speaking about true end, which is actually Celicia's good end, you can not access true end route if you haven't get all the other ending. So yeah, you CAN NOT ESCAPE from getting Celicia's bad end on the first playtru, which involved tragedy and NTRRRRRR.

Now for the ending. As I write before, in this game you can die a lot and the game will ended abruptly. Obviously I wont list that, I will write the ending of each female character. Lets starts from the villains first.

Michiko Verxina

Michiko's route is quite easy, because it is also literally the easiest way to win the Closed GAME. You get into her route if you choose to go alone rather than with another girl in your team EVERYTIME you have to venture the stage. Michiko will appear to you in person (rather than via holographic projection) and ask you for an offer; she will guarantee everyone's survival till the end of the game and sent them back to earth IF you agree to become her sex slave. To which you accept. 

So in the end of the game, everyone survived and returned to earth, including Celicia, after a dramatic parting, and you begin your life as the mistress' plaything. That is, until she grow bored of you and send you to be transformed into meat doll (men with gask mask and rubber suit that you encountered during the game as enemy). Welp, at least the bondage scene was hot.

Celine Verxina

Celine's route has a connection with Celicia's, obviously, since both of them are sisters. Celine being the younger sister. So I will also write about Celicia here. Tougo, Celicia and Celine were close friends back then in the orphanage. The three of them grew up together. Celicia, being the older sister and a tomboy, always played a prank to her little sister. Those pranks actually weren't serious one but Celine, being a shy and quiet girl, actually can't take that, but she can't say it to her big sister and Celicia being Celicia, completely oblivious with that (must be suck being Celine at that time). But the secret is not only that, back then Celine actually like Tougo, but again, she can't say it because Celicia also like Tougo and they look compatible (though actually its just because Celicia is more outgoing and behave like boys and Tougo see her as little BROTHER). Thats why when Michiko came to her and asked if she want to leave the orphanage and live with her to Caelum Urbs as her step daughter, she quickly agreed. 

Years after living in the floating city, the high class life style has changed little Celine from the shy and quiet village girl into a crazy badass urban nympho who wouldnt hesitate to pull the trigger of Witch Hammer, her gun's name, to people she despises. So this is more or less like Surti and Tedjo but in reverse lmao. But deep in her heart, she still couldn't forget her first love, Tougo Magnaaten. That's why when Michiko held Closed GAME, she quickly took the Master of Ceremony role and pick Tougo and Celicia as the contestant. Its time for her to make them pay and she made sure she'd put Tougo in more than enough shitty situation to deal with (quite literally).

Both Celine and Celicia's route has the same final scene, a duel between those two. In Celine's route, she succesfully shot Celicia. Celine says that it wasnt a fatal shot and that Celicia will be taken to recovery place (though knowing the chaotic nature of her, there's a chance that Celicia will be transformed into meat doll too). You spend your life waiting for Celicia to return (which probably will never happen) as Celine's sex slave. Just like in Michiko's route, only luckier, because Celine is in love with you so there's no way she will dump you and transform you into niku ningyou. Time passed and finally there come a chance for you to avenge for what she did (the infamous drug back the villain moment in Empress' game) but after all those revenge sex has been done, as you look at Celine's messy condition, you realize that after all this time, you might now grow fond of that sexy little devil's ass and decide to let go of Celicia.

Celicia Verxina (bad end)

At the duel scene, maybe realizing that she is no match for Celicia's bounty hunter skill, Celine decides to shot Tougo instead. Celicia snaps, but before she shots again, Michiko tells Celicia that Tougo still can be saved if she wished for that as the winner of Closed GAME. Celicia agrees. Michiko then summons the meat dolls to take Tougo to the recovery place. 

Time passed, Celine tells Celicia that Tougo is finally recovered and she can met him today.. only to find a meat doll in the room. Celine says that because the wound is too fatal, the only way to save Tougo is by transforming him into niku ningyou. As Celicia having sex with the silent doll (meat doll can't speak) with tears of joy, Celine leaves the room and laughing loudly, knowing that the real Tougo Magnaaten is being held captive in Michiko's place as Michiko's sex slave.

Marielle Clemens

You survived the game but at a heavy cost. You use your wish to save the other contestant but the system only capable of saving only one girl. So you choose the byoujoku meganekko, Marielle Clemens. That means the others wouldn't make it and died. But its alright, because you decided that Marielle is the girl that you love and she loves you back. Crying with tears of joy, Marielle use her wish to ask for a treatment for her sickness. The system grants it.

Its been some time since you both living together as citizen of Caelum Urbs. Marielle has completely recover. Life is good. No, its way too good. Now that Marielle Clemens is no longer sick and having her body enhanced by nano machines (lmaoooo finally we have nano machines in sei shoujo game! NANOMACHINES, SON!) she shows her true potential. Welp, you might already able to guess it. Yes, turns out she's actually a closet pervert and now that she doesn't need to hold back, the caterpillar evolves to full fledged nympho. And not only that, because she's been living surrounded by medicine, she decided to study medicine using you as guinnea pig. Oh well, at least now you can fuck her brain out without worrying of breaking her fragile body or weak stamina. NYMPHO MEGANE BANZAI.

Cocona Stemper

"Cocona lies", Cocona said, "all of the thing she said to you is actually made up, tee-hee"

LMAOOOOOOOOOOOOOO WTF IS THIS EKSDE EKSDE EKSDE Yes, this is the most hilarious route in Closed GAME. Cocona is actually a pro spy of earth resistance group or something, sent to Caelum Urbs to get a crucial data about its technology that will benefit for the civilization of low earth. Of course this scene only revealed when you go into her route. If you didnt play her route at all, you'll probably see Cocona as an innocent lemonade selling girl till the end. In Cocona's route, you will be helping her to accomplished her mission, using your knowledge and skill in old technology. Anyway her spy mode is completely different it made me laugh for a good few second while posing /:v\ what the fuuuu lmaooo. And it's only when you go with Cocona's route that you begin to notice she likes to curse in foul word when thing happen not the way she liked, which is very contrast with her cute image.

Cocona: ah, shit
Tougou: ?, Did you said something?
Cocona: oh no, its nothing ^_^

Cocona also does a lot of wtf trolling, like killing the monster (she's actually skillful in battle) and pretending to get sting, and telling lies that to heal the sting, you have to do something involves with spraying ammonia (get it? lmao wtf girl). When asked what happen with the monster, of course she would play dumb and act as if she didnt know anything.

Anyway, Cocona's route involves you helping her mission which is stealing data from Caelum Urbs. This made the game that suppose to be thrilling and intense story becomes funny since basically when you decide to join Cocona's secret mission you become so OP and know many things, including what's going to happen, how to act when you become the winner, planning how to borrow time when making a wish so Cocona can prepare her final act of her mission and so on. Finally, after everything went success, everyone returned to earth, everything back to the way it was, happy end. Plus, you and Cocona are now a legit couple. So when you're not busy with your work and Cocona with her organisation's activity, you two meet in secret. TO FUCK. Until one day, Cocona said that she's pregnant. But you two keep fucking anyway. But one night, after a hot sex with Cocona (fresh milk on the house aww yeaah) you heard a familiar step approaching. Why does this remind me to that one in Bible Black? The one with Imari went to Minase's home when he's with Rika? Huh, is that Celicia? what's your problem girl? uh-oh, wait, is that a gun? hey hey, lets-

BANG!

Yea, Cecilia shots you and you died. Unfortunately, the ending for this route is just as hilarious as the story. I don't know how to react, its just seems so surreal, I mean is this for real? I hope this is a joke. Oh well, time to replay that pregnant sex scene again from the replay mode.

Lacey Mallet (bad end)

Despite not being main heroine, Lacey has two endings, though one of the ending is bad end. The main branch of her ending is when you gives her your opinion that she should a) Continue searching for what happened of her mom, or b) Gave up and choose to live as what she is in the present. Choosing (a) will gives you bad ending, stuck as the verxina's family sex slaves, for that is what Lacey's mother become. This is the most guilty pleasure ending because you get to fuck Lacey everyday in various fetish play, but at the sacrifice of her dream to become a singer. She has become a bird locked in the golden cage, along with your bird (huehue).

Lacey Mallet (good end)

Having to let go of her motive, Lacey decides to come back to her stage and finally become not just a popular singer in earth but also in Caelum Urbs. Of course this also mean that you return to just a fan of her. The gap between her world and your feels so far apart. The days of times when you and her fighting together in crazy survival game seems just like a distant memories. 

One day, a small packet arrived at your place. Its content are two tickets, those are tickets for Lacey's concert in Caelum Urbs. But there's more to that. Inside the packet, there's a small letter from Lacey contains information of the time and place you can meet  her after concert. And a free pass to backstage. Luckily for you, Celicia doesn't have any interest with such concert, so you ended up going alone. The concert was of course amazing. But what happen after that is even more amazing.

After knocking the door with a combination knocks that described clearly in the letter, you hear a familiar voice that you haven't hear in a long time from behind the door. You entered the room and there she is. Lacey Mallet, still in her concert costume, with make up and sweats and everything. Thing happens so fast, without plan, without thought, only mutual desire. Knowing that this is probably the last time you can hold her, and she probably think so too, you made love to her as if the world would end tomorrow. This is, without a doubt, the sweetest yet saddest ending in Closed Game. THE FEELING SO STRONK WERE LASTING FOR SOO LOOOOONG. By: Michael Learns To Rock.

But hey, who knows, its maybe possible after she retired from the entertainment spotlight she will return to you, though by that time, you two would already becomes old. Or you're both would have already married anyway. This is also the only ending that has a special ending song, a slow jazz with english lyric titled "The Path", which quite possibly is suppose to be Lacey's song, sung by herself (in concert?). ITS.DAMN.GOOOD. Do me a favor and listen to it (sorry for the low quality audio, I records it in game with my half ass recording skill).

LINK

DEM FEELS

Celicia Verxina (good end)

The main heroine's good end, which, for me, is pale in comparison to Lacey's good ending. In this ending, when the game is almost over, suddenly it's interrupted by a call from someone with the higher rank in Caelum Urbs, concerning a person that's killed during the game (George). Turn out that act was deemed illegal (I forgot whether it was the game, or the killing or both that considered illegal) and eventough Michiko tried to act innocent but there was the video as proof. As a result both Michiko and Celine were kicked out from Caelum Urbs and have to live down to earth (pun intended). But that's seems not quite a big deal, since both of them still keepin it fine with enjoying orgies on earth and the likes. 

An interesting trivia, Celine's gun name, Witch's Hammer seems originating from this.

And that's all I can write about this game. Last time I checked Empress' site, there still no news about their upcoming game, which is to be expected since its usually come in january, maybe so they can boost sales of Closed Game in winter comiket(?). But there's another interesting news, apparently Sei draws a character for merchandise (tapestry and dakimakura), a high school metal girl.


As expected from Sei, she's got a wild and dangerous feel combined with the innocent charm of teenage high school girl. I wonder is she listens to King Crimson. You can check the website for more information, including the price.


          Tacoma review        

Tacoma doesn't require your input, only your patience. Set a few thousand miles above the Moon's surface in the late 21st century, it casts you as Amy Ferrier, a network technician contracted to recover an advanced AI, ODIN, from an abandoned space station. The setup recalls any number of sci-fi horror yarns, from Alien to Arkane's recent Prey, but there are no failing ship systems or abyssal monsters to wrestle with in Tacoma - indeed, no animate entities at all, save for the trash disposal drone that buzzes around the facility's zero-gravity core. Rather, Amy's task boils down to reaching a handful of access points found at junctions throughout the station, plugging in her pleasingly scruffy fold-out terminal and waiting for portions of ODIN's enormous brain to download. I haven't gone back to check, but I suspect you can complete the whole game - an evening's play, at most - without doing anything other than watching percentage points accrue.

In practice, of course, you'll probably mooch through the rooms nearby, studying objects like scrunched-up food wrappers and touchscreen worktables for hints about the events that led to the station's evacuation. You'll also stumble on recordings of crew activities that can be played back as holographic projections - key moments from the days before the crisis, preserved like flies in amber. Then, having exhausted the area's ambient narrative possibilities, you'll wander back to the intersection, collect your terminal and set off for the next area. It's a subtle transformation of your role in The Fullbright Company's 2013 debut Gone Home, though the experience is otherwise very similar. Gone Home was about filling in the picture after a year's absence, tracing the unfolding of a family crisis in the interplay of objects and artefacts. Tacoma offers up its fair share of mildly diverting detective work, but on some level it's just about filling time.

All of which makes it a very apt platform for a story about the growing superfluity of human labour in the age of computers and robotics. As with much of the best sci-fi, Tacoma is at heart a response to something very contemporary, the erosion of lives and livelihoods by mass automation and the corporatisation of society. It presents a neoliberal dystopia among the stars that is, you sense, but a couple of "disruptive innovations" removed from the present, in which AIs take care of exciting, high-level tasks like scanning for meteorites while their human handlers organise themed bar nights, play video games and churn out dreary monthly reports. The game's eight characters are all, in various ways, struggling for some kind of dignity or purpose within a system that views their aspirations as an inconvenience. It's a struggle writ small in every piece of bric-a-brac you'll pick at, from ODIN's leaden e-missives on how to make paper party decorations to the picture of the CEO vengefully stapled to the recreation area dartboard.

Read more…


          The New Face Of Horror        

They say in space, no one can hear you scream. After letting out a screech loud enough to burst the eardrums of all life in the cosmos, my time aboard starship Ishimura proves this unassailable scientific adage untrue. Dead Space is a bone-chilling journey into the heart of horror. Its nerve-shattering suspense and stomach-churning gore are perfectly orchestrated to play off of your fear and paranoia.

Grotesque humanoid mutations leap from the shadows, diseased corpses reanimate as you approach, and you never know when a tentacle is going to crash through a wall and grab you. Incredible lighting techniques, suffocating level designs, and haunting ambience effectively blend to create one of video games' most immersive and frightening atmospheres. As much as Dead Space makes you jump out of your seat and scream at the top of your lungs, its gameplay makes you respect it as a great game first and foremost.

In the introductory cutscene, we learn the Ishimura, a mining vessel equipped with tools powerful enough to crack planets from orbit, is malfunctioning. Like all science fiction movies, this ship's communications are offline, so a team containing your character, engineer Isaac Clarke, is sent in to investigate. When a particularly gory sequence occurs within minutes of boarding, it becomes apparent that an alien scourge has infested the ship, and more disturbingly, its crew. In the commotion, you are separated from your teammates. As predictable as this lead in is, it effectively sets the tone. The remainder of the game is a journey of discovery and survival through the bowels of this derelict ship.

As you investigate each section of the ship, the gameplay boils down to a study in precision targeting, relying heavily on the player's ability to pinpoint specific limbs on enemies. As it turns out, bullets don't kill. Dismemberment is the only way to stop these abominations in their tracks. The enemies are aggressive and plentiful in variety, but the rock-solid targeting system can handle any threat. Most of the weapons (which are primarily mining tools) produce large spray zones, and their rounds easily tear limbs from torsos. Custom weapon assembly allows ­players to tailor the firearm functionality to their style of play. Do you increase the damage of a particular gun and go for one hit-kills? Or is your style more suited to expanding ammo capacity and wildly clicking the trigger until the creature ceases to move? Finishing off injured foes is particularly easy, as Dead Space is home to one of the most brutal boot stomps in all of gaming. Your heel is basically a B.F.G.  As a whole, the combat is beautifully executed, and loaded with unforgettable encounters.

As the story unfolds, you'll trek across nearly every inch of the Ishimura. Along the way there are some amazing sights to behold. This game is gorgeous, and it wouldn't surprise me if this ship is modeled to be fully functional. The interface is also stunning and unlike anything else out there. To keep your eyes on the action, the HUD is practically invisible. Most meters and directions are handled within the game environment. For instance, Isaac's health meter is displayed on his back. Some story sequences are also told through holographic projections. Should you chose, you can keep playing as the video plays. If you get lost, there's no need to visit a map. Just click a button and a holographic trail illustrates the path to the next objective.

Some objectives feature breakout moments, such as an awesome space walk on the ship exterior or a poorly executed asteroid shooting gallery in the gunner's chair. Most objectives, however, are fairly uneventful. Hitting a button to watch an animation of the ship's systems come online is all too common of an event. In this regard, the game plays off of your character's engineering background a little too much. Thankfully, as mundane as most of the missions are, they all fall back on the excellent gameplay and taut ­atmosphere.

Dead Space is technically a survival horror game, but it should really be compared to motion picture juggernauts The Thing and Aliens, as it channels the essence of those films more than it does any other game. If horror is your forte, dim the lights, crank up the surround sound, and take the deepest breath you ever have. I think you'll agree, no game has ever been this frightening.


          The New Face of Horror        

They say in space, no one can hear you scream. After letting out a screech loud enough to burst the eardrums of all life in the cosmos, my time aboard starship Ishimura proves this unassailable scientific adage untrue. Dead Space is a bone-chilling journey into the heart of horror. Its nerve-shattering suspense and stomach-churning gore are perfectly orchestrated to play off of your fear and paranoia.

Grotesque humanoid mutations leap from the shadows, diseased corpses reanimate as you approach, and you never know when a tentacle is going to crash through a wall and grab you. Incredible lighting techniques, suffocating level designs, and haunting ambience effectively blend to create one of video games' most immersive and frightening atmospheres. As much as Dead Space makes you jump out of your seat and scream at the top of your lungs, its gameplay makes you respect it as a great game first and foremost.

In the introductory cutscene, we learn the Ishimura, a mining vessel equipped with tools powerful enough to crack planets from orbit, is malfunctioning. Like all science fiction movies, this ship's communications are offline, so a team containing your character, engineer Isaac Clarke, is sent in to investigate. When a particularly gory sequence occurs within minutes of boarding, it becomes apparent that an alien scourge has infested the ship, and more disturbingly, its crew. In the commotion, you are separated from your teammates. As predictable as this lead in is, it effectively sets the tone. The remainder of the game is a journey of discovery and survival through the bowels of this derelict ship.

As you investigate each section of the ship, the gameplay boils down to a study in precision targeting, relying heavily on the player's ability to pinpoint specific limbs on enemies. As it turns out, bullets don't kill. Dismemberment is the only way to stop these abominations in their tracks. The enemies are aggressive and plentiful in variety, but the rock-solid targeting system can handle any threat. Most of the weapons (which are primarily mining tools) produce large spray zones, and their rounds easily tear limbs from torsos. Custom weapon assembly allows ­players to tailor the firearm functionality to their style of play. Do you increase the damage of a particular gun and go for one hit-kills? Or is your style more suited to expanding ammo capacity and wildly clicking the trigger until the creature ceases to move? Finishing off injured foes is particularly easy, as Dead Space is home to one of the most brutal boot stomps in all of gaming. Your heel is basically a B.F.G.  As a whole, the combat is beautifully executed, and loaded with unforgettable encounters.

As the story unfolds, you'll trek across nearly every inch of the Ishimura. Along the way there are some amazing sights to behold. This game is gorgeous, and it wouldn't surprise me if this ship is modeled to be fully functional. The interface is also stunning and unlike anything else out there. To keep your eyes on the action, the HUD is practically invisible. Most meters and directions are handled within the game environment. For instance, Isaac's health meter is displayed on his back. Some story sequences are also told through holographic projections. Should you chose, you can keep playing as the video plays. If you get lost, there's no need to visit a map. Just click a button and a holographic trail illustrates the path to the next objective.

Some objectives feature breakout moments, such as an awesome space walk on the ship exterior or a poorly executed asteroid shooting gallery in the gunner's chair. Most objectives, however, are fairly uneventful. Hitting a button to watch an animation of the ship's systems come online is all too common of an event. In this regard, the game plays off of your character's engineering background a little too much. Thankfully, as mundane as most of the missions are, they all fall back on the excellent gameplay and taut ­atmosphere.

Dead Space is technically a survival horror game, but it should really be compared to motion picture juggernauts The Thing and Aliens, as it channels the essence of those films more than it does any other game. If horror is your forte, dim the lights, crank up the surround sound, and take the deepest breath you ever have. I think you'll agree, no game has ever been this frightening.


          Apeiron [fragments]        

Apeiron is live A-V work produced for the Musion Holographic projection system and performed during Kinetica, London, 2013.

Stills of the piece can be found here:
flickr.com/photos/transphormetic/sets/72157632869349097/with/8656781285/

Cast: Paul Prudence

Tags: Apeiron, Paul Prudence, KInetica, Holographic, Anaxamander, Heisenberg, Audio Visual, VVVV, generative, quantum, Max Born and Musion


          Observer is a game about going through people's apartments - and ransacking their minds        

Last year's head-turning Layers of Fear was a dark and twisted evening's entertainment. For Polish developer Bloober Team it was a start. Observer, a retro-futuristic game about mind-hacking, is what comes next. It takes what Layers of Fear began and cranks it all the way up. All that warped weirdness? It's back in abundance. All that tense, oozing atmosphere? It's everywhere you walk. But Observer is longer, richer and fuller than its predecessor - and it's a real stunner.

Imagine 2084 as seen through the eyes of someone living in the 1980s. That's Observer. Real, replicated buildings from Krakow, Poland, crumble - their walls coated in muck and murals. But the holes and degradation are digitally papered over by holographic projections, as if an architect's blueprints were superimposed on top, projecting pristine exteriors that aren't really there. It's a destroyed future clinging onto a holographic lie.

It's into this gorgeous grime you wake. Screens with bulky backsides flicker to life as a government handler contacts you, checking in. You're voiced brilliantly by an apparently well known actor who I can't place - or reveal even if I could. His gravelly tones and clenched-jaw dramatics suit the tone perfectly.

Read more…


          New Military Lasers Could Heat Earth's Atmosphere And Create A Giant Surveillance Lens In The Sky        

By Nicholas West

One thing that can safely be said about the military-industrial complex is that they are never short of ideas. Often outlandish and costly ideas, but they do offer up a continuous stream of mind-melting possibilities. Case in point: heating the Earth’s atmosphere with lasers to create a â€œgiant magnifying glass” for enhanced surveillance.
One of the more recent military trends is the development (and imminent implementation) of lasers and electronic warfare. The concept has appeared in new proposals for drones and anti-drones that utilize the electromagnetic spectrum for “death ray” weapons like the Falcon Shield and the High Energy Laser system.
Now, scientists at BAE Systems, one of the largest defense contractors in the world, is looking to combine the use of lasers and advanced optics to literally manipulate the atmosphere into becoming both a surveillance device and a “deflector shield” to protect against the laser weapons of the future. The system is called Laser Developed Atmospheric Lens (LDAL).
This is the nature of military conflict and one of the prime reasons why the world seems to have new security threats each and every day. As new weapons are developed, nations respond … then new weapons need to be developed. It is one endless problem-reaction-solution loop that only serves to benefit those who are invested in each of the three components. At the very end, of course, are the citizens of the Earth who are left to absorb the fallout of pervasive surveillance and an ever expanding military presence in their lives.

BAE sets their timeline for this system along a 50-year trajectory; but, according to them, their plan draws upon currently accepted science.
It works by simulating naturally occurring phenomena and temporarily – and reversibly – changes the Earth’s atmosphere into lens-like structures to magnify or change the path of electromagnetic waves such as light and radio signals.
LDAL is a complex and innovative concept that copies two existing effects in nature; the reflective properties of the ionosphere and desert mirages. The ionosphere occurs at a very high altitude and is a naturally occurring layer of the Earth’s atmosphere which can be reflective to radio waves – for example it results in listeners being able to tune in to radio stations that are many thousands of miles away. The radio signals bounce off the ionosphere allowing them to travel very long distances through the air and over the Earth’s surface. The desert mirage provides the illusion of a distant lake in the hot desert. This is because the light from the blue sky is ‘bent’ or refracted by the hot air near the surface and into the vision of the person looking into the distance.
LDAL simulates both of these effects by using a high pulsed power laser system and exploiting a physics phenomena called the ‘Kerr Effect’ to temporarily ionise or heat a small region of atmosphere in a structured way. Mirrors, glass lenses, and structures like Fresnel zone plates could all be replicated using the atmosphere, allowing the physics of refraction, reflection, and diffraction to be exploited.
This type of atmospheric tinkering, particularly heating the ionosophere, conjures up the controversial study/use of HAARP, as well as projects like Blue Beam that reportedly would make use of holographic projections to simulate a range of visible events.
One can only speculate as to whether or not this technology will ever become reality, but it is a guarantee that military mad scientists will be working on it.
View their video below in order to better understand the concept.
Hat Tip: Technocracy.News
Nicholas West writes for ActivistPost.com. This article can be freely republished in part or in full with author attribution and source link.

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          All the King's Horses Chapt. 2        
Title:  All the King's Horses
Fandom: SGA
Pairing: McShep
Summary: “He is our first, he is our last, he is our king,”
Notes: Unbeta-ed, all mistakes are my own.
Disclaimer: Don't own any characters mentioned hence forth...

Prologue, Chapt. One

Chapter Two

“Are you sure you’re okay, McKay?” asks John, watching Rodney plough through his meal as usual, but to John something was off. Of course something would be different, if you’ve touched the Chair which suddenly emits a projection of the night sky, stars, planets and all, which didn’t happen before; but that was beside the point.

“Why do you keep asking me that, that’s probably the zillionth time you asked me that in the last half-hour?” snaps Rodney with his mouth full, clearly annoyed. “I’m fine, I feel great even, great enough for a thirty-eight year old man who is substantially unhealthy and enough for even Carson here.”

“He seems fine t’me Colonel, there’s nothin’ physically wrong with him,” says Carson as he finishes his meal.

“He looks alright to me,” grunts Ronon as he goes through his food with his usual gusto.

“See, see,” says Rodney, pointing his fork towards the Satedan. “Listen to the Hulk there,” before going back to his food.

“Rodney, this is Zelenka.”

“What is it Radek, this better be important to interrupt my meal, or are you still hungry? ‘Cause if you are I’m not getting you anything,” answers Rodney after he taps his earpiece.

“You are all heart Rodney, no this about Chair. There is much changes on Chair after you touched, you must see this. Dr Weir is with me now.”

“Alright, alright I’m coming. Why did you call her first? You know what never mind, McKay out. Seems like Radek found something on the Chair, enough to excite his little Czech heart to call Elizabeth,” says Rodney as he shovels the rest of his food in his mouth and stands up to leave, causing everyone else to stand up with him.

“What? We have nothing else to do,” says John with a grin, seeing Rodney confusion. Rolling his eyes, Rodney walks out of the mess, without a backwards glance.

“Jaký do člen určitý svět! Rodney, look at this!” Shouts Radek, just as Rodney and everyone else enters the Chair Room. Muttering about heart attacks under his breath, Rodney walks over to see what got the other scientist so excited.

“Is what I see, what I think is what I’m seeing?” asks Radek, asking more to gage Rodney’s reaction than to finding out what it really was.

“If you’re seeing what I’m thinking you should be seeing, it immediately tells me you’re brain has not fried along with your eyes,” answers Rodney sardonically, leaving everyone to sigh in relief. Rodney’s default sarcasm is back on track, showing everyone that he was fine for the moment.

“What is it Rodney?” asks Elizabeth.

“It appears the Chair made a few modifications,” says Rodney, peering closer to the sketch.

“This symbol…this symbol looks familiar,” says Radek, his eyes unfocused trying to remember where he has seen it before. He turns to see Rodney looking at it with widened eyes.



“It’s the Clavicula Nox,” says Rodney looking at Radek, his face probably mirroring the Czech’s shocked realisation expression.

“The Clav-what?” asks John, both scientists look at him and the others in astonishment.

 â€œThe Clavicula Nox, is a key symbol of a cult called the Dragon Rouge, which probably has no relation here other than was founded mostly around Europe including the Czech Republic on Earth,” answer Rodney indicating towards Radek, who nods in affirmation.

“So how is it in relation to what’s goin’ on right now?” asks Carson, he brows knotted together in confusion.

“The Clavicula Nox, if you take away its reference towards the Dragon Rouge as a whole, is composed by Atlantis symbol, the trident placed into a circle,” explains Rodney, his hands helping his demonstration. “The trident, symbolizes the unconsciousness, the circle represent the consciousness. Clavicula Nox is a symbol which means ‘process of turning unconsciousness into a consciousness’.”

“I’ve heard about this in my study about the myth surrounding Atlantis back on Earth,” interrupts Elizabeth. “It is said to be a psychological meaning of the Atlantis myths.”

“Yes. This symbol shows us the existence of male and female elements. It is a tantric revelation of combination a man and woman as a center to stimulate a power. Clavicula Nox is the key, which opens the gates to many different experiences. Gates are called Xon, and Clavicula Nox is a map which helps to find them.”

“McKay, I didn’t know you knew that much about it,” drawled John, breaking the stunned silence left by Rodney’s rather elongated explanation.

                “Of course I do,” huffed Rodney. “I am a genius.” He turns back to the Chair, studying the symbol.

                “What are these ‘gates to many different experiences’?” asks Teyla serenely.

                “I don’t know,” answers Rodney distractedly. “The whole story was a lot of hocus-pocus to me at the time, so I didn’t really read it in depth. I only read about it because…” absentmindedly Rodney touched the symbol. Suddenly the symbol burst into light, causing Rodney to flinch and making Radek and him hastily step back away from the Chair and stand with the others.

                “That’s it McKay, no more touching, you are banned from the Chair!” hissed John to Rodney next to him.

Suddenly a mechanical sound of working gears emits from the Chair, as the seat of the Chair opens like a lid. Standing there in front of them is a holographic projection of a woman basked in a glow of pure white, looking all majestic wearing a flowing white dress. For a moment she doesn’t speak, her body still as if she was frozen, the only thing that makes her look like she’s alive is her eyes surveying her surroundings. Then her appraisal gaze turns to each of them, taking in the whole person before turning to the next, her face emotionless. It is when her gaze sets upon Rodney, that the first sign of life and emotion is shown.



She looks at him closely, causing Rodney to squirm uncomfortably under the observation, before she gives him a warm, welcoming smile and a respectful curtsey.

                “At last, it is good to see you again,” she says, her voice echoing throughout the room.  Shocked, Rodney turns around behind him; without doubt talking to someone else, no one is there however and her eyes are still settled on him.

                “Are…are y…you talking to me?” Rodney stammers out his question.

                “Yes I am, My Lord,” she answers, her smile still in place.

                “And why are you talking to me, not that I’m complaining or anything, but shouldn’t you be talking to someone with the Ancient gene, like him,” says Rodney, pointing towards Sheppard. However her eyes don’t waver, her stare fixed on him.

                “Because you are the one I am programmed to speak to, the one whose questions I answer, whose eyes I look intently upon” she answers. Her cryptic answers cause several disheveled questions to pop up in Rodney’s head. Yet for some unknown reason to him, his brain seemed not to be connected to his mouth to voice any questions other than,

                “Why?”

                “To answer your question, I must tell you a story. A story of immense tragedy, of great sacrifice and love,” her face showing traces of grimness.


Chapter Three
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</div>


 
          Researchers Find Way To ‘Reactivate’ Blind Eyes        
While we are still far from building bionic eyes, a recent study done in Israel has developed a way of restoring retinas damaged by neurodegenerative disease using genetic engineering and holographic projection.
          mHUD2 - FCPX Plugin Powered by Mocha        

Available at: motionvfx.com/mplugs-137.html

This diversified pack of 50 incredible animated HUD elements gives you means of creating countless modern interfaces, display screens and holographic projections. Their unique Mocha-powered tracking system allows you to easily incorporate them into your edit with smooth and efficient workflow. mHUD 2 is a superb plugin that will change the way you work with futuristic design, turning your edits into cinematic scenes directly in Final Cut Pro X!

Cast: MotionVFX

Tags: FCPX, Final Cut Pro X, VFX, Motion5, Video Editing, Compositing, Apple, FCPX Plugins, Final Cut Pro X Plugins and Effects


          WATCH: turn smartphones into 3D hologram projectors        

Mrwhosetheboss made a down-and-dirty holographic projector for a smartphone using a plastic jewel case and special video files. Try it yourself! (more…)

          117: The Secret Life of Walter Mitty        

For the Uniform.

We knew from the start that Benjamin Sisko had a temper. After all, he punched Q in the face in the sixth episode of the series. But if you really make Sisko mad he’ll do more than just punch you. He’ll chase you down in a broken ship and then try to punch a holographic projection of you. That’s what happened to Michael Eddington when he decided to escalate the Maquis-Starfleet conflict by sabotaging the Defiant and attacking a Cardassian colony with biogenic weapons. In this episode of The Ready Room we’re joined by Ben McCormick, Mike Schindler, and Max Hegel to discuss Peter Allan Fields’s futuristic take on Les Misérables, the extreme tactics of both Eddington and Sisko, and how this episode paves the way for another of Fields’s classics, “In the Pale Moonlight.” We also explore the creative communication methods employed in this story, including the holographic communicator and the shouting Ferengi. In news we get into the Halloween mood with our favorite scary or spooky Star Trek episodes, debate the results of a poll that asked which character should have died differently, take a look at a new Starfleet uniforms infographic, and hear a few tidbits about the next Star Trek film. 


          Seen around and about...        
[] How not to help Haiti. Also: as it happened, the aid rushed to help victims of the 2004 South Asian tsunamis exceeded the damage caused by them by $4 billion, 30%. William Easterly's blog is always worth reading.


[] Are we all just holograms?

The holograms you find on credit cards and banknotes are etched on two-dimensional plastic films. When light bounces off them, it recreates the appearance of a 3D image.

In the 1990s physicists ... suggested that the same principle might apply to the universe as a whole. Our everyday experience might itself be a holographic projection of physical processes that take place on a distant, 2D surface.

The "holographic principle" challenges our sensibilities. It seems hard to believe that you woke up, brushed your teeth and are reading this article because of something happening on the boundary of the universe.... [New Scientist]
Well, the next time someone accuses me of lacking depth, it'll be "right back at you!"


[] What's too crooked even for a New York City politician? Having taxpayers reimburse you $177 for a bagel.
... an exercise in bagel-nomics was necessary and noteworthy on Wednesday, the day after Councilman Larry B. Seabrook was charged with money laundering, extortion and fraud.

Among the items in the 13-count federal indictment was the curious case of the $177 bagel sandwich and soda. Mr. Seabrook, a Bronx Democrat and former assemblyman and former state senator, bought a bagel sandwich and diet soda for $7 one day and submitted a doctored receipt that inflated the cost to $177, according to the indictment...
What's the most expensive legit bagel in the city he could have lunched on at taxpayer expense?
At the Loews Regency Hotel on Park Avenue, where the city’s power brokers eat their power breakfasts, the most you can spend on a bagel is $28, for a toasted H & H bagel with smoked salmon, tomato, red onion and cream cheese... [NY Times]
Larry should have stopped there. "When a pig becomes a hog it gets slaughtered".


[] Outlook on climate change: Foggy. Roger Pielke Jr. points us to an example of how for some people all facts, no matter how contradictory, must have the same cause.
Declining fog cover on California's coast could leave the state's famous redwoods high and dry, a new study says.

Among the tallest and longest-lived trees on Earth, redwoods depend on summertime's moisture-rich fog to replenish their water reserves.

But climate change may be reducing this crucial fog cover ...[by] contributing to a decline in a high-pressure climatic system that usually "pinches itself" against the coast, creating fog, said study co-author James Johnstone, an environmental scientist at the University of California, Berkeley... [National Geographic]
Versus ...
The Bay Area just had its foggiest May in 50 years. And thanks to global warming, it's about to get even foggier. That's the conclusion of several state researchers...

"There'll be winners and losers," says Robert Bornstein, a meteorology professor at San Jose State University. "Global warming is warming the interior part of California, but it leads to a reverse reaction of more fog along the coast." ... [S.F. Chronicle]
Pielke:
More fog is consistent with predictions of climate change. Less fog is consistent with predictions of climate change. I wonder if the same amount of fog is also "consistent with" such predictions? I bet so.



          The Fondue Plot, Part I        
One of the most fun and simultaneously most terrifying parts of being a GM is when players throw you a curveball. This might be following a lead that you didn't really anticipate as part of the mission you had planned or taking a crazy action that has far-reaching consequences. As the person running the story, often your only option is to improvise like crazy and hope that what you come up with makes for a fun session.

Yesterday, I got together on Skype with a group of six close friends and ran a modern crime/cyberpunk game of Savage Worlds. The characters included:

- Mouse, a nebbishy disguise and security specialist
- Murray, an old-school corporate spy with a penchant for scotch and blackmail
- Ramirez, Green Beret and former private military contractor
- Ray, an internet libertarian techie who lives in a telecom van
- Slick, a spray-tanned con man and quick draw artist
- Theresa, ex-Fish and Wildlife agent turned ecoterrorist hired gun

In true cyberpunk style, the group was hired by a wealthy divorcee, Angela Horwitz, whose developer husband, Travis Blackwell, claimed she was unfaithful and that he wasn't responsible to support their son. She wanted the PCs to acquire a DNA sample from Blackwell, by whatever means they deemed fit. However, the tycoon's new residence was the Arcadia condominium development, a Burj-like monolith with in-house kitchens, self-sustaining power and its own private SWAT team. If the team can deliver the package to Angela and her lawyers, there are $10,000 in bearer bonds waiting for each of them.

After the meeting, Ray took to his van and hacked into Blackwell's personal email account (the business one was too heavily guarded), including his schedule for the rest of the week. At this point, the team divided into two groups. One assessed the security of the Arcadia complex, the other kept their efforts focused on Blackwell. Murray, using his Connections edge, was able to get Ramirez an interview with the Arcadia's security force; given his ex-military background, he was an easy choice. Theresa spent the afternoon sizing up the building's security personnel and Mouse, disguised in prosthetic nose and hunchback as a cleaning lady, took stock of the building's surveillance set-up.

Meanwhile, Murray, Ray and Slick made their way to a Brutalist gentlemen's fitness club, where Blackwell's calendar had scheduled a jai alai match that afternoon. With a little defensive driving on Ray's part, the team got a look at Blackwell's personal security: one ex-Marine bodyguard , Mr. Hart, with him at all times in an armored SUV and another pair of them either trailing or leading in a black sedan. Once they reached the club, the bodyguards entered with him.

It was then that the Blackwell group began to formulate a plan. Ethan, who was playing the role of Slick, had chosen a small high-tech holographic projector as one of his pieces of essential equipment during character creation. His idea was to use the hologram to simulate a jai-alai ball in sight and sound, with Ray's electronic assistence, to pass himself off as an athletics instructor and worm his way into Blackwell's confidence.

Now, this plan has two distinct ways that it could blow up in the group's faces. The first was that Slick barely knew what jai alai was, let alone how a champion jai alai player performed. Second, and much more crucial, was that the minute Blackwell attempted to scoop the jai alai ball, it would instantly be revealed as a ruse. I was completely prepared for this plan to be a complete disaster and to potentially blow their cover completely.

But somehow, it worked. Slick's mannerisms and confidence as Hans, the European jai alai champion (with a fantastically awful Austrian accent by Ethan) didn't convince Blackwell fully, but it was more than enough for his dimmer athletic partner Jackson and his poor Smarts rolls. Jackson may have been gullible enough to challenge 'Hans' to a match, but surely he would have noticed that the ball wasn't real, right?

Except Slick killed it on his Agility rolls. In Savage Worlds, direct athletic competition like this is governed by opposed rolls. While Jackson's roll of 4 against his Agility was nothing to sneeze at, Slick's d8 in Agility exploded, giving him an eventual roll of 10, enough for a Raise (a special situational reaction in Savage Worlds terms).

Jackson never even got his hands on the ball. Slick, through the holographic gadget and Ray's assistance, faked his way through the whole process, like something out of an episode of Leverage. True, I didn't really have a great grasp of the rules of jai alai and played it more like the schoolyard game of fireball/wall ball, but the truth was that I felt that this crazy plan, coupled with some solid rolls on Slick and Ray's part, deserved to succeed.

However, all of my gaming prep had to do with the Arcadia. Literally all of it. Security systems, level layouts, the elevator spindle down the middle of the building. In the heat of the moment, I had Jackson invite Slick to an early dinner at a fancy tapas restaurant in downtown Los Angeles with him and Blackwell to dine on little plates and maybe get lucky with some ladies.

Slick accepted. Why wouldn't he?

Next time: The Fondue Plot, Part II! In which the name actually makes sense!

          Knight Rider’s 15-Second Clip Released        


Finally the long wait is over. NBC network in America has released a 15 second clip of the upcoming remake of the 1980’s iconic television show Knight Rider. The 540 horsepower Ford Mustang Shelby GT500KR is officially the new KITT (Knight Industries Three Thousand) with the artificial intelligence voice provided by Will Arnett. NBC network will air the Knight Rider TV movie at 9pm ET on February 17, 2008 Sunday.

Knight Industries Three Thousand: 2008 Ford Mustang Shelby GT500KR

Vehicle Type: Front engine, on-demand all-wheel drive, two-door coupe
Engine Type: Aluminum block/titanium heads 5.4-liter V8 internal combustion with Whipple supercharger and Knight Industries liquid air cycle auxiliary turbine engine. 540 hp in Hero mode. Power output can’t be measured in Attack mode.
Transmission: Continuously variable transmission with infinite power band
Price New: $45.6 million, as tested
Acceleration: 0 to 60 mph: 1.77 seconds. Standing quarter mile: 3.87 seconds
Braking (300 to 0 mph): 12 ft.
Fuel Economy: Not testable

Special Features as KITT:

Knight Industries 2000 microprocessor: Version 2.3
Auto Cruise
Auto Pursuit
Auto Collision Avoidance
Voice Interaction
Emergency Eject
Audio/Video In-Dash Functions
Radar
Sonar
X-Ray
Autopilot
Voice Analyzer
Infrared Tracking Scope
Range: 20 miles
Pyroclastic Lamination
Blood Analyzer
Microwave Jammer
Interior Oxygenator
Rocket Boosters
Smokescreen
Olfactory Detector
Spectrograph
Electromagnetic Field Generator
Microwave Ignition Sensor
Aquatic Synthesizer
Electronic Field Disrupter
Ultra Magnesium Charges
Ultraphonic Chemical Analyzer
Graphic Translator
Anamorphic Equalizer
DNA Analysis Equipment
Mass Spectrometer
Targeted Electromagnetic Pulse
Military-Grade GPS
Heated Seats
3D Heads-Up Display
Laser Weapons System
Holographic Projection
Keyless Entry and Ignition
Personal Safety System
Nanotech Cloaking
360-Degree Video Surveillance
Laser-Guided Missile Defense
Mini-KITT Reconnaissance Drone
24-Hour Roadside Assistance
1000-Watt Quadraphonic Stereo System
In-Seat Medical Diagnosis
Biometric Analysis