Israeli Air Force targets Syrian military positions in response to ‘errant projectile’   
Preview Israel's air force has targeted a Syrian military position with an airstrike, after a projectile launched towards Israel landed in the Golan Heights, the Israel Defense Forces announced.
Read Full Article at RT.com
          Charente-Maritime : un ouvrier charentais décède sur un chantier   

Il travaillait sur un chantier à Archiac. Un projectile l’aurait blessé à la tête alors qu’il intervenait sur des canalisations avec un jet à haute pression 

Un ouvrier de 49 ans, originaire de Charente, a trouvé la mort jeudi vers midi sur le chantier du nouvel Établissement d’hébergement pour personnes âgées (Ehpad), en cours de construction sur la place de la mairie d’Archiac, dans le sud de la Charente-Maritime.
Procédant à des opérations d’hydro-curage pour le compte de son entreprise (de Charente), il intervenait sur des canalisations à l’aide d’un jet à haute pression lorsqu’un projectile est venu le frapper à la tête, selon des témoins.
Les gendarmes de Jonzac sont en charge de l’enquête dans le cadre de cet accident du travail. Le maire, Didier Braud, ainsi que les pompiers se sont également rendus sur les lieux.

http://www.sudouest.fr/2017/06/30/charente-maritime-un-ouvrier-decede-sur-un-chantier-3578202-1228.php

          Israeli Air Force targets Syrian military positions in response to ‘errant projectile’ – #WW3   
– Israeli Air Force targets Syrian military positions in response to ‘errant projectile’: Israel’s air force has targeted a Syrian military position with an airstrike, after a projectile launched towards Israel landed in the Golan Heights, the Israel Defense Forces announced. The announcement of the Israeli strike came just 45 minutes after the IDF said that ... Read more
          A Very Truant Rose's Heavenly Cakes Bake-Through   
I signed up for the Rose's Heavenly Cakes bake-through because I figured, really, how hard can it be to bake a cake every two weeks? And it's not hard at all. Two cakes into it, it's fun. But life has been messing with my ability to blog about the baking. Hence, I'm two days late writing this.

But let's back up three days to last Sunday. Max, Tommy, and I went to the Haunted House at the Children's Museum. Tommy was a little listless. At lunch, I looked over and was alarmed to find his face pale, and his lips as colorless as his face. We headed for home where he watched some Thomas movies quietly and, while Phil occupied the other kids, I baked the Apple Upside Down Cake on this week's schedule.

With the cake safely out of the oven, I took Tom to Immediate Care where they determined he might be in the early stages of H1N1 and prescribed Tamiflu. Back home, undeterred, I whipped up the bourbon whipped cream for the cake, and Noah and Holly came over for our weekly Mad Men date. All four of us agreed the cake was spectacular. The fact that Tommy cried out for me, delusional and extremely sick, midway through my piece and during a climax on the show isn't important. What's important is that this is a really really really good cake.

Being new to the upside down cake world, I thought the process went like this:
  1. Cut up apples and put them in the pan.
  2. Mix up cake batter and pour over.
  3. Bake and enjoy.
This one's slightly more labor-intensive, although well worth the effort. It would have been a bit of a pain if Sylvie had been in the kitchen clinging to my legs, but Phil had her outside playing some form of toddler baseball, so I enjoyed my kitchen time. Here's what I did:
  1. Peel and cut up the apples and let macerate in lemon juice and brown sugar for 30 to 90 minutes.
  2. Melt some butter and pour some into the pan to grease the pan. To the remaining melted butter, add the juice from the macerating apples and more brown sugar, and bring to a boil. Then let this bubble and simmer for a while until it becomes a deep golden brown. Pour this into the pan.
  3. Add the apples to the pan, trying to make a pretty and even pattern.
  4. Mix up cake batter and pour over.
  5. Bake and enjoy.

The final step before eating is to whir up some whipped cream with a tablespoon of bourbon to make a (we found) rather boozy foil for the sweet cake. The whole package really was magnificent.

A couple things to note:

  • I baked this in a silicone pan that was regifted to me. I'm beside myself in love with silicone now. A co-worker read my Barcelona Brownie entry and brought me some silicone pans she'd received as a gift that she felt were just cluttering her kitchen. If you haven't baked with silicone, run to your nearest Target and get some. Seriously. Nothing sticks to this. In fact, when I unmolded the cake I was slightly off-center on the serving plate and had no second chance to make it right as the cake slide right out immediately.
  • I eyeballed the bourbon going into the whipped cream, and might have overshot. The cream tasted extremely boozy. Next time I'll be measuring. Although I do have to say bourbony cream seems perfect for enjoying during Mad Men, even if most bourbon on that show is enjoyed liberally during the workday.
  • I used a cake tester to see if the cake was ready, but didn't stick it in the center of the cake. My bad. The center wasn't cooked through. In fact, after the first night, I scooped out the center so that it wouldn't go rancid and spoil the rest of the cake.
  • Rose suggests baking this in the pan on a pizza or baking stone to better caramelize the caramel sauce. I didn't, but I'm going to try this next time.
  • Tommy was very sick and delusional Sunday night, and when he called desperately for me mid-cake, I was a bad enough mom to weigh whether it seemed he needed me immediately, or if I could just finish my cake first. It's that good.

I never got a chance to have a second piece of this masterpiece; Phil ate big hunks of it the next couple nights until it was gone. Which just means I'm going to have to make another. Soon. I'm hoping this next time will be on a night when Tommy doesn't projectile vomit on me, as it delays my getting back to my cake. Just sayin'.


          Israeli air-defense: A game of cat and mouse.   

THE THREAT IS NOT DIMINISHING Israel is currently facing a growing threat of accurate, guided projectiles that are being amassed by its enemies. Once reserved for great superpowers, today, non-state actors can obtain accurate, stand off weapons. They can use GPS-guided rockets and missiles, and off-the-shelf precision navigation technology. The arrival of guided enemy projectiles […]

The post Israeli air-defense: A game of cat and mouse. appeared first on The Blogs | The Times of Israel.


          Israeli aircraft bombs Syrian army positions in occupied Golan   

An Israeli unmanned aerial vehicle has reportedly targeted Syrian army positions in Golan Heights after a projectile allegedly fired from Syria landed in the occupied territory.

Lebanon-based Arabic-language al-Manar television network reported on Friday that the drone struck a Syrian battle tank as well as a 105mm cannon in Syria’s strategic southwestern region of Quneitra near the border with Israeli-controlled Palestinian territories.

Earlier, the Israeli army had announced in a statement that “an errant projectile fired from Syria had hit an open area in the northern Golan Heights,” noting that the round was “a result of internal fighting in Syria.”

It is the fourth time in a week that projectiles from Syria have hit the Israeli-occupied Golan Heights.


          Sarin used in April Syria attack, chemical weapons watchdog confirms   

Report into attack on Khan Sheikhun says it is likely nerve agent spread from hole in road where projectile hit

The nerve agent sarin was used in an attack in April on the Syrian town of Khan Sheikhun and was likely to have spread from a crater in a road where a projectile had hit, the global chemical weapons watchdog has confirmed.

A report by the Organisation for the Prohibition of Chemical Weapons (OPCW) also found that hexamine – a known component of the Syrian regime’s stockpiles – was contained in samples taken from the scene and from the blood and urine of victims.

Continue reading...
          Israeli plane hits Syrian army in latest Golan exchange   

Israeli plane hits Syrian army in latest Golan exchangeAn Israeli warplane struck a Syrian army post on Friday, the Israeli military said, hours after stray fire from Syria's civil war hit the Israeli-occupied Golan Heights. "In response to the projectile launched earlier today at Israel from Syria, an Israel Air Force aircraft targeted the Syrian army position that fired the mortar," the English-language Israeli statement said. Rebels recently launched an offensive against government forces in Quneitra on the Syrian side of the armistice line.



           Le dictionnaire moyen-oriental de Laurent Murawiec   
Ce texte de Laurent Murawiec (z'l) est initialement paru sous le titre : 

« Dictionnaire moyen-oriental des idées reçues ». 


AFP – Agence de presse chargée de la propagande extérieure de l’Autorité palestinienne (voir aussi Reuters).

Ahmadinejad – Nabot, profession : tortionnaire. Essaie de faire avaler des amphétamines au Mahdi. Confond vecteurs balistiques et virilité. A besoin d’un rasoir, mais en ferait probablement usage sur quelqu’un d’autre.

Aide (arabe) – En additionnant les annonces officielles arabes faites à l’occasion des sommets arabes et islamiques, l’aide versée aux Palestiniens depuis 1948 se monte à 800 milliards de dollars.

Aide internationale – Voir dans la Bible la manne envoyée du Ciel. Ici, le Ciel est remplacé par les ONG et organisations internationales. Permet de ne jamais se soucier des contraintes imposées par la réalité (budgets, déficits, etc.).

Al-Andalus – Paradis terrestre. Démonstration irréfutable que l’impérialisme islamique est une bénédiction pour tous, et que tout le monde l’adore. Ne jamais mentionner les pogromes commis par les Almohades et les autres, contre des juifs et des chrétiens, ni l’infériorité constitutive qui les frappait.

Ambulance – Camionnette revêtue des insignes du Croissant rouge. Elle a pour fonctions principales (1) le transport de terroristes vers les lieux d’un attentat, (2) le transport d’armes, (3) l’exhibition télévisée (voir : CNN, BBC, France 2, etc.) au cas où elle a été atteinte par un projectile, et (4), le cas échéant, le transport des blessés (s’en procurer de faux si on n’en a pas de vrais sous la main et arriver à l’hôpital dans un vrai show son et lumière, après avoir prévenu les media susnommés). À ne jamais oublier, plus généralement, dans les mises en scène de douleur palestinienne.

Amnesty International – Un Palestinien tue un Juif : quelles bonnes raisons le Juif a-t-il données au Palestinien pour justifier son acte ? Cf. rapport d’Amnesty International n°943/b/5 « 43 bonnes raisons » !

Amour de la vie – Faiblesse méprisable des juifs et des chrétiens.

Arabe – Victime incarnée de l’impérialisme, du colonialisme et de l’exploitation (voir aussi : comptes en Suisse).

Arabie Saoudite – Pays bienfaiteur de la démocratie occidentale, puisqu’il finance une grande partie des campagnes électorales de nombreux partis au pouvoir.

Arafat (Yasser) – Personnage de cirque au remarquable talent de ventriloque, d’illusionniste et de prestidigitateur. Tueur sans scrupules. Grand talent de papier tue-mouche sur lequel s’engluaient les idiots utiles. Égyptien crevé à paris, le jour de la Victoire (11 novembre 2004), suite à un empoisonnement au virus HIV attrapé par l’anus. Ami de l’ex occupant de l’Élysée. Ce dernier le fit naturaliser Hiérosolymite à titre posthume et fantaisiste.

Armée arabe – Corps militaire aux fonctions variées : (1) se faire écraser par les armées adverses, (2) massacrer la population civile de son pays, (3) absorber un tel niveau du PNB qu’il ne reste plus rien pour le reste des besoins, sauf pour les kleptocrates au pouvoir.

Assassinat – (1) Acte israélien ignoble. (2) Nom inadapté donné par la presse sous domination des Juifs à l’élimination d’un bourreau sioniste.

Auschwitz – « Les Allemands ne pardonneront jamais Auschwitz aux Juifs » a dit le psychiatre Zvi Rex. Idem, les élites françaises ne pardonneront jamais Vichy aux Juifs.

Barre (Raymond) – Français innocent enfin crevé. Fonctionnaire pour qui la défense du parti du fonctionnariat passe toujours avant toute autre considération.

Barrière de sécurité (« mur ») – Good walls make good neighbors, (« les bons murs font les bons voisins » – Ndlr) sauf au Moyen-Orient. Empêche regrettablement le libre accès palestinien aux Juifs à exterminer (« Shocking! »une journaliste de la BBC).

Barrière israélienne – Crime suprême (coupe en deux des vergers) qui justifie à lui seul la re-convocation du Tribunal de Nuremberg.

BBC – « Mais évidemment, vous ne pouvez pas soutenir sérieusement qu’Israël ne se conduit pas comme un État nazi... ? » Question objective posée par une présentatrice équilibrée de la BBC au cours d’un débat télévisé courtois.

Be’Tselem – Organisation israélienne qui se consacre à tendre l’autre joue des autres Israéliens.

Bébé – Futur sioniste. Cible légitime.

Blonde – Chez la femme, couleur de cheveux favorite des djihâdis candidats au meurtre, pour l’heure de la gratitude d’Allah.

Bôle-Richard (Michel) – Victime incurable de troubles oculaires : témoin d’un crime qui identifie catégoriquement l’assassin comme la victime. A le nerf optique si endommagé qu’il a été embauché comme photographe par Le Monde mais pourrait tout autant faire l’affaire à l’Agence Reuters (voir plus haut).

Bombe – Expression anxieuse de griefs et de frustrations diverses.

Bourreau – Caractère héréditaire, état natif de l’Israélien ; voir les Protocoles des Sages de Sion et lire Edgar Morin.

Bousquet (René) – Tueur de Juifs méthodique, mais il ne leur en voulait pas pour autant.

Budget – De quoi ? Vous rigolez ? On est à Ramallah (Gaza) ici !

Camp – Partout ailleurs, un « camp de réfugiés » est une ville de toile faite de tentes et plantée sur la boue ou la poussière. Un camp palestinien n’est pas un camp, n’a pas de tentes et n’abrite pas de réfugiés : c’est une ville en dur, avec des rues, des immeubles élevés, etc. Il abrite des Palestiniens parqués de force par leurs « frères arabes » et arnaqués par les « leaders palestiniens ». N’invoquer que le misérabilisme victimaire. Cameraman, SVP, pas trop de plans sur ces immeubles : il faut faire dans le style bidonville.

Capitulations – À partir du XVIe siècle, immunités et privilèges concédés à la France, puis à d’autres nations « franques » par le Sultan d’Istanbul dans ses domaines (au pluriel). Plus récemment, état normal des relations euro-arabes (au singulier).

Caricatures – Voir émeutes.

Chabot (Arlette) – Personnalité télévisuelle (France 2) ; comme l’état-major de l’Affaire Dreyfus, est en possession de toutes les preuves qu’il faut mais n’en montrera aucune, ce qui contribue, évidemment, à asseoir sa crédibilité (référence : Mohammed Al-Dura).

Chirac (Jacques) – Patient victime d’une maladie honteuse (arabophilie galopante avec morpions islamophiles) ; vient de perdre son immunité. Transformateur de l’adage « L’argent n’a pas d’odeur. » Fut conseiller, ami intime et protecteur personnel d’Arafat. Sa retraite laisse des plaies béantes.

CIA – Agence de renseignement américaine spécialisée dans la boulette, le loupé, l’erreur d’analyse, l’aveuglement, les prétentions illimitées, le désir de protéger son fromage de toutes ses forces ; a, de plus, installé au pouvoir les militaires syriens (1949), le colonel Nasser (1952). S’est trompée sur tous les événements depuis 1949. On comprend qu’elle soit l’épouvantail de la Gauche et de l’extrême-gauche.

Civil – Milicien armé décrit par des « témoins palestiniens » et les « sources médicales » de Gaza à un reporter occidental, surtout une fois qu’il a été cabossé par l’armée israélienne.

Communauté internationale – Entité amorphe dont la fonction principale est de condamner Israël, et accessoirement les États-Unis. Mot-mélasse dans lequel la pensée s’englue.

Complot – Sécrétion naturelle du monde non-arabe et non-musulman qui n’a qu’une seule passion, détruire les Arabes et les musulmans par les moyens les plus tordus.

Crime de guerre – Activité de routine des Israéliens (voir : doigt palestinien coincé dans la porte et vociférations ultérieures). Notion a priori totalement et radicalement inapplicable à quiconque est palestinien ou même arabe.

Cypel (Sylvain) – Lauréat du concours Lépine, section journalisme d’investigation, sous-section : inventions pures et simples.

Dhimmi – Statut passionnément convoité par les chrétiens, les Juifs, les zoroastriens et autres Sabéens, en terre conquise par l’Islam. Comprend l’humiliation systématique, de nombreuses interdictions, empêchements et infériorités. Il faut être non-musulman pour adorer ce statut. 

Diplomate – Confectionneur de plats moyen-orientaux dont toutes les recettes commencent par : « jeter Israël dans l’eau bouillante » (variante : « dans le four »). 

Djihad – Combat spirituel et intérieur qui consiste principalement à massacrer Juifs, chrétiens, hindouistes et musulmans dont la tête ne revient pas au djihadiste. 

Droit au retour – N’est pas un droit, et, pour ses bénéficiaires supposés, ne serait pas un retour. Imitation absurde de la Loi du retour, destinée à établir une fictive similarité entre Juifs et Palestiniens. 

Émeutes – Forme de critique littéraire ou artistique (voir : caricatures de Mahomet).

Enderlin (Charles) – Scénariste et producteur de fictions, capable de transformer le vivant en mort, de faire apparaître et disparaître les cicatrices, d’empêcher les blessures par balles de guerre de saigner. Journaliste à l’objectivité sans faille. Modèle professionnel de Jacques Chirac et des journalistes français. Détenteur de rushes invisibles, mais néanmoins accablants. Les montrera le jour suivant la Saint-Glinglin 2019, à cause d’une clause signée avec les acteurs, MM. Al-Dura père et fils.

Enfants – Futurs suicidés, s’ils sont palestiniens.

Envoyé spécial – Toujours disponible au bar du grand hôtel pour partager ses tuyaux avec ses collègues, qui les ont reçus des mêmes sources. Aurait pu écrire son papier avant d’arriver, sauf le prénom du chauffeur de taxi (Ahmed), qui permet de donner un visage humain à la souffrance palestinienne.

États-Unis – L’impérialisme incarné ; toujours exiger plus de subventions de leur part, et qu’ils traitent sur un pied d’égalité leurs amis et leurs ennemis.

Fatah – Organisation modérée dont le credo (Brigades des Martyrs d’Al-Aqsa) est de tuer des Juifs. On notera la différence radicale avec le Hamas (de pourritures), dont l’objectif est de tuer beaucoup plus de Juifs.

Finkielkraut (Alain) – Coupable. Le faire taire.

Fisk (Robert) – Il n’y a pas un mensonge que ce propagandiste anglais n’ait promulgué afin de mieux propager la vénération de ses idoles palestiniennes. Titulaire de la chaire Joseph Goebbels du reportage à l’université de Bir-Zeit.

Frères musulmans – Matrice du Hamas. L’extermination des Juifs est à son programme. Ne pas faire attention, c’est un artifice purement rhétorique pour mobiliser les masses.

Frustration (souvent usité en ajoutant « et colère ») – Condition infantilisante attribuée au Palestinien par les victimologues. Ailleurs, les êtres humains agissent sur une base politique, ils font des choix plus ou moins rationnels. Dans les « territoires », ce sont les émotions primitives qui sont censées devoir tout déterminer.

Garaudy (Roger) – Spécialiste du grand écart : rien de ce qui est antisémite ne lui aura été étranger.

Gauche – A enfin pu, pour l’essentiel, se débarrasser de cette aberration temporaire que fut sa brève sympathie pour Israël. On respire.

Gauchiste – S’est pris pour un Juif allemand pendant cinq minutes, il y a fort longtemps. Cela n’a heureusement pas duré. S’est rattrapé depuis.

Hôtel al-Mashtal, Gaza
Gaza – A la « densité démographique la plus élevée du monde ». Cliché journalistique inepte mais fréquent. 

Les chiffres officiels : 

Gaza : 3 823 hab./km2, 
Paris 11e : 41 053 hab./km2, 
Kowloon : 1,9 M. hab./km2. 

Genet (Jean) – La trajectoire la plus courte du SS au Palestinien : le sur-place.

Guerre des Six-Jours – Grande victoire syro-égyptienne, durant laquelle les chars israéliens furent lamentablement incapables de couvrir les derniers 50 km qui les séparaient de Damas et du Caire.

Ha’aretz – Hallucination collective dominante dans les régions septentrionales de Tel-Aviv, et qui met des lunettes roses devant les yeux des spectateurs.

Hamas (de pourritures) – Organisation charitable. Pourvoyeur de services sociaux pour les Palestiniens. Vecteur de La Rage et de La Frustration. Partisan irréductible de l’extermination des Juifs et d’Israël. Ne traiter le fait que comme exagération rhétorique bien compréhensible de la part des Victimes.

Hitler – N’en a pas fait assez. Mais ce qu’il a fait, mazette ! Objet d’admiration éperdue dans le monde arabo-musulman, lequel n’est pas antisémite « puisque les Arabes sont des Sémites ». Allez, encore une rafale ! Grand admirateur du mufti de Jérusalem, Hadj Amin Al-Husseini.

Holocauste – N’a jamais eu lieu. A eu lieu mais de façon bien moindre que ne le prétendent les Juifs. Grand mensonge inventé par les Juifs pour dominer le monde. Cf. le grand historien Ahmadinejad et le très grand historien David Irving. Voir Sigmund Freud : vous ne m’avez jamais prêté ce chaudron, d’ailleurs je vous l’ai rendu, et il était percé.

Honneur – (voir aussi dignité) Valeur absolue qui détermine le comportement au détriment de tout le reste : « l’honneur des Arabes », « l’honneur de l’Islam ». Exige, en particulier, le meurtre des filles, sans parler du meurtre des autres. Comportement toujours respectable parce que culturellement « authentique ».

Houri – 1/72ème de la récompense spirituelle des combattants. Virginité garantie, grâces rendues à Allah !

Human Rights Watch – A beau mentir qui vient de loin.

Impérialisme – Action magique menée à distance et secrètement, qui permet d’expliquer le tohu-bohu et l’arriération qui règnent au Moyen-Orient et la totalité des turpitudes commises par les classes dirigeantes. « C’est à cause de l’impérialisme que... »

Innocent – Catégorie inexistante hors le monde musulman. 

Intellectuel – « Il faut être un intellectuel pour croire des choses de ce genre : nul homme normal ne pourrait être aussi stupide. » George Orwell.

Intellectuel égyptien – L’examen qui certifie cette qualité comprend les épreuves suivantes : 

* classiques : Alfred Rosenberg, Le Mythe du XXe siècle 
* vocabulaire : insultes antisémites 
* littérature mondiale : Adolf Hitler, Mein Kampf 
* histoire : Protocoles des Sages de Sion ; œuvres de David Irving

Irving (David)Grand historien anglais, persécuté par les Juifs.

Islam – Religion d’Amour, de Tolérance et de Paix, sauf tout le temps et partout pour des raisons hautement justifiées.

Islamophobie – Le fait de ne pas se prosterner devant la moindre manifestation de l’Islam. Suggérer, même à mots couverts, la moindre relation entre Islam et terreur est « islamophobe ». Insinuer, même prudemment, un lien entre émeutes de banlieues et religion d’origine ou de souche des perpétrateurs est ultra-islamophobe.

Jeningrad – Grenouille que les media objectifs (BBC, AFP, Reuters, Le Monde) avaient essayé de faire aussi grosse qu’un bœuf. La grenouille a explosé, non sans avoir, auparavant, fidèlement servi la Cause pendant quelques semaines. Les bovins n’en sont pas encore revenus : la farce dure d’habitude plus longtemps.

Jérusalem – Troisième lieu saint de l’Islam, premier lieu saint du Cliché journalistique. Comme le disaient feu Yasser Arafat et feu le roi Fayçal d’Arabie, il n’y a jamais eu de présence juive dans la ville. Curieuse manie des Juifs d’y voir leur unique lieu saint.

Juifs – Toupet infernal de dhimmis, qui, au lieu de se prosterner humblement, prétendent résister à la Nation d’Allah. Du jamais vu ! Le châtiment devrait être exemplaire.

Le MondeJournal clérical pratiquant de confession laïco-islamique. Bêtisier permanent de la génuflexion islamophile.

Lelong (Père) – Prêtre d’une bonté si angélique qu’il sourit béatiquement sous la torture infligée aux autres.

Liban – Pays que la France aime tellement qu’elle l’a laissé aux tendres soins de la Syrie et de l’Iran (« responsabilités historiques... liens affectifs... communauté culturelle... francophonie »).

Massacre – Au cas où un attentat aurait (temporairement, inexplicablement) retenu l’attention de la « communauté internationale » à cause du trop grand nombre de bébés israéliens tués, expliquer que le massacre « ne sert pas l’image [ou : les intérêts] de la cause palestinienne ». Suggérer, de plus, que le Mossad ou le Shabak (les services israéliens de sécurité – Ndlr) étaient impliqués.

Massignon (Louis) – Islamologue, inspirateur intellectuel de la « politique arabe de la France ». L’avait lui-même lancée dans les bordels homosexuels du Caire.

Mazen (Abou, dit Mahmoud Abbas) – Auteur d’une thèse de doctorat remarquée à l’université Patrice Lumumba de Moscou ; il y analysait le document qui prouvait l’existence d’un maléfique complot juif à travers les âges (cf. Protocoles des Sages de Sion). Depuis, s’est mué en modéré.

Mein Kampf – Excellente pédagogie quant à la nocivité des Juifs. En vente dans toutes les bonnes librairies arabes. Les nouvelles éditions moyen-orientales intitulent la traduction : Djihad. 

Modéré – Partisan de tuer un certain nombre de Juifs tout de suite, et les autres plus tard.

Monde diplomatique – Marquis de Norpois, Che Guevara, Jacques Mesrine, José Bové, Jean-Luc Godard, Félix Dzerjinski, Tartuffe.

Mossad – A monté la destruction des Tours Jumelles en manipulant des musulmans qui n’en étaient pas et étaient d’ailleurs incapables de monter un coup de ce genre, la Gloire d’Allah soit sur eux, puisque aucun vrai musulman… De plus, la CIA et Cheney étaient dans le coup.

MRAP – Mouvement pour le Respect d’Allah et de la Palestine : organisation communiste consacrée à la délégitimation d’Israël et à la paix entre les autres peuples.

Mur – À Berlin, servait à empêcher les Allemands de l’Est de fuir la RDA ; en Israël, sert à empêcher les assassins extérieurs de tuer ceux qui sont à l’intérieur. La totale ressemblance saute aux yeux.

Nasrallah (Cheikh) – A instamment émis le vœu qu’un grand nombre de Juifs s’installent en Israël afin qu’un plus grand nombre soit exterminé d’un coup à l’heure du grand règlement de compte. Omettre cette rhétorique de détail, somme toute bien compréhensible de la part des Opprimés. Homme politique qu’il convient d’intégrer au jeu parlementaire et de ne pas isoler (d’après un ancien premier ministre français à la chevelure abondante).

Nazis – Alliés et amis des Arabes, devenus malheureusement moins efficaces après 1945. 

Occupation – La raison pour laquelle un Palestinien vient de se coincer le doigt dans la porte. Qui ne voit pas la causalité est islamophobe.

ONG – Organisations auto-chargées d’avaliser la moindre baliverne émise par les organisations antisémites. N’ont jamais rencontré de dictateur arabe dont elles ne croient à la bonne foi, ni de tueur qui n’ait de circonstances atténuantes.

ONU – « Machin ». Embryon de droit international qui justifie à lui seul toutes les campagnes pour l’avortement. Jack l’éventreur y mène l’enquête, Pierrot le Fou y rend la justice, le prêtre y est un assassin récidiviste. Le pot-de-vin n’y est pas accepté à moins d’un hectolitre.

Pacifiste – Agneau qui adore dîner avec le loup, pourvu qu’Israël soit dans l’assiette (voir « idiot utile »).

Palestine – Petit bout de papier collé sur les cartes et atlas arabes pour cacher Israël.

Palestinien – (1) Bébé phoque de la gauche européenne et de la droite bien-pensante. (2) Espèce de victime largement préférée au Tibétain, au Darfourien, à l’Indien et autres. A l’avantage sur les autres d’être corrélatif de la haine du Juif. (3) D’apparition récente, inventé par le Colonel Nasser et fort prisé des régimes arabes et musulmans les jours de sommets diplomatiques. (4) N’est jamais responsable des conséquences de ses actions : c’est toujours la faute des autres.

Papon (Maurice) – Expéditeur spécialisé en futurs morts, et qui leur en veut. Figure moderne de Jean Valjean. N’a jamais rien fait dont son chef de service ait eu à rougir.

Peres (Shimon) – Avait signé des traités de coopération économique avec Sargon III, Nabuchodonosor, Hadj Amine al-Husseini. Toujours prêt à en signer d’autres.

Pierre (Abbé) – Si l’on ne peut même plus chercher la vérité historique auprès des révisionnistes, où va la charité ?

Plan de paix – Projet de « règlement » du conflit où la subtilité des détails proposés n’a pour but que de masquer les réalités. Il faut faire semblant d’y croire et s’agiter pour y faire croire. Il est impossible d’être Secrétaire d’État américain sans pondre un tel Plan qui portera son nom. Au fil des années l’activité s’est démocratisée : tout un chacun peut désormais y aller de son plan à lui.

Politique arabe (de la France) – Reconstitution velléitaire d’empire dissous ; reniement postdaté de la bataille de Poitiers ; lancée pour le compte du général de Gaulle par le nazi Jacques Benoist-Méchin ; l’art de faire financer par le contribuable français le don de crédits bonifiés, jamais remboursés, à certains pays, dans le but de leur faire soutenir le rôle soi-disant prééminent de la France dans le monde, tout en leur donnant des armes dont ils sont incapables de se servir. Voir aussi : financement des partis politiques français. Voir enfin : Jacques Chirac (financement des campagnes électorales de).

Porte (doigt dans la) – Instrument du complot juif – c’est l’endroit où le comploteur voulait introduire le doigt palestinien pour lui faire du mal. 

Presse arabe – Est à la politique arabe ce que les égouts sont aux cloaques.

Prisonnier – (a) palestinien : a droit à un avocat ; (b) sioniste : a droit à la torture.

Processus de paix – Beaucoup de processus, aucune paix. Permet à de nombreux diplomates de voyager en première classe pour y participer, à beaucoup de journalistes de secouer leurs micros, aux experts de pontifier. Il ne s’y passe jamais rien, mais quelle poudre aux yeux !

Production (terme économique) – Pratique peu usitée et nuisible à la cause palestinienne, qui a, avant tout, besoin d’armes.

Proportionnalité – Absence de réaction israélienne à une sanglante attaque arabe.

Protocoles des Sages de Sion – Best-seller, source toujours re-publiée de la Vérité historique. Voir Al-Ahram, et la quasi-totalité de la presse arabe et iranienne. Ne pas faire attention, de toute façon, c’est juste de la propagande.

Qaradawi (Cheikh) – Islamiste modéré courtisé par le Département d’État des États-Unis, le MI6 britannique, le Quai d’Orsay : en effet, ses fatwas ne sont des « licences de tuer » qu’envers les Israéliens, les militaires américains et quelques autres catégories négligeables. Ouf, on respire.

Quai d’Orsay – Bâtiment de belle allure sis sur les rives de la Seine. Peuplé de personnages à particules qui ne voient que ce qu’ils veulent croire. Rempli de praticiens horizontaux de la politique arabe de la France.

Rage – Voir : frustration. Terme censé tout expliquer. Résultat naturel de la condition victimaire. Accepté comme raison suffisante de l’action terroriste. « Qui a la rage a tous les droits, en particulier celui d’assassiner ».

Réfugié – Si c’est un Palestinien, caste héréditaire : on est réfugié de père en fils et de mère en fille, comme certains sont cordonniers ou serfs. Exception géopolitique unique : nul ne parle des « réfugiés » allemands (12 millions d’expulsés en 1945) ni de leurs enfants, petits-enfants et arrières petits enfants. Entretenu depuis 1948 par le contribuable occidental (UNWRA), ce qui permet de maudire ce dernier du matin au soir.

Résistance – Terme mésusé depuis longtemps pour valoriser l’assassinat des civils en Israël, en excipant d’une parenté avec le mouvement français du même nom qui, de 1940 à 1944, n’assassinait jamais de civils allemands, encore moins de femmes et d’enfants. On voit tout à fait Jean Moulin torturer les enfants de Klaus Barbie (au cas où il n’y arriverait pas, Jacques Vergès accourrait à la rescousse).

Reuters – Agence de fabrication et d’usage de faux photographiques et autres. Sa bonne foi a été moult fois surprise depuis trente ans.

Rice (Condoleezza) – N’en a jamais fini d’apprendre que les roues sont rondes ; c’est qu’elle n’en avait auparavant aucune idée. Grande universitaire spécialiste de la Russie, qui n’a jamais publié le moindre papier sur la question.

Rue arabe – En anglais, rent-a-crowd (« louer une foule » – Ndlr). Population urbaine oisive, toujours disponible pour accourir là où les services de police appropriés lui remettent les slogans du jour (Israël, États-Unis). Par miracle, la BBC et CNN sont toujours sur place là où les manifestations spontanées vont avoir lieu (ne pas oublier les banderoles en anglais, SVP).

Rushdie (Salman) – Fatwa à exécuter.

Saïd (Edward) – Abandonna son existence fictive d’Égyptien de souche chrétienne aux États-Unis pour accéder à une identité inventée de Palestinien : un pseudo-faux. Application bien léchée des théories de son mentor Michel Foucault : il n’y a pas de vérité, il n’y a que des perspectives. Lanceur de cailloux fournis par le Hezbollah : ce jour-là, il se cassa un ongle.

Saramago (José) – Prix Nobel de littérature, mais très faible en calcul : confond en effet le chiffre 52 avec le chiffre 1,5 million (voir Jenine-Auschwitz). Prouve que la réalité dépasse la fiction.

Sderot – Ville israélienne qui illustre ce qu’est une « trêve » vue par le Hamas : nous arrosons une ville israélienne de roquettes et de missiles quand nous le voulons ; il est crucial que les diplomates et les ONG appellent Israël à faire preuve de retenue.

Sermon (khutbah) – Appel au meurtre pour des raisons que Le Monde et l’AFP trouvent toujours compréhensibles (voir : occupation). Ne jamais en citer, cela pourrait ternir l’image des Palestiniens.

Sharon (Ariel, dit Arik) – A personnellement égorgé avec sadisme plus de quatre-vingts Palestiniens dans les « camps » de « réfugiés » de Sabra et Chatila. A également personnellement torturé 879 321 Palestiniens, gazé sept millions d’entre eux, érigé un mur pour empêcher les victimes de ses nombreux crimes de venir légitimement tuer des civils israéliens. A, de plus, écrasé un bon nombre d’armées arabes au combat.

Sioniste (entité) – Physiologiquement, le larynx arabe n’est pas apte à prononcer les syllabes is-ra-ël, ce qui est un drame anatomique. Ce mot-substitut, inventé par les phonologistes arabes, permet donc de nommer la chose sans émettre le son approprié. Bel exemple de compensation culturelle d’un défaut physique. Qui a médit de la science des Arabes ?

Sommet arabe – Groupe d’individus bedonnants et barbus qui crient très fort sans se soucier du contenu, pourvu qu’à la fin, Israël soit condamné, ainsi que les États-Unis. S’embrassent de temps en temps sans se soucier des conséquences épidémiologiques.

Streicher (Julius) – « C’est notre père à tous ! » Influent professeur émérite à l’Institut arabe de journalisme (Le Caire et Beyrouth).

Suez – Grande victoire panarabe (1956), sous la direction des grands chefs de guerre arabes Eisenhower et Boulganine.

Suicide – Action interdite par l’islam, mais rendu licite et désirable par l’assassinat simultané d’un ou de nombreux Juifs (en Irak, faute de Juifs, le Chiite fera l’affaire).

Syrie – Pays dont les dirigeants sont des parangons d’honnêteté, d’intégrité et de bonne foi. Les prisons y sont vides, les salles de torture propres, les usines flambant neuves, les policiers sans reproche, et la croissance économique énorme. Favorite du Quai d’Orsay.

Terrorisme – Arme du faible contre le fort (300 millions d’Arabes, 1,2 milliard de musulmans, contre 6,5 millions d’Israéliens).

Tolérance – Notion inusitée. 

Torture – Continuation de la politique arabe par d’autres moyens.

Turc – Occupant, exploiteur et tyran pendant neuf siècles environ. N’a pas suscité de résistance à l’impérialisme, au colonialisme et à l’exploitation.

Union soviétique (aussi : Russie poutinienne) – Meilleure amie des arabes (jusqu’en 1991). L’extermination des musulmans chez elle lui est rarement reprochée.

Unité arabe – Fétiche brandi à tout bout de champ pendant qu’on s’entre-égorge ; ne jamais oublier la crécelle !

Unité palestinienne – (voir : unité arabe). Scandez le slogan, si vous êtes un tueur du Hamas, pendant que vous poussez un tueur du Fatah du haut du toit d’un immeuble élevé : ça donne une dignité politique très chic à votre action.

Utérus – Arme secrète des Palestiniens – voir le slogan « Avec nos utérus, nous libérerons la Palestine » qui se réfère à l’ « arme démographique ». Lieu saint du féminisme arabo-musulman. Curieusement ignoré par les féministes occidentales, qui ne veulent la contraception que pour elles-mêmes, et, à la rigueur, [pour la partie du] tiers-monde qui n’a pas pour devoir l’extermination d’Israël.

Verger (voir aussi : oliveraie) – Lieu sacré du culte journalistique de l’innocence paysanne bafouée par la soldatesque : « Les troupes israéliennes ont coupé les arbres des vergers ».

Victime – État natif, permanent et éternel du Palestinien.

Villepin – Postiche qui a eu naguère le désir de devenir perruque. Le fameux auteur de science-fiction Bossuet avait consacré un sermon à l’anticiper : « vanitas vanitatvm et omnia vanitas ».

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          Three Different Histories of Archery Posted By : Jenny Styles   
Archery is a sport or practice of using a bow to shoot arrows. Throughout history archery was used for many purposes including hunting and combat. It now has mainly become a sport of precision. Some history on archery is that it was said to have begun around 15,000 years ago, but the earliest that proven evidence was reported on archery was between 8,000 and 9,000 years ago. The bow is said to have originally come from the use of hunting animals, and then it became a very useful tool in combat and warfare. It became the dominant means of shooting projectiles after replacing the "atlatl".
          What is a Cross Bow? Posted By : Rob Daniels   
A crossbow is an ancient weapon, composed of a bow mounted on a stock that launches projectiles, known as bolts. A mechanism in the stock allows the bow to be in its fully-drawn position at all times. The crossbow is fully-drawn until it is shot by releasing a trigger. These dangerous weapons are known for their role in Asian and European warfare. Today however, crossbows are mainly used for target shooting and sport hunting.
          Types of Archery: Field and Clout Archery Posted By : Michael Russell   
Field Archery is a competition where archers shoot their arrows at targets located at different and unmarked distances and are often situated in rough territory. Clout Archery is a competition that is similar to Target Archery. In this, however, the archers try to achieve high projectiles in order to drop arrows and hit the target which is situated in long ranges of 165 meters for men and 128 meters for women archers.
          IDF REOPENS RESITIVE BORDER AREA IN GOLAN HEIGHTS TO CIVILIANS.   
JEWISH KING JESUS IS COMING AT THE RAPTURE FOR US IN THE CLOUDS-DON'T MISS IT FOR THE WORLD.THE BIBLE TAKEN LITERALLY- WHEN THE PLAIN SENSE MAKES GOOD SENSE-SEEK NO OTHER SENSE-LEST YOU END UP IN NONSENSE.GET SAVED NOW- CALL ON JESUS TODAY.THE ONLY SAVIOR OF THE WHOLE EARTH - NO OTHER. 1 COR 15:23-JESUS THE FIRST FRUITS-CHRISTIANS RAPTURED TO JESUS-FIRST FRUITS OF THE SPIRIT-23 But every man in his own order: Christ the firstfruits; afterward they that are Christ’s at his coming.ROMANS 8:23 And not only they, but ourselves also, which have the firstfruits of the Spirit, even we ourselves groan within ourselves, waiting for the adoption, to wit, the redemption of our body.(THE PRE-TRIB RAPTURE)

LUKE 21:28-29
28 And when these things begin to come to pass,(ALL THE PROPHECY SIGNS FROM THE BIBLE) then look up, and lift up your heads; for your redemption (RAPTURE) draweth nigh.
29 And he spake to them a parable; Behold the fig tree,(ISRAEL) and all the trees;(ALL INDEPENDENT COUNTRIES)
30 When they now shoot forth, ye see and know of your own selves that summer is now nigh at hand.(ISRAEL LITERALLY BECAME AND INDEPENDENT COUNTRY JUST BEFORE SUMMER IN MAY 14,1948.)

JOEL 2:3,30
3 A fire devoureth (ATOMIC BOMB) before them;(RUSSIAN-ARAB-MUSLIM ARMIES AGAINST ISRAEL) and behind them a flame burneth: the land is as the garden of Eden before them, and behind them a desolate wilderness; yea, and nothing shall escape them.
30 And I will shew wonders in the heavens and in the earth, blood, and fire, and pillars of smoke.(ATOMIC BOMB AFFECT)

ZECHARIAH 14:12-13
12 And this shall be the plague wherewith the LORD will smite all the people that have fought against Jerusalem; Their flesh shall consume away while they stand upon their feet,(DISOLVED FROM ATOMIC BOMB) and their eyes shall consume away in their holes,(DISOLVED FROM ATOMIC BOMB) and their tongue shall consume away in their mouth.(DISOLVED FROM ATOMIC BOMB)(BECAUSE NUKES HAVE BEEN USED ON ISRAELS ENEMIES)(GOD PROTECTS ISRAEL AND ALWAYS WILL)
13 And it shall come to pass in that day, that a great tumult from the LORD shall be among them; and they shall lay hold every one on the hand of his neighbour, and his hand shall rise up against the hand of his neighbour.(1/2-3 BILLION DIE IN WW3)(THIS IS AN ATOMIC BOMB EFFECT)

EZEKIEL 20:47
47 And say to the forest of the south, Hear the word of the LORD; Thus saith the Lord GOD; Behold, I will kindle a fire in thee, and it shall devour every green tree in thee, and every dry tree: the flaming flame shall not be quenched, and all faces from the south to the north shall be burned therein.

ZEPHANIAH 1:18
18 Neither their silver nor their gold shall be able to deliver them in the day of the LORD'S wrath; but the whole land shall be devoured by the fire of his jealousy: for he shall make even a speedy riddance of all them that dwell in the land.

MALACHI 4:1
1 For, behold, the day cometh, that shall burn as an oven;(FROM ATOMIC BOMBS) and all the proud, yea, and all that do wickedly, shall be stubble: and the day that cometh shall burn them up, saith the LORD of hosts, that it shall leave them neither root nor branch.

And here are the bounderies of the land that Israel will inherit either through war or peace or God in the future. God says its Israels land and only Israels land. They will have every inch God promised them of this land in the future.
Egypt east of the Nile River, Saudi Arabia, Israel, Jordan, Syria, Lebanon, The southern part of Turkey and the Western Half of Iraq west of the Euphrates. Gen 13:14-15, Psm 105:9,11, Gen 15:18, Exe 23:31, Num 34:1-12, Josh 1:4.ALL THIS LAND ISRAEL WILL DEFINATELY OWN IN THE FUTURE, ITS ISRAELS NOT ISHMAELS LAND.12 TRIBES INHERIT LAND IN THE FUTURE

IDF reopens restive border area on Golan Heights to civilians-Region around Quneitra had been declared off-limits as stray fire incidents stoked tensions with Syria-By Times of Israel staff June 28, 2017, 9:06 am

The Israeli military on Wednesday reopened a border-adjacent area in the Golan Heights to civilian access, two days after it was declared off-limits amid a series of incidents of errant Syrian fire hitting Israeli territory.The IDF had declared several “crowd gathering points” in the area of Quneitra as closed military zones on Monday. Farmers were allowed in to work in their fields, though they were barred from coming near the border fence itself.In the three days prior to the ban there were three incidents of errant fire hitting Israel. The IDF responded with force, targeting Syrian army installations, which Israel holds responsible for all incidents originating from the civil-war-torn country.Defense Minister Avidgor Liberman said Monday that Israel has “no intention of launching a military operation” against Syria or rebel groups operating within it even as tensions spiraled.Speaking at the Knesset Defense and Foreign Affairs committee, Liberman rejected predictions made by some in Israel’s political echelon that the next conflict with either Hezbollah in the north or Hamas in the south is just around the corner.Around 10 mortar shells from Syria struck the Golan Heights on Saturday, prompting an Israeli response that reportedly killed two Syrian soldiers.On Sunday, several more projectiles hit Israel in what the army said was spillover fire from fighting between regime forces and rebels. The IDF again responded, confirming it targeted a Syrian military vehicle. Arabic media reports said five people were injured in the Israeli raid.Earlier Monday the IDF said that stray fire from Syria reportedly hit a United Nations peacekeeping position in the Golan Heights. No injuries were reported. The army launched searches following reports that two mortars had landed on the Israeli side of the frontier, but no signs of shelling were found. Instead, “heavy machine gun bullet holes were identified in a UNDOF post near Zivanit, adjacent to the border,” the army said.The United Nations Disengagement Observer Force monitors a 1974 ceasefire between Israel and Syria on the Golan Heights.Syria responded Sunday to Israel’s strikes with its own warnings-“The General Command warned against the risks posed by such hostile acts and holds the Israeli enemy responsible for the serious repercussions if such acts reoccur under any pretext, affirming determination to crush terrorist groups which are the Israeli enemy’s proxy in the area,” Syria’s military said in a statement.

Assad said to visit Iranian-run chemical weapons center-Syrian opposition reports US administration learned Assad planning another sarin attack-By Sue Surkes June 28, 2017, 12:05 pm-THE TIMES OF ISRAEL

A Syrian opposition news site reported Wednesday that the country’s embattled president, Bashar Assad, recently visited a missile and chemical weapons research station run by Iran on Syrian soil.The report followed an announcement by the Pentagon on Tuesday that it had detected “active preparations” by Syria for a chemical weapons attack, and a White House statement that the Syrian government would “pay a heavy price” if it carried out such an assault.Quoting a non-government source with close ties to the White House, Zaman al-Wasl reported that the US administration had been tipped off that Syrian authorities were planning a possible sarin gas attack in either the east or south of Syria, where Assad’s forces and its backers have suffered recent setbacks against rebels in the sixth year of the civil war.Assad is believed to have used sarin gas in an weapons attack that killed dozens of people in Idlib province on April 4, as well as in early attacks on civilians since the war began.The station, to be inaugurated by the end of this year, works on developing long-range missiles and is located in a valley between the Hama and Tartus provinces, close to the Syrian border with Lebanon, the report said.The report said Assad’s visit to the station followed a rare stop in the historically anti-Assad city of Hama, some 213 kilometers (132 miles) north of Damascus, where he delivered prayers for Eid al-Fitr, marking the end of the Ramadan fast.The visit to Hama indicated that the Syrian leader was feeling more confident about his position.Responding to the Pentagon’s assessment, Russian President Vladimir Putin’s spokesman Dmitry Peskov said Tuesday that “such threats to Syria’s legitimate leaders are unacceptable.”Russia is Assad’s key backer and sided with him when he denied responsibility for the April chemical attack in Idlib province.That attack was followed by a US cruise missile strike on a Syrian government air base.

Iran says US travel ban is ‘racist’ and ‘unfair’-Foreign Ministry spokesman complains Washington is ‘closing its eyes to main perpetrators of terrorist acts’-By AP June 28, 2017, 12:05 pm-THE TIMES OF ISRAEL

TEHRAN, Iran — Iran said the US Supreme Court’s decision to reinstate parts of a travel ban applied to six Muslim-majority countries is “racist” and “unfair.”Foreign Ministry spokesman Bahram Ghasemi was quoted by state TV Wednesday as saying it is “regrettable” that Washington “closes its eyes to the main perpetrators of terrorist acts in the US,” without elaborating.The Supreme Court on Monday allowed US President Donald Trump to forge ahead with a limited version of his ban on travelers from Iran, Syria, Sudan, Yemen, Libya and Somalia. The justices will hear full arguments in October in the case.Critics say the ban is intended to meet Trump’s campaign promise of keeping Muslims out of the country. The administration says the restrictions are needed to keep out terrorists while it tightens vetting procedures.

Palestinian with knife arrested at West Bank checkpoint-Russia said negotiating Golan safe zones with Israel, US and Jordan; 6 suspected Islamic State jihadists arrested in Europe-By Tamar Pileggi June 28, 2017, 2:17 pm-THE TIMES OF ISRAEL

14:55-AIPAC delegation coming to Israel to discuss Western Wall reversal with PM-A delegation of senior members from the American pro-Israel lobby AIPAC are reportedly traveling to Israel to discuss with Netanyahu his government’s decision to freeze the implementation of a hard-won agreement to create an official pluralistic worship area at the Western Wall.According to the Walla news site, the delegation includes AIPAC President Lillian Pinkus and Vice CEO Richard Fishman. They are expected to meet with the prime minister tomorrow.The government’s decision to suspend the pluralistic pavilion, along with advancing a bill granting the ultra-Orthodox a de facto monopoly over conversions to Judaism in Israel, was met with outrage by many US Jews.14:46-Hamas to create buffer zone with Egypt to improve ties-Hamas says bulldozers in Gaza are creating a 100-meter-wide (330-foot) buffer zone along the Egyptian border as part of the Palestinian terrorist group’s efforts to combat extremists and improve ties with Cairo.The Hamas-run Interior Ministry says the creation of a 12-kilometer-long (7.5-mile) corridor was agreed upon in recent face-to-face negotiations with Egyptian officials. It expressed hope that Egypt would reopen the Rafah border crossing with Gaza on a regular basis once the buffer zone is complete.Egypt has long accused Gaza’s Hamas rulers of aiding an insurgency in the northern Sinai Peninsula, allegations denied by Hamas. Egypt and Israel have imposed a blockade on Gaza since Hamas seized power in 2007.— with AP-14:27-6 suspected IS jihadists arrested across Europe-Six suspected members of the Islamic State group are arrested in Spain, Britain and Germany in an operation led by Spanish authorities investigating a jihadist recruiting network, the Spanish interior ministry says.The raids are targeting a group based on the island of Majorca and led by an Islamist imam, who was arrested in Britain, the ministry says in a statement.The imam, 44, was the target of a European arrest warrant and seized by the West Midlands Counter Terrorism Unit on behalf of the Spanish authorities.“The investigation focuses on terrorism material created for use online,” the West Midlands police says, adding that prosecutors would seek his extradition to Spain later today.— AFP-14:26-Russia said negotiating Golan safe zones with Israel, US and Jordan-Russia is negotiating safe zones in southern Syria with Israel, Jordan and the US, Army Radio reports.The talks are focused on establishing areas of operations for the respective militaries in the Syrian side of the Golan Heights near Israel’s northern border.Citing Russian media reports, the negotiations were called following four recent US-led coalition airstrikes on regime targets in the area.14:17-Palestinian with knife arrested at West Bank checkpoint-A Palestinian woman is caught with a knife at a checkpoint near the West Bank city of Bethlehem.According to reports, the 36-year-old tells security forces that she planned to carry out a stabbing attack in Jerusalem.The suspect is taken in for questioning.

REBUILT 3RD TEMPLE

REVELATION 11:1-2
1 And there was given me a(MEASURING) reed like unto a rod: and the angel stood, saying, Rise, and measure the temple of God, and the altar, and them that worship therein.
2 But the court which is without the temple leave out,(TO THE WORLD NATIONS) and measure it not; for it is given unto the Gentiles: and the holy city shall they tread under foot forty and two months.(JERUSALEM DIVIDED BUT THE 3RD TEMPLE ALLOWED TO BE REBUILT)

DANIEL 9:27
27 And he( THE ROMAN,EU PRESIDENT) shall confirm the covenant with many for one week:(1X7=7 YEARS) and in the midst of the week he shall cause the sacrifice and the oblation to cease,(3 1/2 yrs in TEMPLE SACRIFICES STOPPED) and for the overspreading of abominations he shall make it desolate, even until the consummation, and that determined shall be poured upon the desolate.

MICAH 4:1-5
1 But in the last days it shall come to pass, that the mountain of the house of the LORD shall be established in the top of the mountains, and it shall be exalted above the hills; and people shall flow unto it.
2  And many nations shall come, and say, Come, and let us go up to the mountain of the LORD, and to the house of the God of Jacob; and he will teach us of his ways, and we will walk in his paths: for the law shall go forth of Zion, and the word of the LORD from Jerusalem.
3  And he shall judge among many people, and rebuke strong nations afar off; and they shall beat their swords into plowshares, and their spears into pruninghooks: nation shall not lift up a sword against nation, neither shall they learn war any more.
4  But they shall sit every man under his vine and under his fig tree; and none shall make them afraid: for the mouth of the LORD of hosts hath spoken it.
5  For all people will walk every one in the name of his god, and we will walk in the name of the LORD our God for ever and ever.

DANIEL 11:31
31 And arms shall stand on his part, and they shall pollute the sanctuary of strength, and shall take away the daily sacrifice, and they shall place the abomination that maketh desolate.(3RD TEMPLE REBUILT)

DANIEL 12:11
11 And from the time that the daily sacrifice shall be taken away,(AT THE MIDPOINT OF THE TRIBULATION PERIOD)(3RD TEMPLE SACRIFICES STOPPED BY DICTATOR) and the abomination that maketh desolate set up,(TO WORSHIP THE DICTATOR OR DIE) there shall be a thousand two hundred and ninety days.(1,290 DAYS)(AN EXTRA 30 DAYS AT THE END OF THE 7 YEAR TRIBULATION PERIOD FOR JESUS TO DESTROY THE ARMIES AGAINST JERUSALEM.AND TO JUDGE THE SHEEP AND GOAT NATIONS OF MATTHEW 25:31-46-HOW THEY TREATED ISRAEL DURING THE 7 YEAR TRIBULATION PERIOD.AND THEN I BELIEVE JESUS WILL REBUILD THE 4TH TEMPLE 25 MILES FROM THE CURRENT TEMPLE MOUNT.AND THEN JESUS RULES FOR THE 1,000 YEARS-THEN FOREVER FROM THAT 4TH TEMPLE.)

MATTHEW 24:15-16
15 When ye therefore shall see the abomination of desolation, spoken of by Daniel the prophet, stand in the holy place, (whoso readeth, let him understand:)(THE DICTATOR SITS IN THE REBUILT 3RD TEMPLE CALLING HIMSELF GOD AT THE MIDPOINT OR 3 1/2 YEAR PERIOD OF THE 7 YEAR TRIBULATION PERIOD.OR 7 YEAR PEACE TREATY BETWEEN ISRAEL-ARABS AND MANY OF DANIEL 9:27)
16 Then let them which be in Judaea flee into the mountains:

Israel’s consulates in the US gird for protests over Western Wall-Memo lays out strategy for explaining decision to suspend deal on prayer pavilion; some federations said to reevaluate contributions to Israel-By Sue Surkes June 28, 2017, 10:04 am-THE TIMES OF ISRAEL

The Foreign Ministry has reportedly instructed staff at its nine US consulates to prepare for mass Jewish protests following government decisions to suspend plans for a pluralistic prayer pavilion at Jerusalem’s Western Wall and to advance a bill granting the ultra-Orthodox a de facto monopoly over conversions to Judaism in Israel.A memo sent to the consulates on Monday, published by the Haaretz daily, called on staff to clarify what it said was “a great deal of misinformation” by stressing that a previous government decision to create the prayer pavilion “was not nullified but suspended,” that the suspension gave the government “the time and space needed to find a genuinely workable solution,” and that Prime Minister Benjamin Netanyahu — “compelled” to reach a decision because of an approaching High Court deadline — had actually refused the demand of ultra-Orthodox ministers to cancel rather than suspend the construction of the pavilion.The memo also laid part of the blame for the crisis on non-Orthodox Jews, saying that “for reasons, related to both sides, the current plan has proven unfeasible.” It also asserted that the prime minister remained committed to the principle that “all Jews should feel at home in Israel and at the Western Wall in particular.”The Foreign Ministry has been receiving reports of protests against the Western Wall decision from Jewish communities across America. One report from Chicago’s Israel consulate described “harsh messages of disappointment and pain,” according to Haaretz.Some people were implying that the decision could impact donations and political campaigns, the Haaretz report said.Another report, from the New York consulate, said that Gordon Hecker, CEO of the Columbus, Ohio, Jewish Federation, told Israel’s consul general in New York, Dani Dayan, that he planned to stop all donations to Israel from his federation.The same report said the CEO of the Northern New Jersey Jewish Federation, Jason Shames, said that the decision was likely to impact his federation’s relationships with the State of Israel.In an interview with The Times of Israel, Jewish Agency chairman Natan Sharansky said there was no difference between “freezing” and scrapping the agreement, and that the prime minister was “just playing with words.” He said Netanyahu had broken a painstakingly constructed relationship of trust with US Jewish leaders, and had put narrow coalition interests above the wider needs of the Jewish people.

There's 'unbelievable ignorance' in Israel, including in the government, about non-Orthodox Judaism-Sharansky: We may solve Western Wall and conversion crises. I’m not sure we can rebuild trust-Jewish Agency chairman, at forefront of incendiary dispute between Israel and Diaspora, decries PM’s actions, laments collapse of a painstakingly constructed relationship with Reform and Conservative leaders By David Horovitz June 28, 2017, 7:34 am-THE TIMES OF ISRAEL

Natan Sharansky, the chairman of the Jewish Agency, said he believes the two profound crises that have erupted in ties between Israel and much of the US Jewish community — over prayer at the Western Wall and conversion — can and will be resolved.In an interview with The Times of Israel, he said the legislation on conversion approved by ministers on Sunday — which would cement an ultra-Orthodox monopoly over conversions to Judaism in Israel — would likely not go through in its current format. From his contacts with ministers and Knesset members, he said, he does not believe Prime Minister Benjamin Netanyahu can muster a majority to pass the legislation in its current form.As for Netanyahu’s shock decision to freeze implementation of a painstakingly negotiated agreement to give non-Orthodox streams of Judaism a recognized, formal role in the oversight of a permanent, pluralistic prayer area slightly to the south of the main Western Wall prayer area, Sharansky said he believed a “formula” would be found to enable the agreement to go ahead.“You don’t have to call it ‘recognition,'” he posited. “But you do have to allow representatives of the Reform and Conservative to run the place where they pray. That’s the minimum condition from which all the negotiations started.” Sharansky said he couldn’t say what precise “formula” would be found, but “I believe that very quickly” it can be resolved.At the same time, he expressed deep disappointment in Netanyahu’s handling of the affair — saying the prime minister had put narrow coalition interests above the wider needs of the Jewish people. He noted, incidentally, that he did not believe the government would have fallen if Netanyahu had resisted ultra-Orthodox pressure on the issues.And he said that the precious trust that had been established between Israeli and Diaspora leaders, as the Western Wall compromise took shape in recent years, may have been damaged irrevocably.He also highlighted staggering ignorance among Israeli government ministers about Reform and Conservative Judaism — streams of Judaism with which the majority of American Jews are affiliated. “When I said to the government a year or two ago, Do you know that 85% of AIPAC supporters are Reform and Conservative Jews, half of the government were shocked. They really thought they were supporters of boycotts of Israel, all these crazies from J Street, Breaking the Silence. That’s all.”-I’m sure his coalition wouldn’t have fallen-Lots of Israelis are similarly ignorant, he added. “There are many Israelis, good Israelis, good Zionists, loving Jews, who believe that Reform is a kind of sect which destroyed Judaism from the inside in America and now they are looking for more places to destroy, because that is how they live, by destroying. That now they are trying to come here.Added Sharansky: “I say to them, You know, that’s exactly what anti-Semites were saying about Jews in Russia.”The Times of Israel spoke to Sharansky at his Jewish Agency office late on Tuesday afternoon. The following is an edited transcript:The Times of Israel: Do you think this crisis can be solved? And if so, how? Natan Sharansky: Look, this crisis has to be solved, because it’s too important for the future of our unity.On the one hand, it was very upsetting, it seemed awful, that just when our (Jewish Agency) Board of Governors started their meetings here, and were coming for a short visit with the government, these two decisions were taken, one after another — maybe the most painful decisions you could imagine for the American Jewish community.On the other hand, the timing could not be better, when you think about it: Imagine if it had happened two weeks later, or five weeks later. You wouldn’t have had angry representatives here of all the main communities, who immediately mobilized to work.We have a lot of big challenges — budget challenges, organizational challenges. These were all put aside. Everybody was mobilized. And we delivered a message.All of these (US Jewish leaders) were receiving a lot of emails from people in their communities who are angry, and were saying, Enough is enough. They had to make those messages heard. They were speaking to the ministers and members of Knesset, and explaining.What’s the solution — on the conversion law, and on the Western Wall? As regards the law, it has to be stopped. And yesterday, we had meetings with (Ministers) Naftali Bennett and Ayelet Shaked. I was speaking to all of them 15 minutes before the vote on the bill (in the cabinet on Sunday), and they didn’t understand (what the implications were). Now they understand and they’ve started looking for ways to change something (in the planned legislation).They say it is important to stop foreign workers coming here (and converting). But there are much simpler ways to deal with that.So it will be amended? We were in the Knesset today. Half of the people who were speaking to us about this were from the coalition. I don’t really understand how the prime minister is going to have a majority for this law. So I think it can be stopped.As to the Kotel, it’s more difficult, because it’s not Knesset legislation.But Tzachi Hanegbi (the minister charged by Netanyahu with resolving the crisis) who came today to speak to us, he changed tone. He said, the physical part (of the pavilion for pluralistic prayer) we will start implementing immediately. He said the other part (regarding its formal oversight), which is the problematic part, we’ll have to negotiate on how to implement it.That’s already different from ‘We’ll freeze it, we’ll stop it, we cannot do it.’(The difficult part) is the question of recognition (for non-Orthodox Judaism in the oversight of the pluralistic prayer area). The prime minister says, I recognize (the non-Orthodox streams of Judaism), but as a government, I cannot do it.He said, ‘My government can’t’? Bibi was very frank. He didn’t try to… (Sharansky wiggles his hands.) He said: I do believe that all the Jews are pulling for us, and I recognize all of them. But what to do? We have a coalition. Some of our (coalition) partners can’t recognize them. And they demand from us to cancel all the agreements (about the Western Wall). I’m not ready to cancel. I’m ready to freeze.Well, cancel or freeze, that’s just playing with words. I can’t explain that to a Reform rabbi in St Louis.So how do you solve it? I’ve already heard from the ministers, never mind members of Knesset, that we have to go back and talk about it. You don’t have to call it “recognition.” But you do have to allow representatives of the Reform and Conservatives to run the place where they pray. That’s the minimum condition from which all the negotiations started.I believe that with public opinion understanding this better and better, the pressure will grow, and it can be implemented.Whether it will be this or that (precise) formula, the thing is that it will be a respected place of prayer, where they don’t have to hide from anybody, and where they will be able to run their own prayer, and not have to depend on this government minister or that bureaucrat who today changes his opinions. That’s the minimum which is demanded.At this moment, the government decided not to implement it. I believe that very quickly, it can be changed.What is clear is that, despite the fact that this topic was so widely discussed in recent years, the majority of Israelis don’t understand it, and some people in the West don’t understand what we are talking about. We have now to accelerate our campaign of explaining.In the last couple of years, I was speaking a lot in Israel. I discovered unbelievable ignorance (when it comes to non-Orthodox Judaism). The prejudices…What do Israelis not know about non-Orthodox Judaism? There are many Israelis, good Israelis, good Zionists, loving Jews, who believe that Reform is a kind of sect which destroyed Judaism from the inside in America and now they are looking for more places to destroy, because that is how they live, by destroying. That now they are trying to come here.I say to them, You know, that’s exactly what anti-Semites were saying about Jews in Russia.When I said to the government a year or two ago, Do you know that 85% of AIPAC supporters are Reform and Conservative Jews, half of the government were shocked. They really thought they were supporters of boycotts of Israel, all these crazies from J Street, Breaking the Silence. That’s all.And what do you say? The truth is…The truth is that in the conditions of the Diaspora, to survive and not be assimilated is a big challenge. From the beginning, 200 years ago, when Jews started living among gentiles, and those of them who wanted to continue living actively among gentiles but to feel themselves Jewish at home, some of them went for different forms of Judaism.It’s not the place where I pray, the place where I talk to God. But it is the place where a lot of Jews, who want to stay being Jewish, are gathering.So the State of Israel, if it continues to say that it is home for all the Jews, definitely has to say to them: We want you. But we also want your communities, we want your rabbis, your grandchildren.So many Jews in the Diaspora say (to Israel), Be democratic like us. But they don’t understand that we’re doing something much (more challenging) than them: We are trying to be democratic in the Middle East.Equally, many Jews in Israel say (to the Diaspora), Be not assimilated like us. We’re religious or secular. But they don’t understand that (Diaspora Jews) are doing something much more difficult. How to not be assimilated in America is not the same as how to not be assimilated in Israel.They are using these tools (of different streams of Judaism). If we could invent tools now, at a time of the existence of the State of Israel, maybe we would invent different tools. But these are the tools that exist.Our prime minister, however, does understand the Diaspora. He does understand the non-Orthodox streams of Judaism. He does understand how much of a commitment there is to Israel. He must have known how this would play out. And I’m not sure his coalition would have fallen over this. He could have told the ultra-Orthodox parties: This is the deal.I’m sure his coalition wouldn’t have fallen.His advisers really failed, by not even telling him the timing was so bad. Which (paradoxically) is good. God forbid they had told him, and he’d done it two weeks later.But still…Still. I told him at this government meeting (on Sunday), which is what I say all over the world: Mr. Prime Minister, you know better than any other prime minister in Israel what is American Jewry. And that’s why you worked harder than any other (on this). Don’t undermine your own work.And he answered: I believe it. I feel it. I want it. But at this moment part of my coalition demands to do this. I’m doing something to save my coalition.That’s not exactly what he said, but that was his message. Very open.So he behaved like a politician who has to respond to the immediate need of the coalition.That contradicts with him as a Jewish leader who really knows, who understands the historical process and the importance of keeping the deep contact (with the Diaspora).I’m particularly sorry, because he had succeeded — and we did our best to help him — to build relations with the leaders of the Reform and Conservative movements during these negotiations which never before existed. There was a lot of trust. Direct telephone calls. Meetings. Cooperation. Coordination. And I felt great pride in this.I do believe that we can overcome these (current) crises. I’m not sure we will be able to restore this type of relationship and trust. And that’s a big loss.

          REFORM MOVEMENT LAUNCHING FIRST RABBINICAL SCHOOL FOR SPANISH SPEAKERS. AND ISRAEL STRIKES HAMAS POSTS IN GAZA AFTER ROCKET FIRE.   
JEWISH KING JESUS IS COMING AT THE RAPTURE FOR US IN THE CLOUDS-DON'T MISS IT FOR THE WORLD.THE BIBLE TAKEN LITERALLY- WHEN THE PLAIN SENSE MAKES GOOD SENSE-SEEK NO OTHER SENSE-LEST YOU END UP IN NONSENSE.GET SAVED NOW- CALL ON JESUS TODAY.THE ONLY SAVIOR OF THE WHOLE EARTH - NO OTHER. 1 COR 15:23-JESUS THE FIRST FRUITS-CHRISTIANS RAPTURED TO JESUS-FIRST FRUITS OF THE SPIRIT-23 But every man in his own order: Christ the firstfruits; afterward they that are Christ’s at his coming.ROMANS 8:23 And not only they, but ourselves also, which have the firstfruits of the Spirit, even we ourselves groan within ourselves, waiting for the adoption, to wit, the redemption of our body.(THE PRE-TRIB RAPTURE)

EU SPAIN #11 (POSSIBLY MIGHT PRODUCE THE WORLD LEADER)

DANIEL 7:23-24
23 Thus he said, The fourth beast (EU,REVIVED ROME) shall be the fourth kingdom upon earth,(7TH WORLD EMPIRE) which shall be diverse from all kingdoms, and shall devour the whole earth, and shall tread it down, and break it in pieces.(TRADING BLOCKS-10 WORLD REGIONS/TRADE BLOCS)
24 And the ten horns out of this kingdom are ten kings(10 NATIONS-10 WORLD DIVISION WORLD GOVERNMENT) that shall arise: and another shall rise after them; and he shall be diverse from the first, and he shall subdue three kings.(EITHER THE EUROPEAN UNION DICTATOR BOOTS 3 COUNTRIES FROM THE EU OR THE DICTATOR TAKES OVER THE WORLD ECONOMY BY CONTROLLING 3 WORLD TRADE BLOCS)

REVELATION 17:9-13
9 And here is the mind which hath wisdom. The seven heads are seven mountains, on which the woman sitteth.(THE VATICAN IS BUILT ON 7 HILLS OR MOUNTAINS)
10 And there are seven kings: five are fallen,(1-ASSYRIA,2-EGYPT,3-BABYLON,4-MEDO-PERSIA,5-GREECE) and one is,(IN POWER IN JOHNS AND JESUS DAY-6-ROME) and the other is not yet come; and when he cometh, he must continue a short space.(7TH-REVIVED ROMAN EMPIRE OR THE EUROPEAN UNION TODAY AND THE SHORT SPACE IS-7 YEARS.THE EUROPEAN UNION WILL HAVE WORLD CONTROL FOR THE LAST 3 1/2 YEARS.BUT WILL HAVE ITS MIGHTY WORLD POWER FOR THE FULL 7 YEARS OF THE 7 YEAR TRIBULATION PERIOD.AND THE WORLD DICTATOR WILL BE THE BEAST FROM THE EU.AND THE VATICAN POPE WILL BE THE WHORE THAT RIDES THE EUROPEAN UNION TO POWER.AND THE 2 EUROPEAN UNION POWER FREAKS WILL CONTROL AND DECIEVE THE WHOLE EARTH INTO THEIR DESTRUCTION.IF YOU ARE NOT SAVED BY THE BLOOD OF JESUS.YOU WILL BE DECIEVED BY THESE TWO.THE WORLD POLITICIAN-THE EUROPEAN UNION DICTATOR.AND THE FALSE PROPHET THAT DEFECTS CHRISTIANITY-THE FALSE VATICAN POPE.
11 And the beast that was, and is not, even he is the eighth, and is of the seven, and goeth into perdition.
12 And the ten horns which thou sawest are ten kings, which have received no kingdom as yet; but receive power as kings one hour with the beast.
13 These have one mind, and shall give their power and strength unto the beast.

Heres the scripture 1 week = 7 yrs Genesis 29:27-29
27 Fulfil her week, and we will give thee this also for the service which thou shalt serve with me yet seven other years.
28 And Jacob did so, and fulfilled her week:(7 YEARS) and he gave him Rachel his daughter to wife also.
29 And Laban gave to Rachel his daughter Bilhah his handmaid to be her maid.

DANIEL 9:26-27
26 And after threescore and two weeks(62X7=434 YEARS+7X7=49 YEARS=TOTAL OF 69 WEEKS OR 483 YRS) shall Messiah be cut off, but not for himself: and the people of the prince that shall come shall destroy the city and the sanctuary;(ROMAN LEADERS DESTROYED THE 2ND TEMPLE) and the end thereof shall be with a flood, and unto the end of the war desolations are determined.(THERE HAS TO BE 70 WEEKS OR 490 YRS TO FUFILL THE VISION AND PROPHECY OF DAN 9:24).(THE NEXT VERSE IS THAT 7 YR WEEK OR (70TH FINAL WEEK).
27 And he ( THE ROMAN,EU PRESIDENT) shall confirm the covenant (PEACE TREATY) with many for one week:(1X7=7 YEARS) and in the midst of the week he shall cause the sacrifice and the oblation to cease,(3 1/2 yrs in TEMPLE ANIMAL SACRIFICES STOPPED) and for the overspreading of abominations he shall make it desolate, even until the consummation, and that determined shall be poured upon the desolate.

Reform movement launching first rabbinical school for Spanish speakers-Buenos Aires institution will ordain students from Latin America, Spain and Portugal-By JTA June 27, 2017, 4:01 am-THE TIMES OF ISRAEL

BUENOS AIRES, Argentina (JTA) — The Reform movement is launching its first school to train and ordain rabbis from Latin America, Spain and Portugal to work in those communities.The Ibero American Institute for Rabbinical Education of the World Union for Progressive Judaism, or WUPJ, will begin classes in August in Buenos Aires.“This project will transform the regional reality,” WUPJ said.Some 20 rabbinical candidates from Argentina, Chile, Brazil and Spain have enrolled. A Hispanic student from the United States also has enrolled.The institute will be run jointly by the Latin American branch of WUPJ; the Argentine network of institutions Fundación Judaica, and the Center of Jewish Spirituality Mishkan, which will be the headquarters of the institution. Ruben Nisenbom, the Argentine founder of Mishkan, will be in charge of the institute.WUPJ President Carole Sterling has called the institute “an important step for the Reform world.”“We know that it will be fundamental for the development of our movement in the region and will permit us to answer the growing demand on behalf of our communities,” she said last month when the institute was officially presented by Ibero-American leaders to the Reform movement during the WUPJ Conference in Jerusalem.Rabbi Gilad Kariv, executive director of the Reform movement in Israel and founder of the Rabbis for Human Rights movement, called the new institution “one of the great milestones of Judaism in the last decade.”Ibero-America is a region in Central and South America made up of Spanish and Portuguese speakers that also includes Spain and Portugal.

LUKE 21:28-29
28 And when these things begin to come to pass,(ALL THE PROPHECY SIGNS FROM THE BIBLE) then look up, and lift up your heads; for your redemption (RAPTURE) draweth nigh.
29 And he spake to them a parable; Behold the fig tree,(ISRAEL) and all the trees;(ALL INDEPENDENT COUNTRIES)
30 When they now shoot forth, ye see and know of your own selves that summer is now nigh at hand.(ISRAEL LITERALLY BECAME AND INDEPENDENT COUNTRY JUST BEFORE SUMMER IN MAY 14,1948.)

JOEL 2:3,30
3 A fire devoureth (ATOMIC BOMB) before them;(RUSSIAN-ARAB-MUSLIM ARMIES AGAINST ISRAEL) and behind them a flame burneth: the land is as the garden of Eden before them, and behind them a desolate wilderness; yea, and nothing shall escape them.
30 And I will shew wonders in the heavens and in the earth, blood, and fire, and pillars of smoke.(ATOMIC BOMB AFFECT)

ZECHARIAH 14:12-13
12 And this shall be the plague wherewith the LORD will smite all the people that have fought against Jerusalem; Their flesh shall consume away while they stand upon their feet,(DISOLVED FROM ATOMIC BOMB) and their eyes shall consume away in their holes,(DISOLVED FROM ATOMIC BOMB) and their tongue shall consume away in their mouth.(DISOLVED FROM ATOMIC BOMB)(BECAUSE NUKES HAVE BEEN USED ON ISRAELS ENEMIES)(GOD PROTECTS ISRAEL AND ALWAYS WILL)
13 And it shall come to pass in that day, that a great tumult from the LORD shall be among them; and they shall lay hold every one on the hand of his neighbour, and his hand shall rise up against the hand of his neighbour.(1/2-3 BILLION DIE IN WW3)(THIS IS AN ATOMIC BOMB EFFECT)

EZEKIEL 20:47
47 And say to the forest of the south, Hear the word of the LORD; Thus saith the Lord GOD; Behold, I will kindle a fire in thee, and it shall devour every green tree in thee, and every dry tree: the flaming flame shall not be quenched, and all faces from the south to the north shall be burned therein.

ZEPHANIAH 1:18
18 Neither their silver nor their gold shall be able to deliver them in the day of the LORD'S wrath; but the whole land shall be devoured by the fire of his jealousy: for he shall make even a speedy riddance of all them that dwell in the land.

MALACHI 4:1
1 For, behold, the day cometh, that shall burn as an oven;(FROM ATOMIC BOMBS) and all the proud, yea, and all that do wickedly, shall be stubble: and the day that cometh shall burn them up, saith the LORD of hosts, that it shall leave them neither root nor branch.

And here are the bounderies of the land that Israel will inherit either through war or peace or God in the future. God says its Israels land and only Israels land. They will have every inch God promised them of this land in the future.
Egypt east of the Nile River, Saudi Arabia, Israel, Jordan, Syria, Lebanon, The southern part of Turkey and the Western Half of Iraq west of the Euphrates. Gen 13:14-15, Psm 105:9,11, Gen 15:18, Exe 23:31, Num 34:1-12, Josh 1:4.ALL THIS LAND ISRAEL WILL DEFINATELY OWN IN THE FUTURE, ITS ISRAELS NOT ISHMAELS LAND.12 TRIBES INHERIT LAND IN THE FUTURE

Israel strikes Hamas posts in Gaza after rocket-fire-Military says it targeted infrastructure in north and south of enclave following earlier launch that hit Sha’ar Hanegev region-By Times of Israel staff June 27, 2017, 3:37 am

The Israeli Air Force on Monday night struck two Hamas infrastructure targets in the north and south of the Gaza Strip, the military said.The IDF said the strikes came in response to a rocket launch from the Strip earlier in the night.There were no immediate reports of casualties by Palestinians.The rocket hit southern Israel, in the Sha’ar Hanegev region, not causing any damage or casualties.The launch was claimed by a salafist group linked to the Islamic State, according to Hebrew media reports.Israel says it holds Hamas responsible for any attacks emanating from the territory it controls, and has in the past responded to any launch with strikes on Hamas targets.Hamas rulers said earlier this month it was not interested in a fresh round of conflict, even as electricity cuts requested by Palestinian Authority President Mahmoud Abbas, and facilitated by Israel, threatened to lead to new violence.Abbas has led a high-stakes campaign to weaken Hamas by gradually reducing the flow of electricity to the territory he lost to the terrorist group in 2007.Egypt has since stepped in to ship in fuel to make up for most of the power cuts, though its not clear how long the shipments will continue.On Monday, the Haaretz daily reported that human rights groups and officials in Gaza suspect Abbas is also attempting to keep Gazans from being able to seek medical attention in Israel as a means of ramping up pressure.Israeli security concerns have shifted in the last few days to the northern border, where fighting in neighboring Syria has bled into Israel, with fire from mortars and small arms hitting in the Golan Heights.Israel has struck back at Syrian regime targets several times in retaliation.Earlier Monday, Defense Minister Avidgor Liberman said Israel has “no intention of launching a military operation” against Syria or Gaza.But Liberman added that despite the military establishment’s hope for calm on Israel’s borders, it will not tolerate any provocations, even accidental fire that spills over from a neighboring conflict.

Gaza rocket hits open area in southern Israel, no injuries-Fire claimed by Salafist group comes after defense minister says Israel has no intention of going to war with Gaza or Syria, but will not tolerate ‘provocations’-By Times of Israel staff June 26, 2017, 10:47 pm

A rocket fired from the Gaza Strip hit southern Israel Monday night, not causing any damage, but breaking a tense calm amid rising tensions with the Palestinian enclave.The Israeli military said the projectile landed in open area in the Sha’ar Hanegev region.“No injuries have been reported. Forces are searching the area,” the army said in a statement.The launch was claimed by a salafist group linked to the Islamic State, according to Hebrew media reports.Gaza’s Hamas rulers said earlier this month they were not interested in a fresh round of conflict, even as electricity cuts requested by Palestinian Authority President Mahmoud Abbas, and facilitated by Israel, threatened to lead to a new round of violence.Abbas has led a high-stakes campaign to weaken Hamas by gradually reducing the flow of electricity to the territory he lost to the terrorist group in 2007.Egypt has since stepped in to ship in fuel to make up for most of the power cuts, though its not clear how long the shipments will continue.On Monday, the Haaretz daily reported that human rights groups and officials in Gaza suspect Abbas is also attempting to keep Gazans from being able to seek medical attention in Israel as a means of ramping up pressure.Israeli security concerns have shifted in the last few days to the northern border, where fighting in neighboring Syria has bled into Israel, with fire from mortars and small arms hitting in the Golan Heights.Israel has struck back at Syrian regime targets several times in retaliation.Earlier Monday, Defense Minister Avidgor Liberman said Israel has “no intention of launching a military operation” against Syria or Gaza.But Liberman added that despite the military establishment’s hope for calm on Israel’s borders, it will not tolerate any provocations, even accidental fire that spills over from a neighboring conflict.

Stop building in settlements outside blocs, ex-Netanyahu security aide says-At panel on Mideast peace, Yaakov Amidror says Israel must preserve possibility of 2-state solution, argues biggest threat to Jewish state is demography-By Dov Lieber June 27, 2017, 1:30 am-THE TIMES OF ISRAEL

Prime Minister Benjamin Netanyahu’s former national security adviser argued Monday that Israel must cease new construction in settlements outside of the so-called blocs, or risk losing its ability to uphold both its Jewish and democratic nature.Yaakov Amidror, who served under Netanyahu from 2011 to 2013, said at a panel at Bar-Ilan University that while he though current Palestinian leadership and the volatility of the current Middle East do not present the conditions for a peace deal, Israel must preserve the possibility of a two-state solution in the future.That means only building in areas Israel hopes to keep via land swaps in a final status deal with the Palestinians.“Israel should limit settlement building to the blocs or the boundaries of existing settlements and reserve the remaining area for discussion at a time when there might be a different Palestinian leadership,” he wrote in a study he was presenting at the conference.There are six major blocs commonly seen as being held by Israel in any future deal: Givat Ze’ev, Ma’ale Adumim, Gush Etzion, Ariel, Modiin Illit and Karnei Shomron-The settlement watchdog group Peace Now released a report in May that said some 70 percent of settlement construction in the West Bank last year took place outside the so-called blocs. However, the report relies on the definition of the blocs as outlined on the 2003 Geneva Initiative, which is rejected by the current government.Last week, Israel began construction on the first new settlement since 1993. The new settlement, to be known as Amichai, is to accommodate residents of the illegal Amona outpost, which was evacuated in February in line with court orders because it was built on private Palestinian land. Amichai is located near the settlements of Shiloh and Eli, north of Ramallah.Amidror, who is now a fellow at the Begin-Sadat Center for Strategic Studies, was presenting the findings of his recently published study, entitled “Israel’s Inelegant Options in Judea and Samaria: Withdrawal, Annexation, and Conflict Management.”Panelists at the event included Environment and Jerusalem Affairs Minister Ze’ev Elkin (Likud), former minister and veteran peace activist Yossi Beilin—a key architect of the Oslo peace process—and Professor Ruth Gavison, an Israeli law expert and Israel Prize laureate. All agreed that demographics posed the greatest challenge to the future of Israel.Amidror said he had yet to hear a legitimate solution from those on Israel’s right wing who favor annexation of the West Bank on how it the Jewish state might swallow the entire Palestinian population — several million people — while still remaining both a Jewish and democratic state.“I’ve never heard a logical argument from the right about the demographic issue,” he said. The other panelists agreed.Elkin argued that given the current turbulence in the Middle East, in which he doesn’t know what will be the “names of states that border Israel” in a year, finding a solution to the demographic problem will have to wait.He also said he was sure Mahmoud Abbas — who he accused of “killing” Palestinian politics — would be the last president of the Palestinian Authority. As for who would govern the Palestinians in the future if the authority were to disappear, he said Palestinians might live in “small islands of sovereignty.”Beilin passionately argued for setting Israel’s borders as soon as possible. He said that safeguarding Israel’s Jewish and democratic nature was his primary reason for wanting to end Israel’s 50-year military rule over the Palestinians in the West Bank. The moral argument that the occupation harms both the Palestinians and Israel, he said, was only of secondary importance to him.“What is important for me is to leave to my children and grandchildren a democratic and Jewish state. I need a border,” he said, to some applause in the room.Criticizing Elkin, Beilin argued that those who say conditions aren’t ripe for a solution are intentionally dithering in order to perpetuate the status quo.Beilin also said it was time to “think seriously about an Israeli-Palestinian confederation.” He argued a confederation would could solve the demographic threat by allowing Israeli citizens to live among Palestinians, as well as a number of other issues including the demilitarization of a Palestinian state and environmental and infrastructural issues.Gavison, who said she considered herself a centrist, said the divided Israeli political landscape could unify around the goal of ensuring a “strong and stable Jewish majority.”Settlements have long been one of the thorniest issues in the Israeli-Palestinian conflict, with the Palestinians and much of the international community saying that their expansion threatens the territorial continuity of a future Palestinian state.The Palestinians and much of the international community do not recognize any settlements in the West Bank as legal.Times of Israel Staff contributed to this report.

Fuming opposition looks to fell government over Western Wall reversal-Zionist Union says cabinet’s decision creating barrier with Diaspora; despite opposing move, Liberman thought unlikely to bring down government-By Tamar Pileggi June 26, 2017, 8:31 pm-THE TIMES OF ISRAEL

The opposition Zionist Union faction said on Monday that it will submit a no confidence motion against Prime Minister Benjamin Netanyahu’s government, over the cabinet’s decision to shelve a hard-won deal for a pluralistic prayer space at the Western Wall and the initial approval of a bill that would cement the ultra-Orthodox monopoly on conversions.“The government’s decision against the Western Wall as well as the conversion issue severely harms US Jewry, Israelis, those who seek to become a part of the Jewish people, and any one else who wishes to pray at the Western Wall according to their customs,” the party said in a statement.“The message conveyed to both Israelis and Jewish communities abroad is a bitter one which creates a barrier between Israel as the homeland for the Jewish people and large segments of the Jewish people,” it said.The motion will be submitted to the Knesset next Monday.On Sunday, the government suspended a plan it had previously approved for a pluralistic prayer area, following calls by Netanyahu’s ultra-Orthodox coalition allies to scrap the deal. The plan would have seen the establishment of a properly prepared pavilion for pluralistic prayer — as opposed to current temporary arrangements — under joint oversight involving representatives of all major streams of Judaism.The decision to cancel the deal was lambasted by the opposition and representatives of Diaspora Jewry as well as coalition faction Yisrael Beytenu and members of the Kulanu party, which is also in the government.Kulanu MK Michael Oren, who formerly served as Israel’s ambassador to the United States, branded the move an “abandonment of Zionism.”However, on Monday, Yisrael Beytenu head Avigdor Liberman indicated he wouldn’t derail the coalition over the disagreements, saying he hopes that he can cut a compromise in the coming week.Kulanu’s leadership has been silent on the matter.Zionist Union leader Isaac Herzog, who is due to meet on Tuesday with Jewish leaders from the US, told Army Radio Diaspora Jews have “tremendous anger” over the government’s backtracking over the Western Wall deal.They have “a feeling of being deceived,” he said. “The compromise deal was agreed to by all until extreme elements decided to scare everyone and to sabotage the process. This is causing deep division in the Jewish people.”Herzog said that Netanyahu was “simply zig-zagging. He caved. He is afraid.”Currently, a prayer space at the Western Wall south of the main plaza and down several flights of stairs hosts pluralistic prayer. The deal would have seen construction work to raise the space up to the same level as the rest of the main plaza, and would have given control of the site to all religious streams under the state’s imprimatur.Cabinet Secretary Tzachi Braverman said Netanyahu had ordered work to continue in preparing the plaza and that it remain open to all streams of Judaism.“It is important to Prime Minister Netanyahu that every Jew be able to pray at the Western Wall,” Braverman said in a statement released by the Prime Minister’s Office.

Some critics of Western Wall plan still unhappy after freeze-Archaeologist says expansion of pluralistic prayer site may still harm antiquities; feminist religious activist who opposed agreement finds little joy in reversal-By Melanie Lidman June 26, 2017, 11:39 pm-THE TIMES OF ISRAEL

The government decision to suspend a plan creating a pluralistic prayer space at the Western Wall brought little satisfaction to two non-Orthodox groups that opposed the original proposal: archaeologists and religious activists who had sought greater gains than the compromise afforded.On Sunday, the government suspended a plan it had previously approved for a pluralistic prayer area, following calls by Netanyahu’s ultra-Orthodox coalition allies to scrap the deal. The plan would have seen the establishment of a properly prepared pavilion for pluralistic prayer — as opposed to current temporary arrangements — under joint oversight involving representatives of all major streams of Judaism.The government has said despite the deals being canceled, it will continue to expand the prayer space at Robinson’s Arch south of the main Western Wall plaza, leading to continued concerns over archaeological damage to antiquities there.“There is no way only solution should be found on account of such an important heritage site,” said Dr Eilat Mazar, an archaeologist with Hebrew University’s Institute of Archaeology, who has excavated many sites around the Old City walls.Education Minister Naftali Bennett opened the platform in 2013 when he was religious affairs minister, in part due to pressure from non-Orthodox Jewish groups, including Women of the Wall.The platform, constructed as a temporary measure, enraged some archaeologists at the time.A group of Jerusalem archaeologists petitioned Prime Minister Benjamin Netanyahu last year to remove the platform immediately and find other arrangements, calling the site “the crowning glory of the archaeology of Jerusalem.”“This is the is the only place where you can see and touch the immense stones that fell during the destruction of the Second Temple of Jerusalem, the stones that fell from the Western Wall onto the original street that was used by the masses of pilgrims,” Mazar said Monday.There are no ongoing archaeological excavations in the area where the egalitarian section is located or is planned to expand.“The debris, the destruction those were already revealed, but the destruction is hiding it underneath any kind of ramp,” she said. “You lose the whole impression that is given when you see the Western Wall and the immense stones that fell,” she said.The platform obscures some of the former temple’s magnificent masonry, as well as gems from other archaeological periods found in the area.The committee charged that the platform was built in violation of archaeological and construction statutes.Mazar’s grandfather, Benjamin Mazar, was the archaeologist who oversaw the excavation of the area where the platform stands today. Nine archaeologists signed the petition to Netanyahu calling for the dismantling of the platform.The Israel Antiquities Authority declined to comment on the new developments regarding Netanyahu’s decision to freeze the agreement. In a Knesset session examining the platform on November 22, 2016, IAA chief Yisrael Hasson also decried the platform’s construction.“Converting the site into a prayer space will prevent adequate preservation and management of the finds,” Hasson told a meeting of the Knesset Education Committee.However, Hasson added that if the government does decide to expand the pluralistic section, the IAA wants to be involved in order to minimize damage.Non-Orthodox religious activists who originally opposed the Western Wall agreement also said they felt torn.“It’s hard to know what to think, because of course we have always opposed the deal and did not want it,” said Cheryl Birkner Mack, one of the leaders of the Original Women of the Wall group.Original Women of the Wall split from the larger women’s activist prayer group, Women of the Wall, over Women of the Wall’s decision to ultimately support the Western Wall agreement.“But what we did not want was the forgoing of women’s rights at the Kotel [Western Wall] itself,” added Mack. “On the one hand, it seems to be status quo, but on the other hand, it’s very disrespectful for the non-Orthodox movement. All of us, whether we’re Orthodox or not, support non-Orthodox movements and support recognition of their rights, so it’s hard to know how to respond to this.”Bennett on Monday called the latest government decision to freeze the deal unfortunate, but not a major disaster.He said the government this week allocated some $5 million to carry out the promised expansion of the prayer area in the coming months. It was only other aspects of the plan, including construction of a shared entrance to all prayer areas and joint management of the site by all streams of Judaism, that were frozen.“The main message for Jews around the world is ‘you are wanted,'” Bennett said. “The Kotel is open for all Jews of the world and will remain open for all Jews of the world.”Times of Israel staff and AP contributed to this article.

It is difficult to reconcile honoring police with an award for tikkun olam'-Police shooting, protests prompt Seattle Jewish Federation to halt annual award-A ceremony recognizing Seattle’s finest for ‘repairing the world’ is on hold after a pregnant mother of four was shot in her home when she called in a burglary-By Greg Scruggs June 27, 2017, 3:24 am-THE TIMES OF ISRAEL

SEATTLE — Last week, the death of Charleena Lyles, a 30-year-old black woman, at the hands of police caused the Jewish Federation of Greater Seattle to postpone its annual meeting along with a planned award ceremony for the Seattle Police Department. The killing also prompted a public petition from members of the Seattle Jewish community to rescind the award completely.In May, the Federation announced that its annual Tikkun Olam Award would be given on June 22 to Seattle Police Chief Kathleen O’Toole, on behalf of her department, for incorporating Holocaust education into police training and collaborating with Jewish groups on a real-time communications tool developed after a shooting attack at the Federation’s headquarters in 2006.The Federation said in a written statement on June 21 that the postponement of the award ceremony came at O’Toole’s request “due to the fragile state of the Seattle community and the raw emotions around the police’s actions in connection with the death of Charleena Lyles.” The statement also affirmed that the award still stands, a decision at odds with an online petition drafted in the immediate aftermath of Lyles’ death that garnered over 750 signatures in 48 hours.Calling themselves “Concerned Seattle Jews,” petitioners on the online platform Change.org wrote, “It is difficult to reconcile honoring Chief O’Toole with an award for tikkun olam — the idea that Jews share responsibility for repairing the world — while the Seattle Police Department is under a US Justice Department order and federal court supervision because of a history of excessive use of force and mistreatment of our fellow citizens, especially people of color. In the wake of Sunday’s police killing of Charleena Lyles, an African American mother who called the police for assistance and ended up dead, the idea of the Jewish Federation carrying through this award is especially appalling.”Lyles, a pregnant mother of four with a history of mental illness, called the emergency line 911 on June 18 to report a burglary. Two officers responded to the call and their dispatch system noted her mental health history. Inside her apartment, with her young children present, officers allege that Lyles became incoherent, threatened them verbally, and brandished a knife. The officers reportedly demanded that she drop the knife, and when she instead lunged at one of the officers, they opened fire.Much of the public debate in the week since the incident has focused on whether or not the officers should have been carrying Tasers as a non-lethal force option. The officers, who said they left their Tasers in their lockers, were not wearing body cameras but there are audio recordings of the encounter. The investigation is expected to take at least several months.Rabbi David Basior, who leads the Kadima Reconstructionist Community in Seattle, said that there had been immediate discomfort in his Jewish circles about the Federation’s decision to publicly acknowledge the police department since it was first announced, but that opinions were mostly confined to internal conversations. He called Lyles’ death “an awful catalyst” that forced the issue into the open.His congregation has been studying the Movement for Black Lives and its manifesto — which controversially used the terms “genocide” and “apartheid” to describe Israel — for over a year. That text study, he said, led to an immediate consensus that “it’s not okay to give a tikkun olam award on behalf of the Jewish community in Seattle to the Seattle Police Department.” But, he continued, “The tightrope to walk was how to do that gently while being kind and strong to our brothers, sisters, elders, and youngsters at the Federation and not demonizing humans in police uniforms.”Basior said there is no “rift” between the Jewish community and the Federation, but rather an opportunity for more robust dialogue between decision-makers and the community at large. “The Jewish community in Seattle needs to give each other tochecha,” Basior said, referring to the Jewish term for rebuke, or “criticism with love.”“The Federation is still the only address in town where a Chabad rabbi, a Reconstructionist rabbi, someone who thinks Israel should annex the West Bank, and someone who thinks the occupation should end can sit in the same room and have a conversation about some Jewish topics — but not all,” he said.Basior noted that the current disagreement over the tikkun olam award comes in a local climate where leftist activists, like the local chapter of Jewish Voice for Peace, feel excluded from the Federation because of their politics. The Jewish Federation of Greater Seattle declined to comment for this story.Those opposed to the award said they saw the merit in the specific Seattle Police Department programs that formed the Federation’s rationale. For example, the Seattle-based Holocaust Center for Humanity now hosts trainings using a national curriculum called “Law Enforcement and Society: Lessons of the Holocaust” that examines how police were complicit in Nazi atrocities. Every Seattle police officer is expected to have completed the training by October. Basior called this partnership “a big win.”Ultimately, however, the petitioners felt that those initiatives were overshadowed by the structural issues surrounding the department’s treatment of racial and ethnic minorities, which some felt reflected the Federation’s own blind spots.“We need to be incredibly vigilant around anti-Semitism in our communities,” said Simone Adler, a community organizer on food justice issues. “We need to take seriously keeping the Jewish community safe, but that Jewish community includes people of color.”That concern resonated strongly with Daniel Eliyahu, an Israeli-American student at the University of Washington whose mother is descended from the Jewish community of Cochin, India. He identifies as a Jew of color.“The label of tikkun olam means so much to so many people about creating justice and working towards a better world,” Eliyahu said. “To see such camaraderie with a police department that has such a track record of violence against people of color shows something that many Jews of color have seen with the Federation, which is that the Federation doesn’t see themselves as representing a multiracial community.”Eliyahu’s concerns come at a time of rapid demographic change for the local Jewish community, which has grown 70 percent since 2001 in what is now the fastest growing city in the US.The Federation, meanwhile, should expect the award activists to keep up the pressure.“Awarding the police department for working on fighting anti-Semitism while not also challenging the police department on fighting racism is an incredible loss of an opportunity,” Eliyahu said.Adler does not view the annual meeting’s postponement as a victory, but rather as “backing out from an opportunity to engage.” She and other activists had called for the meeting to go on — without the award ceremony, but with a prayer service and an opportunity to say the kaddish prayer for Lyles. Instead, a group of about 30 said prayers before a vigil on June 22 that attracted hundreds to downtown Seattle.“In this moment there is nothing to celebrate when we are mourning a black pregnant mother of four who was killed in our city,” Adler said. “A victory would have been rescinding the award altogether.”

Jewish groups split over Supreme Court church funding decision-Union of Orthodox Jewish Congregations says ruling allowing state support for nonreligious needs will benefit synagogues too-By Times of Israel staff, AP and JTA June 27, 2017, 1:47 am

The largest US Jewish orthodox umbrella group on Monday hailed a US Supreme Court ruling that churches are eligible for state funding for nonreligious needs, saying the decision covers synagogues too.In a statement the Union of Orthodox Jewish Congregations welcomed the outcome of a case after the justices sided by a 7-2 vote with Trinity Lutheran Church of Columbia, Missouri, which had sought a state grant to put a soft surface on its preschool playground.The Orthodox Union Advocacy Center had played a part in the case by filing an amicus curiae to support the church’s position.“We are proud of the role that OU Advocacy has played in creating the various state aid programs and its role in today’s high court ruling affirming their constitutionality,” said President of the Orthodox Union Mark Bane in a statement. “We expect the ruling to assist us in expanding the number and type of programs which aid faith communities with their safety costs.”Nathan Diament, executive director of Washington, DC’s Orthodox Union Advocacy Center, said “Today’s 7-2 ruling by the Supreme Court puts state aid to synagogues (and other houses of worship) and parochial schools for security and safety measures on an explicit and solid constitutional footing.”The Supreme Court had earlier ruled that churches have the same right as other charitable groups to seek state money for new playground surfaces and other nonreligious needs.But the justices stopped short of saying whether the ruling applies to school voucher programs that use public funds to pay for private, religious schooling.Chief Justice John Roberts said for the court that the state violated the US Constitution’s First Amendment by denying a public benefit to an otherwise eligible recipient solely on account of its religious status. He called it “odious to our Constitution” to exclude the church from the grant program, even though the consequences are only “a few extra scraped knees.”The case arose from an application the church submitted in 2012 to take part in Missouri’s scrap-tire grant program, which reimburses the cost of installing a rubberized playground surface made from recycled tires. The money comes from a fee paid by anyone who buys a new tire.But the state’s Department of Natural Resources rejected the application, pointing to the part of the state constitution that says “no money shall ever be taken from the public treasury, directly or indirectly, in aid of any church, sect or denomination of religion.”A recycled scrap tire is not religious, the church said in its Supreme Court brief. “It is wholly secular,” the church said.Justice Sonya Sotomayor took the rare step of reading her dissent from the bench, saying the ruling weakens America’s longstanding commitment to separation of church and state.“This case is about nothing less than the relationship between religious institutions and the civil government — that is, between church and state,” she wrote, joined by Justice Ruth Bader Ginsburg. “The Court today profoundly changes that relationship by holding, for the first time, that the Constitution requires the government to provide public funds directly to a church.”The Anti-Defamation League, in conjunction with seven other groups, presented a friend-of-the-court brief going against the ruling.“Justice Sotomayor’s dissent got it right — this case is about much more than a state program to use recycled tires to resurface a playground,” the group’s CEO, Jonathan Greenblatt, said in a statement.The statement added: “Although the decision is narrowly focused, the US Supreme Court appears to have taken a disturbing step back from this commitment today.”Barbara Weinstein, director of the Commission on Social Action of Reform Judaism, issued a statement on behalf of the movement defending Missouri’s decision to honor the church-state divide, saying that religious institutions could face “government infringement if they are competing against each other for government grants.”More than 30 other states have constitutional provisions similar to Missouri’s, though some of those already permit churches to take part in grant programs for nonreligious purposes. In the days before the argument in April, Missouri’s Republican Gov. Eric Greitens changed the state’s policy and said churches would be allowed to apply for grants.Some religious groups cheered the decision, which was closely watched for the effect it may have on school voucher programs. But in a carefully worded footnote, Roberts said the ruling was limited and did not address “religious uses of funding or other forms of discrimination.”Justices Clarence Thomas and Neil Gorsuch wrote separately to say they would not have limited the ruling to playground resurfacing or related issues that involve children’s safety or health.“The general principles here do not permit discrimination against religious exercise — whether on the playground or anywhere else,” Gorsuch said.Proponents of school vouchers said they hope the ruling lays the groundwork for a future decision on whether states can let parents choose to send their children to religious schools through publicly funded programs.Michael Bindas, a senior attorney with the Institute for Justice, said the principle of “religious neutrality” applies “whether the government is enabling schools to resurface their playgrounds or empowering parents to direct their children’s education.”Civil liberties groups called the ruling a blow to the principle of church-state separation.“This ruling threatens to open the door to more taxpayer support for religion, which is at odds with our history, traditions and common sense,” said Rev. Barry W. Lynn, executive director of Americans United for Separation of Church and State.

          "Spider-Man" - Sting Of The 'Scorpion'   


Actor Michael Mando aka 'Nacho' in "Better Call Saul" is "over the moon to be playing my favorite super-villain 'The Scorpion'" in "Spider-Man: Homecoming", based on the Marvel Comics character:



'Mac Gargan' aka 'Scorpion' was created by Stan Lee and Steve Ditko, first appearing in Marvel's "The Amazing Spider-Man" #19 (1964), followed by "Amazing Spider-Man" #20 (July, 1964).


Gargan was a private investigator who was hired by newspaper publisher 'J. Jonah Jameson' to find out how 'Peter Parker' was able to obtain photos of 'Spider-Man'. When Spider-Man evaded Gargan, J. Jonah Jameson decided to use Gargan as a test subject for an experiment done by 'Farley Stillwell'.


Gargan was given superhuman powers through chemical/radiological treatments, which produced 'mutagenic' effects.


He has superhuman strength, speed, agility, reflexes, stamina and the ability to scale walls. He also has an exceptionally strong grip, reminiscent of a real scorpion's pincers. 


Gargan wears a full-body battlesuit composed of two layers of light steel mesh separated by a thin layer of insulated rubber. In addition to his superhuman physique, he was traditionally armed with a cybernetically-controlled, seven-foot mechanical tail, with a tool steel articulated framework which can whip at 90 miles per hour. 


The tail has been equipped with projectile weapons, including a spike at its tip, which can squirt an acidic spray. The tail can also be used as an extra leg, or he can coil it behind him to spring himself a distance of at least 30 feet. 


Click the images to enlarge and Sneak Peek 'Scorpion'...


           1/35 Sci-Fi Supplies #1 - "Fuel Drums" (13 pieces)    
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          Parametrization of woods-saxon potential for heavy-ion systems   
Sci.China Phys.Mech.Astron. 60 (2017) 082013

by: Gan, Lin
Abstract:
Several elastic scattering angular distributions of$^{12}$C from target nuclei of A ≥ 39 are analyzed to extract theWoods-Saxon potential parameters with the fixed imaginary potential and Coulomb radius parameters. Using the best fitted diffuseness parameters, the correlations of the real part parameters with A$_{1}^{1/3}$ + A$_{2}^{1/3}$ and incident energy are revealed, and the systematic Woods-Saxon potential parameters are presented for nucleus-nucleus interaction. The proposed potential parameters can reproduce not only the elastic scattering angular distributions induced by$^{12}$C, but also many elastic scattering angular distributions induced by the projectiles other than$^{12}$C, thus providing important inputs for the study of nuclear reactions of heavy-ion systems.
          Marvel Super Heroes   
THERE OWNS MY HERO






Ever noticed how consensus reality is full of pressing issues of immense proportions? For example: is there a God who honestly gives a BEEP? Or, would it be the Incredible Hulk or would it be the Amazing Spider-Man emerging victorious if the two were doing honest battle against each other? This here 1995 Capcom delivery Marvel Super Heroes aims to address some of those pressing issues via ruthless efficiency, putting a solid selection of comic book characters from the Marvel universe into a flamboyant 2D fray with the superhumanic cartoon anatomy all over the place. As proud successor to X-Men: Children of the Atom, Marvel Super Heroes refines key gameplay mechanics utilized in the aforementioned originator, giving you the interactive comic book collision you were secretly longing for, but - were too afraid to ask for.

Enjoy and Read on!




The great post-apocalyptic personcrusher, Killer Instinct and Marvel Super Heroes do share some similarities. Neither of these games have anything way too direct to do with profound foot fetishism, yet both do come with six action buttons. The most essential trait this here delivery is- and always will be proud to entertain you with, is a refined variant of what Capcom calls the Magic Series combo system.

This method of administering thoroughly researched punishment is based upon the respective relations between the six action buttons and the respective Specials possessed by the different characters. Have I managed to make some room for the sense, too? Then let me deliver that, as the system works more easier than it sounds. The game knows of different kinds of relation patterns established among the offensive basic maneuvers. These are delicate, invisible structures that determine if a certain action may- or may not follow an earlier action in order to form a combo. Utilizing only these basic relations will not take you beyond combos dealing damage via two- or three connections, though. The basic relation pattern your character uses will become the glue you connect maneuvers with, while the true name of the game here is to find and master the possibilities of incorporating more and more offensive moves into streams of ruthless declaration.

Once you are familiar with the pattern your chosen character uses, - there are patterns shared by multiple characters and there are unique ones, please consult the Guide at the end of the article or suffer 999 nervous breakdowns and repeat - you want to introduce different kinds of openers to start out your statement, and, surely, you want to incorporate your Specials into the relatively short base combos that the relation patterns are able to produce on their own. The possibility of incorporating Specials into the combos - is of vital importance. Perhaps you will heed these words if they will be resonated by The Magneto himself!



HAH!, Spider-Man! You OBVIOUSLY fail to see that incorporating
Specials into combos is of VITAL importance. As such: BE CRUSHED!


The Magic Series combo system exhibits sober balance between flexibility and rigorousness, inviting you not only to master potent combos, but to explore if you could bid farewell to a suggested limit via creativity and inventiveness. Marvel Super Heroes encourages you to master the basic moves and to develop new combos via presenting the possibility of taking the fight to the air. Each character is able to produce a Super-Jump, which is a much more pronounced form of spatial alteration of the self than your everyday average TV session would consort with.

Getting airborne with your character is great fun and here is why: while in the air, you have all the time in the world - plus/minus some casual Eons - to decide what form of radical atrocity you will punish the Below by, or, if the enemy has no will waiting around to be sufferer of your verdict, she/he could either prepare some surprises for you, - as you will not see the opponent if you are in the air solo, you will only see an indication of the physical location of her/him - or, the enemy could join you in the skies to wage war with the epic pale cable rainbow behind your back, who - the pale cable rainbow, that is - is a regular mental construct here at Mamereview.

There are good reasons to invite your rival to the skies. First and foremost, there is a particular relation pattern utilizable by each character - see the Guide below - that will punish the airborne opposition via a solid Air Combo that could be finished uniquely on a per character basis. In fact, a whole, related subsystem is included, in which the significance of moves that do send superheroic sitorgans to the air, does become quite relevant. As such: there is an option of going airborne, and, if your opponent is not too keen of doing that, then there always is option of forcing her/him to do so nevertheless.



Definite issues?! What do you MEAN definite issues?!

Marvel Super Heroes is heavily fixated on the concept of Infinity, hence the accessibility of Infinity Specials and Infinity Counters. Do not be as excited as you would be if you were twice the time as excited as I urge you to be not to, as the Infinity system is nothing less nor nothing more than a solid novelty-addition that lets you invoke - !oorgle! - special Specials - !oorgle! - once certain conditions are met. These requirements are simple enough. Noticed the Infinity Bar yet? No? Doh! Then notice the Infinity Bar, please. Noticed the Infinity Bar yet? Yes? Coolness.

Also notice: as you connect with successful attacks, this bar will gradually fill up until you see a number at its top. This number tells you the current levels of the Infinities you are in possession of. Some characters are able to store multiple Infinity levels, while others are capable to store only a single Infinity level. Either way, once at least one Infinity meter is accessible to your character, then you are ready to resonate your Infinity Special. The command for this is the same for all characters and it surely involves some good old fashioned simultaneous button smashing. Nothing too difficult, though. While Infinity Specials usually deliver a massive amount of damage, they become the most effective if used as part of a combo. Infinity Counters can only be used if certain, delicate conditions are met, though my experience shows that you have the best chance of executing an Infinity Counter if you have no desire to do so at all. Hah!



Infinity Gems? Do. Not. Swallow.

Indeed, Infinity Gems are nice additions that will give you and your opponent temporary superpowers if possessed and - then - used. Infinity Gems will be offered by the game each time a First Attack is administered, though each round will give some of these commodities for one- or both of the current fighters. There are six different types of Gems in the game, each coming with a different color and a different name. To use a Gem up, you need to give in the consensus command each characters do rely on to achieve this effect. A certain Gem will speed you up tremendously, - Time - while an other one will make your attacks more powerful - Power. One will give you the ability to shoot projectiles - Reality Gem - and one will grant a skin of granite to you for a short period of time: Space Gem. Well - actually, there is ONE type of Infinity Gem left yet. This commodity gives you temporal invincibility. Naaah! It regenerates your health bar. Naaah! OK, one of these variants does correlate with the truth, trust me. Nice perspectives, yes?

All characters have a Gem they are the most efficient with and there will be extra conditions present on a per character basis whenever a Gem is used. For example: the recovery time of Hulk's Fierce punch will be so short if the Time Gem is used that it is an utter sin to not to deconstruct your rival to a pulp while the Gem invites you to.

You can have more than one Gems in your possession at any given time. To cycle through multiple Gems, you can use the Start button. Or any other ones. But those will not necessarily deliver the same result, mind you. There will be occasions when your rival obtains the Gem which you were so desperately longing for. No problem! Score a Special attack on that hostile sitorgan and its bearer will drop the Gem which is so kind to you. Be aware though! If you are successfully assaulted - oxymoron? - by a Special and you have an unused Gem selected, - though not activated - then the selected Gem will be dropped. Question arises: what if you have more than ONE Gem when you get hit by a Special? And the Question remains a Mystery, waiting to be solved by our Dearest Visitors here at Mamereview.



"Shut the f*ck up with that song already!"

The game has a nice set of neat little extras, like the ability to "Tech-Hit" a throw attempt, by which you can avoid a potential slam. A Safety Roll also is implemented in the game, which is an elegant maneuver that lets you regain your composure after a knockdown in a way that may exhibit potential threat to your rival by positioning you right into attack position instead of the napping position.

The characters in Marvel Super Heroes have a relatively limited set of Special moves, yet, fortunately all regular moves are suitable to be connected into a certain Special move. This will give you an increased level of freedom to invent combos, though forming- and executing more advanced maneuvers will demand definite PPP. That is practice, patience and precision, my precious. I would tell you to consult the Guide at the end of the article for more information, and, hell, I will, too! Please consult the Guide at the end of the article for more information. As you already have seen by now, instead of delivering Specials on their own, Marvel Super Heroes invites you to form and press emphasis on incorporating moves - including Specials - within suitable connector moves, hence forming more complex series of actions.



Marvel Super Heroes remains a solid delivery to this day, one which captures the Marvel comic atmosphere with a strict and conscious hand, yet does not fail to deliver the good old Capcom Cheesiness Factor, proudly relying on the usual, incomprehensibly bad voice acting and pink music of riskless silicon thrills. The game includes Capcom's Trademark Terrible Announcer whom you hear in every single installment the company was gracious enough to produce, but, what is even better than this, is the fact that the respective names of the Special moves will thoroughly be exclaimed upon Special move introduction! Iron Man's Proton Cannon is not suitable for anyone under the age of 1 000 000, and, from then on: it is pure fun, anyway.



Recommendation:
Marvel Super Heroes Guide

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          Bio-Attack   
INTO YOUR FESTERING HEART






Bio-Attack is yet another- and a quite literal system shock from an era that had little if any considerations if the audience will be able to reach the - probably non-existent - end of the game. As Satan of Saturn does, Taito's 1983 effort delivers endless fun - hah! - and related, good old quality frustration of myriad subtle alterations, inviting you to establish the highest score possible in a game environment that offers tints of an inventive variety.

Yet, this is no joyride my friend, as this here proud retroshock remains wise enough to know that no lifeform with physical characteristics is likely to survive the mayhem unleashed herein. Think you can handle this Bio-Attack? I think you can. Have a go and let me invent a sinister smile behind your shoulder secretly, silently. You see - you should be able to deliver 100.000 in Bio-Attack with me and my loathsome mate standing behind your back, as these are the exact traits that define the Champion. If you plan to BE one: you MUST BE able to handle the pressure. Can't see what I am getting at? I'm getting at the delicate braincells, as does this here baby via amazing determination and ruthless efficiency. Enter the -

Bio-Attack!

Enjoy and Read on!




The game unfolds in a human nervous system and you must eradicate the viruses present in this environment. You control - take your pick - an average spaceship or an average tiny nanobot. OK, let's get liberal here: you control a tiny nanobot spaceship. Bio-Attack brings numerous focal traits to the table, all of which make it one of the more memorable deliveries, and, without a doubt: one of the hardest games ever to entertain consensus.



First and foremost, the projectile of your nanobot spaceship covers the tremendous width of one pixel while traveling away from your shuttle, thus you need quality precision aiming - redundancy? - to bring proper punishment - oxymoron? - upon the viruses. The game uses rather smart behavior patterns to control the meanies, though the other chunk of the challenge is the natural- and necessary result of the sheer number they will harass the system by. Most of the entities are able to shoot projectiles at you, alas!, a good thing that you can Robin Hood those shots to be the definite nanobot in your imagination - AND to cause all the ladies in the vicinity to fall at your feet in honest awe and endless appreciation. One of the effects is not guaranteed, though.

Bio-Attack invites you on a journey taking place between vital organs of the human nervous system, connected by the casual veins you will travel through to administer conservative cleansing all over the place. Though a little map is rendered at the right corner of the screen, it seems to me that no logical progress is happening on it while you are completing levels. You will reach the various spots at numerous times, so it seems safe enough to assume that the developers did not expect the players to be able to reach the center of the mind - so why bother modeling it, right? And what does the center of the mind have to do with the condition of the nervous system? Hah! A lot, even a LUT!

Once you have traveled through the consecutive vein, the game will present a sub-mission to you. These sequences are quite hardcore and do deliver elements forged of clever inventiveness, requiring an extremely sharp level of skills. Sk1ll2, even. One of these sub-missions have an affection for All Things Packman and it invites you to clear a maze area of the viruses before the oxygen runs out. This is not yet enough: you need to have a sufficient amount of oxygen (time) to be able to withdraw from the area, as well. Sometimes the walls of the maze will fade away, hindering your progress considerably in case you have failed to make a mental image of the walls. Make a mental image of a Lamborghini and it will manifest, too! That's no secret.



The other two sub-missions are the sequences in which Bio-Attack punishes you rather strictly and elegantly. These sequences are similar to love affairs, as they are taking place in the heart. That was an attempt at offering a joke and I don't mind resonating this as otherwise you may have missed the attempt altogether.

In the first massive minigame, you need to eliminate a mastermind virus, naturally represented by a tiny ball. What makes it a mastermind virus? Easy: first, it is coated by an immense amount of spatial defense which you must eliminate to reach the mastermind virus. Needles to say that the damned thing itself demands a couple of shots to finally withdraw. Secondly, it has very effective bodyguards that are equally good at mocking you- and at kicking your sitorgan around.

The mockery part: you can paralyze the bodyguard creatures for a short period of time with a well placed shot. Or, even with a not-too-well placed shot. The point is to hit them, you feel me? And here is the catch: in case you hit a paralyzed bodyguard creature - then the thing will revive and will continue to harass you. These entities will do their best - which is relatively much, trust me - to organize themselves into effective formations in front of the defense system of the mastermind virus, making your life a pitiful remembrance-attempt sewn of silent, intense suffering. I can relate, baby. And surely, we can talk about it.

So, here is what you will initially do: you will shoot around like crazy, hoping to deconstruct the defense system of the mastermind virus. But you will inevitably hit the bodyguards while doing this and your consecutive shots will revive them if you fail to embed sane TACTICS into your assaults. Strategical movement, precise aiming, shots with meaning behind them - hmmm - and the readiness to improvise all become essential elements in order to survive these sessions.



The other sub-mission is similar in its nature, only this time you are to take out green sinister mastermind anuses. The first mastermind anus comes solo, - self-confidence par excellence - but the consecutive ones will come in pairs. These blasphemous abominations of inconceivable proportions will throw hideous shots of green BEEP! at you and their bodyguards are rather swift and aggressive, coming to you in combined patterns that will give quality HOOOLLLYSHIT! time to all who show honest interest. See the tiny growths at the sides of the organ? Those are actual gameplay elements you can stumble into, more specifically: they are deliberately placed there so there are things in the game environment that you COULD stumble into. These will prevent you from moving horizontally in case the tail of your nanobot shapeship < - admire the typo please - is stuck between them. You can escape from the grip of course, but it is a very effective method to force you to be in touch - BGAH! - with your environment during the session.

Bio-Attack shines considerably with its immensely demanding sub-missions, while it delivers an acceptable form of orthodox-style scroll-action with not too much variety to it whenever you find yourself roaming in the veins. The sub-missions do remain memorable challenges, resonating retro hardcore beauty on decibels no casual fan dares to face without a casual nuclear shelter shielding her/him from it.

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          Satan of Saturn   
EVIL 0.75b






1981. Celluloid molester-, accomplished mindscorcher, Stanley Donen JUST gave you Saturn 3, the science-fiction statement in which Kirk Douglas reveals body parts NO MAN WITNESSES and goes away with his SANITY INTACT!

The facial expressions will invite you to develop fresh-, and way more proper definitions of Epic Endurance, as well. Follow the link < - deliberate repetition as an element of rampantly aggressive marketing strategy - to confirm, and to start finding the first 5 reasons of the infinite number of reasons of which all do tell you that checking out Saturn 3 is no longer an aspect of the known Universe you can safely ignore.

I suspect that the Japanese evildo... developers responsible for the Highly Illegal Space-Time Rift represented proudly by this here gem, have seen, surely MUST HAVE seen Saturn 3. The game speaks the language of Space Invaders, yet exhibits quite a few clever traits by which we must regard the title as one of evident aspirations and - as hinted delicately - immense evilness.

Is Evil the capacity to Harm without Remorse? HAH! The Satan of Saturn LAUGHS at your indecisive fumbling, puny human, being ready to confront you with the True Definition of Evil.

Muhaha ZISSSS, baby!

addendum:
it has come to the attention of the Galactic Sanity Keeper Committee that the embedded Satan of Saturn video, as of the moment of this report, is no longer available. The Committee utilizes all its channels and its stupendous influence - including telepathic willbending and EMP bursts - to solve the matter. In case you see the video, then the Committee apologizes for taking fruity seconds away from the amazing accomplishment you relentlessly work on and call an earthy lifetime. You see: a Committee is a Master at worshiping Minutes, and a Grand Master at wasting Hours.

Enjoy and Read on!




The game gives you - illegally, I'm sure - musical sequences from Star Wars, combine the very planet name Saturn to it, and you have the era's quite effective- and quite relentless space punishment at your fingertips. Satan of Saturn demonstrates sublime deviations from the trends established/outlined earlier by its aforementioned primal inspirator, finding inventive channels to present a solid, fresh take on the genre. The ability and necessity to deconstruct hostile UFOs won't likely register as an idea you and your dog never heard of before, yet the monsters will exhibit multiple agendas and consorting, radically different movement patterns, all of which will accelerate based on the performance you dare to resonate towards the Satan of Saturn.



As far as the multiple agendas of the hostiles are concerned, these are as follows:

1. Destruct Player Butt.

2. Destruct Space Structure that Emits Player Butt.

The latter being the mothership that releases your shuttle each time you start a new level, or in case you have lost a life, but still have at least one left. The hostiles will exhibit immense, even EMENCE interest in killing off your only ally Death Star style, you know, little stuff into the little hole. Most of the enemy patterns - not all though, which is an interesting addition on its own - will incorporate the intention to reach the opening you see on the mothership below you. If you let even one attacker through, then the mothership is toast, and you are toast with it, baby, as there will be no mothership to give you another life. Sad, yes?

Let us conclude via eager nodding of our heads that this is a very elegant method to enforce the player to take risks and master the hostile patterns, as, safety gameplay will result in the UFOs coming through. You know they are here already. You know they are watching. You know they need you. You know that they are communicating with you through the television set. You have seen that all before. The message is so clear, so obvious, so evident! You know it will find you again. It MEANT to.

Well, where were we? Oh, yes! We covered the first portion of Satan of Saturn, that being the
segments in which the Planet Saturn spills UFOs at you to question your integrity and/or to eradicate your only ally in this game, the mothership. These initial attempts usually consist of six- or seven rushes you need to survive, - preferably by killing all the baddies, yes - then comes the second sequence that consists of an entirely different kind of rush: bombing. Two fleets will go for your sitorgan, one from the left, one from the right. Not all of them will drop bombs, but finding out (experiencing) which one will and which one won't, is the natural, effective field of operation of these great segments. A bad reaction to an incoming bomber is a good demise watched by the bomber hostiles. If you are the Bad Enough Dude to overcome the bombers - which, as it seems to me, are easier sequences than the first periods - then the game, instead of telling you to

GO *+,:@#!! YOURSELF!
,

tells you ,to:



the GO TO THE SATURN screenshot

Letting you know that this is something the game considers a personal matter between it and you from now on. Saturn, according to the representation delivered by this here retroid delicacy, is a pretty hostile place. These sequences will reveal your pilot, I assume?? Not sure, really. You control some weird looking stuff, that seems pretty defendable, though. The game will put you against some crazy spacebugs, moving rather fast and unpredictable. They molest consensus from top to bottom with a perplexed enough intention of eating you up alive! Shooting is their thing, too. So, it's quite challenging, but, at the same time, rather refreshing to - "lure" the living BEEP! out of them, naturally. The spacebugs have the ability to teleport back to the top of the screen once they reach the bottom. In case you emerge triumphant against the spacebugs, then representatives of the Ultimate Defenders of Saturn will put you against a new kind of despair! If you ever saw a mosquito on radical recreational drugs, then you will face this challenge well prepared! If not - then you WILL! Meaning: you will see them.



Once the mosquitoes are out of the picture - literally, you feel me!? - the game tells us that it is time for the new pattern. These new patterns are the effective levels of the piece, and, according to my subjective, nevertheless scientific observations, they mostly mean a gradual increase in speed, affecting both the movement of the hostiles and their projectiles. This is how the game goes: three sequences to take part in with a gradual increase in speed. Where does the hinted Evil come in then? HERE:



See my amazing score of 99480 even the Satan of Saturn is completely baffled by?? Don't worry, I am not a Cosmic Immortal, or at least I fail utterly at noticing it so far: this score is the result of saving the game constantly, and reloading it when my ass got fried. I did this to see what the game has to offer at its end, and, here is True Evil: the game has NO end. The developers - I think, quite correctly - thought that no human being will be able to reach 100.000 points in their game, so, guess what: once you reach 100.000, the counter resets and you are free to wage your war on against the Satan of Saturn. And NO, I don't think the game could go any faster than it already is by the time you reached 100.000.

Does this take away something from the piece? Evidently, and here is why: I think you can get away with infinite gameplay if you are free to score - but, resetting the counter to zero after a certain point takes all aspirations away from continuing on. Heck, a

YOU REACHED 100.000, NOW GO GET A LIFE, NERD!

would have been awesome, I think. Without this, the Timeless Laughter of the Satan of Saturn still rings in my ear once I see an arcade cabinet from behind, but, the Laughter stays absent when I watch political debates.

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          Mars Matrix   
SINGULARITY BLISS






Instead of the casual information apocalypse this here planet enthusiastically looked forward to in 1999, Takumi gave you Mars Matrix, a solid Bullet Hell effort to celebrate all the years starting with the digit "2" - AND beyond.

Published by Capcom and demonstrating pretty much all the colors and shapes the conservative Anime Mind could conceive by the day, Mars Matrix arrives to smash all your preconceptions about orthodox projectile sizes and their corresponding speed. Face the Bubblegum Shooter, and sink those extremely vicious teeth into it - be aware though that this effort will : Bite Yer Butt Back.

Enjoy and Read on!






The most curious thing that is about to assault your grateful senses is Mars Matrix's rendition method. The effort comes in a standard aspect ratio, which is something to be mildly perplexed about, considering that similar titles usually do arrive via the classic narrow screen realization, see Battle Garegga or DoDonPachi, or Bolo Yeung, who is BUT mildly related to our current session, though.

The core buildup is straightforward, presented in a fluent, flamboyant manner. You spend your quality time in this game by dodging the absolutely, I mean like: abbbbbsssolutely obscene number of incoming hostile projectiles, something to create rather solid focus-related fun in front of the crystal clear parallax scroll the game chases you on.

While the general tempo of the gameplay is not particularly difficult to keep up with, - exclude those Boss Fights now, baby - an awareness of the layout of the hostile units AND the inherent patterns the attack waves will come in by, will be: crucial. The less versatile mode you play Mars Matrix by, the harder it gets, and this weighs in as a primal trait of precious propensity. Let us see into this in detail.



You will rely only on a single attack button during the game, yet, depending how you handle this particular function, you can execute multiple forms of offense. Tapping the button will give you the good old projectile foam, while a short hold-and-release results in an abrupt, yet highly effective burst characterized by IDP. (Increased Damage Potential, why, what were you thinking?)

You can see a nifty little meter on the bottom left corner of the screen, - or, if you can't, then it is likely that we are discussing different outputs here - once this gauge is full, you are free to release the - please check chair and hold on to it - Singularity Cannon!

This particular baby will suck in every single hostile projectile on the screen and will throw them back at the enemies, eradicating all forms of mechanized existence in front of you. Behind you. Around you. Well, you could say:

Hey, this is a peace of quality cake, gimme the Singularity Cannon, like: FAST!

Sure, there you have it. Tend it, feed it, lick it, keep it. But, some pointers to be aware of: as the meter might have implied that to you already, Mars Matrix uses a nice balance system to prevent a superrepetitive reliance on the Singularity Cannon, though it is generally safe to say that you are free to lead a gameplay which is deeply dependent on the undoubtedly magnificent space-warpa' thing.



- Singularity Cannon ZISS!!, Baby!
- OK.

In my opinion, though the less you use the Singularity Cannon, the harder the game becomes, it is a SIN to overdo it. Be sure to check out how well - or, how miserably, har! har! - you perform without this Ultimate Device of Destruction. Following the Golden Rule of Shoot'em Ups, Mars Matrix always WILL offer the Gap you can slip through to attain good old survival, and the need of finding these in those extremely dire situations are the moments the game truly shines by, I would say. (Thus, I do say, too.)

You will have to deal with some highly elaborate RPG elements in the game as well, just substitute the expression "supercoarse" instead of highly elaborate. Offering two kinds of spaceships to play within, Mars Matrix will deeply reward you in exchange of collectible Golden Cubes. You will see an Experience Bar in the upper left corner: this gauge fills up as you collect these Golden Extras, slowly depleting when it does not get any content to bite unto. So, you want to feed it, thus attaining the next Experience level, which gives you more effective weapons AND slightly more stable hair on chest. For Ladies: how about more precisely defined calves? Me would dig that.



Each level concludes by quite demanding Boss Fights. As long as you have no conception about what to anticipate from the later Main Meanies of the game: then you will have a whole new series of redefinitions of the highly delicate term: immense suckage.

The key here, of course, is to remain the Relentless Screensaver - HAH! - who always finds the method to overcome obstacles by, let that be even the All Time Fav Insert Keyboard/Joystick Into Monitor Display Special. As a charming delivery fueled by memorable outbursts of an extremely foul temper, Mars Matrix gives you powerful tools to survive, yet, also delivers the question along with it:

Chickening Out Already, Singularity Boy?

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          Battle Garegga   
RESTLESS LIMITER






1996 greets consensus with Battle Garegga, a Shoot'em Up statement by the 8ing and Raizing corporations. This title of considerable fame and well harvested notoriety introduces and sports quite a few unique traits, hardly seen anywhere else in the genre so far.

I think sober - yet mildly redundant - debate could be formed whether to regard Battle Garegga as a classic Shoot'em Up delivery OR a Manic Shooter similar to the great Gap Finder DoDonPachi, and here is why: Battle Garegga can be played in a way to make it as Manic as you have ever seen - yet you will want to handle this baby with great care and respect instead, because, believe you me, Battle Garegga will destruct human butt mercilessly once the organ in question starts to think that the Sun shines out of it.

Enjoy and Read on!




The game offers and dictates a pleasant initial pace, one which by it's easy to get carried away and render rampant destruction. As you will soon see: rampant destruction is something you will likely want to avoid in this game, though. As for the basic elements and circumstances Battle Garegga brings to the table, there are four selectable ships coming to you in multiple variants, each sporting a different kind of Secondary Punishment capability.

Collectibles can give you both multiple levels of Options - mobile devices to offer supportive fire - and heavily concealed access for weapons of manic mayhem and inherent, good old scenery destruction of acceptably sentimental qualities. All Stages do come to their respective Conclusions via well presented Boss fights, yet these face-offs are supersensitive to the performance of the player who just arrived to take part in them. Indeed, Battle Garegga is Highly Responsive to Players, as we will see.



The game offers a whole lot to destruct both in scenery and in hostile incoming vehicles, yet, once you give in to your secretive (?) weapon psycho, our notorious subject matter Battle Garegga will persistently inquire if you happen to have yet another trick up your sleeve. The output is not too shy at all, not when concerning the edge of its questions, not when we witness the arsenal it offers. Atop the evident ability of upgrading your initial equipment to messengers of senseless anger and/or incomprehensible armor penetration, your Secondary weapons will be collected as invokable Maximum Bursts of the corresponding weapon type. Was that a "huh?" for you? Nothing too difficult, really: once you collect a certain number of Bomb icons, those little images will turn into a Big-A*s bomb which will give you the aforementioned Maximum Burst upon release. In case you decide to stack your Secondary Verdict for a while, you can go for yet another of the Big Bombs/Maximum Bursts, simply by collecting Bomb icons further on. As for the Optional devices: there can be a maximum of four of those around you, but you can organize them into different, nifty formations via the third button. Battle Garegga has some secret formations - invokable and collectible when certain conditions are fulfilled, see Below - in store for us, as well.

Question quickly becomes evident: why not deconstruct all that can be deconstructed? The answer comes to us via Battle Garegga's invisible, yet ever-present Rank system. As a secretive, silent, yet painfully aware mathematical entity, this algorhythm is your worst, even worstest rival in the game. The Rank system keeps track of pretty much all aspects the output invites you to explore or to rely on. How much you shoot? How powerful your shots are? How often you release your Secondary weapons? Or, do you prefer to STACK them? How many Options you keep around your ship?



All these questions, and many more are being eagerly monitorized by Battle Garegga, in fact, the Rank gets higher with each shots you release, even better/worse: with each frame (!) you survive. If your perform masterfully, a point will come, from which on Garegga will hate your guts quite passionately and will punish it by exhibiting near-impossible challenges. The solution is to keep the Rank system from increasing beyond manageable challenges, yet the most effective method for this is to die. Whether on purpose, or by - bleheh - accident. The less life you have in stock, once your butt is fried: the greater the decrease in the Rank will be. As such, Extra lives are evident musts to go for, yet you should be aware that different regional variants of the game deliver Extra lives at different Score requirements.

Minor, nevertheless important methods are existent to keep the Rank system at relative, yet much needed peace. As a general rule, you don't necessarily want to destruct all, you don't want to shoot the naked air, you don't want to collect all Power Ups, especially not if they no longer mean instant benefit to you beyond Points. Though Autofire is available, it is something Battle Garegga is especially fond of being enraged at. You can program the Autofire, by the way: buffer in some crazy-ass shots, and your Autofire will remember the rate you stated. Keep in mind though that the game hates this classic function, and will start punish you thoroughly if you decide to rely on it constantly, trust me.



Medals and Options do play a significant role in the game, too. What was stated concerning destruction, enjoys its merits concerning collectibles. You don't want to rush on all stuff that is present on the screen at any given time - especially not incoming shots. Sorry, not all jokes do need to work, otherwise, how could we appreciate one which is capable to? Be aware that letting certain collectibles to get away will grant access either to items of more significant scores, or to more versatile tools of magnificent mayhem.

Since this particular subsystem AND the Rank method at the core are rather complex and sophisticated elements, I would urge you to consult the massively thorough, pretty much scientifically detailed Guide I gratefully deliver at the bottom. The Rank method also makes a rather unique experience out of this charming delicacy, offering a gameplay that invites you to implement strategy beside the natural readiness of Gap Seeking and to render a trusty, steady period of Proper Eradication. Question no longer is if you can utilize all tools to dominate the game - question is if you can utilize proper tools to stay alive in the game.

Battle Garegga invites, and, later on, even demands a different approach than most shmups do popularize, yet it delivers its unique experience by speaking the consensus dialect you, as Player, will be thoroughly grateful for and familiar with. Oh, the One and Only Sentence you absolutely MUST write down when you offer an opinion about Battle Garegga: it is hard to differentiate hostile projectiles from resultant junks and debris! Wow. What an acurate observation. Indeed it is. Yes. No doubt. A part of the game, you know. All in all, Battle Garegga weights in as evident, brave classic, inviting you timelessly to show it your awesometacular one credit run.



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related recommendation:
Heavy Duty Battle Garegga Guide

          DoDonPachi   
MIND THE GAP(s)!






DoDonPachi, or, what this Japanese title roughly and playfully translates to: Angry Boss Bee - you know from this point on that you have to play this effort - is a manic sci-fi shooter developed by the Atlus and Cave corporations, also is the direct descendant of Don Pachi, a game that hit arcades and grew quite popular two years prior our delicate subject matter would have had claim rigorous shoot' em up dominance in 1996. This game knows no jokes at all, and has 0 intention pretending it does, hence the consensus decision to regard similar outputs as manic shooters. Bid farewell for relief and pleasant moments of inhalation upon mission completion, and set all your cybernetic reflex-enhancing neurocircuits to the "Temporal Overdrive" position instead, as DoDonPachi is quite the grouchy and elegant game, deeply dedicated to the delicate art of dodging enemy projectiles while still trying to deconstruct hostile alien formations. An immensely demanding title, DoDonPachi guarantees that it will keep your senses and reflexes steadily occupied via a pace optimized for living beings with two pairs of eyes. At least, that is.

Enjoy and Read on!




The game is composed of six levels, delivering an increased difficulty with each section you freshly fly on. Respecting rigorous, yet nice and clean traditions, every level will put you against a Boss fight as a conclusion, though you will need to perform superbly in order to emerge worthy enough to gain the interest of the True Final Boss.

Gameplay is both very fluent and intact, and - this is the bizarre case, folks - wonderfully masochistic, as well. While DoDonPachi is kind enough to let you render relatively peaceful sessions of destruction - great source is the world of videogames if you plan to find exquisite oxymorons - on the first and second levels, those portions are but to get you and your trigger fingers in the mood. Target practice with immense stakes, that is all. From the third level on though, the game gets quite serious: constant survival becomes extremely demanding, yet constant survival is the thing you are looking for and try to master.

You have three selectable ships at your disposal, each with slightly different speed and firing capabilities. Considering the number of enemies you will face on the maps, it is always good to know that the player ships are capable to destruct matter filling out space not just in front of them, but around them, as well. Greet the two little mechagizmos beside the hull: those are called "Option"s, and you can set them either to represent double punishment power, or you can select them to be indestructible against smaller enemy classes.



In this here game, firing occurs in a relatively frequent manner: tapping the attack button will start a burst that can be maintained fluently if you keep on tapping, there is not even need to go Metal Slug Psyhotic this time around, either. Pressing and holding the attack button will unleash the lasers: this is Pure Mayhem Potential baby, never subject your staggering haircut to THIS stream of ruthless devastation. Though relying on the lasers is great fun for the whole family, there are drawbacks you got to deal with. First and foremost, delivering this constant attackfoam slows your ship down, and you won't have too much of a chance - because 0 is exactly THAT much, too - to take out your surroundings at the sides. Surely, the lasers represent impressive punishment power, but you need to introduce the enemy to them in the frontal manner so your cannons can recite a truly warm welcoming.

Bombs are offered and usable, too: use your alternate fire to unleash one of those. Bombs are little helpers you can rely on in case the DoDonPachi experience would prove to be way too much to handle. Whether this will happen or not - you must find out on your own. Suffice it to say that Bombs do clear the screen pretty much 100%, including enemy projectiles that will get converted to collectible Bonuses upon Bomb contact. You can store a maximum of six Bombs at a time. Or you cheat, or you hallucinate. Or both. The Bombs- and five levels of Power-Ups can be obtained by collecting the letters you see flying around: once you reach the maximum Power-Up and/or Bomb level/number, consecutive letters will get you Bonuses.

We have a little no! no! here, as the individual Power-Up states are not represented visually, or at least I did not notice. I am not sure which of the latter two possibilities is the more catastrophic. Either way, once you are on a higher Power rank, your ship deals more damage. A nice minigame is kindly, subtly offered as far as collection of Extras go: they have a tendency to fly around in an easygoing, bohemian way, one that is quite funny to watch, but making it a definite pain in the definite butt to collect them. Simply put: DoDonPachi invites you to take risks if to go for the Extras - and you WANT to go for the Extras, trust me. And now, for something completely different: the game has a truly brilliant soundtrack. Nuclear guitar warfare with pretty solid, complex, catchy compositions - an evident classic.



DoDonPachi will keep your senses relatively occupied, indeed.

A nice Hit system is implemented in the game, quite similar to a combo method: once you deliver a kill, a little meter fills up hastily, starting to count down in an abrupt manner. In case you manage to deliver yet another kill before the meter empties: a Hit combo occurs. You want to keep this meter immensely entertained, as doing that will give you both massive Bonuses and optional means to reach the True Final Monster. Hit Bonuses do not conclude the Extras you can go for. Throughout the game, you will see Bees lying around. It is a nice Bonus subsystem: the more Bees you collect without a death, the more they will worth in points to the maximum of 13 Bees. This subsystem also is an optional method to gain the attention of the Final Boss, for example. For all the other means, please consult the great Guide I link you to at the bottom.



Now is the time to account on the very core- and very grouchy kinna' fun DoDonPachi delivers. This is the Gap Seeker kind of fun. From the third level on, the title will subject you to pretty much obscene enemy onslaughts, there are times when laying down yet another hostile projectile would be near impossible without intersecting an existing one. These immensely vicious waves are results of multiple projectile patterns. Your only way out is through nevertheless, so you are either to find the gap(s), - thus, MIND THE GAP(s)! - or you could always use a Bomb in case you have some yet. But, to be honest with you, I have the impression that the game could be beat without using a single Bomb, though I realize that you either need Superhumanic abilities or a blatant Fortune Boost - or, granted: both of the latter - to accomplish this. I would urge you anyway to try and go for survival without Bombs. You can always use one when you are absolutely sure that otherwise your butt would be dead meat. Dead meat butts are not very efficient here - avoid ending up as one at all costs.

The necessity and inherent-, though vicious fun of finding gaps in enemy patterns is an aspect of the game that - sorry 'bout that, Ladies - simply loves to break a man's balls. Waves have a pretty decent length to them, so surviving those is not just a matter of dancing skillfully around with your ship, now that you can do that so elegantly, the game will kindly invite you to demonstrate your readiness for 8-10 hellish seconds in the company of Mr. Death - Imminent. It is also worth mentioning that firing your weapons naturally will intersect with incoming hostile projectiles, making it pretty much impossible to see what is going on - so you will need to balance out efficient aggression and efficient evasion with rock solid skills. I don't know about you, but there were times when I died by the VERY LAST projectile of a wave. Oh, you got to LUV those vibes, baby. And there is little if any doubts that you got to love this game, being one which is not afraid to push your abilities to the limit - and beyond.



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related recommendation:
DoDonPachi Guide

          Metal Slug   
TRIUMPH OF THE (S)KILL






A supreme representative of the run and gun genre, Metal Slug elegantly assumes you to be a weapon-crazed maniac, thus, you should have no problem whatsoever that this 1996 überclassic lacks autofire. In fact: you should be grateful!

Metal Slug is the kind of game that lacks autofire with a purpose, indeed: if you play this title in the Well Defined Chest Hair Fashion - meaning you focus as much on staying alive as you do on delivering good old destruction - then you will indeed find yourself completely changed into the very specie the game keenly invites you to be from the very start: come, feel the Metal Slug! Give in to the Weapon Psycho you secretly (?) keep around in your gaming psyche! Oh, what do I babble about - you WILL give in to it, otherwise you won't survive here for TWO nanoseconds, trust me.

Enjoy and Read on!




This classic output is a result of an integral collaboration between the D4, Nasca and SNK Corporations, taking you to an alternate universe with an - surprisingly 'nuff - alternate future. An alternate universe you may witness and play in indeed, yet, it is pretty much impossible to miss upon the evident, hilarious WW2-cartoon character the game unleashes with high octane.

The main attractions here are the superbly balanced gameplay mechanics, coming to you on demandingly steep difficulty which though always gives you the means, the paths to rely on- and to take in order to survive: surely, you could be a crazy-ass bionic mobile siege tower of mild efficiency, giving in the consecutive credit after each 5th kill you accomplish - yet the main appeal of the output is the experience it delivers when you put massive focus into your survival abilities.

Essentially, Metal Slug is a long-long foam of subtly presented, pattern-driven minigames that demand pretty much flawless, constant awareness of your surroundings if you are about to present a truly (s)killful session. Yet, mastering these patterns of course is a continuous result of being subjected to the intense assaults the Metal Slug armies and Bosses do unleash on you. Solution is evident: rely on the BESTEST Defense, which naturally is the BESTEST Offense. Finding THAT at each and every section of the game is one immense half of the even more immense global fun the title brings to the table, also it keeps our delicate gray matter and reflexes steadily occupied. As such, do yourself two favors in advance: first and foremost, definitely give Metal Slug a try, and, secondly: when you do that, be sure to play a rigorous game, refusing to get your butt kicked as often as the title invites you to do that.



- III!! WOON'T!! DIIE!!
- AHHAHAHAHAHAA!!

Now, this is really the main charm of the game: as hinted, Metal Slug will give players continuous, though direly strait means to stay alive, yet, spotting and exploiting those are the frequent peak moments by which the piece exhibits furious attacks, casually asking you if you happen to have a conception of staying integral by the very next moment. Be it either way, know that Metal Slug never poses situations that doom you to inescapable death. It just likes to shock you with the impression. Use it to fuel your anger instead, Young Anakin, and deliver your final verdict to the Bosses supported by the Muhaha! of Eradication, that you are to perfect yet.

You will have nice extras at your disposal: a massive chunk of the levels is destructible, revealing instruments of amazing stopping power, yet ammunition for those is rigorously, wisely constrained. You will obtain Heavy Machine Guns, Rocket Launchers and - oh ye! oh ye! - good, old fashioned Shotguns, while the trusty butt-savers you will frequently rely on do come in the form of classic frag grenades: splash damage potential with mild amnesia as possible side effects. Grenades are offered in a similar fashion as weapons are: be sure to keep an eye on the surroundings, since elements you destruct will surely reveal stuff you will be interested in.

The game's title refers to the small vehicles scattered around the levels: these are the Metal Slugs: cute, little, yet quite usable tank-like instruments of destruction. You can occupy them, then fire two kinds of shots of considerable potential, yet Slugs are not indestructible: in fact, three immense direct shots will find the vehicle bidding farewell - you are free to drive the desperate Metal Slug into the enemy, though. To do that, just push your two main attack buttons simultaneously when the vehicle's energy is low. It is also worth noting that the Metal Slug is capable to jump/duck and fire in multiple directions, even better: you are free to offer grenades from beyond the cover of the trusty thing. Directions are of note in one particular regard yet: your hero can shoot downward at the highest steep of a jump, not from a stationary position, though. This gives a fervent visual appeal to the pace, making your protagonist look totally psyched up jumping around madly, punishing All Below.



Metal Slug delivers POWs, as well. They are the Prisoners of War, you can, and, in fact, should release them to obtain the extras they give you. These are weapons or bombs, let alone the Score they weigh in with. A nice trait of Metal Slug is the destructible hostile projectiles: you can stop almost all kinds of anti-blessings with amazing precision aiming, with some exceptions that make rigorous and rather unpleasant sense: some Bosses will deliver Plasma, for example. Not healthy for your butt at all. Not stoppable by your arsenal, either.

As it might have just occurred to you, let me deliver confirmation power: naturally, all levels - there are six of them - conclude with a Boss Face-off. These are encounters of inventive and memorable moments, while their character is heavily dependent on the status you arrive to them by clearing the level of the generic enemies. So, it is important whether you arrive to the Boss with a fully packed Rocket Launcher in hand, OR with two shells remaining in your trusty Shotgun. Indeed, the game definitely recognizes tactics and skills even in this particular regard, making it safe to say that the title is capable to offer different experiences, depending on the arsenal you choose to mainly go for- and rely on on any given stage.



The effective run and gun language the game speaks in is rather straightforward and intense. Staggeringly enough, you have a Fire button with as steep of an effectiveness as your Amazing Cosmic Trigger Finger has, meaning if you can press the button 5000 times/sec as Yngwie J. Malmsteen picks 5000 notes on his guitar by the same amount of time: THEN you will have an Advantage, and the Metal Slug baddies will fear your wrath from the very start. Let me tell you though that you only just imagined that: sad fact is that your Amazing Cosmic Trigger Finger will scream for some relief at the most dire of times, giving you the eternal Metal Slug dilemma of:

How In Hell Will I Survive THIS With Only THIRD Of My Finger Remaining?

And this is the question every player answers for herself/himself, making the game weighing in as evidently timeless run and gun classic. A definite, safe go-for it was, remaining as such with its intense snarl ever since.



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          Fatal Fury 2   
SECOND F(r)IGHT






The second Fatal Fury statement is your Direct-To Rivalry Market effort to put up reinforced commercial struggles against Capcom's Street Fighter II, the dominant power in arcades that the first Fatal Fury game could not convincingly compete against. With this here second installment of the Fatal Fury series, SNK changed its strategy significantly, pretty much offering a decent SF2 clone that has keen readiness to introduce some extra pleasantries atop its rigorous dominator.

Enjoy and Read on!




As hinted, Fatal Fury 2 refuses to thread further along the path it started to solidify on via the first output, instead it goes for the SF2 appeals up to the point that there are Specials present in the game invokable as you would play with Capcom's dominant title, even results are identical. A good example is Kim Kaphwan's Flying Swallow Slice, this is the exact trick Guile from SF2 is famous of. Thus, though it would be utterly incorrect to suggest that Fatal Fury 2 would lack its own tastes and unique attributes, this doesn't keep the output from claiming radical liberty, re-introducing solutions offered- and popularized by its inspirator.

This re-introduction of certain, though focal SF2 elements is a very smart move from SNK when you start to think about it, and here is why: SNK copies portions off of Capcom games in a deliberately shameless fashion. What would be Capcom's likely reaction to this? Can they give an answer of sobriety at all? SNK assumes its adversary to follow this particular train of thought:

They Stole From US, So We Shall Start Stealing From THEM, Too!

SNK clearly, cleverly provokes the arcade giant Capcom to do so, inviting the firm to start copying elements the smaller company invented. The moment Capcom falls in for this trick and starts to re-introduce solutions- and features you have seen in previous SNK games, IS the same moment in which Capcom admits that it considers SNK a now-bitter rival and an adversary worth learning from. Something that SNK admitted of Capcom already via copying elements. Now, would you return this "favor" and admit that you are in a serious struggle, or would you move on and redefine the genre once again on-and with- your own fresh inventions?



- WHAT are you DOING here??
- I am TRULY BAD at Philosophy.

The game is set in the same fictional universe as Art of Fighting, though the aforementioned title - AoF, that is - tells of events that took place a decade prior the start-off developments of the Fatal Fury series. The game brings in the magic numbers SF2 relies on. You have eight playable characters, some of them are the original fighters from the first installment, while the others - amazingly enough - are fresh additions. The magic numbers prove to be persistent, as usual, (not to mention that there are NO numbers that are NOT magical) thus Fatal Fury 2 brings you four Boss characters to collide with once you have proved yourself against the playable protagonists.

Let us notice how a development of the future unfolds silently by this point: Capcom will indeed set a foot in front of SNK with Street Fighter II Champion Edition, a title that lets you play as any of SF2's four Bosses. Whether SNK will have a reply to this, remains a question to be answered at a later occasion.

The button layout is a little bit funky on this one when played on MAME - nothing too serious, just a mild mixture here that might claim some time to get used to. Basically, you will find a Kick where you would anticipate a punch and vica versa. The game has two kinds of strikes and two kinds of kicks, while simultaneous pressing of those AND respective directions do give a wide palette of executable Basic and Command moves to the fray. You can even perform Strong Attacks by invoking the Stronger variants of your offensive maneuvers together, this results in a third Basic attack that knocks the enemy to the different Plane than the one you kicked her/his sitorgan on. As you might have guessed already: the Plane system is presented- and offered once again.



Basic attacks and maneuvers are dependent on the Plane system, the trademark delivery this effort kept from its predecessor. The method still gives you two spatial setups to play on: as in the original Fatal Fury, you have a Front Plane and a Back Plane, thus, if your character is on a certain Plane, then certain Basic and Command moves are accessible, while others are not. This method weighs in as a decent minigame to entertain the eyes and the hands, even better, it still remains a reliable way to escape temporarily and re-plan your opposition during this period. All these features were already accessible in the first episode, yet now
the Plane method sports an increased tactical potential, giving you the green light to Charge across different Planes. You have respective "Cross-Charge" movements against your rival's respective body sections, thus Fatal Fury 2 certainly delivers fresh sensations as far as the core gameplay mechanics are concerned. And let me tell you this: those are heavily concerned once MAME Review rampantly emerges to ruthlessly scrutinize.

There are maps you won't find a second Plane on, though you will find obstacles on such backgrounds. Maneuvers that will knock your opponent to the opposite plane will drive her/him unto an obstacle on single plane maps.

Fatal Fury 2 lets you interconnect certain Basic- and even Special attack moves to form quasi-combos. These maneuvers can be interrupted any time by blocking the attack, thus, these are not exactly combos in the classic sense of the word, but they are very useful both to pressurize your rival, let alone how happy you will end up as if the quasi-combo quasi: lands, right?

The primal additions you will be shocked by considerably are the Desperation Moves. Especially when I tell you that those additions are present in the game. These Specials are only accessible once your Life reaches its Critical point, an occasion the flashing Lifebar will inform you of.
While Specials are rather straightforward to pull off, the game also makes a versatile use of the mere contexts the game might have to count with. I realize it may have sounded a little bit weird, so let us pick an example for such a context: the game inspects if- and when a character is under attack, and encourages you to do the same - you have Counter moves especially designed to punish an unsuccessful attack, while your Strong Punch will be a Taunt if you perform it while standing far away from the enemy. Taunt does not seem to have any relevant effect beyond the animations though, unfortunately.



Fatal Fury 2 is also among those rare 2D Fighters that let you crawl forward in an utterly inept ducking position, though this may prove useful against certain projectile attacks - just don't believe it will.

The output suffers but from a couple of minor flaws, even those are of presentational nature. Like - highly subjective - inconsistency in the impact certain backgrounds will likely have on you, as some of those are totally neat, while some look - surely, it is highly subjective - somewhat crude, not-particularly cared for, even rudimentary, in my opinion. My personal favorite is the Parallax Swamp on Joe's stage.

Now, if THIS is not a WTF, then TELL ME, what a WTF is.

Apart from this, or, even better: with THIS included, the game emits considerable charm and sports quite a few fresh elements to weigh in as a more successful effort than its predecessor, especially once their mutual primal agenda of rivaling the Street Fighter franchise reveals in its alarming persistence. SNK took a reliable and solid step with Fatal Fury 2 that remains an easy, safe retro recommendation to date.



- YER turn ...



- ME turn...

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related recommendation:
Fatal Fury 2 Guide


          Street Fighter   
UNDER-CONTROL






Probably only but a few would believe that the Street Fighter franchise had an actual first episode before its second, an implausible time-warp occurrence to start this phenomena of rampant arcade dominance off.

Though Capcom's 1987 effort possesses significant chance of being interpreted as a massively coarse fighting experience when examined today, - and sorry, we missed the chance of examining it yesterday, or, did we? - it actually defines trademark focal solutions that do solidify further in consecutive games. Little if any doubt is present though that future 2D Fighters are more subtle, more sophisticated and more sane than this prime originator is. I tend to think that sane is a proper word in this case indeed, as, though Street Fighter starts the fray off, rudimentary controls and limited playability make this classic both an essential retro output AND a mild pain in every sitorgan.

Enjoy and Read on!




Street Fighter gives you two characters to play as: Ryu, or Ken. Though, by default, only Ryu seems to be selectable. If you would like to play as Ken, then you need to challenge and defeat the Ryu Player. In case she/he exhibits no interest to insert coin again, then you can go on to demonstrate your Street Fighter skill set against the CPU. And a skill set, you WILL need, Young Padawan.

Street Fighter dictates a quite furious pace that forces players to develop universal defense- and attack strategies. This might include inserting keyboard/control pad into monitor for bonus fireworks and related smoke effect. Once these "specials" are properly sought out and mastered, then the game reveals its coarse charm to you. Distance from the enemy is everything in Street Fighter, the mere factor that determines which one of the furiously paced attacks will connect. It seems same 'nuff of a bet to back off from the CPU, which has a tendency to attack rampantly and constantly, so there is quite immense potential in countering.

As you will see, three, tops four attacks easily do weight a KO herein, especially if you score these hits by introducing one of the Specials the game is aware of and offers. We will see into those later. Considering the speed of the game which desperately tries to conceal the rudimentary animation, the pace of the rounds is furious. Also fast. Though rigorous distancing from the enemy is your best friend herein, that particular factor changes dramatically with all the intense jump-around the game usually exhibits. That is: either you or the enemy will jump. Ducking and relying on Specials are always better solutions then forwarding up to your opponent to deliver basic ground attacks, as speed is so senselessly swift that even Terence "Super Snooper" Hill would need TWO coins to kick the CPU's butt in pure standup. And, let me tell you that this circumstance suggest a difficulty level that requires skill levels well beyond Godlike proportions.

Worths a try though, nevertheless: check how long you can last against the CPU on the ground, if you do play a game of - khm, khm - concept and - khm, khm - strategy. As a result of the supercoarse animation and pairing speed, you won't have the chance to block upper and lower level attacks consciously. This is not what the creators anticipate from you, either. You can usually get away from those situations via attacking the lower section of your rival quite cheaply yet systematically, but, if you stand up with him - no precious creatures in this here game - then sooner or later he will bash your blob in, trust me. Let alone that there are characters in the game you do not want spend a moment against with your head kept in normal, standup-height position.



Street Fighter invites participants to jump around like crazy to soften the rival up by airborne attacks, and/or to duck and unleash low level attacks towards incoming or approaching opposition. Yet, organizing yourself to defense on the ground is a ritual to commit risk free suicide - HAH! - in this game.

Since animation is rather far from being extremely fluent, the game conceals this particular deficit with the well developed speed we already hinted at. Amazingly, Street Fighter's system is both ruthless and rudimentary enough to punish you with pretty much instant KO in case you made two mistakes in a row. Third mistake? Forget about it, as those who make a third mistake in this game, won't have much to worry about anymore. All in all, it is totally possible to be flattened out in the blink of an eye, which I think is OK and funny, yet, especially when you first play the game without prior experience of it, then the CPU can be very effective at cornering you into a rather dire situation where it spanks a Win on your butt with ease. Those are the moments you should start inventing your countering methods in, though.



As you may have guessed already via the image above, the game has bonus sequences and there is an impressive amount of enemies to batter up or to be battered by, too. If you are a Street Fighter II fan, then you will see very familiar faces apart from Ryu and Ken. If you are a HUGE Street Fighter II fan, then you surely do lie to me now as you should play SF2 this very moment.

What I find rather unfortunate about Street Fighter is the implementation of the Specials. These maneuvers are extremely circumstantial to invoke. They may seem to demonstrate a truly rhapsodic behavior, yet, in reality, it is more about the exact precision of the timing they do require. The timing of the proper directions and button push, that is. I could perform the three Street Fighter Specials of Ryu: the Dragon Punch, the Hurricane Kick, and this trademark projectile attack. I don't think he has more, though I am keen and ready to be pleasantly disappointed. In case I am wrong, please educate me and benefit other visitors, too.

Though Guides to Street Fighter seem to be as rare as pink elephants with quantum dissolving capabilities - that means: I could not find one - the Street Fighter II commands for Ryu do seem to work herein. DO SEEM, I sorrowfully cite. Remember that the required precision is truly unnecessary, so you will probably end up doing those Specials by your particular way. You know, the way it seems to work for you, for most of the time. Yet the SF2 Ryu moves are useful guides, no doubt. As for Street Fighter Ken: his capabilities and related Specials are an amazing treasury of ancient puzzles and enigmatic mysteries, eager to be thoroughly explored and subtly solved by the dear mamereview.blogspot.com visitor. Hey, ever saw a useful link before?



At the end of the day, one must admit and conclude that Street Fighter has a certain humorless, grouchy charm to it, though it is rather improbable that the game will digest your unconditioned devotion to it with keen appreciation. Which is a shame, because the game could have been - I truly do not worship "could have been"s - a rather stable, though vicious game if it would have exhibited a responsive, user friendly control method to invoke Specials, let alone the absence of a full, playable character roster. I sure do realize that the game comes from 1987, a time in which a full character roster was an implausible mental invention. Now, was it? No, it was not. As, in fact, Street Fighter delivers you a full character roster. Yet, it delivers you a character roster only to bash apart, and not as to play as its components.

With its exceptionally intense and semi-coarse flow, the game delivers massive early deficits, as balance was not yet a major consideration of a genre that just been born with this effort. Thus, as mentioned previously: sometimes it is but a blink of an eye, and someone flattens out. In a terrible world without mistakes, you would certainly say that Street Fighter manages to offer its deficits as charms, but this is not exactly the case this time around. It remains good fun to combat the CPU, but the incapacity to play as included characters is always a hurtful condition to die with. Let alone live with.



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          Art of Fighting   
INFO POUNDER






The first Art of Fighting game hits arcades in 1992, an SNK title to conquer Capcom's extremely popular Street Fighter II. The game arrives in a period which greets a rather desperate SNK, as their previous effort to rival with Capcom, Fatal Fury, did not exactly manage to blow notable amount of pepper under the mighty organ Street Fighter II could, and still can call it's rather robust nose. With Art of Fighting though, SNK managed to create and ruthlessly deliver a highly successful output, one to introduce both fresh, well implemented ideas and the biggest sprites you ever saw to date by the day.

Enjoy and Read on!



Art of Fighting is the first game to rely on the character designs of Shinkiro, the artist with Za Mad Skillz, Brada'! who creates an excessive amount of designs for consecutive SNK games, though he will be employed by Capcom later on. Art of Fighting boosts truly hilarious presentation values via giving you the absolutely classic "B-ninja-action" mood and the hihgly sophisticated plot arch. OK, let's call it moderate instead, still hilarious, nevertheless. Noticed the subtitle yet? Indeed, an Info-Pounder. That is exactly what Art of Fighting is: the protagonists do gain blatant recognition that someone superclose to them has been kidnapped, so there is little left to do than choosing your warrior, then beating the hoile crap out of every single person whom are aware of 1. either of the kidnapper's identity, or 2. of someone who knows the identity of the kidnapper. It will shock you considerably that there are quite a few characters you need to tear through before you could do battle with the enemy who is aware of the Final Boss's identity.

A highly usual criticism towards Art of Fighting is that the game's story mode offers but two selectable characters, a deficit which, I think, is acceptable considering the plot arch, but the main problem I do see about the matter is that the game exhibits incapacity to give you the chance to play everything out of it even in single player. Let me explain: in Versus mode, players can select all of the eight characters and as such, surely do battle via any lineup the output can introduce, but you won't ever have the chance to control Jack's monumental ass to destruct an AI controlled Ryo Sakazaki. I think an even simple implementation of "1 Player Skirmish" would have been a must, regardless how I dislike "would have beens".



The system is rather fluid, combining nicely utilized base methods with ideas no one ever saw before. As for the base methods, Art of Fighting partly relies on a control scheme reminiscent to the system utilized by the majority of the first five Samurai Shodown games. The effort gives you a Punch, a Kick, a Throw and a Taunt button. While smashing the respective attack buttons together you can invoke an Uppercut Punch or a Low Kick to the shins, the Strong variants of the basic punches and kicks will be invoked by the Throw button once you simply declared what kind of maneuver - punch or kick - you plan to currently rely on. As this might sound a little bit confusing at first, let us clarify this for good: if you are close to your opponent and press the Throw button - a throw will occur. You might need to move towards your enemy at the same time to accomplish a throw. If you throw a punch - SIC! - or a kick THEN press the Throw button from the distance, then either a Strong Kick or Strong Punch occurs, depending on what maneuver you just buffered to the button. I truly hope now your confusion is either totally absent or complete.
Blocking happens by the usual way: just move towards the direction your opponent is facing, and don't forget to keep the direction by the moment the attack connects.
We must account on a funny-ass basic maneuver the game knows of and invites you to utilize: this is an off-the wall "off-the-side-of-the-screen" jump kick, usable by most characters. Dodging and dashing are available by the usual, respective double directions.

The most notable feature Art of Fighting grew quite popular by is the implementation of the Spirit gauge. Special moves do cost Spirit Power in Art of Fighting, the more Spirit you have, the more damaging your Specials will be. If you lack the required Spirit energy to introduce a certain kind of Special, then your character either will do not perform it at all, or there will be not much thanks in it. As we do see, the Spirit gauge is of essential importance, as are the methods of keeping these gauges as full as possible if it is ours, and to drain them ruthlessly if it is possessed by a rival in the opposing corner. Fortunately, Art of Fighting does support a very nice minigame concerning these gauges, indeed. Here are the rules: if you want to fill your Spirit gauge, all you need to do is to stand still and hold one of your attack buttons. Your vulnerability is of course will be increased during this brief meditative period, but your reward is either a fully or a partly refilled Spirit gauge.



Taunting is the method to drain the rival's Spirit gauge down. These are funny little animations with occasional tiny remarks to them, each exhibiting excessive cockiness, actually, enough to drain the viewer's Spirit gauge. First and foremost, the method makes "Special Spamming" impossible, I refer to the method if and when a player chooses to utilize the same maneuver in a repetitious fashion, yet, we must certainly account this integral solution as a significant element of tactics and good fun, reigning intact, grateful, solid in the game's system.

Special moves are learned along the way, in a quite nicely presented fashion. Art of Fighting delivers bonus segments that have more impact on the gameplay than pumping your score up. There are three types of these - notice the quality redundancy here: - little minigames in the effort, all of them influencing your character in one way or another. While chances of increasing the length of your Spirit gauge will be offered on two occasions, you will be even presented with the opportunity to master the Highly Illegal Secret Technique!, coming to you as a nice Special you can rely on for the upcoming bouts. Oh, do not believe me: if I am not mistaken, you can use all Specials from the very start, please correct me if I am wrong. While the prizes you earn by a successfully accomplished Bonus attempt do not exactly redefine the standards of RPG excellence, they surely do manage to add nice and proper flavors to the core experience.

There are some secret Specials/Desperation moves available for some, though definitely not all of the characters. Ryo Sakazaki and Robert Garcia, the selectable 1 Player contestants both do have such a maneuver, yet you need to fulfill various, strict conditions to be able to unleash your Desperation Special. See the linked Guide for details.



Beyond a system that frequently delivers rather swift rounds and tends to exhibit rampant aggressivity when combating the CPU, the game rewards a cautious gameplay with a strong focus placed on awareness of WHEN to throw a Special at the enemy. These moments usually concern long range ground-and airborne attacks, offensive segments you want to throw a Special in to counter the intended assault. Keeping opposition away initially seems to be most fluent with the use of projectile Specials - as long as either the enemy does start to come forward or your Spirit energy empties. Now it is your choice whether to risk a forwarding yourself or to set the pace for a period of countering. And never, ever forget about the throw: throw that throw instead.

With it's integral presentation values Art of Fighting remains among the 2D Fighters that managed to enrich the genre by delivering fresh solutions, thus creating a more flamboyant experience than the era's average 2D Fighter could or even ever aspired for. Not to mention to introduce Ryo Sakazaki. Never ever would occur to you that Ryo is a mixture of two highly popular Street Fighter characters, Ryu and Ken, right? Never ever would occur to you that it is just: NATURAL to look Caucasian with blond hair and blazing eyes, still possessing the name Ryo Sakazaki. Unless I am not in some fatal misunderstanding, then these are among the little vibes and traits that certainly give extra appeals to Art of Fighting, in my opinion. As hinted, the output marks a significant milestone in SNK's history as well, as Art of Fighting was their first delivery that could gain massive and devoted attention in an era excessively characterized by Capcom's Street Fighter II. And the ENDING, what a tremendously, hilariously and amazingly bad ENDING it sports!



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related recommendation:
Art of Fighting Guide


          Alien VS Predator Arcade   
TORMENTS OF TORMENTORS






Capcom released AvP in 1994, an arcade effort that was never officially ported to any different platform than the slotted originator. A blessing MAME exists, and AH!, what a sweet blessing it is, indeed. This classic foam of explicit alien eradication exhibits a couple of welcomed focal traits. First and foremost, it allows three players to wage war against hordes of xenomorphs simultaneously, thus a quite special co-op mode is offered once neither of the three active participants have immense of a butt 'nuff to take essential place away from the other players, even better: AvP gives you playable characters with considerable differences, while maintaining a fluent, pleasant faithfulness and even inventiveness to the stable, integral consensus Beat'em Up traditions the game builds upon.

Enjoy and Read on!




AvP introduces seven stages connected via neat mini cutscenes to present a quite decent story framework with - welcomely - no more aspirations than to place the player into situations where the only way out is through. The piece offers four playable characters with various default weapons accessible to each one of them. You have your cute little anime cyborg chick who is set to superaggressive mode all the time, a "tank" type male character with an implanted Smart Gun - the classic Alien toy - modification and the dumb look on dumb face included, while the row of selection is concluded by two Predators, namely the "stock-specie" we had chance to witness in the classic Predator movie in 1986, and even a Predator Hunter is offered, simply the most strong, most swift character you can play the game with.

The effort introduces all the cool movements you probably anticipate from a solid representative of the genre, these include: a straight combo streak consisting of four-five consecutive hits available for each character, an ultimate-attack useful to unleash punishment on all surrounding enemies, while you have the option to grab most adversaries to either take them in the air and groundplant them decently or to deconstruct them by vulgar display of power, an unavoidable attackfoam executed on the grasped baddie. A nice set of charge movements are available too, these are very useful both to change places very swiftly and to unleash powerful attacks on multiple opponents. An upper-and lower level charge attack is accessible.



Weapons are essential elements in the game. Each stage is packed with loads and loads of destructible objects to reveal quite some types of extras, these include all kinds of meals and softdrinks to replenish lost energy and super magazines that allow you to unleash projectiles without limitations for a short period of time. Otherwise, weapons tend to overheat or end up empty quite hastily - if and when this happens you are to wait for a while until the weapon cools down, or, if you play with the cyber chick, you have to reload. A risky period as the character is essentially defenseless during these sequences, an evident trade-off for her considerable speed.

Image Hosted by ImageShack.us

HEY, decent girls DO NOT kiss at First Date!

"Outsider weapons" are also available, instruments you can pick up and either shoot with them or throw them at the enemy. Grenades and knives, primarily. Naturally you do not want to leave a stage without a good old bossfight, thus I am most happy to inform you that AvP delivers a boss to conclude each and every stage of the game.

Rhythmization of the effort is quite decent, considering the diversity of the atrocities you are subjected to by the multiple types of enemies. Settings do reflect noticeable aspiration to enrich the game with refreshing modal variation, selling out nicely outlined sketches of the classic Alien atmosphere, hardly overkilling any particular sequence. AvP consists of quite a few memorable portions, segments you will definitely remember and probably end up inspired to practice peak sequences out, growing more and more skillful at punishing alien sitorgans. The game therefore allows, even better: invites you to be the AvP Arcade Geek, and it seems safe to conclude that this is a temptation which remained intact since 1994.



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          Israeli Jets Attack Syrian Troops in Golan Heights for the 4th Time in a Week   
Israeli Jets Attack Syrian Troops in Golan Heights for the 4th Time in a Week by https://sputniknews.com/ The Israeli Air Forces attacked the Syrian government forces for the fourth time in a week after Syrian projectiles fell on the Israeli-controlled part of the Golan Heights, IDF wrote on Twitter. … The Israeli aviation attacked Syrian troops […]
          IDF Retaliates for Syrian Attack on Northern Golan Heights   
Israel's military continues to insist the mortar was an "errant projectile" and the "result of Syrian internal fighting."
          Fresh trouble on the Golan. @ELALUSA Report w/Malcolm Hoenlein @Conf_of_pres. @ThadMcCotter   
06-26-2017 (Photo:File:Flickr - Israel Defense Forces - 13th Battalion of the Golani Brigade Holds Drill ) http://JohnBatchelorShow.com/contact http://JohnBatchelorShow.com/schedules Twitter: @BatchelorShow Fresh trouble on the Golan. @ELALUSA Report w/Malcolm Hoenlein @Conf_of_pres. @ThadMcCotter “The army said the projectiles fired from Syria hit an open area in the northern Golan Heights and did not cause any injury. As a precautionary measure, however, the IDF instructed farmers and civilians not to enter open areas near Quneitra and Emek Habacha. In addition, Highway 98, which runs near the Israeli- Syrian frontier on the Golan Heights, was closed to traffic due to exchanges of gunfire across the border inside Syria. “The IDF is not a side nor involved in the domestic fighting inside Syria,” the IDF spokesman said in a statement. “With that, however, we look with gravity on attempts to harm the sovereignty of Israel or the security of its citizens.” Israel, the statement read, views the Syrian regime as responsible for what is taking place on its territory. At Sunday’s cabinet meeting, meanwhile, Netanyahu warned Iran that Israel “views with utmost gravity” its attempts to establish itself militarily in Syria and its efforts to arm Hezbollah with advanced weaponry via Syria and Lebanon. Netanyahu has said repeatedly that Israel will act to prevent game-changing weapons from reaching Hezbollah through Syria; to prevent the establishment of a permanent Iranian military presence on its border; and to keep rockets from being fired from Syria into Israel. http://www.jpost.com/Arab-Israeli-Conflict/Projectiles-fired-from-Syria-land-in-Golan-none-hurt-497866
          CoasterRadio.com #534 - The 2nd Annual Sparktacular Exploosioloosa!   

We have a lot of fun traditions here at Coaster Radio, but one of our most cherished happens every year at this time!

This week, it's the 2nd Annual...

SPARKTACULAR EXPLOOSIOLOOSA!

Each year, EB risks life and limb so that he can bring our wireless microphones as close as possible to the flames, sparks and explosions.

Last year, EB got hit with a projectile wall of fire.  What could go wrong this year?

We also will hear from Mike as he gives his "complicated" review of Intimidator 305 at Kings Dominion.  How does it rate when compared to other rides in the park and will Mike be brave enough to ever ride it again?

We also delve into the world of roller coaster enthusiast clubs.  What are some of the reasons people join?  Are there any drawbacks?  What about the recent trend of several clubs "hating" on one another.

We'll hear from the CoasterRadio.com audience as they tell us about what clubs they belong to and the pros and cons of each.

Plus, we'll have a Live Trip Report from a park in Germany! 


          Can’t Stop the Chaos: Autonomous Resistance to the 2007 G8 in Germany    

From CrimethInc.

Ten years ago, Hamburg, Rostock, and the woods around the tiny German town of Heiligendamm witnessed massive confrontations as anarchists and other rebels attempted to interrupt and delegitimize the summit of the world’s eight most powerful nations. As the 2017 G20 Summit looms in Hamburg this July, we revisit the demonstrations that took place against the G8 summit in 2007—to seek strategic insights, study how the terrain has changed, and illustrate what it is like to lead lives of passionate resistance.

This is a revision of a text that originally appeared in Rolling Thunder #5, augmented with additional resources.


Typical German black bloc.


Hamburg, May 28: Preludes to Summits

Finally, something was happening.

After linking arms in flanks for five hours straight in a huge permitted march, we were getting antsy. This was the first major demonstration in the buildup to the G8 summit in Heiligendamm, and everyone wanted to start it off right. The city of Hamburg needed to send a message to the world that they had the “violent demonstrators” under control. The protesters wanted to tear the city apart, to show the G8 leaders that they were not welcome and that anyone who tries to host them will have to pay. With a thousand black-clad anarchists in the front and thousands of others behind, the tension was thick. Screaming “fight the system, fight the state, fight capitalism, fight G8,” the demonstrators were not willing to compromise their vision or momentum. But who would provoke whom first? Would the cops use the water cannons? Would the anarchists break through their lines and go off the script?

For two years, the German autonomous movement and the Dissent Network in particular organized from the USA to Turkey for one week of action. The stakes had never been higher: the “War on Terror” had cast a deathly pall over the worldwide struggle against capitalism and the state, but at the 2007 G8 anarchists and autonomists hoped to seize the stage of history by scoring a decisive victory against capital.

The modern incarnation of the Autonomen1 in Germany is distinctly anarchist, mostly young, and very, very punk. Even though the movement had been in disarray over the preceding years, the arrival of the G8, combined with the police raids in early May on anti-G8 centers of activity, united the usually divided and overly self-critical autonomist movement. To the chagrin of the police, the raids also backfired in the popular press; most of the media and even much of the public came over to the side of the dissidents. Furthermore, in “Red” Hamburg, the home of insurrections, pirates, and the world-renowned anti-fascist football league St. Pauli, it is hard to distinguish locals from the Black Bloc in the streets.

Move swiftly. Stop. Fight a bit. Grab something. Then run. Turn around. Watch out for the Snatch Squad. Which ones are they? Wearing all black with red diamonds on their back. Damn, there they are. They’re gonna try and grab us. Move! But who are those pigs? Don’t worry, it’s just the green team. Green team? Yeah, green uniforms, they’re like the National Guard. They won’t arrest you, they’ll just tussle a bit. And them? Who? The darker green and dark blue. Oh them, well, they’re here to stop you. Be careful—Shhhhhhh. What? Be quiet, they’re looking for us. OK, hold it… hold it… NOW!



The police were nervous, and rightfully so. For months, cars belonging to German officials related to the G8 had been burned in the streets. As the mobilization got going, internationals were streaming into the well-run convergence center in Hamburg, the two-decade-running squat Rote Flora. The police wanted nothing more than to release their inner fascists and ruthlessly clear the streets of all protesters. But due to factors such as public opinion and their brutality backfiring on them in the courts, the police could not simply beat protesters without pretext. Instead, they could only vent their frustration with an anal-retentive attention to detail about the smallest of the rules regarding banner size, demonstrators masking up, and so on: like a hybrid of the SS and school-crossing guards, they stopped demonstrations for up to thirty minutes or more for the most minor infractions of their rules.

This causes almost any march in Germany, including the march in Hamburg, to be an exercise in frustration, a chess game in which both sides try to bend, but not break, the rules through a strict process of negotiation—that is, at least until breaking the rules is advantageous. While marching, German anarchists more or less engage the police in careful negotiations until the permitted demonstration gets as close to the desired location as possible—such as a financial district, a fascist demonstration, or in this case the EU-ASEM Summit meeting in the town hall—and then all bets are off. After that, they often charge police lines, attempting to escape off the official route as a bloc or break into small affinity groups to build barricades and attack police cars—which is precisely what the march in Hamburg did.

As the melee between protestors and cops spread down the street, people started to hop a small fence into the parking lot of the soccer stadium. Soccer in Hamburg is a big deal; St. Pauli, the local team, is world-renowned for drawing some of the most anti-fascist hooligans in the world. I looked around and saw that we were in an enclosed space with few exits. It seemed only a matter of time before the police trapped us in this parking lot and beat us until we could be mass-arrested—so I hopped the fence into the stadium.

I’m short, so the climb was a little difficult, and I fell ungracefully over the fence—but when I looked up I found myself in a German teen anarchist’s dream-come-true: I’d escaped a police riot into the caring arms of the St. Pauli soccer team! Imagine running around Seattle during the WTO protests, air full of tear gas and the anguish of protestors being beaten by police, and opening a door to find yourself safely inside Rage Against the Machine’s practice studio.

The team was finishing up a daily soccer practice when they were interrupted by my hooded, masked fall from the heavens. We looked at each other in silence before I asked… “ummm, can I stay here for a bit?”

“Of course—would you like something to eat?” They introduced themselves to me and told me to make myself at home. So I took off my mask and chowed down on their vegetable platters.

At the end of the march, Black Bloc affinity groups rampaged throughout the town, fighting police and wrecking cars; when the police chased everyone back to the convergence center at Rote Flora, even the locals began fighting back against the hated riot police. A giant banner reading “Total Freedom”—as opposed to any supposed freedom democracy or the State can offer—had sailed above the march. At the end, there were eighty-five arrests, but the rest of us were totally free.

They’ve surrounded the Rote Flora. What? The convergence center, you know, that huge squat. Are they going in? Not likely, I think they’ll get a beating if they try. Barricades are going up, let’s get behind them. The water cannons are coming out. Well, move. Down this alley! OK. Wait, are we all together? Close, too close. I know. We were gonna go back and get you. What? That’s insane, they would’ve grabbed you too. Hey look, they’re sending in more. Did they declare a state of emergency? I heard that too. Shit, there’s waves and waves of them. Back to the Flora? No, it’s not safe. OK, then disappear. Thousands of us in the march. Hundreds rampaging in the streets. About eighty-five arrested. Not bad for a start. No, not bad at all.

At one point in Hamburg, a police officer who had taken off his helmet and armor was caught alone outside his van as the riots closed in. In a moment reminiscent of the murder of Carlo Giuliani by a police officer at the G8 in Genoa, the officer drew his gun—but just as he raised it in the air, the back window of the van behind him exploded, struck by a projectile, and he retreated. Thrown bricks save lives.

Rostock June 2: Nocturnes for Capital

In 1998, at the very beginning of the so-called “anti-globalization” movement, the G8 met in Birmingham only to find themselves surrounded by 70,000 activists organized by various NGOs and a raging Reclaim the Streets party downtown. In fear, they fled Birmingham to a more tranquil manor. In 2001, the NGOs under the umbrella of the Genoa Social Forum organized a march straight to the forbidden Red Zone where the summit was taking place, and the whole city hosting that year’s G8 was consumed in flames.

But the powers that be learn from their mistakes; unable to beat the demonstrators, they joined them instead, to lead them astray. In Scotland in 2005, the bizarre menage-a-trois of Bono, Tony Blair, and “anti-globalization” NGOs created the “Make Poverty History” march. In this guise, they tricked the vast majority of protesters into showing up in white—the color of surrender!—and marching in a parade through the half-empty downtown of Edinburgh, far from the summit. The theme of the parade was begging the G8 leaders to take action on their behalf, the opposite of direct action. This government-organized farce was the symbolic inversion of their defeats in Birmingham and Genoa.

A mere two years later, the slogan was no longer “Make Poverty History,” but “Make Capitalism History”—and the team colors had changed to from white to black. The march in Rostock was organized by a broad alliance of groups ranging from the Interventionist Left to ATTAC, anarchists and reformists united. In stark contrast to the “Make Poverty History” march that attempted to provide a safe and legal alternative to direct action, “Make Capitalism History” explicitly endorsed blockading the G8. The fact that popular sentiment among the protesters was in favor of direct action was a triumph of organization and outreach by the Dissent Network, reflecting the delegitimization of the G8 in the popular imagination.

Like some strange suburban guerrilla army, the bloc gathered itself in the trees in front of the shopping center. At first, it was so small I could barely find it. After a few minutes, as I found one friend after another after another, it became clear there were thousands of us. We put on our masks—a mundane act elsewhere, but a tremendous step in Germany. In Scotland, all the white clothes had reminded me of the Scottish sheep our good shepherd, Capital, was fattening for slaughter. From the moment our black masks went up in Germany, we were not sheep but a pack of wolves.



However, pointless marches are still fundamentally pointless even if they endorse direct action and encourage their entourage to stop marching and start blockading the G8. Unlike the march to the Red Zone in Genoa, this was not a militant march, but a stroll to an anti-capitalist rock concert featuring musicians such as Tom Morello and Die Toten Hosen. The Nazis had been planning their own “anti-G8” rally in Schwerin, but the police canceled both the Nazi event and the anti-fascist counter-protest at the last minute—so most of the Black Bloc ended up in the middle of the Rostock march.

Neither the police nor the Black Bloc seemed to be expecting anything to happen at this march, as most people had thought the street battle was to going to be either later during the G8 itself or against Nazis in Schwerin. That gave the day a genuine element of surprise. Unlike Hamburg, where the police “kettled” the demonstration and contained it right up to the last minute, in this demonstration the police kept a safe distance from the march, instead massing on the streets paralleling the demonstration.

The march ends, and my elation drops into disappointment as, yet again, nothing has happened. My arms are locked with the members of my affinity group, ranging from an incredibly lanky and calm North American man to a small yet fierce Bulgarian woman. All armed with black flags, we’re at least making good pictures for the spectacle. In a second, everything changes. A line of cops charges the Bloc, batons swinging. The lines in front of us turn and run, nearly trampling us. If there’s one thing German anarchists are good at, it’s running from cops. Our black flags are useless in the face of the cop onslaught, and a few of us throw them at the cops. Separated from the rest of the affinity group, myself and my remaining partner join the fray. More well-prepared than myself, some clever anarchists begin using chisels to tear up the paving stones. It’s not what’s beneath the paving stones that counts sometimes, it’s the paving stones themselves.

At the end of the demonstration, the Bloc found itself running more or less without incident into the middle of the “Make Capitalism History” concert and merging with the crowd. What precisely happened next is unclear, but an altercation broke out with one of the small squadrons of Rostock cops that were being sent in at seemingly random intervals to maintain order. The tactic of keeping the main forces hidden on the side streets served the purpose of protecting downtown Rostock from being destroyed, but failed utterly in controlling the Bloc.

Every time a squadron of Polizei were sent in, little clusters of black would form and move towards the squadron, like the attraction of iron fillings to a magnet. When the squadron attempted to arrest someone or attack the crowd, the clusters of the Black Bloc would rain cobblestones and empty glass bottles upon the cops. The cops then blindly rushed into the crowd, resulting in the Bloc dispersing rapidly, a reversal of their earlier magnetic attraction to the cops. Then the bloc would slowly reform to rain projectiles onto the cops until they retreated, unable to weather such a torrent of rocks and empty beer bottles. After all, the riot was at a rock concert!

Scattered, the Bloc slowly regroups at the kiosk to prepare for a second charge. My partner is exhausted, but excited by the chance to try yet another attack we rush forward with the Bloc. Around me, I hear the sounds of windows smashing. Then, someone—a civil cop, I think—screams “Police!” The crowd panics, and in the chaos we lose each other. I look desperately for my partner. No luck. I begin pelting the cops with glass bottles, in attempt to drive them back so we can rejoin the rest of the Bloc. Gotta love German beer, or at least the bottles.

Did the crowd reject the Black Bloc, pushing them out and sacrificing them to the cops? While some pacifists tried to “de-escalate” the situation by raising their hands in front of the cops, for the most part the crowd was angered by the police and merged with the Black Bloc. As the bands played on, one singer got up and said over the microphone “This is not the spirit of Scotland, this is the spirit of Genoa!”—a statement of somewhat dubious value out of context, but clearly the speaker thought this “Spirit of Genoa” was a good thing and intended to express support for those fighting the cops. Cars were overturned and set afire, cops retreated, water cannons came out, and the bands played on as the crowd repulsed line after line of police charges—this was no Bono playing to complacent crowds at Live8. This was the redemptive spirit of Genoa—the spirit of resistance in the face of state violence, spreading like a virus through a crowd everyone had expected would just listen peacefully to the bands. The battle in Rostock was a victory like the inaugural protest against the G8 in Birmingham, and the spell that had been cast in Scotland to assimilate and pacify the “anti-globalization” movement was broken.

I step around a corner and see a line of cops standing guard next to the broken windows—so I hurl a glass bottle into the face of the closest officer. My bottle leaves my hand a few seconds too late, as the cops are already beginning a charge—although I do hear the satisfying shatter of the bottle against his helmet. Panicking, I turn to run, but a baton hits the nape of my neck and I fall to the asphalt.

Batons are beating my back and legs, gloved hands twisting my fingers and joints. I wrest my joints and hands free again and again, resolving to stay put as the cops pull my head up by my hair to take my picture. After some indeterminate amount of time, I see rocks and bottles soaring overhead. Black out. Darkness. Light. Then the impossible: there are no cops on top of me! The crowd has forced them to retreat! I stand up and run at breakneck speed away from the police and into the crowd, aiming for the only safe place within reach: the deck of the Greenpeace ship parked near the waterfront. Where’s my partner? Was she arrested? Hurt? Due to my reckless charge? I feel my soul collapse. Those who are not behind bars have to live with the consequences of their actions, and for the first time in my life I wish I had been caught.


Preparing to confront police in Rostock.


Heiligendamm, June 6-7: Blockades Without End

After Genoa, the next G8 summit was moved the literal summit of a mountain in Evian, far from the urban terrain protesters have been accustomed to since the Paris Commune. This tactic of placing the meeting in a rural location inspired a new counter-tactic: spreading the blockades across miles and miles of difficult rural terrain. The summit site was hopelessly walled off, so the idea was to block the roads leading to and from it, so reporters and other sycophants couldn’t reach the gates.

Anarchy always has at least two faces: one of chaos and one of self-organization. If the streets of Hamburg and Rostock exemplified the beautiful chaos of our movement, the self-organization of Camp Reddelich showed the other. Transforming an empty field of grass next to a slaughterhouse into a thriving village in less than a week, anarchists of every stripe proved that they are capable of running their own lives without governments or capitalists, police or prisons. Antifascist, Queer, Yellow, and Internationalist barrios sprouted organically as if from the earth. Kitchens dotted the fields along with security towers, tool-making workshops, Indymedia centers, training tents, info-booths, trauma tents, anti-sexist spaces, and thousands of other tents, all providing the physical and emotional spaces for people to organize, strategize, evaluate, share, dance, and live free. This autonomous zone, mirrored by two other rural camps and multiple urban convergence centers across Germany, was the birthplace of a million secret plans.


Camp Reddelich, set up to house demonstrators during the 2007 G8.


Rural blockades require putting protesters in the countryside, so protest camps developed as a necessary prerequisite for large-scale rural direct action. In a step above the single camp at Stirling during the 2005 G8, hearkening back to the multiple camps at the 2003 G8 in Lausanne and Annemasse, the Dissent Network and the Interventionist Left set up three different camps. The first, Camp Rostock, was nearest to the city and held innumerable communists and NGO organizations—not to mention quite a few punks too drunk to get to other camps and a few clever anarchists who wanted some cover. The second, Camp Reddelich, was the closest to the “Red Zone,” and accordingly held almost entirely anarchists. The third, Camp Wichmannsdorf, was the domain of the more traditionally non-violent anti-nuclear blockaders—though in Germany, the line between the Black Bloc and non-violent civil disobedience against nuclear weapons is thin.

The camps were all incredibly well-functioning, with security shifts on watch-towers, self-organized canteens feeding thousands, anarchist-run bars (not serving the day before the blockades!), tents to deal with mainstream press, mobile Indymedia centres on wheels, endless conspiratorial meetings—and even showers! There was only one component missing: in the aftermath of Rostock, the alliance between the Interventionist Left and the autonomous movement started fraying, and the Dissent Network—perhaps having last minute qualms as the day of action approached—did not convene a public meeting about plans.

Raids were a constant worry at the camp and defensive measures were prepared in case of attack: barricades of scrap wood and metal, trenches to stop police vehicles, piles of bottles and rocks. The alarm was sounded one night at 3:30 a.m. when six vans pulled up to the front entrance and police in riot gear stepped out. The night watch rang the alarm and within three minutes a large black bloc had formed at the front gate. The vans left as quickly as they’d arrived and the camp returned to sleep.

From the helicopters’ perspective, we must have looked quite threatening. Groups of eight to twelve all over the camp were huddling in circles, poring endlessly over topographical maps and transportation routes. Whispers circulated in thirty languages from barrio to barrio about which intersections to target, how to get there, when to move on, whether to join the official blockades or form a suicide bloc to charge the gates. The bars and kitchens swarmed with international anti-capitalists debating past summit strategies, victories and failures, similarities to the present and new challenges. How would the sixteen thousand cops respond to a direct attack on the fence? To an attack on the police themselves? Which roads are still open? How can we get there? How will we hold them? Block G8 had a plan, but the insurrectionary anarchists didn’t—or if any of them did, at least no one would discuss it publicly. Paranoia filled the air and meetings got more and more clandestine, finally to a point at which the decentralization of knowledge was almost debilitating. Fuck it, we have to try something.

Earlier rural blockades in both Evian and Gleneagles had failed because they didn’t last more than a few hours and so could not actually “shut down” the summit. As one popular poster in Germany put it, Bewegen, Blockieren, Bleiben—“Move. Block. Remain.” That critical “remain” had been left out of previous summit attempts. The strategic change was not to blockade as either mobile blocs or small groups jumping in and out of the road, as at previous summits, but to mass as many people as possible in the roads near the main entrances to Heiligendamm to blockade them in a non-violent manner, staying until the police literally dragged people off. While previous blockades had aimed for small numbers and offered virtually no training, the “Block G8” campaign returned to the mass non-violence civil disobedience that was so crucial to success in Seattle but curiously and detrimentally absent at almost all subsequent summit protests. While the pacifist nature of this approach caused many of the “more-militant-than-thou” anarchists to mock it, the simplicity and accessibility of this approach enabled thousands of untrained Germans to join in the blockades.

Due to their long history of anti-nuclear Castor blockades, the German autonomous movement—unlike autonomous movements in places like Greece and the US—is experienced both at throwing rocks and erecting peaceful blockades. Internationals were bewildered as the Autonomen changed tactics from throwing rocks to sitting in streets for the day of blockades. When Block G8 moved into action on Wednesday, the cops more or less permitted it happen, much to the surprise of all—as they had quashed all demonstrations in the area after the riot in Rostock. Perhaps now that the G8 had officially begun, the police had to prove Germany was a civilized country without a near-fascist police force. Combined with Rostock, it was like a left punch of Black Bloc aggression followed by a right hook of colorful and effective blockades.

It wasn’t until I saw the multi-colored array of 5000 people marching in the bright green fields under a soft blue sky with helicopters above and police below that it hit me: we shouldn’t have underestimated the official blockades. Although the international anarchists and autonomists had decided against forming a militant presence at these blockades due to pressure from Block G8 organizers to remain nonviolent, there were still a number of us in black ready to throw down if necessary. As we tore through fields evading police lines, you could feel the growing excitement and power of the crowd. Breaking up into different columns to get past the police, we succeeded again and again in reaching the streets. Finally we saw it, the fence, with six layers of cops protecting it. Many hopped onto the main street and laid down immediately. The autonomous bloc started tearing down a barbed wire fence next to a forest that would serve as our escape route if necessary. The official organizers were scared and tried to dissuade us while the media captured their sexy images. The clowns played their games, the cops stood their ground, and everyone just sat there, waiting, for days.


Blockading the way to Heiligendamm.


Since the Block G8 campaign organized openly, it’s possible that the police knew the locations of the blockades and funneled all important delegates down another road, letting the protesters blockade the “main gates” to Heiligendamm. This raises the disturbing possibility that the G8 leaders are happy to allow the spectacle of a blockade to happen so long as it remains colorful, non-violent, and does not interrupt their actual operations. While the Block G8 plan and non-violence guidelines were mostly respected on Wednesday, on Thursday all bets were off.

Protesters swept across the fields of Heiligendamm and tried to blockade nearly every road. The day started off with a nearly comic attempt to repeat the “Suicide March” Black Bloc that was so successful at Gleneagles during the 2005 G8. Only a few hundred people, the Bloc barely got out of Camp Reddelich before being assaulted by cops and fleeing back in; in retaliation, the cops surrounded the entrance to the camp, preventing the 6 am Dissent Bloc from leaving. At the same time, mostly German groups struck with a series of decentralized blockades on major roads, achieving varying degrees of success. The paranoia and tight-lipped nature of the German autonomous movement left many of the internationals at the camp isolated, frustrated, and surrounded by cops, with only the all-knowing and all-seeing “Infopoint” to help them—although the Indymedia dispatch line ended up being invaluably useful for those who knew about it.

As the police left the front of the camps, the internationals formed a “rolling blockades” march that left camp at 9 am. In two hours they reached the gates of Heiligendamm itself, blockading the roads and using the “five fingers make a fist” strategy when confronted by the police: breaking into smaller groups and reforming on the other side of police lines. At one point, in a moment of long-overdue poetic justice, the Russian delegates were blocked by Eastern Europeans who smashed their car! By the end of the day, the blockades had so disrupted the summit that the police began clearing them with unusual ferocity, using water cannons to shoot water mixed with tear gas. Some blockaders refused to leave and continued to resist, turning Block G8 blockades into autonomous blockades. In the end, what started as colorful blockades of clowns and pacifists gained the air of a battlefield, and what had seemed certain defeat became apparent victory.

At the West Gate, a car carrying Russian delegates attempted to pass protesters. It was stopped and the wheels were deflated and the exhaust pipe broken. Activists then opened the trunk and removed the belongings of the delegates, just as the G8 removes the freedom of those it claims to represent. Once the trunk was opened the car drove into people, resulting in its windows being smashed.

“A few days a go the BBC reported that Tony Blair was ‘concerned’ about the lack of democracy in Russia. The Russian government doesn’t give a fuck if he is concerned or not. Hopefully they will listen to this act of resistance.” -From a communiqué posted to Indymedia


The car carrying Russian delegates to Heiligendamm; a blockade on the way to Heiligendamm; the aforementioned police officer who was dissuaded from waving his gun around by a judicious use of projectiles.


Berlin, June 8: Anticlimax

Our hopes weren’t dashed yet. The next morning our rural fun was to begin. We started early, around 3 am. First decision: suicide march or autonomous blockade? We chose the latter and moved slowly into position. Cars were dropping off packs of people by the woods. Affinity groups disappeared into the forest as endless lines of cop vans appeared. It seemed like the setting for a Wild West shootout, with both sides building up their arsenals and waiting for the other to move first. Seventy-five of us made it safely inside, transformed into a black mob, and moved like a guerrilla army through the brush, dodging under tree cover when helicopters swooped by. Camouflage would have been better than black—but hey, we’re city folks; black’s our forte.

With saws and combustibles in hand, ready to light up the morning with a spectacular blockade, we called a last minute meeting. Speaking in four languages through our masks in the black forests of northern Germany, we called it off. It was a trap. Other blockades on the same road happened and all were arrested immediately with no effect. Disappointed yet feeling good about our judgment, we dispersed into our casual clothes and headed for Berlin, where the final show was about to begin.

Some of the internationals were frustrated with the entire “Plan A” of the blockades. Coming out of a year-long analysis of previous mass mobilizations, Genoa in particular, various insurrectionists decided that it was time to take the initiative and try something new. Instead of following the lead of the traditional Left, using its large marches and demonstrations as cover for breaking windows and burning cars, they decided to see if they could launch a strategic attack by themselves, one that would violate the traditional set-piece roles of mass mobilizations. With the help of some of the German Autonomen, a secretive “Plan B” was organized in case the blockades failed. While the blockades appeared successful, on the final day of action a banner appeared on the two decrepit cement towers overlooking Camp Reddelich: “Plan B: Burn Berlin!”

Plan B resembled the idea behind the Seattle Black Bloc, when an autonomous bloc took advantage of police being distracted by blockades to wreck the shopping district—but instead of happening outside the summit, it was to take place in the nearest large city. Tactically, it was attractive, since on the day when a thousand Berlin police would be distracted by dealing with the blockades a Black Bloc could more easily strike the heart of financial capital in Berlin. However, only a few hundred people showed up, surrounded by riot police and infiltrated with undercover civil cops. A piece of paper went from hand to hand notifying protesters they should move to Rosenthal Place to begin a riot, but by the time the crowd got there the police were already there. Strangely enough, there were almost no Germans at the Reclaim the Streets, and it ended without any more incident than a few destroyed cars.

While the Berlin police may not have known about Plan B, many anarchists did not either. Perhaps the vast decentralized infrastructure of three separate camps made communication impossible; it takes more than a good idea to get people involved. Also, there was a real lack of support from many Berlin autonomists, who originally seemed to pledge their support. This might be understandable: their primary social center, Køpi, is threatened with eviction, and a major riot in Berlin would have brought harsh repression upon them. It would have been far better for all involved if locals had been more upfront about their doubts instead of simply not showing up.

The idea of separating aggressive demonstrators from pacifists by giving each their “own” day of action divides the movement tactically and temporally, which plays perfectly into the hands of the police. It’s far better to divide spatially if numbers allow, but to act all at once on the same day. Dividing the movement spatially over Rostock, Berlin, Hamburg, and Heiligendamm definitely stretched the police to their breaking point, but made coordination difficult at best. In hindsight, doing anything new and dangerous requires not only an adequate assessment of your numbers and strength but also truly believing it will work. Plan B failed on account of a crisis of faith.

We sat in the darkness, Berlin far from in flames and only the ghosts of our dreams to haunt us. Slightly drunk, a comrade from Greece muttered, “In Greece, you are welcome in my house. In Greece, all of us will make bottles together, and throw them at the fascists, and…” He was almost choking. He turned to me and said, “Now is time for that most sad of moments, the emptying of the Molotovs.”


Confrontations in Rostock.


Tentative Conclusions

When revolutionary movements take the historical stage, as the “movement of movements” did at the end of the last century, there inevitably follows an equal and opposite wave of counterrevolution.2 As the curtain falls upon the reaction to “anti-globalization” known as the “War on Terror,” it becomes ever more urgent for a new rupture to reorient the world for another revolutionary moment. Today, the crises of migration, climate change, and the failure of global capital are far more important than the bankrupt narrative of terror. Despite the hype of the Dissent Network, the 2007 G8 was not the rupture we were waiting for—but it was a strategic realignment of the global movement, positioning us to strike and tear the seems of history apart to create that much-needed rupture. As any martial artist can tell you, the positioning for the strike is as important as the strike itself.

Movements decline, dissolving into fragments and micro-parties, failing to grasp the imaginations of even their own most dedicated adherents. Movements rise, consolidating new assemblages, spreading hope to even the most forlorn hearts. After Seattle, there was a rapid if unarticulated consolidation across completely unexpected boundaries, leading to the christening of the “movement of movements.” Through avenues such as the radical “fringe” of the social forums and endless gatherings, a coherent critique of capitalism, most vocal in the Global South, began slowly but surely penetrating the movements in the West and North. After September 11, 2001, the movement fractured: the “center,” organized labor and NGOs, fled back to the welcoming arms of the State—or, in parts of the Global South, actually took over the State apparatus. This left only a ragtag bunch of anti-capitalists throwing themselves from defeat to defeat in the streets, reaching a nadir in the United States with the FTAA protests in Miami 2003.

After September 11, suddenly everyone in the streets was “against capitalism”—not because of the growth or radicalization of the movement, but because its collapse had left what was once its periphery as its center. The anarchist critique of global capitalism incubated in these summits spread to many people outside the anti-globalization movement, and what was a defeat in the streets became a victory in the battle of ideas.

Starting at Evian, moving through Gleneagles, and reaching its apex at Heiligendamm, the true miracle of post-Genoa G8 protests was that what appeared to be the dying gasp of the movement in Europe has effectively reconstituted a growing “movement of movements” with anti-capitalism as its center. Everyone from the Interventionist Left to the Dissent Network put aside petty politics to work together to increase the momentum of the movement as a whole. Due to the work of the Interventionist Left, most NGOs of note endorsed blockading the G8—something still unimaginable in the US and Britain. Unlike the 2005 G8, reformist NGOs and political parties that tried to organize “alternative summits” and “rock concerts to fight poverty” met with low attendance, for the “hip” thing to do was direct action. The enemy—global capitalism—was identified far more clearly than it ever was in Seattle or Genoa. Thousands of people participated in their first direct action in the streets of Rostock and fields of Heiligendamm. The climate is changing: it’s becoming anti-capitalist.

One question for the new manifestation of the “movement of movements” is how to deal with those other “anti-capitalists,” the resurgent fascists—who took advantage of the G8 to articulate their own warped “Third Position” against capitalism by marching against the G8 in Berlin and Lueneberg. Luckily, the fascists were marginalized by the “movement of movements,” whose act of blockading and fighting police stole the show. The distinction between the “movement of movements” and the fascists in Germany is that “the movement of movements” is fundamentally invested in open space, while the fascists want to reconstitute a closed world based on mythical ethnicities. It may be the battle between these two forces that takes the stage once the G8 is in the grave.

There is a logic to blockades and open space. Humans are creatures of habit, socially imprisoned by millennia-old closed systems of despair and discipline. To even begin to hear the voices of our desires that are otherwise muted by the hustle of everyday life under capitalism, we need open space. Here lies the paradox: today, the only way to create open spaces is through acts of closing, acts that blockade the circuits of capitalism. By blockading the flow of traffic, guilt, property, greed—whatever flows enable the growth of capital at the expense of the living—we create space for the living to flourish. These blockades may shut down roads or railways, but they open up space for new types of social relationships. During the blockades, we find ourselves accidental revolutionaries. By blockading the summit, our desire for safety is magically superseded, and our other desires flow naturally into the gap to become an unexpected reality. In a world enclosed, opening space this way allows us to shed our skins as workers, as students, as women, as men, as Germans, as members of this faction or that, and experience ourselves as part of something greater. These moments of freedom burn themselves into our memories, and it is our quest for such moments that causes us to keep coming back, summit after summit, regardless of the odds.


The black bloc in Rostock, June 2007.


This is the secret of the rock thrown at the cop—and yes, the Black Bloc did throw the first stone! It is only through such a moment of negation, through the blockading of the police beneath a hail of stones, that we could create an open space, one that reflects the magnitude of what is at stake in these summits. Had the marches passed in peace, it would have been the tragic peace of the graveyard. Far better for us to throw our cobblestones—if trees and polar bears and the human beings marginalized in the ghettos of the global capitalism could, they would be going after the police with a lot more than cobblestones. It doesn’t hurt to bring the violence that lies beneath the veneer of capital in Western countries up to the surface, either. The real question can no longer go unspoken: “What is the appropriate response to a world of capitalist violence?”

All anarchists are comrades in a new sort of international brigade, and we must set our sights beyond battles like the one in Rostock. The networking that happens before the blockade, before the battle with the cops, lays the foundation for all our future blockades and battles and gives us our ultimate chance for decisive victory over capital. The real international summit was not at Heiligendamm—that was just a PR stunt for a few would-be leaders, and the fact that they needed 16,000 mercenaries to protect them from the rest of us reveals the worthlessness of power. The real international summit took place in the convergence centers and camps where thousands of brave, unshaven, and driven men and women whose names will never appear in history books organized their own daily lives, found unexpected friendships, hatched hopelessly idealistic conspiracies, and took to the streets and fields together. Regardless of the outcome of any particular demonstration, our international brigade will return home to the snows of Siberia and the strip-malls of America to share stories with those who could not go and e-mail newfound friends. The international brigades grow, the network beneath the network, the hidden roots that will blossom into the open space our world so desperately needs: a world outside the death-grip of the G8, a world we have glimpsed in the convergence centers, the camps, and—in our better moments—ourselves.


From 2007 to 2017, from G8 to G20, the struggle continues.



Appendix: Two Narratives from the 2007 G8

The march came to a standoff with the cops on a bridge over one of Hamburg’s downtown canals. The organizers called off the march at this point, letting everyone know that if they stayed it was no longer a permitted action. This was not so much a way to separate themselves from the “bad” unpermitted demonstrators or to encourage people to leave, but rather a license for those participants who wanted to throw down to go ahead and do so. Roughly 500 in black bloc stuck around, milling about in AG’s and figuring out what to do. In front of the march was a line of cops backed by water cannons, behind the march was an intersection we turn from, the two sides of which that weren’t walked by demonstrators marked off by rows of police and water cannons. The bloc made an offensive on the cops, but could not push through. The police made a few offensives on the demonstrators, and arrested a few. As time passed and passivity persisted, the chances were looking worse and worse for the few hundred demonstrators left. The only ways out were back the route we marched, lined with police, or down a walkway that traced along the side of the canal. Our AG started to file out down the pedestrian walkway, expecting to leave the demonstration. But as we turned up a street that paralleled the road to City Hall (where the ASEM meeting was occurring), we saw that the demonstration was following us! A sea of black began to emerge behind us. And much to our delight, as we continued to look back, the cops had chosen to stay on their bridge and leave our slowly building mass alone.

We walked for a few humble, residential blocks in total silence, total anonymity. On a few occasions someone would attempt to start a chant, but those nearby would hush them back to our stealthy silence. We turned up a hill, and as I secured my bandana and hoodie, I heard a comrade greet me. It was an Italian I had shared the kitchen with a few days before at the Rote Flora. His English was not very good, so we joked by sticking vegetables in each other’s pockets. It was exciting to see someone I had shared such a humble experience of international protest insanity with in another light, ready to cook up something different that day. The bloc came to a halt in a courtyard around the corner from the main strasse north of the City Hall. We rested for a moment, everyone silent.

People exchanged looks and picked up cobblestones. After a day of reacting and defending ourselves from the police, it was a bit alien to be in a position to act. But soon enough, someone called out “What are we waiting for?” and we charged into the street. Police were already chasing a few stray demonstrators up the road, and were swarmed by our group. For a few blocks the crowd dispersed and converged, attacking the police along the way. For an American like myself, it was a little strange that people weren’t seeking out banks or property, content with focusing on fighting the cops as a target rather than an obstacle.

As the melee between protestors and cops rolled down the street, people started to hop a small fence into the parking lot of the soccer stadium. Soccer in Hamburg is a big deal; St. Pauli, the local team, is world-renowned for having some of the most anti-fascist holligans (and for that matter, hooligan antifas) in the world. But these anarchists weren’t rushing to get tickets for the game (St. Pauli righteously defeated Nazi-fan-based team Bremen two days prior), it was just a quick escape from the police. I looked around and saw that we were in an enclosed space, with really only a few exits… it seemed like a matter of time until the police trapped us all in this parking lot and beat us until we could be mass arrested. So I hopped the fence into the stadium.

Being short, the climb was a little difficult, and I had an ungraceful fall over the fence… but when I looked up I found myself before any German teen anarchist’s dream-come-true… to have escaped a police riot and be delivered into the caring arms of the St. Pauli soccer team! Truly, a comparison cannot be drawn to an American context for how cartoonishly fantastic this fate was. Imagine running around Seattle in ’99, air full of tear gas and the anguish of protestors being beaten by police, and then opening a door to find yourself safely inside Rage Against the Machine’s practice studio. The team was finishing up a daily soccer practice when they were interrupted by my hooded, masked fall from the heavens. We looked at each other for a bit before I asked, “Ummm… can I stay here for a bit?”

“Of course—would you like something to eat?”

“Uh… sure.”

They introduced themselves to me one by one, and told me to make myself at home. So I took off my mask and hoodie, and chowed down on their vegetable platters.

Once things had calmed down, I said farewell to my athletic caretakers and headed back to the reconvergence point my affinity group had chosen earlier, near the Rote Flora. Each of us couldn’t believe the others were OK, but my story took the cake. As we walked around we saw hordes of punks, anarchists, and other black-clad people just chilling on street corners… while cops were across the street! We were sketched out as hell, but as we walked on it just did not seem like mass arrests were a German police phenomenon. There were some small riots around the Rote Flora, and in front of it to defend it from getting raided (which it was not!), and this is what made the nightly news. But for those of us who were there for the action earlier in the day… we knew real revolution wouldn’t be broadcast, mass arrested, or in the context of a large, liberal march. It set the tone for the rest of the G8.




Brigada Flores Magon were the last band to play in Camp Reddelich the evening before the blockades. They played a solid set with rowdy anarchist skinhead anthems for Latin America, solidarity, Carlo Giuliani, and resistance. During their last song four hooded figures wearing balaclavas emerged from behind the stage, each with two of the G8 nations flags. They perched themselves on the barrier between the crowd and band, and held the flags high for all to see. A fifth black mask emerged, this one with a torch. They parted the crowd and proceeded to burn each of the G8 nation’s flags. BFM ended their set shouting, “See you at the blockades! Block G8!” before the final cymbal crash. Mmm, it really got me pumped. I took the train back to Camp Rostock and got barely three hours of sleep before waking up for our Bike Bloc to the blockade rally point.

Only a few people responded to our bike bloc call, and we got controlled on our way to the rally point. On our way we encountered another group of cycling German radicals coming our direction. They shouted to us to turn around, because a polizei van was hot on their trail. So we turned around, and as the polizei van sped up to close off the path ahead of us, the German bicycle squad shouted “OK! Now turn back!” and then darted off into a trail that the van could not follow—they tricked the police! It was going to be a good day!

We got to the rally point and people were handing out water, food, bags of hay to sit on, and there was a festive soccer game happening. The rally point was a soccer field in the middle of a very rural area. My partner and I fell asleep for what felt like hours, but must have been only thirty minutes or so. We awoke to the march from one of the camps converging on our site, which was the signal to form into our fingers. We lined up, parallel to the police line, but much further extended. I saw the yellow finger, all the way at the end of the line, starting to hop the local farmer’s fence and trod into the field. No sooner did this happen than someone shouted out “Here we go!” and our blue finger began to move.

To my surprise, the tactic was working. The police just stayed on the road, at this point not even attacking any of the demonstrators. Strategic insight: if you know the police department where you are demonstrating does not have the jail capacity to arrest and hold your numbers, there is only so much they can use physical force to accomplish. This was important in Seattle, where the police vastly underestimated the numbers they needed, and was true in Germany as well. We can also see this as a need for us to focus our direct action strategies to smaller towns where we can have a larger impact.

The march through the fields was somewhat surreal. For years, I’ve heard rhetoric thrown around about how protests have the significance of battles for our movement(s). For the first time, the imagery I saw matched my idea of “battle.” Files of demonstrators marched on the horizon, on hills so that the morning sun silhouetted them. At one point in the march, we passed a cattle farm. The cows, seeing what they recognized as a large herd, started to herd alongside us on the other side of the fence, the vegans in the march were delighted and erupted in animal liberation jargon.

Finally, we were getting closer to the road we needed to block. It was the designated emergency access/exit road for the G8 summit, not the main roads that delegates, corporate lobbyists, caterers, and media planned to arrive on—but the back up plan for if those roads were blocked… as they obviously were going to be. We had to cross two roads to get there. I don’t know if this was the feeling of every finger that day, but it sure seemed like we were always the ones sent in first to push through the cops. As we got closer, the police got meaner. Helicopters circled around us and dropped off more police to block the road with. Water cannons roamed back and forth on the streets, and then they started to fire. As one pointed its gun at me, I froze. I definitely had not prepared myself for the possibility of being shot by a water cannon.

So I got squirted. At first I thought it wasn’t so bad… after all it was a hot day and I welcomed being soaked in water. But soon afterwards the chemical weapons (mace, pepperspray, tear gas, something like that) laced into the water started to burn. This was happening all over the field, and a group of people started to get encircled further away. Some of the younger, inexperienced folks in our affinity group began to condemn the march, proclaim we were doomed, that we should just give up now. Being so close, and having walked so far through stinging, wet, gross cropfields—I knew there was no turning back. My partner and I walked up to the police line after recovering from my burning sensations. We pushed each other to dare to break through the line.

“Come on, there’s a break, we can do it!”

“No, no one’s through, they’ll nab us—”

“Someone has to be the first!”

“But what about—”

“COME ON!”

I’m really glad I had a partner who could push me without making me feel unsafe. I recommend being in affinity groups with people who you feel safe with, but who encourage you to be daring outside of your comfort level. So… we outran a Bulgarian water cannon that was speeding down the road, and once we were on the other side… unscathed, not arrested, we saw others had broken through as well, and then more, and more, and more, until everyone was through safely.

At the second line, a large number of people lined up parallel to the police. In our affinity group we were preparing for more spraying, and even some clubbing at this point; but as we were scanning the line for a break in police, one officer just waved his hand authoritatively, as if to say “come on, just walk through.” My partner and I looked at each other in disbelief. We took some unsure steps, and then walked through to the other side. The police admitted powerlessness… at least a few did, and their line was only as strong as their weakest link. We made it through to the access road, which was in the middle of a residential area.

The Block G8 coalition decided on a strategy of nonviolence, so their tactic for self-defense was to encourage and escort as much media as possible through to stick around the blockades. This, combined with the fact that it was a residential neighborhood brought up some strategic questions… Should we let residents of the neighborhood be able to drive through? How far down the blockade could media go?

Most of the neighbors just used bicycles to get through, for it was still pretty troubling to get a car through. After the first day of seeing fancy rental cars with out of town tags be let through, media come through on motorcycles and bicycles, people started to question the effectiveness of the blockade. The conflict was between having an effective blockade and being kind and respectful to residents of the neighborhood our blockade was situated in. In my opinion, we should have been an uncompromising blockade. To prioritize not wanting to look “bad” over the effectiveness of our action, logically, made it at times ineffective. Largely, we shut down the road from media, corporate lobbyists, and food being delivered—and absolutely no delegates would come through our blockade. At one point, in a comical turning of tables, the police trapped between the blockade and the summit begged us to let them drive their van out—for they were hungry and tired. We decided not to let them leave and for them to figure out another way.

In one outrageous situation, on the morning of the second day of the summit and blockades, the sleeping mass of the blockade was awoken by people on the security team—a group of people who said they would work as liaisons to pass on the decisions from the spokescouncil to people trying to get through with cars. They shouted “Get up, clear the way, the firetruck needs to get through.” somebody else responded, “What business does a fire truck have here at 5 in the morning?” The security team responded, “There is a burning blockade down the way, it needs to be put out.” It turned out to just be a rumor anyways, but that the security people would allow fire trucks to be let through to shut down a fucking blockade was outrageous. In our affinity group, we decided to go to the front of the blockade to make sure nothing else like this happened. We told the AG of Danes in front of us, so they would know that there would be a gap behind them that needed closing—but they too were angered and came along to the front. We pissed off the security team a few times by not letting certain cars through, but in the end this gave them more leverage to say, “Sorry, but these crazy assholes just wont move… there’s nothing I can do.”

Strategic insight: All in all, the effectiveness of a blockade is measured by its disruption. It should be explained as an important tactic in shutting down whatever evil matter is at hand. To frame it as a measure used to control people and make sure they are not whatever category of “bad guys” we happen to be protesting (delegates, cops, ambassadors, etc.) turns the blockaders into an occupying force, regulating the flow of traffic. Inspirational and radical possibilities of social interaction that did not replicate police but rather cooperation did occur during our blockade. Demonstrators aided in carrying groceries to residents’ homes, helped fix bicycles that had not left the garage in months, and exchanged conversation and respectful debate with people in the neighborhood. The mutual aid was indeed reciprocal, with neighbors providing gallons upon gallons of water to thirsty blockaders, and at times giving us some heads up of police activity up the road.


Beneath the concrete, the paving stones: tearing up concrete in Rostock to prepare projectiles.


Further Reading

David Zlutnick: NO G8: Heiligendamm Report Back

  1. “Autonomen” is the German word for participants in autonomous movements, including Autonomous Marxists (see this issue’s glossary of terms) and anarchists; one can trace the European roots of these movements back to Italy in the 1970s. 

  2. These words ring all the more true ten years later, in 2017, when the worldwide wave of uprisings and occupations of 2008-2013 has given way to a worldwide wave of reaction, from Ukraine and Brazil to the the US and France. 

category: 

          IDF strikes target in Syria in retaliation for spillover   
The Israeli Air Force struck an Syrian regime position in the Golan Heights on Friday in retaliation for a projectile that landed earlier In Israeli territory. The projectile which landed in open territory in the northern Ramat HaGolan caused no damage or injuries. It is believed to be spillover from the fighting between the Assad regime and rebel groups fighting near the town of New Quneitra close to the Israeli border.
          Israel Attacks Syria Again; Still No Peep from Russia   
Is Putin just as terrified of Jewish power as all other world leaders? By Richard Edmondson Yes, it has happened again. On Friday, June 30, Israel launched another attack against Syria, again using the excuse of a stray “projectile” landing in Israeli-controlled territory. And again, as before, Russia has had no comment. Nothing mentioned about […]
          06/30 Links Pt1: Abbas's Lies and Palestinian Child Victims; UN hosts hatefest comparing Israelis to ISIS   
From Ian:

Major (res.) Eyal Harel, don’t blame the system
[This was NOT translated from the Hebrew edition to the English one at Haaretz (Which is fake news by omission) - Guess why. (h/t Yenta Press)]
An IDF officer answers claims by a fellow (Breaking The Silence) officer: My name is Eran Ben Yaakov, and I am a major in reserve duty. Eyal Harel has served under my command in most of the incidents he describes ("What Really Happens in the World's Most Moral Army", Haaretz,June 19). He was a platoon commander in the engineering company in which I served as deputy commander. In the absence of the company’s commander, I was also the de facto commander of Girit outpost during a large part of the period in question. Later I was appointed commander of the company, and Harel was my deputy during the Second Lebanon War in 2006. Overall, we served together in reserve duty for nearly a decade. I read Harel’s words with sorrow, not only because he distorts the truth, but also because he does so in order to portray himself as a victim, full of regret and yet not responsible for his own actions. But this is not the case. I know him to be a good, virtuous and disciplined person.
But, in my opinion, his decisions as a commander weren’t always the best, and it angers me that he blames the system.
Regarding the incident in which a body appeared at Gaza’s shore near Rafah (an Egyptian soldier murdered [in Egypt] drifted to the shore), I was next to Harel when he fired into the air in order to drive the crowd away. I didn’t give him the order. He
did it of his own volition, and I scolded him for it was unnecessary. I wasn’t present at the second incident, but according to soldiers who were there, that was an unneeded shooting as well. No one pushed him into this. (h/t Yenta Press)
Abbas's Lies and Palestinian Child Victims
Hamas and human rights groups hold Abbas personally responsible for the deaths of the children and the possible deaths of other patients in need of urgent medical treatment not available in Gaza Strip hospitals. One human rights group went so far as to call for the International Criminal Court in The Hague to launch an investigation against Abbas.
In a move of mind-bending irony, we are witnessing a Palestinian president waging war not only against Hamas, but also against the two million Palestinians living in the Gaza Strip -- while Israel continues to provide the Palestinians living under Hamas with humanitarian aid.
That is the standard operating procedure of the man who lied straight to the face of President Donald Trump, by claiming that he had stopped incitement against Israel and was promoting a "culture of peace" among his people. Will the last sick Palestinian child please stand up?
PA to again allow Gazan patients to be treated in Israeli hospitals
The Palestinian Authority will reportedly once again allow patients from the Gaza Strip to be treated in Israel after three babies died on Tuesday in the enclave controlled by the Hamas terror group.
Following an international outcry over the deaths, the Palestinian Health Ministry will on Sunday increase the number of permits it issues for Gaza residents to receive medical care in Israel, the Haaretz newspaper reported on Friday.
The Palestinian Authority has severely cut back on medical aid to the Gaza Strip as part of a series of tough measures aimed at forcing Hamas to cede control of the coastal enclave, including reducing the amount of electricity it provides the Strip and slashing PA salaries to Gaza residents.
The Hamas-run Gaza Health Ministry blamed the Palestinian Authority for the deaths of the three babies, all less than a year old, saying Ramallah has refused to grant permits for them to be treated in Israel.
To leave Gaza and travel to Israel for medical treatment, or to receive treatment in the West Bank or abroad, Gazans must first get confirmation from the PA that it will pay for the treatments.



The UNRWA Problem
UNRWA, created in the aftermath of Israel's existential victory in the 1948 war, was formed with modest and sensible goals - to provide emergency aid to all needy refugees of that war with an eye to gradually decreasing the need for aid through job creation, resettlement and regional cooperation. In the early days of UNRWA, it operated inside Israel, and aid recipients included Jewish refugees of the war who had previously lived in areas conquered by Jordan and Egypt. Israel quickly absorbed its internally displaced Arab and Jewish refugees, taking them off UNRWA's rolls.
Then UNRWA became an advocacy organization for the political goals of Palestinian Arabs and expanded its definition of Palestinian refugee identity to include all the descendants of the original refugees. UNRWA's mandate to resettle these refugees was removed in 1965, formalizing a perpetual state of Palestinian dependency on the organization.
UNRWA's institutionalized perpetuation of Palestinian refugee camps and culture makes peacemaking more difficult and deprives generations of Palestinians who were not refugees themselves the right to choose their own destiny. It does so at an unsustainable level for the mostly Western countries that financially support the organization.
JCPA: Lessons from Israel's Response to Terrorism
Amb. Dore Gold: Is the Terror against Europe Different from the Terror against Israel?
Effective solidarity among states has become a prerequisite for ultimately succeeding in the war of the West against jihadist terrorism. Yet, in the aftermath of the Islamic State’s brutal attacks in Paris during 2015 that left 129 dead, there began a discussion in the international media of whether the terrorist attacks against Israelis could be compared with the newest jihadist assault on European capitals. Recent events have challenged this European distinction. A cohesive military strategy is needed for the West, the Arab states that are threatened, and Israel. It stands to reason that, just as all three face similar threats, the models developed in Israel for dealing with terror merit attention in Europe and beyond.
Fiamma Nirenstein: Resilience, the Israeli People’s Weapon against Terror
An important component of Israel’s struggle against terrorism is its population’s psychology, resilience, and capacity to counter what has unfortunately been one of the characteristics of this state from its very origins: the constant attacks against civilians in the streets, public structures, cafes, and buses. How do the Israeli people overcome being on the front line against terror? The answer lies in Israel’s history, sociology, education, and social values, from which today’s vulnerable Europe can learn much.
Brig-Gen. (res.) Yossi Kuperwasser: The National Security Aspect of Fighting Terror – The Israeli Experience
Israel’s overall strategy of fighting terror is a comprehensive approach that was developed out of ongoing learning efforts. Understanding the goals and strategy of the enemy and the context in which it operates, and being agile enough to rapidly adopt adequate responses that build on former solutions, enabled Israel to become a world leader in the fight against terror.
Lessons from Israel's Response to Terrorism



Democratic lawmakers urge Tillerson to stop Israeli trial
Thirty-two Democratic members of Congress have urged the secretary of state to help an Arab activist who is going on trial in Israel.
In a letter sent Wednesday, the lawmakers asked Rex Tillerson to utilize his influence in the case of Issa Amro, who is facing charges connected to protests he organized in Hevron.
US Reps. Keith Ellison and Betty McCollum, both of Minnesota, Earl Blumenauer of Oregon, and Mark Pocan of Wisconsin circulated the letter organized by the U.S. Campaign for Palestinian Rights, CODEPINK, Jewish Voice for Peace and American Muslims for Palestine.
Amro will appear July 9 in a military court to face 18 charges, most dating back to 2013, that include “spitting at a settler, obstructing soldiers and insulting them, and entering closed military zones,” Haaretz reported. An Israeli military spokesman described his actions as “disturbances,” but did not claim his protests are violent.
“After evidence of these offenses was collected, the indictment was served,” the spokesman said.
According to the congressional letter, Amro has been recognized by the United Nations and the European Union as a human rights defender for his organization, Youth Against Settlements. The UN and Amnesty International have condemned the case against him.
The letter questioned whether Amro would be judged fairly in the Israeli judicial system. (h/t Jewess)
UN trumpets Palestinian revisionist fraud: all of Israel is Palestinian, no to a Jewish state.
His remarks were made at a forum organized by the U.N.'s Committee on the Exercise of the Inalienable Rights of the Palestinian People, which was created to implement the 1975 General Assembly "Zionism is racism" resolution.
Said Palestinian representative Erekat: "I'm the son of Jericho. I'm 10,000 years a son of the Natufians. We were there 5,500 years before Isho ben Nun came to my home town, Jericho. That's the truth. This is my narrative....So when Mr. Netanyahu says you must recognize Israel as a Jewish state, he is telling me hey, change your narrative. That's what he's doing. He's turning this conflict into a religious conflict...Call it Islamic state, Jewish state, that should be a forbidden zone..."
Erekat's hate-filled UN-sponsored diatribe also included classic antisemitism, blaming money-grubbing Jews for the regions' ills.
In his words: "So I think a question that I would like to see answered or a general opinion is, is the Jewish religion being exploited for economic gains by a key elite segment within Israeli society? And are they the ones that are driving this conflict..."
All of the proceedings were webcast around the world - courtesy of taxpayers everywhere, including Americans.
Man blinded in terror attack to speak at UN against PA terrorist stipends
Oren Almog, who lost five members of his family along with his eyesight in a terrorist attack at the Maxim restaurant in Haifa in 2003, where 21 died and 51 were wounded, will speak at the UN Security Council next month as part of the Israeli government's struggle against the Palestinian Authority's payments to convicted terrorists.
Almog will travel to the UN Security Council at the initiative of Israel's ambassador to the United Nations, Danny Danon, and in cooperation with the pro-Israel advocacy organization StandWithUs.
"Those responsible for the murder of my family receive a monthly payment from the PA," Almog told Yedioth Ahronoth. "The Palestinian leadership speaks to the world about peace, but pays the terrorists and their families. This is explicit support for the murder of innocents. I will come to the UN and call upon the international community to act to stop this funding and to prevent future terror attacks."
The Maxim restaurant suicide bombing was perpetrated by Hanadi Jaradat, who blew herself up in as an act of revenge after Israel Defense Forces undercover operatives in Jenin killed her cousin and her younger brother, both of whom were members of Islamic Jihad, with her cousin being a senior member of the Al-Quds Brigades group.
Report: Palestinian Authority has ceased paying 500 terrorists
Researcher Bushara al-Tawil, who specializes in the subject of Palestinian Arab prisoners, told Hamas newspaper Palestin that the Palestinian Authority had ceased paying salaries to 500 prisoners.
"We need a real intifada, of all the freed prisoners. They need their salaries," al-Tawil said.
According to her, the Palestinian Authority has a large budget intended for its prisoners, but decided to slash the budget in accordance with its new and changing guidelines.
According to Abdullah Abu Shalbak, spokesman for the demonstrating ex-prisoners who claims to have spent 21 years in Israeli jails,, the Palestinian Authority ceased paying monthly salaries to 277 prisoners, including 23 who are currently in Judea, Samaria, or abroad, and 48 who were released in the "Shalit deal" and later recaptured by Israel.
Freed terrorists who no longer receive their monthly salaries protested this week in the center of Ramallah, setting up a protest tent in the city's "Hasha'on Square." One of the claims is that Fatah convicts continued to receive payments, with only Hamas and Islamic Jihad members losing their stipends.
UN hosts hatefest comparing Israelis to ISIS
At an anti-Israel U.N. "Forum to Mark 50 Years of Occupation" on June 29, 2017, an invited Palestinian official equated the "Jewish State", with ISIS, the "Islamic State." Saeb Erekat, a Palestinian representative and top negotiator, made the remarks during the opening of an extraordinary two-day UN-sponsored Israel-bashing event.
In Erekat's words:
"There are two ways combined to defeat ISIS. One is ending the Israeli occupation that began in 1967...Ending the Israeli occupation is a must, is a responsibility for the international community. And the logic of some of those who argue that why should Israel make peace, it has 5,000 tanks, it has 3,000 fighting planes and nuclear weapons, Congress, Senate, and Nikki Haley to defend them justly or unjustly. And then these people stand to speak about defeating ISIS. Enough. Enough."
Hamas and PFLP Are ‘Not Terrorist Organizations,’ Top Palestinian Official Claims at UN Anti-Israel Forum
A senior PLO official and former negotiator with Israel went before a UN forum on Thursday to emphatically deny that Hamas and the Popular Front for the Liberation of Palestine (PFLP) were terror groups.
“Hamas and the PFLP are not terrorist organizations,” Saeb Erekat — the PLO’s secretary-general and a principal negotiator of the 1993 Oslo Accords with Israel — declared.
“We are a people who strive to achieve our independence — and our choice in the PLO, the Palestine Liberation Organization, is to achieve peace peacefully,” Erekat went on to say in a speech given on the opening day of a two-day UN conference “to mark 50 years of occupation.”
Indicating that Palestinian enthusiasm for US President Donald Trump’s bid to revive direct talks between Israel and the Palestinian Authority (PA) was quickly diminishing, Erekat — who spoke to the forum as a representative of the “State of Palestine” — asserted, “We do not have a partner in Israel today. ”
“The Israeli government, headed by Mr. Benjamin Netanyahu, is trying to replace the two-state solution with ‘one state, two systems’ apartheid,” Erekat said, invoking one of the most persistent themes of anti-Israel propaganda: that the Jewish state legally discriminates against Palestinians in the same manner as the former white supremacist regime in South Africa.
Other speakers at the first day of the conference — titled “Ending the Occupation: The Path to Independence, Justice and Peace for Palestine” — included Nabil Elaraby, a former secretary-general of the Arab League, Aida Touma-Sliman, a member of the Knesset from the anti-Zionist “Joint List,” and Nasser al-Kidwa, a former PLO foreign minister.
Israel’s Opposition Aids Delegitimizers
The very fact that the left-wing opposition can continuously castigate the current coalition with impunity without any real fear of retribution arguably most resoundingly repudiates the repeated accusations of “fascism.”
What self-respecting fascist regime would tolerate such recalcitrant behavior? The perpetrators would have long been dispatched, post haste, to either prison or the hereafter.
Surely the time has come for the left-wing opposition to realize that their reckless rhetoric inflicts tremendous and unwarranted harm on their country; surely the time has come for them to desist from this egregious tactic for electoral advantage, especially as it has proven so hopelessly ineffectual.
In this regard, perhaps the Left would do well to recall that is has always prided itself on its acceptance of the “The Other.”
So, in its quest for greater success in the democratic process, perhaps it’s time for the representatives of the Israeli Left to come to terms with the existence of “The Other” and reconcile itself with the idea that people who think differently to them are just as legitimate as those who look different to them.
Indian prime minister to meet massacre survivor Moshe Holtzberg
Indian Prime Minister Narendra Modi will visit Israel next week for an historical visit, during which he will meet Moshe Holtzberg, the young boy who miraculously survived a terror attack and massacre in 2008.
Modi's 3-day trip will mark the first time an Indian prime minister visits Israel.
Moshe's parents were killed in the attack, and his nanny Sandra miraculously managed to escape the besieged building holding Moshe in her arms. After the attack, Sandra brought Moshe to Israel and was granted Israeli citizenship.
Four other Jews were killed in the attack.
According to Yediot Aharonot, Modi is expected to meet Holtzberg, his grandparents, and Sandra in the Tel Aviv Convention Center.
Israel awarded highest ranking for combating human trafficking
For the sixth year in a row, the U.S. State Department has named Israel a Tier 1 country in combatting human trafficking for its efforts to identify and rescue trafficking victims and punish traffickers.
Since 2001, the State Department has assigned countries to one of four tiers in its annual report, based on their government efforts to put a stop to trafficking in persons. Until 2012, the State Department ranked Israel a Tier 2 nation in its annual report on the fight against human trafficking. A Tier 2 ranking indicates a country that does not meet the minimum standards of combating human trafficking but is making efforts to do so. Israel became a Tier 1 country in June 2012.
In a statement, Justice Minister Ayelet Shaked said that "the Justice Ministry is leading the government's activity on the issue. We will continue to act so that the phenomenon of modern-day slavery disappears from our region."
In a step that could aggravate tensions between Washington and Beijing, which have eased under U.S. President Donald Trump, China was downgraded to the State Department's global list of the worst offenders in human trafficking and forced labor.
State Dept. Sanctions 4 of 6 Nations in Trump Travel Ban for Child Soldiers, Child Sex Slaves
The U.S. Department of State’s 2017 Trafficking in Persons Report singles out eight nations for specifically trafficking children for purposes ranging from training and arming them as soldiers to servants and sex slaves. This designation brings sanctions to those countries on certain security assistance and commercial licensing of military equipment.
The list and sanctions, congressionally mandated by the Child Soldiers Prevention Act of 2008, apply on Oct. 1, 2016, and for fiscal year 2018 for the following countries: Democratic Republic of Congo, Mali, Nigeria, Somalia, South Sudan, Sudan, Syria, and Yemen.
Four of these nations – Somalia, Syria, Sudan, and Yemen – are on the list of nations in President Donald Trump’s executive order on immigration seeking to limit and closely screen individuals coming into the United States from these countries. Their governments are either unwilling or unable to properly vet individuals for ties to terrorism before leaving the country. The other two countries on Trump’s travel list are Libya and Iran.
“The term ‘child soldier’ includes any person… who is serving in any capacity, including in a support role, such as a ‘cook, porter, messenger, medic, guard, or sex slave,’” the trafficking report states.
This applies to individuals under 18 for all trafficking of children and children under 15 used as child soldiers.
GOOD TRUMP: Administration Cuts Funds For U.N. Peacekeeping
The Trump administration is making good on a promise to hold the increasingly corrupt United Nations accountable. Early Thursday, U.S. ambassador to the U.N. Nikki Haley put to rest any suggestions that the White House was bluffing when it said it would cut funds to the international body.
“Just 5 months into our time here, we've cut over half a billion [dollars] from the UN peacekeeping budget and we’re only getting started,” she tweeted.
The post “left many on social media bewildered,” according to The Hill.
As The Daily Wire reported, Trump has long promised a day of reckoning for the despots, theocrats, and charlatans at the U.N.
After the Obama administration’s shameful encouragement of the international body’s staunchly anti-Israel agenda, Trump called for a more serious review of the U.N.’s so-called “peacekeeping” work.
In his first month in office, Trump signed an executive order asking for “at least a 40% overall decrease” in U.S. funding for the U.N. organizations that violate certain criteria. One such criterion was whether a given U.N. body recognizes full membership to the Palestinian Liberation Organization and the Palestinian Authority, Islamist-inspired political projects accused of promoting terrorism and violence against Jews.
JPost Editorial: Keep your promise
According to NGO Monitor, Al-Haq is not the only Palestinian nonprofit that has ties to the PFLP. Others include Addameer, the Alternative Information Center, Defense for Children International – Palestine, the Health Work Committee, Stop the Wall, the Palestine Center for Human Rights, and the Union of Agricultural Work Committees.
Jewish Voice for Peace, another group that took part together with Al-Haq in the UN forum, organized a 2017 National Member Meeting in April that featured Rasmea Odeh, a PFLP operative convicted of US immigration fraud after concealing her role in two terrorist bombings in Israel.
Slightly more surprising was the participation of former foreign minister Shlomo Ben-Ami, Joint List MK Aida Touma- Sliman and executive director of B’Tselem Hagai El-Ad.
How can we take these individuals’ calls for justice seriously when their ideological bedfellows are members of an organization that is willing to use suicide bombings and coldblooded attacks on civilians – including stabbing to death babies and little children as they sleep – to further their goals? The same question must be asked of NGOs that collaborate with Hamas, which like PFLP is considered a terrorist organization by the US, Canada, the EU and Israel.
In April, during a speech to delegates at the World Jewish Congress’s plenary assembly while Israel marked Holocaust Remembrance Day, the UN secretary-general said that he would be “on the front lines in the fight against antisemitism,” and promised to “make sure the UN is able to conduct all possible actions for antisemitism to be... eradicated from the face of the earth.” Guterres added that “a modern form of antisemitism is the denial of the right of the State of Israel to exist.”
It is time for Guterres to keep his promise.
UN Secretary-General Antonio Guterres to Visit Israel in August
United Nations Secretary-General Antonio Guterres will visit Israel in August for his first trip to the Jewish state since assuming the leadership of the world body at the start of this year.
Guterres will meet with Israeli Prime Minister Benjamin Netanyahu and President Reuven Rivlin, receive briefings from senior security officials, and visit Israel’s Yad Vashem Holocaust remembrance center.
Israeli Ambassador to the UN Danny Danon, who will accompany Guterres during the visit, said he was “looking forward to showing [Guterres] the true Israel, which is an island of prosperity and stability in the tumultuous Middle East.”
“Particularly because of the UN’s discriminating treatment of Israel, it’s important for the secretary-general to see the complex challenges Israel is dealing with up close, along with its great contribution to the world as an innovative and groundbreaking country in many fields,” Danon added, Yedioth Ahronoth reported.
U.S. Aircraft Carrier to Visit Israel for First Time in 17 Years
A United States aircraft carrier is slated to dock in an Israeli port for the first time in 17 years on Saturday.
The USS George H. W. Bush, named for the World War II naval aviator and 41st U.S. president, is scheduled to arrive in Haifa for a four day stopover with a crew of about 5,700 sailors and pilots and some 90 planes, Haaretz reported. The crew will spend the Fourth of July in Israel.
Because of its massive size, the George H. W. Bush will be unable to dock at Haifa’s port, but will remain offshore. Ferries will transport the crew to land.
The carrier, a Nimitz class nuclear-powered vessel, was deployed to the Persian Gulf to serve as a base for air strikes against the Islamic State in Syria.
On a visit to Israel in April, U.S. Defense Secretary James Mattis said that Washington “maintains absolute and unwavering commitment to Israel’s security.”
Israeli plane hits Syrian army after shell lands in Golan
An Israeli warplane struck a Syrian army post on Friday, hours after stray fire from Syria’s civil war hit the Israeli Golan Heights, in the 16th such spillover just this week, the IDF said.
“In response to the projectile launched earlier today at Israel from Syria, an Israel Air Force aircraft targeted the Syrian army position that fired the mortar,” the English-language Israeli statement said.
“The errant projectile was a result of internal fighting in Syria.”
No one was hurt and no damage was reported in the incident. IDF forces located the shell casing near the border fence not far from Quneitra.
Rebels recently launched an offensive against government forces in Quneitra on the Syrian side of the armistice line.
Syrian rebels near Golan ask world for support against 'Assad’s terrorist regime'
Syrian rebels who have been fighting against the Syrian regime of Bashar Assad near Quneitra on the Golan claim to have killed 108 Syrian army soldiers in recent clashes, including high ranking officers.
In an exclusive interview with The Jerusalem Post, the spokesman Abo Omar Algolany said Syrian rebel factions were still trying to liberate Quneitra province.
Over the weekend of June 24th fighting between Syrian rebels and Assad’s forces led to projectiles falling on the Israeli side of the border and Israel struck Syrian regime tanks in response. According to Algolany a number of “revolutionary factions” that are active near the Golan border formed a unified “operations room” under the name “Operations of the Army of Muhammed” and launched an attack dubbed “there is no God but you, O God” to push Assad’s forces out of the Quneitra area. “The regime forces shell civilian homes, villages and towns adjacent to the Golan heights,” said Algolany. His statements correspond with other information online that says five different rebel groups cooperated in the attacks last week against an area called “Ba’ath city” which is around one kilometer from the Israeli border and near the ruins of the old town of Quneitra. This area can be easily seen from the Israeli side.
The Syrian rebels are facing reinforcements from Hezbollah as well as “Iranian Shi’ite militias” that prop-up Assad’s forces in the area, according to the source. “The rebels managed to control the first defensive lines of the Assad militia in Ba’ath City and eastern Samadaniyah, which is located near the city. They killed 108 members of the Assad regime, including high ranking officers. They destroyed three tanks.” Video posted on twitter claims to show the successes of the battle.
UN tells Syrian forces to leave buffer zone on border with Israel
The UN Security Council on Thursday strongly condemned fighting in the buffer zone between Syria and Israel and urged the Syrian government and opposition groups to withdraw from the area which is patrolled by UN peacekeepers.
A resolution sponsored by Russia and the United States and adopted unanimously Thursday by the UN Security Council extends the mandate of the peacekeeping mission known as UNDOF until Dececember 31.
Israel captured the Golan Heights from Syria in the 1967 Mideast war and later extended civil law over the strategic plateau overlooking northern Israel, in a move that is not internationally recognized.
The United Nations Disengagement Observer Force has patrolled the buffer zone between Syria and Israel since 1974, a year after the 1973 Yom Kippur War. For nearly four decades UNDOF helped enforce a stable truce between the two countries but the Syrian war spilled into the zone.
The six-year conflict has not only seen some intense fighting in the buffer zone but the abduction of peacekeepers by al-Qaeda-linked anti-Syrian government militants, and other attacks that prompted several countries to withdraw their soldiers.
Sarin nerve gas used in deadly Syria attack, says chemical weapons watchdog
An investigation by the international chemical weapons watchdog confirmed Friday that sarin nerve gas was used in a deadly April 4 attack on a Syrian town, the latest confirmation of chemical weapons use in Syria’s civil war.
The attack on Khan Sheikhoun in Syria’s Idlib province left more than 90 people dead, including women and children, and sparked outrage around the world as photos and video of the aftermath, including quivering children dying on camera, were widely broadcast.
“I strongly condemn this atrocity, which wholly contradicts the norms enshrined in the Chemical Weapons Convention,” Organization for the Prohibition of Chemical Weapons Director-General Ahmet Uzumcu said in a statement. “The perpetrators of this horrific attack must be held accountable for their crimes.”
The investigation did not apportion blame. Its findings will be used by a joint United Nations-OPCW investigation team to assess who was responsible.
The OPCW scheduled a meeting of its Executive Council July 5 to discuss the findings.
The US State Department said in a statement issued Thursday night after the report was circulated to OPCW member states that “The facts reflect a despicable and highly dangerous record of chemical weapons use by the Assad regime.”
Hamas Official: Trump Administration Seeking to Establish ‘Palestinian Entity,’ Not an ‘Independent State’
The US is seeking to establish a “Palestinian entity,” not an “independent state,” a top Hamas official claimed this week, the Hebrew news site nrg reported.
Furthermore, Moussa Abu Marzouk — the deputy chairman of the Hamas political bureau — asserted that the Trump administration’s nascent Israeli-Palestinian peace initiative was meant to “serve Jewish interests.”
“American policy is pushing for the implementation of a confederation plan with Jordan and Egypt,” Marzouk tweeted.
Marzouk’s statements came a week after top Trump administration officials Jared Kushner and Jason Greenblatt met with Palestinian Authority (PA) President Mahmoud Abbas in Ramallah.
That meeting, nrg said, left PA officials pessimistic, feeling that the Trump administration was biased in favor of Israel.
Abbas — according to PA officials quoted by nrg — tried to raise issues such as borders and refugees, while the American officials were focused on the PA’s payments to terrorists and their families and its incitement against Israel.
No understandings were reached and the discussion reached a dead end, nrg reported.
PreOccupiedTerritory: Palestinian Teachers Fear Students’ Murderous Hate For Jews Will Atrophy Over Summer (satire)
Educators in the Palestinian Authority school system and in the parallel institutions run by the United nations Relief and Works Agency for Palestine Refugees voiced concern this week over the impending two-month summer break from formal studies, during which the hard work they invested inculcating in the children vengeful animosity toward Jews might dissipate.
With the school year reaching its formal completion this Friday, teachers and other staff members at schools across the Palestinian Territories expressed anxiety over how successful they had been at instilling lasting Jew-hate in their students during the last ten months. Summer camps will provide some of the same treatment to the children during July and August in informal settings, but the educators can only hope the hard work they have put into growing the next generation of stabbers, bombers, vehicular homicide perpetrators, hijackers, and inciters to murder does not go to waste once their young charges leave behind the school walls for the summer.
“I know summer camp can provide some of that content, but I still worry,” admitted Jenin sixth-grade teacher Sobbi Bor. “When the kids move up to seventh grade in September, will they retain the same level of murderous ill will, or will their new teachers have to go over some of the ground I was supposed to cover, just to get them up to speed? It’s a real worry of mine – basically, was I good enough? Am I good enough?”
For veteran Palestinian educators, the feelings are all too familiar. “Man, not a year goes by that I don’t dread the summer for this reason,” concurred Mustafa Massikr, who teaches fourth grade in the southern Gaza Strip town of Rafah. “It doesn’t get any easier. My mind fills up with visions of the children losing what I’ve tried to teach them, and actually starting to see Jews as human, or at least deserving of compassion or respect. Only through mindfulness training have I managed to overcome those nightmares and push forward.”
Five suicide bombers attack Lebanese army during raids
Five suicide bombers attacked Lebanese soldiers as they raided two Syrian refugee camps in the Arsal area at the border with Syria on Friday and a sixth militant threw a hand grenade at a patrol, the army said.
The army said seven soldiers were wounded and a girl was killed after one of the suicide bombers blew himself up in the midst of a family of refugees. It did not elaborate.
The raids were part of a major security sweep by the army in an area that has been a flashpoint for violent spillover from the Syria crisis, and several Islamic State officials were among some 350 people detained, a security source said.
The defense minister was quoted as saying the incident showed the importance of tackling the refugee crisis - Lebanon is hosting over 1 million refugees - and vindicated a policy of "pre-emptive strikes" against militant sleeper cells.
US accuses UN of failing to address Iran’s ‘repeated’ flouting of nuclear deal
The United States on Thursday accused Iran of “repeatedly and deliberately” violating a UN resolution that endorsed the landmark 2015 nuclear deal and said the Security Council had failed to respond.
US Ambassador Nikki Haley pointed to “repeated ballistic missile launches, proven arms smuggling,” purchases of missile technology and a violations of a travel ban on Iranian military officials as proof that Iran was not upholding its international obligations.
“The Security Council has failed to take even minimal steps to respond to these violations,” Haley told a council meeting called to discuss Iran.
“These measures are here for a reason. This council should be here to enforce them,” she said.
The Security Council adopted resolution 2231 two years ago to endorse the nuclear deal between Iran and six world powers, lifting economic sanctions in exchange for curbs to Tehran’s nuclear program.
The resolution called on Iran not to test ballistic missiles capable of carrying a nuclear warhead and an arms embargo remained in place.
US set to seize NYC skyscraper whose owner violated Iran sanctions
The US government said it’s ready to seize a Manhattan skyscraper from an Iranian-American charity after a jury found Thursday that the charity’s majority ownership was derived from financial dealings that violated sanctions against Iran.
Acting US Attorney Joon H. Kim said the owners of the office tower near Rockefeller Center “gave the Iranian government a critical foothold in the very heart of Manhattan through which Iran successfully circumvented US economic sanctions.”
“For over a decade, hiding in plain sight, this 36-story Manhattan office tower secretly served as a front for the Iranian government and as a gateway for millions of dollars to be funneled to Iran in clear violation of US sanctions laws,” Kim said in a statement. “In this trial, 650 Fifth Avenue’s secret was laid bare for all to see, and today’s jury verdict affirms what we have been alleging since 2008.”




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          Marketplace Update   
  This week's Cash Shop Update features the Dark Arts Pack. Get your chance to learn rare Dark Lost Arts and acquire the recipes to create brand new fashion sets!      Start: 06/29/17 @9:00AM PT End: 07/05/17 @11:59PM PT     Discounts    30% off General - Crafting 30% off General - Celestial 30% off Gems - Utility   New items! Koi Blossom (Girl) New in Divinity: this is the first Dancing Fashion we're releasing. Equip both the body and head piece of these fashion sets to enable extravagant dance emotes!   Dream Silk (Female) Blade Flurry (Male)     Vagabond Outfit & Hat (M & F) Outfit 1000 Sycee & Hat 500 Sycee         Azure Glaze Outfit & Hat (M & F)  Outfit 1000 Sycee & Hat 500 Sycee   Exquisite Soul Outfit & Hat (G) and Baa-Baa Outfit & Hat (G) Outfit 1000 Sycee & Hat 500 Sycee   Wildmane 2500 Sycee & Southern Elephant Master 2500 Sycee   Crane Feather (Umbrella) 1500 Sycee & Verdant Kirin Cape (M & F) 1250 Sycee   * Click for a preview!   Chance Packs Dark Arts Pack  Universe Swap Compendium LV2 Refinement Stone x5 Traceless Compendium LV2 Reinvigoration Pill Dragon Palm Scroll Gem Infusion Agent x3 Astral Vortex Scroll Divine Essence x5 Solar Codex Scroll Divine Jade Horn Coral IV Advanced Smelting Stone x5 Thorn Coral IV Mithril x5 Stardust x5 Dream Realm Pack (Female) Stardust x100 Elevated Spirit Pack (Girl) Luck-Changing Bead Blade Flurry Pack (Male) Weapon Scroll x10   Emerald Pack Lost Art Pages LV3 Gem Shard Lost Art Volumes Wooden Gear LV2 Reinvigoration Pill     Artisan's Pack LV2 Reinvigoration Pill Ancient Pattern IV Crafter's Pill Silver Wire I Handcrafted Set Material Pack Silver Wire II Legendary Set Material Pack Silver Wire III Ancient Pattern I Silver Wire IV Ancient Pattern II Flair Pill Ancient Pattern III Warsoul EXP Potion   Celestial Pack Solitude Cloud (Mount) Safeguard Paperwork Lost Art Scroll Packs Collector Stone Enhancer: Mount (5* or 6*) Advanced Smelting Stone Enhancer: Ocean (5* or 6*) Flair Pill Enhancer: Blood (5* or 6*) Gem Fusion Agent Bronze Gear Orange Cargo Order Projectile Chest LV3 Refinement Stone   Thorny Pack Thorn Coral VI Bronze Gear Warsouls Flair Pill Lost Art Scroll Packs Projectile Chest LV3 Refinement Stone Orange Cargo Order Stardust Gem Fusion Agent Advanced Smelting Stone Safeguard Paperwork   Stardusted Thorny Pack Thorn Coral VI Bronze Gear Warsouls Flair Pill Lost Art Scroll Packs Projectile Chest LV3 Refinement Stone Orange Cargo Order Stardust Gem Fusion Agent Advanced Smelting Stone Safeguard Paperwork   Glittering Glass Pack Glass Weapon Exchange Pack Advanced Smelting Stone x5 Sun Shard Weapon Pack Advanced Smelting Stone x50 Moon Shard Weapon Pack Warsoul EXP Potion x10 Jade Shifter Charm Flair Pill Stardust x5 LV3 Refinement Stone x3 Stardust x100 LV5 Refinement Stone Gem Fusion Agent x3 Gem Chest V Divine Essence x5 Mithril x5 Divine Jade         Become a Swordsman Hero today for exclusive mounts, fashion items, and more! Also be sure to like us on Facebook, follow us on Twitter, and subscribe to our YouTube channel for the most exclusive giveaways, fan content, and announcements!
          Israel forces hit Syria army after new stray fire   
JERUSALEM, UNDEFINED- Israel hit a Syrian regime position on Wednesday night after stray mortar fire from the war-torn country struck the occupied Golan Heights, in the third such exchange within a week. A military spokeswoman said a mortar round had hit open ground in the Israeli-controlled zone of the plateau and "forces responded and targeted the Syrian army position that fired the mortar." She did not say if the Israeli retaliatory fire had come from ground or air forces.
Israel forces hit Syria army after new stray fire
Prime Minister Benjamin Netanyahu had been visiting the Israeli settlement of Katzrin, further south in the Golan, at the time of the exchange of fire.
"During my speech, shells from the Syrian side landed in our territory and the Israel Defence Forces have already struck back," the Israeli premier said in an English-language statement.
"I said that we will not tolerate spillover and that we will respond to every firing," he said.
"Whoever attacks us -- we will attack him. This is our policy and we will continue with it."
On Sunday Israel hit "two artillery positions and an ammunitions truck belonging to the Syrian regime," and the army ordered Israelis to keep away from open areas near the ceasefire line.
The day before, Israeli aircraft hit two Syrian army tanks and what Israel said was a machinegun position, after 10 projectiles from Syrian internal conflict fell in the Israeli-held zone.
Israel has conducted several air strikes in Syria since that country's civil war erupted in 2011, most of which it has said had been against arms convoys or warehouses of its Lebanese arch-foe Hezbollah, which is a key supporter of the Syrian regime.
In April, Israel shot down what it identified only as "a target" over the Golan, hours after Syria accused it of hitting a military position near Damascus airport.
Israel did not confirm or deny the reported Damascus attack.
Israel seized 1,200 square kilometres (460 square miles) of the Golan Heights from Syria in the Six-Day War of 1967 and later annexed it in a move never recognised by the international community.
Around 510 square kilometres of the Golan are under Syrian control.
The Israeli side of the Golan has been hit sporadically by what is thought to be stray fire from fighting between forces loyal to Syria's government and rebels.
Syria and Israel are still technically at war.
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          Thread: Sentinels of the Multiverse:: Variants:: Custom Environment - Interstellar Colony   

by Talkalots

Interstellar Colony

Ant, Sub-Queen Xy’llyz (17 HP)
At the start of the environment turn Any Queen Xy’llaz deals 2 hero targets X toxic damage where X is the number of Ants in play.

Ant, Defender X 3 (5 HP)
Reduce all damage dealt to Ants by 1.

At the end of the environment turn Defender deals the hero target with the lowest HP 2 Projectile Damage.

Ant, Scout X 3 (3 HP)
At the end of the environment turn each hero must discard the top card of their deck.

Ant, Bomber X 3 (13 HP)
At the start of the environment turn this card deals all hero targets 3 Toxic Damage.

Disgusting Passageway
Increase all damage dealt to non-environment targets by 1.

Imprisoned Scientists
At the start of the environment turn 1 hero may discard 2 cards to destroy this card.

Hero cards cannot be played

Queens Chamber
When this card enters play search the deck and trash for the card Sub-Queen Xy’llyz and put it into play. If you searched the deck shuffle it.

Wafting Pheromones
Ants are immune to Damage from hero targets.

Flashing Red Button
Place this card next to a Hero Character. That Hero gains the following power.

Power: Destroy all environment targets, then deal yourself X cold damage where X is the number of environment cards destroyed.

          postcards from dystopia (1984 / 2017) / hawser view (The Final Moments)   
.
sebati  0009-150 | by sebati

sebati 0009-150: photo by sebati, 10 September 2004

 sebati  0009-150 | by sebati

sebati 0009-150: photo by sebati, 10 September 2004
  sebati  0009-150 | by sebati

sebati 0009-150: photo by sebati, 10 September 2004



"Libérer la parole" contre l'état de stress post-traumatique": Evacuation d'un soldat américain blessé, près de Marjah, Afghanistan, 23 février 2010. Photo @Patrick_Baz #AFP: image via Frédérique Geffard @fgeffardAFP,  30 June 2017


"Libérer la parole" contre l'état de stress post-traumatique": Carnaval de Zambo, Tripoli, Liban, 26 février 2017. Photo @Patrick_Baz #AFP #PTSD #santé: image via Making-of AFP @AFPMakingof, 30 June 2017

George Orwell: from 1984

By the third day his eyes ached unbearably and his spectacles needed wiping every few minutes. It was like struggling with some crushing physical task, something which one had the right to refuse and which one was nevertheless neurotically anxious to accomplish. In so far as he had time to remember it, he was not troubled by the fact that every word he murmured into the speakwrite, every stroke of his ink-pencil, was a deliberate lie. He was as anxious as anyone else in the Department that the forgery should be perfect. On the morning of the sixth day the dribble of cylinders slowed down. For as much as half an hour nothing came out of the tube; then one more cylinder, then nothing. Everywhere at about the same time the work was easing off. A deep and as it were secret sigh went through the Department. A mighty deed, which could never be mentioned, had been achieved. It was now impossible for any human being to prove by documentary evidence that the war with Eurasia had ever happened. At twelve hundred it was unexpectedly announced that all workers in the Ministry were free till tomorrow morning. Winston, still carrying the brief-case containing the book, which had remained between his feet while he worked and under his body while he slept, went home, shaved himself, and almost fell asleep in his bath, although the water was barely more than tepid.

With a sort of voluptuous creaking in his joints he climbed the stair above Mr Charrington's shop. He was tired, but not sleepy any longer. He opened the window, lit the dirty little oilstove and put on a pan of water for coffee. Julia would arrive presently: meanwhile there was the book. He sat down in the sluttish armchair and undid the straps of the brief-case.

A heavy black volume, amateurishly bound, with no name or title on the cover. The print also looked slightly irregular. The pages were worn at the edges, and fell apart, easily, as though the book had passed through many hands. The inscription on the title-page ran:


THE THEORY AND PRACTICE OF
OLIGARCHICAL COLLECTIVISM

by
Emmanuel Goldstein

Winston began reading:

Chapter I.

Ignorance is Strength.

Throughout recorded time, and probably since the end of the Neolithic Age, there have been three kinds of people in the world, the High, the Middle, and the Low. They have been subdivided in many ways, they have borne countless different names, and their relative numbers, as well as their attitude towards one another, have varied from age to age: but the essential structure of society has never altered. Even after enormous upheavals and seemingly irrevocable changes, the same pattern has always reasserted itself, just as a gyroscope will always return to equilibrium, however far it is pushed one way or the other.

The aims of these groups are entirely irreconcilable...

Winston stopped reading, chiefly in order to appreciate the fact that he was reading, in comfort and safety. He was alone: no telescreen, no ear at the keyhole, no nervous impulse to glance over his shoulder or cover the page with his hand. The sweet summer air played against his cheek. From somewhere far away there floated the faint shouts of children: in the room itself there was no sound except the insect voice of the clock. He settled deeper into the arm-chair and put his feet up on the fender. It was bliss, it was eternity. Suddenly, as one sometimes does with a book of which one knows that one will ultimately read and re-read every word, he opened it at a different place and found himself at Chapter III. He went on reading:

Chapter III. 

War is Peace.

The splitting up of the world into three great super-states was an event which could be and indeed was foreseen before the middle of the twentieth century. With the absorption of Europe by Russia and of the British Empire by the United States, two of the three existing powers, Eurasia and Oceania, were already effectively in being. The third, Eastasia, only emerged as a distinct unit after another decade of confused fighting. The frontiers between the three super-states are in some places arbitrary, and in others they fluctuate according to the fortunes of war, but in general they follow geographical lines. Eurasia comprises the whole of the northern part of the European and Asiatic land-mass, from Portugal to the Bering Strait. Oceania comprises the Americas, the Atlantic islands including the British Isles, Australasia, and the southern portion of Africa. Eastasia, smaller than the others and with a less definite western frontier, comprises China and the countries to the south of it, the Japanese islands and a large but fluctuating portion of Manchuria, Mongolia, and Tibet.

In one combination or another, these three super-states are permanently at war, and have been so for the past twenty-five years. War, however, is no longer the desperate, annihilating struggle that it was in the early decades of the twentieth century. It is a warfare of limited aims between combatants who are unable to destroy one another, have no material cause for fighting and are not divided by any genuine ideological difference. This is not to say that either the conduct of war, or the prevailing attitude towards it, has become less bloodthirsty or more chivalrous. On the contrary, war hysteria is continuous and universal in all countries, and such acts as raping, looting, the slaughter of children, the reduction of whole populations to slavery, and reprisals against prisoners which extend even to boiling and burying alive, are looked upon as normal, and, when they are committed by one's own side and not by the enemy, meritorious. But in a physical sense war involves very small numbers of people, mostly highly-trained specialists, and causes comparatively few casualties. The fighting, when there is any, takes place on the vague frontiers whose whereabouts the average man can only guess at, or round the Floating Fortresses which guard strategic spots on the sea lanes. In the centres of civilization war means no more than a continuous shortage of consumption goods, and the occasional crash of a rocket bomb which may cause a few scores of deaths. War has in fact changed its character. More exactly, the reasons for which war is waged have changed in their order of importance. Motives which were already present to some small extent in the great wars of the early twentieth century have now become dominant and are consciously recognized and acted upon.

To understand the nature of the present war -- for in spite of the regrouping which occurs every few years, it is always the same war -- one must realize in the first place that it is impossible for it to be decisive. None of the three super-states could be definitively conquered even by the other two in combination. They are too evenly matched, and their natural defences are too formidable. Eurasia is protected by its vast land spaces. Oceania by the width of the Atlantic and the Pacific, Eastasia by the fecundity and industriousness of its inhabitants. Secondly, there is no longer, in a material sense, anything to fight about. With the establishment of self-contained economies, in which production and consumption are geared to one another, the scramble for markets which was a main cause of previous wars has come to an end, while the competition for raw materials is no longer a matter of life and death. In any case each of the three super-states is so vast that it can obtain almost all the materials that it needs within its own boundaries. In so far as the war has a direct economic purpose, it is a war for labour power. Between the frontiers of the super-states, and not permanently in the possession of any of them, there lies a rough quadrilateral with its corners at Tangier, Brazzaville, Darwin, and Hong Kong, containing within it about a fifth of the population of the earth. It is for the possession of these thickly-populated regions, and of the northern ice-cap, that the three powers are constantly struggling. In practice no one power ever controls the whole of the disputed area. Portions of it are constantly changing hands, and it is the chance of seizing this or that fragment by a sudden stroke of treachery that dictates the endless changes of alignment.

All of the disputed territories contain valuable minerals, and some of them yield important vegetable products such as rubber which in colder climates it is necessary to synthesize by comparatively expensive methods. But above all they contain a bottomless reserve of cheap labour. Whichever power controls equatorial Africa, or the countries of the Middle East, or Southern India, or the Indonesian Archipelago, disposes also of the bodies of scores or hundreds of millions of ill-paid and hard-working coolies. The inhabitants of these areas, reduced more or less openly to the status of slaves, pass continually from conqueror to conqueror, and are expended like so much coal or oil in the race to turn out more armaments, to capture more territory, to control more labour power, to turn out more armaments, to capture more territory, and so on indefinitely. It should be noted that the fighting never really moves beyond the edges of the disputed areas. The frontiers of Eurasia flow back and forth between the basin of the Congo and the northern shore of the Mediterranean; the islands of the Indian Ocean and the Pacific are constantly being captured and recaptured by Oceania or by Eastasia; in Mongolia the dividing line between Eurasia and Eastasia is never stable; round the Pole all three powers lay claim to enormous territories which in fact are largely unihabited and unexplored: but the balance of power always remains roughly even, and the territory which forms the heartland of each super-state always remains inviolate. Moreover, the labour of the exploited peoples round the Equator is not really necessary to the world's economy. They add nothing to the wealth of the world, since whatever they produce is used for purposes of war, and the object of waging a war is always to be in a better position in which to wage another war. By their labour the slave populations allow the tempo of continuous warfare to be speeded up. But if they did not exist, the structure of world society, and the process by which it maintains itself, would not be essentially different.

The primary aim of modern warfare (in accordance with the principles of doublethink, this aim is simultaneously recognized and not recognized by the directing brains of the Inner Party) is to use up the products of the machine without raising the general standard of living. Ever since the end of the nineteenth century, the problem of what to do with the surplus of consumption goods has been latent in industrial society. At present, when few human beings even have enough to eat, this problem is obviously not urgent, and it might not have become so, even if no artificial processes of destruction had been at work. The world of today is a bare, hungry, dilapidated place compared with the world that existed before 1914, and still more so if compared with the imaginary future to which the people of that period looked forward. In the early twentieth century, the vision of a future society unbelievably rich, leisured, orderly, and efficient -- a glittering antiseptic world of glass and steel and snow-white concrete -- was part of the consciousness of nearly every literate person. Science and technology were developing at a prodigious speed, and it seemed natural to assume that they would go on developing. This failed to happen, partly because of the impoverishment caused by a long series of wars and revolutions, partly because scientific and technical progress depended on the empirical habit of thought, which could not survive in a strictly regimented society. As a whole the world is more primitive today than it was fifty years ago. Certain backward areas have advanced, and various devices, always in some way connected with warfare and police espionage, have been developed, but experiment and invention have largely stopped, and the ravages of the atomic war of the nineteen-fifties have never been fully repaired. Nevertheless the dangers inherent in the machine are still there. From the moment when the machine first made its appearance it was clear to all thinking people that the need for human drudgery, and therefore to a great extent for human inequality, had disappeared. If the machine were used deliberately for that end, hunger, overwork, dirt, illiteracy, and disease could be eliminated within a few generations. And in fact, without being used for any such purpose, but by a sort of automatic process -- by producing wealth which it was sometimes impossible not to distribute -- the machine did raise the living standards of the average human being very greatly over a period of about fifty years at the end of the nineteenth and the beginning of the twentieth centuries.

But it was also clear that an all-round increase in wealth threatened the destruction -- indeed, in some sense was the destruction -- of a hierarchical society. In a world in which everyone worked short hours, had enough to eat, lived in a house with a bathroom and a refrigerator, and possessed a motor-car or even an aeroplane, the most obvious and perhaps the most important form of inequality would already have disappeared. If it once became general, wealth would confer no distinction. It was possible, no doubt, to imagine a society in which wealth, in the sense of personal possessions and luxuries, should be evenly distributed, while power remained in the hands of a small privileged caste. But in practice such a society could not long remain stable. For if leisure and security were enjoyed by all alike, the great mass of human beings who are normally stupefied by poverty would become literate and would learn to think for themselves; and when once they had done this, they would sooner or later realize that the privileged minority had no function, and they would sweep it away. In the long run, a hierarchical society was only possible on a basis of poverty and ignorance. To return to the agricultural past, as some thinkers about the beginning of the twentieth century dreamed of doing, was not a practicable solution. It conflicted with the tendency towards mechanization which had become quasi-instinctive throughout almost the whole world, and moreover, any country which remained industrially backward was helpless in a military sense and was bound to be dominated, directly or indirectly, by its more advanced rivals.

Nor was it a satisfactory solution to keep the masses in poverty by restricting the output of goods. This happened to a great extent during the final phase of capitalism, roughly between 1920 and 1940. The economy of many countries was allowed to stagnate, land went out of cultivation, capital equipment was not added to, great blocks of the population were prevented from working and kept half alive by State charity. But this, too, entailed military weakness, and since the privations it inflicted were obviously unnecessary, it made opposition inevitable. The problem was how to keep the wheels of industry turning without increasing the real wealth of the world. Goods must be produced, but they must not be distributed. And in practice the only way of achieving this was by continuous warfare.

The essential act of war is destruction, not necessarily of human lives, but of the products of human labour. War is a way of shattering to pieces, or pouring into the stratosphere, or sinking in the depths of the sea, materials which might otherwise be used to make the masses too comfortable, and hence, in the long run, too intelligent. Even when weapons of war are not actually destroyed, their manufacture is still a convenient way of expending labour power without producing anything that can be consumed. A Floating Fortress, for example, has locked up in it the labour that would build several hundred cargo-ships. Ultimately it is scrapped as obsolete, never having brought any material benefit to anybody, and with further enormous labours another Floating Fortress is built. In principle the war effort is always so planned as to eat up any surplus that might exist after meeting the bare needs of the population. In practice the needs of the population are always underestimated, with the result that there is a chronic shortage of half the necessities of life; but this is looked on as an advantage. It is deliberate policy to keep even the favoured groups somewhere near the brink of hardship, because a general state of scarcity increases the importance of small privileges and thus magnifies the distinction between one group and another. By the standards of the early twentieth century, even a member of the Inner Party lives an austere, laborious kind of life. Nevertheless, the few luxuries that he does enjoy his large, well-appointed flat, the better texture of his clothes, the better quality of his food and drink and tobacco, his two or three servants, his private motor-car or helicopter -- set him in a different world from a member of the Outer Party, and the members of the Outer Party have a similar advantage in comparison with the submerged masses whom we call 'the proles'. The social atmosphere is that of a besieged city, where the possession of a lump of horseflesh makes the difference between wealth and poverty. And at the same time the consciousness of being at war, and therefore in danger, makes the handing-over of all power to a small caste seem the natural, unavoidable condition of survival.

War, it will be seen, accomplishes the necessary destruction, but accomplishes it in a psychologically acceptable way. In principle it would be quite simple to waste the surplus labour of the world by building temples and pyramids, by digging holes and filling them up again, or even by producing vast quantities of goods and then setting fire to them. But this would provide only the economic and not the emotional basis for a hierarchical society. What is concerned here is not the morale of masses, whose attitude is unimportant so long as they are kept steadily at work, but the morale of the Party itself. Even the humblest Party member is expected to be competent, industrious, and even intelligent within narrow limits, but it is also necessary that he should be a credulous and ignorant fanatic whose prevailing moods are fear, hatred, adulation, and orgiastic triumph. In other words it is necessary that he should have the mentality appropriate to a state of war. It does not matter whether the war is actually happening, and, since no decisive victory is possible, it does not matter whether the war is going well or badly. All that is needed is that a state of war should exist. The splitting of the intelligence which the Party requires of its members, and which is more easily achieved in an atmosphere of war, is now almost universal, but the higher up the ranks one goes, the more marked it becomes. It is precisely in the Inner Party that war hysteria and hatred of the enemy are strongest. In his capacity as an administrator, it is often necessary for a member of the Inner Party to know that this or that item of war news is untruthful, and he may often be aware that the entire war is spurious and is either not happening or is being waged for purposes quite other than the declared ones: but such knowledge is easily neutralized by the technique of doublethink. Meanwhile no Inner Party member wavers for an instant in his mystical belief that the war is real, and that it is bound to end victoriously, with Oceania the undisputed master of the entire world.

All members of the Inner Party believe in this coming conquest as an article of faith. It is to be achieved either by gradually acquiring more and more territory and so building up an overwhelming preponderance of power, or by the discovery of some new and unanswerable weapon. The search for new weapons continues unceasingly, and is one of the very few remaining activities in which the inventive or speculative type of mind can find any outlet. In Oceania at the present day, Science, in the old sense, has almost ceased to exist. In Newspeak there is no word for 'Science'. The empirical method of thought, on which all the scientific achievements of the past were founded, is opposed to the most fundamental principles of Ingsoc. And even technological progress only happens when its products can in some way be used for the diminution of human liberty. In all the useful arts the world is either standing still or going backwards. The fields are cultivated with horse-ploughs while books are written by machinery. But in matters of vital importance -- meaning, in effect, war and police espionage -- the empirical approach is still encouraged, or at least tolerated. The two aims of the Party are to conquer the whole surface of the earth and to extinguish once and for all the possibility of independent thought. There are therefore two great problems which the Party is concerned to solve. One is how to discover, against his will, what another human being is thinking, and the other is how to kill several hundred million people in a few seconds without giving warning beforehand. In so far as scientific research still continues, this is its subject matter. The scientist of today is either a mixture of psychologist and inquisitor, studying with real ordinary minuteness the meaning of facial expressions, gestures, and tones of voice, and testing the truth-producing effects of drugs, shock therapy, hypnosis, and physical torture; or he is chemist, physicist, or biologist concerned only with such branches of his special subject as are relevant to the taking of life. In the vast laboratories of the Ministry of Peace, and in the experimental stations hidden in the Brazilian forests, or in the Australian desert, or on lost islands of the Antarctic, the teams of experts are indefatigably at work. Some are concerned simply with planning the logistics of future wars; others devise larger and larger rocket bombs, more and more powerful explosives, and more and more impenetrable armour-plating; others search for new and deadlier gases, or for soluble poisons capable of being produced in such quantities as to destroy the vegetation of whole continents, or for breeds of disease germs immunized against all possible antibodies; others strive to produce a vehicle that shall bore its way under the soil like a submarine under the water, or an aeroplane as independent of its base as a sailing-ship; others explore even remoter possibilities such as focusing the sun's rays through lenses suspended thousands of kilometres away in space, or producing artificial earthquakes and tidal waves by tapping the heat at the earth's centre.

But none of these projects ever comes anywhere near realization, and none of the three super-states ever gains a significant lead on the others. What is more remarkable is that all three powers already possess, in the atomic bomb, a weapon far more powerful than any that their present researches are likely to discover. Although the Party, according to its habit, claims the invention for itself, atomic bombs first appeared as early as the nineteen-forties, and were first used on a large scale about ten years later. At that time some hundreds of bombs were dropped on industrial centres, chiefly in European Russia, Western Europe, and North America. The effect was to convince the ruling groups of all countries that a few more atomic bombs would mean the end of organized society, and hence of their own power. Thereafter, although no formal agreement was ever made or hinted at, no more bombs were dropped. All three powers merely continue to produce atomic bombs and store them up against the decisive opportunity which they all believe will come sooner or later. And meanwhile the art of war has remained almost stationary for thirty or forty years. Helicopters are more used than they were formerly, bombing planes have been largely superseded by self-propelled projectiles, and the fragile movable battleship has given way to the almost unsinkable Floating Fortress; but otherwise there has been little development. The tank, the submarine, the torpedo, the machine gun, even the rifle and the hand grenade are still in use. And in spite of the endless slaughters reported in the Press and on the telescreens, the desperate battles of earlier wars, in which hundreds of thousands or even millions of men were often killed in a few weeks, have never been repeated.

None of the three super-states ever attempts any manoeuvre which involves the risk of serious defeat. When any large operation is undertaken, it is usually a surprise attack against an ally. The strategy that all three powers are following, or pretend to themselves that they are following, is the same. The plan is, by a combination of fighting, bargaining, and well-timed strokes of treachery, to acquire a ring of bases completely encircling one or other of the rival states, and then to sign a pact of friendship with that rival and remain on peaceful terms for so many years as to lull suspicion to sleep. During this time rockets loaded with atomic bombs can be assembled at all the strategic spots; finally they will all be fired simultaneously, with effects so devastating as to make retaliation impossible. It will then be time to sign a pact of friendship with the remaining world-power, in preparation for another attack. This scheme, it is hardly necessary to say, is a mere daydream, impossible of realization. Moreover, no fighting ever occurs except in the disputed areas round the Equator and the Pole: no invasion of enemy territory is ever undertaken. This explains the fact that in some places the frontiers between the superstates are arbitrary. Eurasia, for example, could easily conquer the British Isles, which are geographically part of Europe, or on the other hand it would be possible for Oceania to push its frontiers to the Rhine or even to the Vistula. But this would violate the principle, followed on all sides though never formulated, of cultural integrity. If Oceania were to conquer the areas that used once to be known as France and Germany, it would be necessary either to exterminate the inhabitants, a task of great physical difficulty, or to assimilate a population of about a hundred million people, who, so far as technical development goes, are roughly on the Oceanic level. The problem is the same for all three super-states. It is absolutely necessary to their structure that there should be no contact with foreigners, except, to a limited extent, with war prisoners and coloured slaves. Even the official ally of the moment is always regarded with the darkest suspicion. War prisoners apart, the average citizen of Oceania never sets eyes on a citizen of either Eurasia or Eastasia, and he is forbidden the knowledge of foreign languages. If he were allowed contact with foreigners he would discover that they are creatures similar to himself and that most of what he has been told about them is lies. The sealed world in which he lives would be broken, and the fear, hatred, and self-righteousness on which his morale depends might evaporate. It is therefore realized on all sides that however often Persia, or Egypt, or Java, or Ceylon may change hands, the main frontiers must never be crossed by anything except bombs.

Under this lies a fact never mentioned aloud, but tacitly understood and acted upon: namely, that the conditions of life in all three super-states are very much the same. In Oceania the prevailing philosophy is called Ingsoc, in Eurasia it is called Neo-Bolshevism, and in Eastasia it is called by a Chinese name usually translated as Death-Worship, but perhaps better rendered as Obliteration of the Self. The citizen of Oceania is not allowed to know anything of the tenets of the other two philosophies, but he is taught to execrate them as barbarous outrages upon morality and common sense. Actually the three philosophies are barely distinguishable, and the social systems which they support are not distinguishable at all. Everywhere there is the same pyramidal structure, the same worship of semi-divine leader, the same economy existing by and for continuous warfare. It follows that the three super-states not only cannot conquer one another, but would gain no advantage by doing so. On the contrary, so long as they remain in conflict they prop one another up, like three sheaves of corn. And, as usual, the ruling groups of all three powers are simultaneously aware and unaware of what they are doing. Their lives are dedicated to world conquest, but they also know that it is necessary that the war should continue everlastingly and without victory. Meanwhile the fact that there is no danger of conquest makes possible the denial of reality which is the special feature of Ingsoc and its rival systems of thought. Here it is necessary to repeat what has been said earlier, that by becoming continuous war has fundamentally changed its character.

In past ages, a war, almost by definition, was something that sooner or later came to an end, usually in unmistakable victory or defeat. In the past, also, war was one of the main instruments by which human societies were kept in touch with physical reality. All rulers in all ages have tried to impose a false view of the world upon their followers, but they could not afford to encourage any illusion that tended to impair military efficiency. So long as defeat meant the loss of independence, or some other result generally held to be undesirable, the precautions against defeat had to be serious. Physical facts could not be ignored. In philosophy, or religion, or ethics, or politics, two and two might make five, but when one was designing a gun or an aeroplane they had to make four. Inefficient nations were always conquered sooner or later, and the struggle for efficiency was inimical to illusions. Moreover, to be efficient it was necessary to be able to learn from the past, which meant having a fairly accurate idea of what had happened in the past. Newspapers and history books were, of course, always coloured and biased, but falsification of the kind that is practised today would have been impossible. War was a sure safeguard of sanity, and so far as the ruling classes were concerned it was probably the most important of all safeguards. While wars could be won or lost, no ruling class could be completely irresponsible.

But when war becomes literally continuous, it also ceases to be dangerous. When war is continuous there is no such thing as military necessity. Technical progress can cease and the most palpable facts can be denied or disregarded. As we have seen, researches that could be called scientific are still carried out for the purposes of war, but they are essentially a kind of daydreaming, and their failure to show results is not important. Efficiency, even military efficiency, is no longer needed. Nothing is efficient in Oceania except the Thought Police. Since each of the three super-states is unconquerable, each is in effect a separate universe within which almost any perversion of thought can be safely practised. Reality only exerts its pressure through the needs of everyday life -- the need to eat and drink, to get shelter and clothing, to avoid swallowing poison or stepping out of top-storey windows, and the like. Between life and death, and between physical pleasure and physical pain, there is still a distinction, but that is all. Cut off from contact with the outer world, and with the past, the citizen of Oceania is like a man in interstellar space, who has no way of knowing which direction is up and which is down. The rulers of such a state are absolute, as the Pharaohs or the Caesars could not be. They are obliged to prevent their followers from starving to death in numbers large enough to be inconvenient, and they are obliged to remain at the same low level of military technique as their rivals; but once that minimum is achieved, they can twist reality into whatever shape they choose.

The war, therefore, if we judge it by the standards of previous wars, is merely an imposture. It is like the battles between certain ruminant animals whose horns are set at such an angle that they are incapable of hurting one another. But though it is unreal it is not meaningless. It eats up the surplus of consumable goods, and it helps to preserve the special mental atmosphere that a hierarchical society needs. War, it will be seen, is now a purely internal affair. In the past, the ruling groups of all countries, although they might recognize their common interest and therefore limit the destructiveness of war, did fight against one another, and the victor always plundered the vanquished. In our own day they are not fighting against one another at all. The war is waged by each ruling group against its own subjects, and the object of the war is not to make or prevent conquests of territory, but to keep the structure of society intact. The very word 'war', therefore, has become misleading. It would probably be accurate to say that by becoming continuous war has ceased to exist. The peculiar pressure that it exerted on human beings between the Neolithic Age and the early twentieth century has disappeared and been replaced by something quite different. The effect would be much the same if the three super-states, instead of fighting one another, should agree to live in perpetual peace, each inviolate within its own boundaries. For in that case each would still be a self-contained universe, freed for ever from the sobering influence of external danger. A peace that was truly permanent would be the same as a permanent war. This -- although the vast majority of Party members understand it only in a shallower sense -- is the inner meaning of the Party slogan: War is Peace.

Winston stopped reading for a moment. Somewhere in remote distance a rocket bomb thundered. The blissful feeling of being alone with the forbidden book, in a room with no telescreen, had not worn off. Solitude and safety were physical sensations, mixed up somehow with the tiredness of his body, the softness of the chair, the touch of the faint breeze from the window that played upon his cheek. The book fascinated him, or more exactly it reassured him. In a sense it told him nothing that was new, but that was part of the attraction. It said what he would have said, if it had been possible for him to set his scattered thoughts in order. It was the product of a mind similar to his own, but enormously more powerful, more systematic, less fear-ridden. The best books, he perceived, are those that tell you what you know already. He had just turned back to Chapter I when he heard Julia's footstep on the stair and started out of his chair to meet her. She dumped her brown tool-bag on the floor and flung herself into his arms. It was more than a week since they had seen one another.

'I've got the book,' he said as they disentangled themselves.

'Oh, you've got it? Good,' she said without much interest, and almost immediately knelt down beside the oilstove to make the coffee.

They did not return to the subject until they had been in bed for half an hour. The evening was just cool enough to make it worth while to pull up the counterpane. From below came the familiar sound of singing and the scrape of boots on the flagstones. The brawny red-armed woman whom Winston had seen there on his first visit was almost a fixture in the yard. There seemed to be no hour of daylight when she was not marching to and fro between the washtub and the line, alternately gagging herself with clothes pegs and breaking forth into lusty song. Julia had settled down on her side and seemed to be already on the point of falling asleep. He reached out for the book, which was lying on the floor, and sat up against the bedhead.

'We must read it,' he said. 'You too. All members of the Brotherhood have to read it.'

'You read it,' she said with her eyes shut. 'Read it aloud. That's the best way. Then you can explain it to me as you go.'

The clock's hands said six, meaning eighteen. They had three or four hours ahead of them. He propped the book against his knees and began reading:


Chapter I.

Ignorance is Strength.

Throughout recorded time, and probably since the end of the Neolithic Age, there have been three kinds of people in the world, the High, the Middle, and the Low. They have been subdivided in many ways, they have borne countless different names, and their relative numbers, as well as their attitude towards one another, have varied from age to age: but the essential structure of society has never altered. Even after enormous upheavals and seemingly irrevocable changes, the same pattern has always reasserted itself, just as a gyroscope will always return to equilibnum, however far it is pushed one way or the other.

'Julia, are you awake?' said Winston.

'Yes, my love, I'm listening. Go on. It's marvellous.'

He continued reading:


The aims of these three groups are entirely irreconcilable. The aim of the High is to remain where they are. The aim of the Middle is to change places with the High. The aim of the Low, when they have an aim -- for it is an abiding characteristic of the Low that they are too much crushed by drudgery to be more than intermittently conscious of anything outside their daily lives -- is to abolish all distinctions and create a society in which all men shall be equal. Thus throughout history a struggle which is the same in its main outlines recurs over and over again. For long periods the High seem to be securely in power, but sooner or later there always comes a moment when they lose either their belief in themselves or their capacity to govern efficiently, or both. They are then overthrown by the Middle, who enlist the Low on their side by pretending to them that they are fighting for liberty and justice. As soon as they have reached their objective, the Middle thrust the Low back into their old position of servitude, and themselves become the High. Presently a new Middle group splits off from one of the other groups, or from both of them, and the struggle begins over again. Of the three groups, only the Low are never even temporarily successful in achieving their aims. It would be an exaggeration to say that throughout history there has been no progress of a material kind. Even today, in a period of decline, the average human being is physically better off than he was a few centuries ago. But no advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimetre nearer. From the point of view of the Low, no historic change has ever meant much more than a change in the name of their masters.

By the late nineteenth century the recurrence of this pattern had become obvious to many observers. There then rose schools of thinkers who interpreted history as a cyclical process and claimed to show that inequality was the unalterable law of human life. This doctrine, of course, had always had its adherents, but in the manner in which it was now put forward there was a significant change. In the past the need for a hierarchical form of society had been the doctrine specifically of the High. It had been preached by kings and aristocrats and by the priests, lawyers, and the like who were parasitical upon them, and it had generally been softened by promises of compensation in an imaginary world beyond the grave. The Middle, so long as it was struggling for power, had always made use of such terms as freedom, justice, and fraternity. Now, however, the concept of human brotherhood began to be assailed by people who were not yet in positions of command, but merely hoped to be so before long. In the past the Middle had made revolutions under the banner of equality, and then had established a fresh tyranny as soon as the old one was overthrown. The new Middle groups in effect proclaimed their tyranny beforehand. Socialism, a theory which appeared in the early nineteenth century and was the last link in a chain of thought stretching back to the slave rebellions of antiquity, was still deeply infected by the Utopianism of past ages. But in each variant of Socialism that appeared from about 1900 onwards the aim of establishing liberty and equality was more and more openly abandoned. The new movements which appeared in the middle years of the century, Ingsoc in Oceania, Neo-Bolshevism in Eurasia, Death-Worship, as it is commonly called, in Eastasia, had the conscious aim of perpetuating unfreedom and inequality. These new movements, of course, grew out of the old ones and tended to keep their names and pay lip-service to their ideology. But the purpose of all of them was to arrest progress and freeze history at a chosen moment. The familiar pendulum swing was to happen once more, and then stop. As usual, the High were to be turned out by the Middle, who would then become the High; but this time, by conscious strategy, the High would be able to maintain their position permanently.

The new doctrines arose partly because of the accumulation of historical knowledge, and the growth of the historical sense, which had hardly existed before the nineteenth century. The cyclical movement of history was now intelligible, or appeared to be so; and if it was intelligible, then it was alterable. But the principal, underlying cause was that, as early as the beginning of the twentieth century, human equality had become technically possible. It was still true that men were not equal in their native talents and that functions had to be specialized in ways that favoured some individuals against others; but there was no longer any real need for class distinctions or for large differences of wealth. In earlier ages, class distinctions had been not only inevitable but desirable. Inequality was the price of civilization. With the development of machine production, however, the case was altered. Even if it was still necessary for human beings to do different kinds of work, it was no longer necessary for them to live at different social or economic levels. Therefore, from the point of view of the new groups who were on the point of seizing power, human equality was no longer an ideal to be striven after, but a danger to be averted. In more primitive ages, when a just and peaceful society was in fact not possible, it had been fairly easy to believe it. The idea of an earthly paradise in which men should live together in a state of brotherhood, without laws and without brute labour, had haunted the human imagination for thousands of years. And this vision had had a certain hold even on the groups who actually profited by each historical change. The heirs of the French, English, and American revolutions had partly believed in their own phrases about the rights of man, freedom of speech, equality before the law, and the like, and have even allowed their conduct to be influenced by them to some extent. But by the fourth decade of the twentieth century all the main currents of political thought were authoritarian. The earthly paradise had been discredited at exactly the moment when it became realizable. Every new political theory, by whatever name it called itself, led back to hierarchy and regimentation. And in the general hardening of outlook that set in round about 1930, practices which had been long abandoned, in some cases for hundreds of years -- imprisonment without trial, the use of war prisoners as slaves, public executions, torture to extract confessions, the use of hostages, and the deportation of whole populations -- not only became common again, but were tolerated and even defended by people who considered themselves enlightened and progressive.

It was only after
          Comment on Israeli Air Force targets Syrian military positions in response to ‘errant projectile’ by Koorz   
Is this the same Golan Heights that belongs to Syria and Israel has invaded to steal oil? Wouldn't surprise me a bit....
          Israël annonce avoir frappé à nouveau en Syrie   
L'aviation israélienne a bombardé vendredi une position de l'armée syrienne, quelques heures après qu'une roquette tirée de Syrie eut frappé le plateau du Golan occupé par l'Etat hébreu, a annoncé l'armée. "En réponse au projectile lancé plus...
          6/30/17   
Kissinger, Mattis lay bridges for Trump-Putin talks  Shortly before next week's summit between Presidents Donald Trump and Vladimir Putin in Hamburg was announced on Thursday, June 29, the National Security Adviser at the White House, H.R. McMaster, spoke of the need to 'confront Russia's destabilizing behavior in places like the Balkans; to deter conflict; and to foster areas of cooperation.‚Äù This remark sounds like a contradiction in terms. 

Germany gay marriage approved by MPs in snap vote  A clear majority of German MPs have voted to legalise same-sex marriage, days after Chancellor Angela Merkel dropped her opposition to a vote. 

Arabs: Israel is Judaizing Jerusalem  Arabs claim Israel is forcing Arab residents out of Jerusalem - ignoring the fact that Jerusalem is fighting for its Jewish majority. 

Iraq: ISIS 'caliphate' is coming to an end  Iraq recaptures Mosul mosque, declares war against ISIS is coming to an end. 

This Week: Parashat Chukat: The Statute of the Red Heifer - Progress Report This week the Torah portion of Chukat, Numbers 19:1 - 22:1, will be read in synagogues around the world.

Syria Fires Rocket Into Golan Heights; Third Incident This Week The IDF shelled a military position in Syria on Wednesday night after a rocket struck the Golan Heights.

'US info campaign against Syria is intervention warning sign' - Russian Foreign Ministry The US information campaign on Syria is a warning sign that an American-led intervention may be in the works, Russian Foreign Ministry spokeswoman Maria Zakharova said.

Mortar Falls on Golan While Netanyahu Delivers Speech Nearby The IDF spokesman said that the IDF targeted the Syrian military position that fired the mortar.

Hamas, PFLP Partners to speak at UN event marking 50 years of 'Occupation' Earlier this month, the PFLP claimed responsibility for the murder of Israeli policewoman Hadas Malka, killed in a stabbing attack in Jerusalem on June 16.

Religious leaders urge Tillerson to appoint anti-Semitism envoy ADL, religious leaders of various faiths, call on US Secretary of State to fill position of envoy to monitor and combat anti-Semitism.

Biblical Fashion: Dye Used for Textiles Worn By Israel's Ancestry Discovered in Timna The mystery of King Solomon's mines has yet to be solved, but researchers have found dyestuff used to dye textiles in the area of the Timna copper mines, some 30 kilometers north of Eilat.

Arch of Ba'al Is New World Order's Model for "Temple of Darkness" in Jerusalem, Believes Rabbi A replica of an ancient Roman triumphal arch reappeared in Italy last week, accompanying yet another summit of world leaders while attracting over two million visitors since its presentation three weeks ago.

Erdogan public appearances outside G20 'inappropriate' - German FM German Foreign Minister Sigmar Gabriel has advised Turkish President Tayyip Erdogan not to hold public events during his trip to G20 summit.


'Be more lethal': Major Australia & US joint military exercise kicks off in Pacific Australia and the US have started their largest-ever combined military drills involving various activities, mostly at sea.


          6/29/17   
This Week: Parashat Chukat: The Statute of the Red Heifer - Progress Report This week the Torah portion of Chukat, Numbers 19:1 - 22:1, will be read in synagogues around the world.

Syria Fires Rocket Into Golan Heights; Third Incident This Week The IDF shelled a military position in Syria on Wednesday night after a rocket struck the Golan Heights.

'US info campaign against Syria is intervention warning sign' - Russian Foreign Ministry The US information campaign on Syria is a warning sign that an American-led intervention may be in the works, Russian Foreign Ministry spokeswoman Maria Zakharova said.

Mortar Falls on Golan While Netanyahu Delivers Speech Nearby The IDF spokesman said that the IDF targeted the Syrian military position that fired the mortar.

Hamas, PFLP Partners to speak at UN event marking 50 years of 'Occupation' Earlier this month, the PFLP claimed responsibility for the murder of Israeli policewoman Hadas Malka, killed in a stabbing attack in Jerusalem on June 16.

Religious leaders urge Tillerson to appoint anti-Semitism envoy ADL, religious leaders of various faiths, call on US Secretary of State to fill position of envoy to monitor and combat anti-Semitism.

Biblical Fashion: Dye Used for Textiles Worn By Israel's Ancestry Discovered in Timna The mystery of King Solomon's mines has yet to be solved, but researchers have found dyestuff used to dye textiles in the area of the Timna copper mines, some 30 kilometers north of Eilat.

Arch of Ba'al Is New World Order's Model for "Temple of Darkness" in Jerusalem, Believes Rabbi A replica of an ancient Roman triumphal arch reappeared in Italy last week, accompanying yet another summit of world leaders while attracting over two million visitors since its presentation three weeks ago.

Erdogan public appearances outside G20 'inappropriate' - German FM German Foreign Minister Sigmar Gabriel has advised Turkish President Tayyip Erdogan not to hold public events during his trip to G20 summit.

'Be more lethal': Major Australia & US joint military exercise kicks off in Pacific Australia and the US have started their largest-ever combined military drills involving various activities, mostly at sea.

          Dutch MH17 'Investigation' Lies to Protect Fake US Narrative   
‘Russian radar could not have failed to notice a projectile approaching Flight MH17, despite the claims by a Dutch minister, the head of Rosaviatsia says. 

The lack of radar marks shows nothing approached the plane from the east, despite official findings.

Last week, the Dutch government published a series of replies by Security and Justice Minister Stef Blok, who explained to a parliamentary commission why radar data provided by Russia did not show any objects approaching the MH17 flight, including a Buk missile.

The radar, according to Blok, could simply miss a missile.


Read Entire Article »

          Israeli aircraft bombs Syrian army positions in occupied Golan Heights   
A picture taken from the Israeli-occupied Golan Heights shows smoke billowing from the Syrian side of the border on June 26, 2017. (Photo by AFP)
An Israeli unmanned aerial vehicle has reportedly targeted Syrian army positions in Golan Heights after a projectile allegedly fired from Syria landed in the occupied territory.
Lebanon-based Arabic-language al-Manar television network reported on Friday that the drone struck a Syrian battle tank as well as a 105mm cannon in Syria’s strategic southwestern region of Quneitra near the border with Israeli-controlled Palestinian territories.
Earlier, the Israeli army had announced in a statement that “an errant projectile fired from Syria had hit an open area in the northern Golan Heights,” noting that the round was “a result of internal fighting in Syria.”
It is the fourth time in a week that projectiles from Syria have hit the Israeli-occupied Golan Heights.
During the past few years, Israel has frequently attacked military targets in Syria in what is considered as an attempt to prop up terrorist groups that have been suffering heavy defeats against Syrian government forces.
A picture taken from the Israeli-occupied Golan Heights shows smoke billowing from the Syrian side of the border on June 26, 2017. (Photo by AFP)
Back in April 2015, Israeli Prime Minister Benjamin Netanyahu officially admitted for the first time that the regime's military had conducted strikes in Syrian territory.   
Damascus says Israel and its Western and regional allies are aiding Takfiri terrorist groups operating inside the Arab country, while the Tel Aviv regime's military carries out such sporadic strikes against Syrian government forces. The Israeli regime has even set up field hospitals to treat wounded militants evacuated from Syria.
Moreover, the Syrian army has repeatedly seized huge quantities of Israeli-made weapons and advanced military equipment from the foreign-backed militants inside Syria.
Israel seized the Golan Heights from Syria after the 1967 Six-Day War and later occupied it in a move that has never been recognized by the international community. The regime has built dozens of settlements in the area ever since and has used the region to carry out a number of military operations against the Syrian government.

          Israeli Jets Attack Syrian Troops in Golan Heights   
The Israeli occupation forces announced that its air forces attacked the Syrian government troops for the fourth time in a week in response to alleged falling of Syrian projectiles on the Israeli-occupied part of the Golan Heights. “In response to the projectile launched towards Israel from Syria, IAF aircraft targeted the Syrian military position that ...
          Deer Control   

My wife and I lived on 15 rural acres for the last 17 years.  We had deer all over the place, but didn't mind it much.  That was just part of living in the country.  But we moved to town about 7 months ago, and thought we could have a nice yard.  Unfortunately, there are deer in the neighborhood that come through and graze everything down.  For some reason, they like to hang out in our yard and sleep there.  They have eaten all my wife's flowers in her flowerbeds, as well as the potted plants on the porch.  They've eaten the leaves off of every tree that they can reach.  They even eat the ivy and ground cover we have been trying to keep alive.  Even plants that are supposedly "deer proof" have been munched on by them.  I've had enough of it, and my wife is at her wit's end. 

We have tried deer/rabbit repellant sprays that smell like rotten eggs.  They work for about 48 hours, then the deer just ignore the it.  We also tried the granules, sprinkling them all over the yard and flowerbeds.  Same poor results.  All these do is cost me money and make my yard smell awful.

I've thrown rocks at them, chased them around the yard, and tried all manner of silly antics to scare them off and make our yard inhospitable.  But they just run far enough away to get off my property, and then wait for me to go back inside before coming back into my yard.

When I lived in the country, I had the luxury of shooting animals that were destroying my property (which I exercised with extreme prejudice against rock squirrels that dug under my foundations, as well as possums which carry deadly diseases for my horses).  Alas, I'm not allowed to shoot deer in the city.  It's mighty tempting, though.

Help me find a solution to get these damnable deer out of my yard, and make them not want to come near my property!  I do have neighbors close by, so I would have to be careful with projectiles like slingshots or pellet/BB guns.  I've considered one of those motion-detecting sprinklers that will shoot water when an animal wanders into the sensor's field of view.  But since we spend a lot of time in the yard and flowerbeds, I don't want to have to constantly avoid getting sprayed myself.  Plus, I'm not convinced that it's enough of a deterrent. 

Is there anything that works to permanently scare or traumatize the deer enough to stay clear of my yard?


          Coconut Dodge for iPad Dodging Projectiles Has Never Been This Fun   
Rating: 3.5 out of 5 stars Coconut Dodge is a very simple game where you are a crab that is dodging falling coconuts while collecting gold orbs, rubies and several other objects to gain point. This game has several ways of challenging you to collect the most valuable objects while dodging the falling coconuts. The controls in Coconut Dodge are ... Read More
          Mega Man 3, or "Top Spin is the worst boss weapon. Ever."   
I haven't managed to finish writing the third part of my Ultima retrospective. I'm running low of synonyms for 'garbage.' So instead, dear reader, please indulge me this digression.

Once upon a time, Capcom made a game about a little blue robot who shot Tic-Tac-looking plasma bullets at other, oddly themed robots. He'd wander long, linear levels and eventually fight stronger robots and steal their weapons after crushing them beneath his cerulean boot. He'd then assault the main antagonist's fortress and rarely make it through because most people would eventually give up because without a password system and with limited lives and continues, that sucker was hard. But the game was good.

Then Capcom released a sequel. And I'd dare say it was as tough as the first, all be it in different ways. But Capcom heard the anguished cries af the frustrated gamers and added a password system. No longer would you have to finish the game in one sitting. And the game was good.

Where am I going with this? Oh, right. Mega Man 3. Some people might say this is where the series started to slide... Bad pun, sorry. What I mean is that with the addition of Rush and sliding and the fact the game was, to some degree, easier than Mega Man 2 might mean that the series was starting to go down hill. And to some degree, I suppose it did. Capcom was adding layers of complexity onto the basic framework of the first two games. But to those nay-sayers, I say this. Mega Man 3 is my favorite game in the classic series.

For the benefit of the uninitiated to the Mega Man series, here's the deal. As I described earlier, the setup is rather formulaic. You choose your stage and Mega Man goes out and hunts down eight (Six in MM1) rogue robots generally under the control of the evil Dr. Wily and defeats them. He then faces off with Dr. Wily himself in his various Skull-themed castles. Mega Man defeats Wily, Wily invariably escapes (Well, except for MM6. But they worked around that in 7,) setting up Capcom to be able to churn out sequel after sequel after sequel. To accomplish his goal, Mega Man is armed with only his trusty arm cannon. Oh, and the weapons he gains upon defeating the enemy robot masters. And sometimes he gets special extra equipment which is mostly replaced by Rush adapters from MM3 on. MM3 marks the beginning of the series attempt to throw a bit of variety into the endgame. But we'll get to that in a moment.

At the start of Mega Man 3, Dr. Wily has seemingly sworn off evil and teamed up with Mega Man's ever-gullible creator, Dr. Light, to build Gamma, and gigantic peace-keeping robot of death and destruction. To do so, Mega Man is sent out to retrieve eight crystals (That are never shown in-game) from eight mining area guarded by eight robot masters that in no way work for Dr. Wily. To help him, Dr. Light has given the blue bomber a transforming robotic dog called Rush and given him the legendary power of being able to slide. Don't scoff at the slide. It's as close as we're getting to the ability to duck until mid way through the Mega Man X series.

So off Mega Man goes to fight the likes of Needle Man, Hard man, Shadow Man and... Top Man? Yeah, I think MM3 is when they started running out of good themes for robot masters and just started attaching random nouns to the word 'Man' and hoped for the best.

You'll also encounter a mysterious robot with a trademark whistle named Break Man. Little does Speed Racer Mega Man know that Racer X Break Man is really his long lost brother. Yes. Really. Hopefully I'm not spoiling too much (Oh, and Dr. Wily is behind everything and will get away at the end of this game,) but Break Man is really a robot called Proto Man, the prototype robot created by Light and Wily prior to Mega Man. One day, he just sort of wandered off from the lab. Wily eventually found him and, apparently not knowing how obviously evil Wily was, got the robot to work for him in slowing down Megs. He donned a mask and showed up in the various levels to briefly fight his little blue brother before teleporting away.

Anyway, eight boss kills later, Mega Man returns to Dr. Light's to find out that, shock of shocks, Wily took the crystals and absconded with Gamma. Before Megs can head for the latest Skull Castle, (Where does Wily find the money to build so many of these when they keep getting blown up each game?) Mega Man has to go face off with eight Doc Robots who have taken over four of the previously cleared stages. The Doc Robots each emulate one of the MM2 robot masters. Unfortunately, you don't get to steal all their powers again. Rather, you have to use all your fancy new weapons.

The levels you revisit have all seen better days. The maps have been partially destroyed and made far more difficult to transverse. It adds a bit of variety and lets you visit completely new levels that have familiar elements to them.

With the Doc Robots disposed off, one thing stands between you and Dr. Wily. Break Man. You face off with your older brother one final time in his own level area before he teleports off. Finally, the way is open to Wily's castle. In inside, you'll face several levels, each controlled by customary end bosses including a machine that launches exploding turtles at Megs, several copies of Mega Man and the eight robot masters from MM3. After destroying Wily's latest 'Wily Machine,' he'll boot up Gamma and fight you on board the incomplete giant robot. With Gamma dispatched, the fortress will begin to collapse (Stupid load bearing bosses) and blocks will fall, seemingly killing Wily while Proto Man will pop in and rescue the blue bomber. Cue the ending sequence in which we learn who Break Man really was and one of the coolest closing themes of all time.

Right, enough plot. Let's talk robot masters and weapons. After all, that's why we play Mega Man, isn't it? To be able to blow up other robots with stolen weapons of mass destruction.
  • Snake Man: He's a large walking snake... man. Yeah. The weapon you pick up off him is the Search Snakes. They're green and run along the floor and walls kind of like Bubble Man's Bubble Lead. Only they're snakes.
  • Gemini Man: You face twin robots (Get it? Gemini? Twins?) who bounce around the room shooting at you. You pick up the Gemini Beam off their smoldering corpses. It is a laser that ricochets off walls until it dissipates or hits something.
  • Shadow Man: He's a ninja, so he's all stealthy. His level has a tendency to shut off the light every so often. Once dead, he'll give you his Shadow Blade - a boomerang shuriken that can be shot up and diagonally. It's kind of like the Metal Blade from MM2, but less useful.
  • Hard Man: He gives you his Hard Knuckle - a rocket-powered fist you shoot at the enemy. You may insert your own joke involving the words 'hard' and 'fist' here if you so desire.
  • Needle Man: He's an oddly-shaped blue guy with a spring-loaded spikes on his head and a big red nose who shoots needles at you. You get his Needle Cannon upon his death. Honestly, it's just the arm cannon only with pointed projectiles instead of Tic-Tac shaped ones. Use it if you feel like a bit of variety or something.
  • Magnet Man: You'd think making a complex electronic robot out of a bunch of giant magnets might not be the smartest idea, given the nature of electro-magnetic pulses. But hey, he's a fairly effective robot master all told. His weapon is the Magnet Missile, which is just that. A giant exploding magnet who shoot at enemies. The only real interesting thing it will do is that it shoots up or down depending on where the enemy is.
  • Spark Man: Elec Man's 'special' brother. He's a walking spark plug with prongs for hands. You get his Spark Shot which is essentially little yellow sparks you fire at your enemy. Not all that intimidating.
  • Top Man: Top Man... What can I say about Top Man? He is the laughing stock of robot masters. Well, until you hit Plant Man. His level is filled with giant tops and things that fire giant tops. And what does he do against you? He shoots a bunch of tops at you before spinning at you on the ground. But his boss weapon... Now that, that is the disappointment. They could have given you a top shooter of some sort. But no. No, we get the Top Spin - the first master weapon that is as likely to kill you as it is to nick your enemy. Mega Man spins into his enemy. The problem is that it's horribly ineffective you'll usually end up taking collision damage. The only enemy in the game it's worth using on is Shadow Man who inexplicably is weak to the damn thing. I don't know. I guess ninjas have some sort of mortal fear of ballet or something.
So that's Mega Man 3 in a nutshell. It's a good game, to be certain. It's the point in the series where the game was becoming more complex, but hasn't hit the critical mass where it collapses under it's own weight. All in all, I've found that most Mega Man series games tend to peak after their third installment. X3 was the last one on the SNES and thus, the last one before the introduction of long cut scenes filled with horrible voice acting. Battle Network 3 always seemed to me to be the last EXE game they released before they ran out of ideas. Zero really hit a high point as far as things go when it hit 3. Fortunately, they ended the series after Zero 4 before things got too weighed down. I'd be curious whether they'll eventually release a third ZX game so we can see how that stacks up. There was no Legends 3 unless you count some of the side games. And I haven't played any of the Star Force games, so hell if I know how they go.

At any rate, you can get Mega Man 3 from a myriad of locations. There's the original NES release, the Sega Genesis remake, the Mega Man Anniversary Collection for the PS2, Xbox and Game Cube and more recently on the Wii Virtual Console.

          Une roquette en provenance de Syrie tombe dans le Golan occupé par Israël   
L'armée israélienne a annoncé vendredi que des projectiles en provenance de Syrie avaient atterri dans la partie du Golan occupée par l'Etat
          TOW Firing Range   
Package about the wire-guided projectile tank busting weapons at Fort Polk's Joint Readiness Training Center (JRTC). Produced by Staff Sgt. Craig Rader.
          Israeli Air Force targets Syrian military positions in response to ‘errant projectile’   

RT Israel’s air force has targeted a Syrian military position with an airstrike, after a projectile launched towards Israel landed in the Golan Heights, the Israel Defense Forces announced. The announcement of the Israeli strike came just 45 minutes after … Continue reading

The post Israeli Air Force targets Syrian military positions in response to ‘errant projectile’ appeared first on From the Trenches World Report.


          Gov Candidate Pledges To Make Fireworks Fully Legal In Virginia [VIDEO]   

LISTEN TO TLR’S LATEST PODCAST: By Phillip Stucky Virginia Republican gubernatorial candidate Ed Gillespie declared that he plans to make fireworks fully legal in the state of Virginia in a Friday announcement. Virginia currently bans “explosive fireworks and fireworks that launch aerial projectiles,” including firecrackers, cherry bombs and bottle rockets. Other localities in Northern Virginia ban all fireworks within city […]

The post Gov Candidate Pledges To Make Fireworks Fully Legal In Virginia [VIDEO] appeared first on The Libertarian Republic.


          Israeli Jets Attack Syrian Troops in Golan Heights for the 4th Time in a Week   

The Israeli Air Forces attacked the Syrian government forces for the foruth time in a week after Syrian projectiles fell on the Israeli-controlled part of the Golan Heights, IDF wrote on Twitter.


          Israeli Air Force targets Syrian military positions in response to ‘errant projectile’   

Israel's air force has targeted a Syrian military position with an airstrike, after a projectile launched towards Israel landed in the Golan Heights, the Israel Defense Forces announced.

The announcement of the Israeli strike came just 45 minutes after the IDF said that an “errant projectile from internal fighting in Syria” had hit an open area in the Golan Heights, and that no injuries had been reported.


          Comment on Most guns can fire without magazines by Ron W   
Remove the mag and check the chamber. Eject the round from the chamber. That's what I rehearse with myself because once upon a time pulling the trigger on an AK after removing the mag. Fortunately the muzzle was pointed at the back inside wall of my basement and the projectile penetrated the sheetrock wall board and buried itself in the concrete block wall.
          30 June - Blogs I'm Following 2 of 2   
11:33 pm MDT



Strings 2017 is over, next meeting in Okinawa

Luboš Motl at The Reference Frame - 14 hours ago
The annual Strings 2017 conference (videos) is over. The Friday afternoon was dedicated to an optional visit of the participants to the actual capital of Israel, i.e. Jerusalem. Well, you know, I don't want to be controversial. Instead, I am being loyal. Last month, the Czech Parliament recognized Jerusalem as the capital of Israel and urged the government to stop funding UNESCO because of its anti-Israel activities. Meanwhile, TRF reader Roy Weinberg who lives in Tel Aviv had an easier job to visit the conference than I will have tomorrow when I go to give a talk about the contin... more »

Republican-led House Committee votes to strip Trump of power to declare war

Jane Burgermeister at Eugenics and pandemics - 14 hours ago
From The Independent A House committee has earned a rare bipartisan round of applause for beginning to roll back the US president’s ability to wage war. The House Appropriations Committee recently approved an amendment to revoke the Authorization for Use of Military Force, which allows the president to undertake war against al-Qaeda and its affiliates […]

MORE PROOF GREEK POLICE LIED TO SUPPRESS ESSENTIAL WITNESSES OF THEODEKTI’S CRIMES. HACKED AGAIN TO PREVENT POSTING

Jane Burgermeister at Eugenics and pandemics - 14 hours ago
ARE ALEXIS TSIPRAS AND AREIOS PAGOS PRESIDENT VASILIKI THANOU GETTING VERY NERVOUS ABOUT FACING A JAIL SENTENCE? WHY ELSE ALL THE HACKING? COMPILING CHARGES RIGHT NOW WITH ALL THE PROOFS NEW EVIDENCE GREEK POLICE TOLD LIE TO HIDE ESSENTIAL EVIDENCE CORRECTION OF GREEK TRANSLATION An essential witness of the murder attempt against me in St […]

Immigration's effects on housing in the UK

Not a sheep at Not a sheep - 14 hours ago
If you listen to the BBC and its fellow travellers on the left of British politics then every immigrant to the UK brings increased prosperity and no negative impacts at all. Oddly the facts are at variance with this: 'Nearly half a million immigrants have been given taxpayer-funded homes over the past decade. The revelation comes as the number of families on the waiting list for social housing hits a record 1.8million. Of the four million migrants who arrived between 2001 and 2011, 469,843 were allocated council or housing association properties. New figures reveal 469,843 of the 4... more »

Latest CNN Video features Associate Producer for “New Day” admitting CNN is ‘left-leaning’ network

Alex Christoforou at The Duran - 14 hours ago
CNN "selectively edited" panel focus group to discredit Donald Trump. The post Latest CNN Video features Associate Producer for “New Day” admitting CNN is ‘left-leaning’ network appeared first on The Duran.

Tennis Great John McEnroe Scolded by PC Police

Steve Byas at rss - 14 hours ago
[image: tennis-great-john-mcenroe-scolded-by-pc-police] Retired tennis champion John McEnroe is the latest to fall victim to the Thought Police of the Left.

Nixon’s Populist Path

Steve Byas at rss - 14 hours ago
[image: nixons-populist-path] Though President Richard Nixon exuded conservatism, he was really a populist president. He got the conservative votes, and in return he gave his constituents the cold shoulder.

In pictures: ISIS overwhelms Iraqi Army entrenchment in western Anbar

Chris Tomson at AMN – Al-Masdar News | المصدر نيوز - 14 hours ago
DAMASCUS, SYRIA (5:00 P.M.) – On Thursday afternoon, insurgents fighting under the Islamic State banner advanced on the border between Iraq and Syria, capturing an important outpost in the Jammounah area on the other side of the Al-Tanf border crossing. Pictures released by Amaq Agency show a large ISIS convoy heading towards the desert fortification […] Source: AMN - Al-Masdar News | المصدر نيوز

Israeli military launches fresh attack against Syrian Army troops in the Golan Heights

Leith Fadel at AMN – Al-Masdar News | المصدر نيوز - 14 hours ago
BEIRUT, LEBANON (4:15 P.M.) – The Israeli Defense Forces (IDF) launched a new attack against the Syrian Arab Army (SAA) in the Golan Heights, Friday, following allegations that the fired projectiles into the occupied territory. Unlike their previous attacks, the Israeli Israeli military targeted the Syrian Arab Army with artillery shells that they fired at […] Source: AMN - Al-Masdar News | المصدر نيوز

EILMELDUNG: Großer Landgewinn gegen IS nahe Khanasser – neue Stationierung für Tiger Forces

DAMUSKUS, SYRIEN (14:29) – Die Syrische Armee unter Führung der Tiger Forces Eliteeinheiten, hat die vollständge Kontrolle über die Itriyah-Rusafa Straße erlangt und de facto mehrere Dörfer und Stellungen des IS belagert. Unseren Militärquellen zu Folge sind einige IS Kämpfer geflohen, es verschanzen sich jedoch weitere in diesem Gebiet. Die Operationen zur Verbindung der Straße […] Source: AMN - Al-Masdar News | المصدر نيوز

300 Al-Qaeda, ISIS members arrested after Lebanese Army cracks down on refugee camps

Chris Tomson at AMN – Al-Masdar News | المصدر نيوز - 14 hours ago
DAMASCUS, SYRIA (3:30 P.M.) – On Friday morning, the Lebanese Army raided two major refugee camps in the Jird Arsal area near the eastern border with Syria amid credible report they had been infiltrated by outlawed groups. During the large-scale crackdown, Lebanese security forces went from door-to-door in the Al-Nour and Al-Qaroyah camps and arrested […] Source: AMN - Al-Masdar News | المصدر نيوز

Mapa: Ejército sirio rodea a los terroristas de ISIS en Khanasser, Alepo

Alvaro A. at AMN – Al-Masdar News | المصدر نيوز - 14 hours ago
El Ejército Árabe Sirio (EAS), liderado por las Fuerzas Tigre, ha ampliado su zona de control sobre toda la carretera Ethiryah-Rusafa y ha sitiado a cualquier fuerza del ISIS que aún no se haya retirado de la región de Khanasser. Según una fuente militar, el EAS ha intentado repetidamente en la última semana forzar a […] Source: AMN - Al-Masdar News | المصدر نيوز

Suriye Ordusu Hanasir’deki IŞİD militanlarını kuşattı

Umut Õzil at AMN – Al-Masdar News | المصدر نيوز - 14 hours ago
BEYRUT, LÜBNAN (14:29) – Kaplan Kuvvetlerinin öncülük ettiği Suriye Ordusu İtriya-Resafa yolunu tamamen kontrol altına alarak Hanasir’deki IŞİD militanlarını çembere aldı. Bir askeri kaynağa göre Suriye Ordusu, geçtiğimiz hafta örgütün Halep’te kontrol etttiği son bölge olan Hanasir bölgesindeki IŞİD militanlarını 20 kilometrelik bir koridoru açık bırakarak bölgeden çekilmeye zorladı.IŞİD militanlarının bölgeden çekilmemesi üzerine bu sabah […] Source: AMN - Al-Masdar News | المصدر نيوز

In pictures: Syrian Army on the roll in east Damascus after capturing highway junction

Chris Tomson at AMN – Al-Masdar News | المصدر نيوز - 14 hours ago
DAMASCUS, SYRIA (3:00 P.M.) – On Friday, the Syrian Arab Army (SAA) intensified its offensive in Ayn Tarma, an outer suburb on the eastern fringes of Damascus. Due to several weeks of counter-insurgency operations, the SAA’s Republican Guards and Air Force Intelligence Directorate have thus far captured dozens of buildings and most notably the Ayn […] Source: AMN - Al-Masdar News | المصدر نيوز

Udarna vest: Sirijska vojska okružila ISIS u Khanasser regionu

BEJRUT, Liban (14:29) – Sirijska Arapska Armija (SAA) – na čelu sa elitnom jedinicom Tiger Force – proširila je svoju zonu kontrole nad čitavim autoputom Ethiriah-Rusafa i stavila pod opsadu sve ISIS snage koje se još uvek nisu povukle iz regiona Khanasser. Prema vojnom izvoru, SAA je tokom prošle nedelje, više puta pokušala da prisili […] Source: AMN - Al-Masdar News | المصدر نيوز

BREAKING: Syrian Army encircles ISIS forces in Khanasser region

Andrew Illingworth at AMN – Al-Masdar News | المصدر نيوز - 14 hours ago
BEIRUT, LEBANON (2:29 P.M.) – The Syrian Arab Army (SAA) – led by the elite Tiger Forces – has expanded its zone of control over the entire Ethiryah-Rusafa highway and de facto besieged any ISIS forces that may have not yet retreated from the region of Khanasser. According to a military source, the SAA has, […] Source: AMN - Al-Masdar News | المصدر نيوز


Silly Angels and Nasty Demons

Mary started her day by nearly downing a full bowl of Cheerios in near record time, chewing, the art of mastication neglected, until an non-minced Cheerio, a single lifeboat-like assassin, lodged itself in her throat and she choked and choked with no one around to hear the frantic gurgle of liquid and air scuttling and caught between the vacant space and all that redness that made up her desperate face. She backed up, about to pass out, and an amazing force thrust her against the wall so hard that the yauling projectile ring flew across the kitchen counter in frustrated wobbles and smacked so hard against the stainless steel refrigerator as to break it into four small pieces (the cheerio not the fridge), the dog would find later in the afternoon. She regained her modest composure quicker than the red spell of near misfortune faded away from her ridiculous face, finished her jentacular two-percent milk in three uuup-uuup-uuup gulps, and set the empty bowl next to the spoon.

            She walked the two blocks to the bus stop while her usual state of stupor transferred even to her mode of walking: unusual swerves, herky-jerky knee bends and soft then hard slaps of the heel of her shoes against the pavement. The neighbor girls stopped, long ago, walking with her because they found her lack of cadence a nuisance and heaven forbid Mary answer a question put to her, or acknowledge she heard the question, or make them feel as if their voices constituted an authority more persuasive than the passing thrush’s squawk at any moving object.
Besides, at eighteen, why take the bus when you could drive to school, when you didn’t have to sit with sophomores and juniors and maladjusted senior and put up with the gossip from freaks and geeks, freaks and geeks, geeks and freaks, and Mary. She sidestepped the sign reading “Men at Work,” and in her daydreaming failed to notice the 80s connection that the men were coming or at least working from “a land down under.” She would have walked right into the eight foot deep hole but for some miraculous reason her herky-jerky style one upped itself and flung her two feet to the right and onto two more than important planks of two by four pine spanning the gap and constituting the hazardous walkway for the men at work. Heads, prairie dogging it, but still not surface level, watched in hard-hatted amazement as the girl moseyed across the planks as lissom as a tightrope walker with no net to catch her or him, if, perchance, they slipped and fell, something their cocksureness assured them would not happen, could not happen, even if the possibility were real.
            She entered the bus and took her seat two rows back from the pot-smoking driver. Cliché as they come, the driver could have been the character from The Simpsons, but his voice destroyed any further likeness, what with the high pitch and all. She waited for the stop on Elm Street, where she would quickly exit the bus, run across the street and pay with a crumpled dollar bill pulled from her pocket, for a one-dollar taco from the vendor who spoke perfect English but used the Guatemalan variance of Spanish for authentication that the taco had not been Americanized. She descended the steps, refused, or like Mary—failed, to remember years of lectures from schoolteachers down to concerned parents, to look both ways before crossing a street. The minivan packed with children, probably a Mormon family, rolled along at the suggested thirty miles and hour and the mother didn’t see Mary lurch directly into her path until it was too late to hit the brakes. “Damn it,” said the mother, shocking the children who had never heard her use a cuss word. She braced herself for the unmistakable sound of metal colliding with flesh, but at the moment Mary should have been skyrocketed in unrestrained cartwheels over the hood of the van, albeit vans don’t really have hoods like a nice, long hearse or Cadillac, the van veered to the right without the mother’s taking control of the wheel, and in a dash too quick to call natural, what with the acceleration and the screech of the tires occurring simultaneously, and took out the taco stand as the vendor, one Jose Luis Alfaro Diego, Diego the Spanish equivalent of James, as in St. James, put his hands to his head and watched the metal subject of his life’s aspiration, insured, praise the Lord, collapse as the condiments, especially the limes and salsa, went flying through the air and splattered the windshield of the minivan like a modern painting, while he had time to say only, “Ah, Santa Maria,” before the van and his metal cart halted in a crumpled jumble of recyclable litter around a bowed but still rooted oak tree. “Oh my,” the bus driver screamed as he grabbed Mary and escorted her back to her seat. “You are one lucky girl,” he said, leaving the bus and rushing to the scene. “Lucky,” Mary heard others, as the bus congregation started their new gossip.
            An hour later, and hungry, and the focal point of high school hearsay, Mary phoned her dad and asked if he would come pick her up. “Not feeling well?” he asked as custom demanded when Mary had one of her weekly wishes to leave school early. “I’ll tell you about it on the way home,” Mary said, though she never remembered to tell him and he never inquired because after the first five or six times in kindergarten he learned that Mary had a knack for actually having honest but fantastic reasons for leaving early. Still lurking in his memory, the time in second grade when Mary’s classroom had been held hostage and a man with a bomb strapped to his chest, held Mary against his chest and pushed the detonator, blowing the entire classroom, especially him and Mary, to smithereens but for the minor detail that the bomb never went off. The bomb squad examined the bomb, detonator and all other pertinent evidence and concluded that there had been no reason, but for the grace of God, the chief’s exact phrase, that the bomb didn’t go off. Mary phoned her dad that day, and even though she had already fielded questions by media, and the entire scene, footage from a helicopter that couldn’t capture what went on in the classroom but showed the aerial shots of an otherwise peaceful and regular looking school, shots he had seen from the TV his entire office had surrounded and watched with atrocious and anxious bewilderment, she sounded calm, and the same as she always did, using one of the officer’s phones, and with commotion in the background, asking if her dad wouldn’t mind picking her up and letting her leave school early. As if school wouldn’t have been cancelled anyways, and he didn’t know that her life had nearly been snatched from her an hour ago. She sounded just the way Mary sounds, just the way she sounded an hour ago when she had asked to leave early. What happened? Her dad probably didn’t want the details, or if he did, it would only to be out of morbid curiosity as to whether this absence rivaled some of her other absences from the past.
            Mary is dropped off at home, and her dad returns to work. She decided, actually made up her mind on the ride home that she would set off to the theater, purchase the large bucket of buttered popcorn, a small Sprite, Redvines, with which she would bite off the ends of one and use it as a straw, hunker down in a seat near the back, and watch Sean Penn try his best to play the part of an effiminite. The alarm sounded about half way through the flick. Apparently, and this comes as no surprise to Mary, that is just it, when things out of the ordinary happen everyday, Mary does not appear surprised rather perturbed that another disturbance has occurred. Just like that dumb minivan and the mother who nearly, it’s always nearly, hit her this morning. Once in a while she finds herself wishing that the van wouldn’t swerve or that the bomb would go off. So Mary let’s the alarm ring for about five minutes, but when she can’t stand trying to hear the dialogue over the incessant ringing, she leaves her popcorn on the floor, kicks it over so that the cleaning crew will have something to bitch about, puts her Sprite, now bland and blended with the melted ice, in the cup holder, places the five or six Redvines in one of her pockets for later, and walks, herky-jerky, bumping into every other seat, out of the theater and into the lobby. The smoke clings to her lungs in fine and fashionably ghoulish tendrils. The blaze is most dense at the main entrance. Mary could have chosen other exits, like the one in the theater she sat, that would have led out into the sun that is always too blinding after a movie. The green exit sign, from where she had sat, even appeared enticing, and held the common allure that all exits with green lighting hold, as if the word exit and green should not have gone together but to beguile and remind one who egresses that green lights aren’t only applicable to “go” and had red, a more sensible color for the darkness of a theater been applied to exit, the egress might be stalled by an Israelite impulse and a human condition that remembered red means stop.
            Mary moved toward the main blaze and dumbly decided, instead of logically veering into another theater and using a harmless exit, this Shadrach would exercise her right to depart where she had entered, which might make sense had she parked a car out front or had someone she knew been waiting to buy tickets, or so many other randoms that could cause someone to choose a path of danger over streamlined safety, but no, she had zero excuse for her action other than stupidity. The theater had been emptied out, and in the distance a more familiar and gallant ring, one that varied in its quality of sound reached her ears. A large structural piece of the building fell in front of Mary and should have hit her, but split in midair like some invisible but colossal fist punched it at its weakest point so as to land on both sides of her. She reached the flames, covered her face with her shirt, something she had seen in movies, knowing asphyxiation kills more often than actual burns, and gimped through the orange conflagration. She made it outside just as the roof in the main lobby collapsed. “By inches,” yelled a fireman who had almost entered when he saw her coming out. “By feet,” Mary insisted as they took her to an ambulance to check her out. She had come out unscathed and remarkably didn’t even smell of fire, a smell that can cling to clothing forever unless washed. “Well, said Mary, hopping down from the bumper of the ambulance, “I guess I’ll go home now.”
           
Marcos woke from a nightmare and the stale air in his room reminded him that it takes roughly five minutes for the demons of the night to dissipate. He waited in abject horror for time to pass, slowly, so slowly, tick-tick, one second then two, never intervals of five seconds in the morning. When he made it through the rough patch he went to the bathroom and washed his face. His eyes were too sunken for such a young man and he seemed baffled at how evil sunken eyes could make an otherwise skinny face appear. He looked at the razor on the edge of the porcelain sink then at his arms bearing scars of so many variations they looked like hieroglyphics or some undecipherable code of meaning. He felt the strange impulse to add to the scars. He took the razor in his hand and almost unwillingly pressed it down and across his wrists in a new pattern and just deep enough to draw blood that would run but give him time to make it to the hospital. Marcos felt the thanatonic drive, a force outside of him or in, to cut deeper, but he didn’t want to listen. He wrapped his wrists in a white, shorn towel and drove to the hospital. When he arrived and entered the emergency room, the attendant on call shook her head, as she always did, and pointed him to a seat.
            He left the hospital bandaged up. No room in the psyche ward, besides he had an uncanny way of escaping that ward even though it had its share of cameras, locked doors, and staff. He walked downtown and looked in shop windows, seeing his own reflection in a muddle of black shades, making it hard to tell if he saw himself at all. A broom handle unwound from the bristle, and really a stick, descended from behind as he looked at the spindling chicken in the window. Five dollars for a chicken…Bam, the handle cracked and splintered over his head. A man in an apron, holding the shortened but sharp stick stood over him and yelled, “You ever steal from my store again and I’ll kill you,” as the blood, as head wounds are prone to do, gushed down his face and into his eyes. Marcos shielded his face out of instinct and looked at the man, realizing he had been hit for some misunderstanding, the man had confused him with someone else, but he didn’t say anything as the crowd gathered. He got to his feet and stood eyes to eyes with the man. The man breathed heavily and the veins in his temples protruded while his cheek bones were clinched so tight every muscle seemed outlined for an artist to draw a study on the human face in rage. Marcos grabbed his head where he had been hit, and pulled his hand away red and dripping. “Caught red handed,” an unsympathetic bystander shouted and drew a few laughs. Marcos stepped beyond the man and walked away without saying a word in his defense. What would it help him? he thought. I am always guilty. I haven’t done a thing in my life of my own volition, and yet, I am the guilty one. He walked home and dressed his wound.
            By five Marcos felt restless and even though he appeared as haggard as a civil war soldier laid up in the hospital, he needed fresh air and what did a few more stares matter to him? He had gotten it his whole life: the strange glance from others, as if he were unfit to make up part of their society. He walked to the bridge off of Oak Street. Willows lined the river and the wind blew through the leaves and rippled the water the back against the current. He watched an old man walk his dog along the bank. How prosaic, the dog rustling through the tall grass looking for something to play with and the old man, held up by a stick, ambling on the path of dirt. The two finally made it to concrete and approached Marcos. The dog jumped up on the cement railing of the bridge and barked at the water. The old man tried to say something to Marcos but he had no teeth and all Marcos heard sounded like “grrmmnppiing ggruuumma grppping lllllell.”
“The dog is going to jump,” Marcos replied.
“Nnnooouuugggnnnnhhhh.”
“You can tell by the hind muscles.”
Marcos didn’t need this, but he saw, as he saw lots of things before they happened, what the outcome would be. He took off his long sleeve shirt and revealed a body covered with scars. Scars from knife wounds, bullets, razors, a shovel, an ax, barb wire, burns, and other things, a whole history of distinct scars and each one remembered. He took off his shoes as the old man muttered more gibberish. His socks went next. He was unbuckling his belt when the dog jumped. The two looked over the bridge and watched as the dog tried to paddle but couldn’t do more than splash because of panic. Marcos jumped in and retrieved the retriever, brought it to the bank and lifted it out of the water as he surfaced as well, revealing scratch marks up and down his torso where the dog had continued to try to paddle. The police were stationed at the bridge by the time Marcos made it up the slippery path. The man hugged his dog, and with perfect diction exclaimed that Marcos had thrown the dog into the water. “Why would I throw a dog into the water only to jump in after it?” Marcos stated, but then turned quiet because he knew, he knew. He was surprised when the police, who knew, they knew him by name, address, scars, and so many priors, let him go.

            His wet pants hugged his legs and the water ran into his shoes and sloshed. Halfway home he saw it. In the bushes, glittering like a disco ball, a twelve inch blade with a wooden handle. He picked up the knife, not sure what he would do with it, and walked towards his home.

Mary undressed as if eyes were on her, and not the eyes of angels, which never bothered her, but something sinister. Her underwear seemed plain to her and she wished she has something sexier, more revealing on. She sat at the edge of her bed, about to turn off the light when she smelled something wet. The smell came from her closet. “What do you want?” she said, realizing an intruder stood in the closet. Marcos opened the closet door and with eyes so dark and so full of desperation they would have caused someone other than Mary to shiver, he stared at her and raised the blade. Mary walked toward him and placed the blade between her breasts. “I’ve been waiting for this,” one of them whispered, but so low it would be impossible to tell which.

A young boy held his father’s hand and walked down the street. Dusk had fallen and window lights carried an awe of comfort over humanity where the dusk threatened to swallow everything else. “Dad,” the boy exclaimed. “I just saw six angels fly from that window up there.”
“You ever repeat such nonsense again in your life, and I swear to god, I will kill you, William.” The boy didn’t say a word the rest of the walk home, just felt illuminated by what he had seen. 

          (Huntsville) Mortar Trainer - Sub-Caliber - 3-F-8 - $ 2,250   
Mortar trainer for use in the 60mm, 80mm, and 4.2" mortar. Developed by the Dellenbarger Machine Company, this device allows for crew training with reusable mortar projectiles and .22 cal blank cartriges. The body of the tube insert is 26-3/4" long with a 1" muzzle, a strking anvil set into the base, and a set of c-clamps for securing the device centered in the mortar tube. It uses an .22 cal propellent charge and a .22 cal black powder blank gun spotting cartridge. It includes 22 projectiles, spare parts, cleaning tools, blank cartridges, and a U.S. Navy manual. 

There is not a finer example of this trainer on the internet.

e-mail me at rkahler(at)msn(dot com) or text at 256-nine-nine-eight-0035.
          Liefeld Reaches The Limits Of His Creativity   
 
Writer: Rob Liefeld, Jeph Loeb and Jim Starlin
Artist: Ed McGuinness and Stephen Platt
Publisher: Awesome Entertainment (1997 & 1998)
Includes:
Fighting American #1-2, Fighting American: Rules of the Game #1-3 and Fighting American: Dogs of War #1-3

Clipped from Wikipedia: A two-issue miniseries (August–October 1997) from Awesome Entertainment, written by Rob Liefeld (story) and Jeph Loeb (script), and penciled by Liefeld and Stephen Platt, had originally been produced for the "Heroes Reborn" version of Captain America for Marvel Comics. Here, Fighting American was a retired superhero coping with the death of his partner. 

The miniseries came about, Liefeld said in 2007, while he was packaging a Captain America series for Marvel. In early 1997, the company, which had filed for bankruptcy, asked Liefeld to accept lower payment for his studio's work. He refused and was removed from the series. Liefeld called Fighting American co-creator Joe Simon and Roz Kirby, widow of co-creator Jack Kirby, who agreed to license the character to him, but at a price Liefeld would not accept. Liefeld created the similar character Agent America, drawing "maybe three pinups and one poster image", but withdrew the character, he said, when Simon threatened to sue. Liefeld negotiated a new deal for Fighting American, but was then sued by Marvel. During the course of the trial, he said, his version of Fighting American acquired a shield. As one of the terms of the settlement, however, Fighting American was forbidden from throwing his shield like a weapon, to distinguish him from Captain America.

In later comics published by Awesome Entertainment, Fighting American was John Flagg, a former soldier who gained powers through an unspecified experiment "never to be duplicated." A subsequent miniseries, Rules of the Game, written by Loeb with art by Ed McGuinness, reintroduced some of the original Simon & Kirby villains. It was followed by the miniseries Dogs of War, written by Jim Starlin and penciled by Platt. While Awesome was legally prohibited from having him throw the shield, Rules and Dogs showed several additional weapons are built into it, including multiple spike projectiles, a Gatling gun and a mini-missile. This version has also used throwing stars tipped with tranquilizers.


https://thedorkreview.blogspot.ca/

Thanks to the Dork Review for summarizing another reason why the Idiot Liefeld is a cancer on the comic industry and has always been. This Fighting American seem vaguely familiar to another shield carrying hero but I can't put my finger on which one.


          Israeli plane hits Syrian army position in Golan   

JERUSALEM: An Israeli warplane struck a Syrian army post on Friday, the Israeli military said, hours after stray fire from Syria’s civil war hit the Israeli-occupied Golan Heights.   “In response to the projectile launched earlier today at Israel from Syria, an Israel Air Force aircraft targeted the Syrian army position that fired the mortar,” [...]

The post Israeli plane hits Syrian army position in Golan appeared first on Baaghi TV Pakistan.


          Israeli plane hits Syrian army position in Golan   

JERUSALEM: (Web Desk) An Israeli warplane struck a Syrian army post on Friday, the Israeli military said, hours after stray fire from Syria’s civil war hit the Israeli-occupied Golan Heights. “In response to the projectile launched earlier today at Israel from Syria, an Israel Air Force aircraft targeted the Syrian army position that fired the …

The post Israeli plane hits Syrian army position in Golan appeared first on Home Page.


          Mise à jour du Marché   
  La mise à jour du Marché de cette semaine concerne le Pack d'arts maléfiques. Ne laissez pas passer votre chance d'apprendre les arts maléfiques et obtenez les recettes pour créer de tout nouveaux ensembles de mode !     Début : le 29/06/2017 à 18 h, heure française Fin : le 06/07/2017 à 9 h, heure française     Promotions    -30 % sur tous les objets de l'onglet Ordinaires - Fabrication -30 % sur tous les objets de l'onglet Ordinaires - Objet Céleste -30 % sur tous les objets de l'onglet Gemme - Général   Nouveaux objets !   Pack Esprit élevé (Petite fille) Nouveau dans Divinity : il s'agit du premier Ensemble de mode de danse que nous publions. Revêtez la tenue et la coiffe de cet ensemble de mode pour avoir accès à des émoticônes de danse extravagantes !   Pack Royaume des rêves (Femme) Rafales de lames (Homme)     Costume et chapeau de Vagabond (H et F) La tenue est à 1 000 Sycees et le chapeau à 500 Sycees         Tenue et chapeau Éclat Azur (H & F) La tenue est à 1 000 Sycees et le chapeau à 500 Sycees   Tenue et chapeau Âme exquise (E) et Baa-Baa (E) La tenue est à 1 000 Sycees et le chapeau à 500 Sycees   Le Phacochère et le Cornac méridional sont à 2 500 Sycees   Pl.Grue (Ombr.) 1 500 Sycees et Cape de Kirin verdoyant (H et F) 1 250 Sycees   * Cliquez pour afficher un aperçu !   Chance Packs Pack d'arts maléfiques Boîte Manuel: Cycle Universel Pierre de Raffinage NV2 x5 Étagère sans traces Potion de Kung-fu NV2 Parchemin Salve de Paumes du Dragon Agent de fusion de gemmes x3 Parchemin Tourbillon Astral Poussière lunaire x5 Parchemin Complet: Codex Solaire Jade divin Corail Cornu NV4 Pierre de Fonderie Avancée x5 Corail Épineux NV4 Mithril x5 Poudre d'Étoile x5 Pack du Royaume des rêves (Femme) Poudre d'Étoile x100 Pack d'Esprit élevé (Petite fille) Perle de chance Pack Rafale de lames (Homme) Parchemin d'Arme x10   Boîte d'émeraude Pages de l'Art oublié Éclat de Gemme NV3 Volumes de l'Art oublié Engrenage en Bois Potion de Kung-fu NV2     Pack d'Artisan Potion de Kung-fu NV2 Motif Ancien IV Pilule d'Artisanat NV3 Chaîne d'Argent I Pack de Matériaux Artisanaux Chaîne d'Argent II Pack de Matériaux Légendaires Chaîne d'Argent III Motif Ancien I Chaîne d'Argent IV Motif Ancien II Pilule d'Élégance Motif Ancien III Potion d'EXP d'Âme Guerrière   Pack céleste Nuage de la Solitude (Monture) Papier de Protection Packs de Parchemins d'un Art Oublié Pierre de collectionneur Amélioration : Monture (5 ou 6 étoiles) Pierre de Fonderie Avancée Amélioration : Océan (5 ou 6 étoiles) Pilule d'Élégance Amélioration : Sang (5 ou 6 étoiles) Agent de fusion de gemmes Engrenage en bronze Ordre de la Cargaison Orange Pack de Projectiles Pierre de Raffinage NV3   Sac de Réalité Corail Épineux NV6 Engrenage en bronze Âmes Guerrières Pilule d'Élégance Packs de Parchemins d'un Art Oublié Pack de Projectiles Pierre de Raffinage NV3 Ordre de la Cargaison Orange Poudre d'Étoile Agent de fusion de gemmes Pierre de Fonderie Avancée Papier de Protection   Sac d'essence Corail Épineux NV6 Engrenage en bronze Âmes Guerrières Pilule d'Élégance Packs de Parchemins d'un Art Oublié Pack de Projectiles Pierre de Raffinage NV3 Ordre de la Cargaison Orange Poudre d'Étoile Agent de fusion de gemmes Pierre de Fonderie Avancée Papier de Protection   Pack verre étincelant Pack d'échange d'armes de verre Pierre de Fonderie Avancée Pack d'Arme Solaire Pierre de Fonderie Avancée Pack d'Arme Lunaire Potion d'EXP d'Âme Guerrière Charme de Jade Pilule d'Élégance Poudre d'Étoile Pierre de Raffinage NV3 Poudre d'Étoile Pierre de Raffinage NV5 Agent de fusion de gemmes Pack de Gemme NV5 Poussière lunaire Mithril Jade divin      
          A Riot Gun is a non-lethal weapon .   
A riot gun or less-lethal launcher is a sort of firearm

Firearm

A firearm is a tool that projects either single or multiple missiles at high velocity through a controlled explosion. that is used to fire less than lethal ammunition

Ammunition, often referred to as ammunition, is a universal term derived from the French language la munition which embraced all material used for war, but which in time came to refer specifically to gunpowder and artillery....
Riot

A riot is a form of civil disorder distinguished by disorganised groups lashing out in a sudden and intense rash of violence, vandalism or other crime....
s. Less-lethal launchers might be special purpose firearms designed for riot control use, or standard firearms, usually shotgun
Shotgun

Grenade launcher

A grenade launcher is a weapon that launches a grenade with extra accuracy, higher velocity and to greater distances than a soldier could throw it by hand....
s, changed to riot control use with appropriate ammunition.

The term caliber designates the within diameter of a tube, the diameter of a solid wire or rod, or a measurement of the length of a gun relative to its diameter....

Ammunition
Less-lethal launchers can fire numerous sorts of ammunition:

* Impact missile. rubber bullet
Rubber bullet

Rubber bullets are rubber or rubber-coated projectiles that can be fired from firearms. s.
This and the subsequent are chemical riot control agents.
* Pepper spray
Pepper spray

Pepper spray, AKA OC spray, OC gas, and capsicum spray, is a lachrymatory agent that is employed in riot control, crowd control, and private self-defense, including defense against dogs and bears....
* Stun ammo
Smoke
Shotgun shell

A shotgun shell is a self-contained cartridge stuffed with lead shot or a shotgun slug built to be fired from a shotgun. .
* Explosive. Mostly for army use only.
* Incendiary
Incendiary

Incendiary, meaning "capable of causing fire", may refer to:* Incendiary device, built to cause fires* Incendiary , by Chris Cleave* Incendiary , by Sharon Maguire...
Mostly for army use only.
* GLIMPS ( Grenade-Launched Imaging Modular Projectile System). This is a 40 mm caliber
Caliber

The term caliber designates the inside diameter of a tube, the diameter of a solid wire or rod, or a measurement of the length of a gun relative to its diameter....
missile which has a little camera which broadcasts Television pictures of what it sees. See this link. Great antiriot systems from MGL


          Feature and Giveaway: Fuel for Fire by Julie Ann Walker   

New York Times and USA Today bestseller Julie Ann Walker delivers red-hot romantic suspense in Fuel for Fire!

Dagan Zoelner has always had his eye on spunky CIA agent Chelsea Duvall. When a mission throws them together, this could be his only chance to win her heart for good.

Dagan Zoelner has made three huge mistakes
The first two left blood on his hands.
The third left him wondering…what if?
What if he had told the woman of his dreams how he felt before his world fell apart?

Spitfire CIA agent Chelsea Duvall has always had a thing for bossy, brooding Dagan. It’s just as well that he’s never given her a second look, since she carries a combustible secret about his past that threatens to torch their lives...

Purchase: | Amazon | Kindle | B&N | iTunes |


Check out the Black Knight Inc. series:
  
  
   

Tell us!” Surry demanded again, giving her head a hard shake. Her brain banged around inside her skull, making her see stars. Since she was tied with a length of electrical cord to one of the chairs in front of Morrison’s desk, her hands duct-taped behind her back, there was little she could do to defend herself.

Then again, she still had her smart mouth. “Screw you, buddy,” she snarled. Those three words were all she allowed herself before she clenched her teeth and sealed her lips shut.

The violence that clouded Surry’s face and glinted in his hell-black eyes made her want to curl into a protective ball. He leaned down so that his nose was an inch from hers. His hot breath smelled of coffee and buttered croissants, and the thought of him actually eating struck her as weird. She had assumed he sustained himself by devouring the souls of Morrison’s enemies.

“You will bloody well tell us what we want to know, Miss Duvall.” When he spoke all low and menacing in that thick English accent, she got the unsettling feeling that something dark moved in the shadows just out of sight. “Or I will jab this letter opener into your carotid.” He pulled back to wield the weapon he had taken from Morrison’s desktop. The sterling-silver letter opener glinted in the golden glow cast by the overhead chandelier.

Releasing her face, Surry cocked his head. “So, what shall it be? The truth? Or the knife? The choice is yours.” There was an emptiness in his voice when he asked the questions. Like he didn’t really care what the answers would be. Like he was tired or bored or maybe…resigned?

Oh, that doesn’t bode well.

Of course, the truth was out of the question. She would never rat on the Black Knights. No telling what Morrison, a.k.a Spider, with all his power and connections, could do with that information. So that left…the knife.

But there’s still so much I want to do!

She had never learned to make her mother’s she-crab soup. She had never tried her hand at writing fiction like that of Tolkien or Rowling or Martin. She had never married the love of her life and given him two bouncing, chubby-cheeked babies.

A cold finger of terror dragged up her spine, and for a second she considered spilling her guts and saving her hide. But then, from somewhere deep inside, a well of strength erupted, filling her with determination and the will to do what must be done.

Her mind briefly touched on her mother, and a great sadness weighed down her heart. Grace Duvall would be devastated by the death of her only child. But Chelsea took comfort—cold comfort, but comfort all the same—in knowing that her life insurance policy would be enough to pay her mother’s debts. That was something. Something to hold on to.

“Well?” Surry demanded. “What will it be?”

Chelsea licked her lips. Fear was a living thing inside her, crawling through her chest like a centipede on prickly legs. She squashed it and sealed her own fate. “Do your worst, you sorry, low-life sonofagun!”

Surry’s beard-stubbled chin jerked back as if he couldn’t believe the choice she’d made. Then his eyes narrowed, and grim determination transformed his face.

Closing her eyes, Chelsea waited on the inevitable. That centipede was going crazy inside her, making her chest ache and raising the hair on her head. She braced herself for the deathblow as a million regrets, a million joys, a million memories flittered through her brain.

Funny how many of those regrets and joys and memories feature Dagan.

She held her breath, savoring it, knowing it was her last and—

“Drop. The. Knife.”

With a cry, she blinked open her eyes and craned her head around to see three figures dressed from head to toe in black. Each of them wielded a weapon as if it were an extension of himself.

The Black Knights…

Even had Dagan not spoken the three most beautiful words she’d ever heard in that smooth moonshine voice, she would have known the trio anywhere. There was no mistaking those broad shoulders or those defiant, cocksure stances.

Her eyes homed in on Dagan. He was in the middle and slightly forward of the other two. It wasn’t his height or carriage that gave him away. It was his stillness. Ace and Christian seemed to vibrate with barely leashed power. But Dagan was a statue. Not a muscle quivered. Not a tendon or ligament cracked. Chelsea was reminded of a pair of tectonic plates under intense pressure. She knew what came next. The earth would rip open, and hell would spew forth.

Surry must have felt the doom behind Dagan’s stillness, because his voice sounded wheezy when he demanded, “And who the fuck are you?”

“Worry less about who we are,” Dagan snarled, “and more about what we’ll do if you don’t drop the knife.”

Proving he had more balls than brains, Surry spun Chelsea’s chair around and palmed her forehead to wrench her head back. The sharp tip of the letter opener nicked at the skin pulsing over the large vein in her neck. She hadn’t had time to scream, and now she didn’t dare breathe.

“Ring up the police, sir,” Surry said. From the corner of her eye, Chelsea saw Morrison/Spider make a move toward the desk.

“Take one step in the direction of that phone, and you’ll be eating a bullet for breakfast.” There was no mistaking Dagan’s words or his tone. He meant what he said.

Morrison must have come to the same realization. The old man stopped in his tracks.

“Good man,” Dagan acknowledged. “Now, there’s one thing you both need to understand. We’re leaving here with Chelsea. That can be over your dead bodies or your live ones.” Even though his words were calm and his body as motionless as a mountain, rage burned inside him. It was there in his eyes, glowing red like the fires of Mordor. “So what will it be? The choice is yours.”

It was the same option Surry had given her, spoken in the same words. How long had the three of them been outside listening?

“You have no bloody idea who you’re fucking with,” Morrison snarled, his chest heaving with every furious breath. “I have—”

That’s all he managed. In a flash, the statue, a.k.a. Dagan Zoelner, came to life. He moved faster than the human eye could follow, certainly faster than Chelsea could track with her head angled back in Surry’s grip. One second he was staring at her and Surry, and the next he aimed at Morrison and pulled his trigger.

The gunshot was oddly muffled and Morrison stumbled back, hitting his hip on the edge of the desk. Surry bellowed his outrage and released her head. Free from his brutal grip, she turned to Morrison and understood the strangeness of the weapon’s sound.

It wasn’t a bullet that had exploded from the end of Dagan’s gun. It was a dart. She had just enough time to catch a glimpse of the fuzzy yellow end protruding from the center of Morrison’s chest before Dagan fired again. This time the dart whizzed over her head. Surry made an awful gurgling noise. When she pulled her chin back, she saw the projectile sticking from his neck.

He reached for the dart, stumbling into her chair. His hand hit the back of her head, looking for leverage and forcing her chin into her chest as every vertebra in her neck threatened to crack under the pressure. She couldn’t see what happened next. But she heard it. Heard the boots that pounded against the tiles as the Black Knights raced into the room.

Surry released her head when Christian tackled him. From the corner of her eye, she watched Ace catch Morrison right before the old man toppled face-first onto the floor. And Dagan? Well, Dagan knelt in front of her.

She gasped when his big, warm hands cupped her cheeks, gently lifting her head. Her neck ached, but it wasn’t broken. All her fingers and toes still worked when she gave them an experimental wiggle.

“Chels… Christ. Are you okay?” His stormy eyes searched her face.

She nodded her head. That’s all she could manage because a giant lump was centered in her throat. She had put on a brave face throughout the entire ordeal, but now that it looked like she was saved, all her shock and terror rose to the surface, crumbling her mask of courage.

“Thank God.” He wrapped his arms around her, pulling her close.

It was the first time he had hugged her. The first time she had been in his arms. Oh, how she wanted to hold him tight in return. But with her hands still trapped behind her back, the only thing she could do was turn her face into his warm neck and breathe him in.

She had always loved the way he smelled. A mixture of worn leather, dryer sheets, and shampoo. All clean and healthy and…male.

“I was afraid m-maybe I didn’t press the button long enough to send out the Mayday,” she said in a rush, her lips moving against the rough fabric of his ski mask. “And th-then they found the thumb drive. But they were so quick to stop questioning me and…and…” She had to stop. “Thank you. Thank you for coming for me.”

His wide palm cupped the back of her head, holding her close. Was it trembling? “Always, Chels. Never doubt it.”

Oh great. Now the lump in her throat had grown to the size of a Carolina pine.

She wanted the moment to last forever, to stay just like this, safe in his arms. But all too soon, he pulled back. “What were you thinking, telling them to do their worst? You were baiting them, egging them on. You stupid, stubborn, self-sacrificing fool.”

And just like that, happiness and relief morphed into incredulity that slid quick as a whistle into anger. Seriously? He was going to stand there—er, squat there—and call her names?

He may be hotter than the door handles of hell, but when he gets all Me Tarzan, You Jane, I want to dump his limp body in the River Thames and feed him to the fishes. After she’d killed him with mind-blowing sex and multiple orgasms, natch. And she could probably cop to his last two accusations. She was stubborn, and in that instant she had been willing to sacrifice herself. But the first one?

“S-stupid?” she sputtered. And good news! The lump in her throat vanished. “Screw you, Dagan! In case you’ve forgotten, I pulled off this op w-with…”

She stumbled to a stop because he’d ripped off his mask. And there it was. The Beard.

Looking at him dressed all in black, shoulders as broad as the Lowcountry, she couldn’t help but think he resembled a god. One of the mythical beings she read about in her fantasy novels. Formidable. Powerful. Gorgeous.

And here I am, a mere mortal.

The look he pinned on her was one she recognized. She liked to call it his Clint Eastwood gunfighter squint. He tended to whip it out right before he laid into her for something. She braced herself, mentally running through her standard list of comebacks. But he didn’t give her a tongue-lashing. At least not a verbal one. Instead, he took her face in his hands and sealed his lips to hers.

She was so surprised that her mouth formed a startled O. Dagan took advantage, his tongue surging between her teeth. His lips were firm yet amazingly soft, and his beard abraded the tender flesh of her cheeks.

Holy mother! Dagan Zoelner was…kissing her!

Oh. My!

Julie Ann Walker is the USA Today and New York Times Bestselling Author of the Black Knights Inc. romantic suspense series. She is prone to spouting movie quotes and song lyrics. She'll never say no to sharing a glass of wine or going for a long walk. She prefers impromptu travel over the scheduled kind, and she takes her coffee with milk. You can find her on her bicycle along the lake shore in Chicago or blasting away at her keyboard, trying to wrangle her capricious imagination into submission.

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          Summer Game Camp, Part 2   

It's summer, which means that "indoor kids" like me stay away from the hot sun and do things like play video games! Old video games. Disney video games. This summer at Passport to Dreams, I'm playing the Disney / Capcom classic games and writing about them. All of them.


Chip 'n Dale Rescue Rangers - June 1990

In Capcom's take on the Rescue Rangers, Chip and Dale spend all of their time running, lifting boxes, hiding inside boxes, and throwing boxes. Again, anybody's who's sat through an episode of Disney's big animated follow-up to DuckTales could be forgiven for wondering if anybody working on the game had seen even one hot minute of the source material.



If you've played ahead in this series - I have, have you??? - then you know that as far as clever, inventive platformers go, DuckTales and Chip 'n Dale are about as unique as the Disney / Capcom games got. Both of these titles stash a truly clever play mechanic inside a Disney-wrapped box. It would have been easy to make yet another Mario clone, but Capcom gave Scrooge that pogo jump, a nest of tricky levels, and a lot of secrets. They could have delivered a two-player chase game with Chip 'n Dale, but they delivered one of most accessible and fun games on the Nintendo Entertainment System. If you want to see what a Disney game made by a company that truly doesn't care looks like, check out Hi-Tech Expressions' The Chase on Tom Sawyer Island for MS-DOS. DuckTales and Chip 'n Dale are remembered because they're uncommonly good and carefully planned.

The basic play mechanics in both games are so clever, that I would not be surprised if they used an engine intended for a use other than Disney game purgatory. Perhaps the pogo-jumping game and the box-throwing game were prototypes created inside Capcom that never went anywhere, much how Nintendo dusted off a vertical scrolling game that became Yume Kojo Doki Doki Panic / Super Mario Brothers 2. Or perhaps Capcom bought some unfinished games outright and totally reworked them into DuckTales and Chip 'n Dale.


I've always thought that DuckTales in particular played like it was developed by a team that was working from at best a packet of information and character designs - why the Himilayas? Why is Gizmoduck on the Moon? - that strongly hinted that whatever form the game previously took has still left traces of itself in the final product. Chip 'n Dale Rescue Rangers feels much more in tune with its source material - many enemy characters in the game appear in the television show, and the charming oversize settings evoke the series without being slavishly faithful. Chip 'n Dale's cuteness has always endeared them to audiences in Japan, so perhaps Rescue Rangers was more widely available over there than DuckTales was.




To this reviewer, Chip 'n Dale Rescue Rangers is the true treasure in the Disney / Capcom catalgue. The gameplay can be addictive, especially with two playing simultaneously. Most of the 2 player co-op games on the NES are shooters or frenetic beat-em-ups like Double Dragon and TMNT: The Arcade Game - Rescue Rangers is one of the few titles in the system library to be approachable to those who don't like button mashing and can work together. The control scheme is, honestly, brilliant. Boxes can be picked up and thrown at enemies, or dropped down and hidden under. Both methods will do damage, allowing players to take the offense or defense. Some enemies will simply be stunned, and if you're quick, you can pick them up and throw them. You can also stun your Player 2's chipmunk, pick them up, and throw them too. Crates will be destroyed immediately upon taking out an enemy, while tin cans can be re-used and also stacked into platforms. Defeated enemies fly backwards off the screen instead of simply vanishing or falling away, which never stops being funny for the duration of Rescue Rangers' fairly short gameplay.

Both DuckTales and Chip 'n Dale have a reputation for being easy, but this is only true in the context of all NES games; they're not as tough as Castlevania III or Bionic Commando. I think, depending on how quick and twitchy an action game player you are, Rescue Rangers puts up a fight that isn't too tough to overcome. By the end of the game, enemies swarm our heroes constantly and there's some tricky jumps to make. What doesn't really ever change are the boss battles, which are either disappointingly simple or a relaxing diversion after surviving another gauntlet of crate throwing - depending on your point of view. The levels are selected from a map screen, allowing players to either conquer every level or bypass trickier ones. Once the first map is cleared, the Rescue Ranger blimp moves to a second screen of tougher levels. 


This game is terrific and, with the correct Player 2 in tow, it can be one of the best experiences on the system. It may lack the treasure-hunting depth of DuckTales, but for straightforward pleasure, very little else on the NES is nearly as fun. Bring a friend.


The Little Mermaid - July 1991

If there's a video game genre that's more maligned than the licensed game, it's probably the "girl" game. There aren't too many of these on the NES - the genre really began to take off in the 16 bit era, leading to piles of disposable, poorly designed Barbie games. Even modern games targeting a feminine audience are rarely shown any respect: Nintendogs and Cooking Mama are lucky if they get off with "bemused tolerance" while the internet is awash in regret for the lost era when Sonic was in games that were halfway fun.

The good news is that The Little Mermaid is both appropriate for everyone and well made. The game is actually a sequel to the film, where Ursula is somehow not dead from being impaled by a boat and now resides in a castle and has mind-controlled all of the fish in the ocean into being evil. This provides enough justification for Ariel to explain to Eric that she is a mermaid (which I guess he forgot), then turn back into a mermaid at will and set off to destroy Ursula again. See, this is already better than that direct-to-video sequel!

The gameplay is honestly like something between a platform game and a shooter. Ariel floats in the ocean and can use her tail to trap aggressive fish in bubbles and throw them at enemies. Those of us who unconsciously default to Mario-style controls in any underwater setting can relax: Ariel controls like a spaceship in a shooter game, and can easily be guided through the level using only the direction pad. She picks up seashells and trapped enemies automatically, and can plow directly into oncoming foes with those items without taking damage. I kept dying in the first level until I realized for no reason I was treating the game like Super Mario World and was holding down the action button to pick up and hold onto the weapons. There's no need for this; The Little Mermaid is generously uncluttered and pleasingly sharp in its controls.

There's only six levels here, and they aren't long at all. Ariel must open sunken treasure chests which contain pearls that will boost the strength and distance of her attack. This must be done by throwing seashells at them, or knocking barrels over that will roll through the level and collide, opening the chest. As her attack increases in strength, Ariel can stun and bubble larger and larger enemies. As I said, once I started thinking of this game as a shooter with an exploration element, I did much better.


The boss battles here are quite good, and unlike when you face Fat Cat in Rescue Rangers, Ursula has two forms and unleashes enough enemies onto the screen to make the fight against her feel like the real end-of-the-game battle. Befitting a mermaid, Ariel only controls poorly when she's on dry land, where she flops around like a seal. One of the boss battles forces you to deal with this handicap to do damage to a walrus, and it's a very welcome change of pace.



Capcom's creativity and sense of fun occasionally pokes through the simple levels: fish wear sheets in the Sunken Ship to pretend to be ghosts of drowned sailors, and Ursula's castle, with its doors that lead to multiple places, compares favorably to the more complex 16-bit games they would soon be making.


I'm willing to bet that a lot of younger sisters ended up getting this game as a consolation prize for then their brothers weren't hogging the NES with Contra. And I'm going to guess that when nobody was looking, those brothers took this game off the shelf and played it too. Like the film it's based on, The Little Mermaid is good enough to have a wider appeal than its title suggests.

TaleSpin - December 1991

(It's fun to see all of these purple box Capcom games together, isn't it? Back in the NES days that purple and red was nearly a guarantee of a quality product inside)

I was fully prepared to start my review of this one with something like "here's where the wheels begin to come off in the classic Capcom games". I even had the start of a review written up with something to that effect in it. TaleSpin is one of those NES games that you can still find sitting around, ready to buy for a few bucks. I've owned it for a few years, and never done much of anything with it. The controls struck me as clunky and the game as kind of uninspired. I'd never even bothered to get past the first level, when the necessity of writing this review caused me to sit down for once and actually try. I'm glad I did, because I was wrong. This game is fun, and awesomely weird.

It starts off innocently enough. After an objectively wonderful 8-bit rendition of the TaleSpin title theme, you're looking at pleasingly earth toned bricks and well-drawn character sprites to set up the story of the game. Then, it's off to the first level presumably set in the sheltered bay of Cape Suzette - about as routine a side-scrolling shooting level as I can think of. There's sky, and rocks. Baloo can flip his ship upside down and fly backwards through the stage, and TaleSpin is one of the few shooters that can do this. You pick up cargo along the way, and if you run into the scenery, you don't take any damage. At first this struck me as baffling, but after a while I began to turn off my Gradius-shooter instincts and began to use it to my advantage. It's nice to know you can go all the way up to the roof of the level to avoid enemy fire without destroying your ship.

So far none of this is interesting. But keep playing - it gets better.

Between levels, a shop run by Wildcat appears where you can buy upgrades to your plane. Immediately, my engagement with the levels increased as I realized my performance in picking up cargo and shooting down enemies could improve the speed and rapid fire of my ship. I don't like shooter games very much, but ones that allow you to buy things always give me better incentive to play. But then the game launched into Level 2 and began to win me over.

Rebecca Cunningham appears and says "Your next destination is the baseball stadium!". Before I could fully process this, there was Baloo - improbably flying his plane through the middle of a baseball stadium. What look like clones on Don Karnage lob baseballs at you from behind automatic pitcher machines. A giant baseball appears and blows a hole in the earth. I even found a bonus round where Kit Cloudkicker collects balloons on his airwing - I've never heard anybody mention this and previously I thought the only benefit to the Sega Genesis version of TaleSpin was the ability to play as Kit (I know I'm not the only TaleSpin fan enthused about this bear).


WHAT IS HAPPENING?!??
By level 3 I was really enjoying TaleSpin but still didn't like the control scheme - I didn't like that Button B fired bullets and Button A flips Baloo's plane. It then occurred to me that really I ought to be playing this with a joystick, like a real shooter - and five minutes later I had plugged in my NES Advantage and found the controls much better, almost natural.

In the end, TaleSpin won me over with its colorful graphics and endearing sense of wackiness. Like the other Capcom games, it can be completed in less than an hour and isn't too severe of a challenge, especially with an NES Advantage. Give this one a try - for an NES cart with nearly no built in demand, and a lousy first level, it's a lot more fun than it should be.


Oh, and why is Baloo's character sprite directly based on the Happy Meal toy???





Darkwing Duck - June 1992

By Summer 1992, the Nintendo Entertainment System was functionally obsolete. Although the Sega Genesis had been on the market since 1989, it had not been able to capture a significant market share until Summer 1991, when Sega released Sonic the Hedgehog and finally put its competitior, the TurboGraphix-16, in third place. The Super Nintendo Entertainment System was available in North America for Christmas 1991. Nintendo would continue to officially support the NES until early 1994, but the writing was on the wall and the fabled 16-bit console wars of the 90s had begun.

Many of the most aesthetically impressive NES titles were released between 1991 and 1994 - although the abilities of the system were limited, tactful developers like Nintendo, Capcom, Konami and Sunsoft could squeeze beautiful things out of that tiny grey box. Darkwing Duck is a gorgeous game - the handsomest of Capcom's 8-bit Disney run, to be sure. There's even an impressive introduction sequence which works as something of a title sequence. Gone are the blocky, blurry sprites of Chip 'n Dale Rescue Rangers - by this time Capcom were masters of gigantic, detailed, screen-filling sprites (see: Street Fighter II). In every area of presentation, Darkwing Duck is a terrific game.

But I'm simply not very enthusiastic about it. The game is built on the back of the Mega Man game engine Capcom had been using since 1987. This isn't a bad thing, because the Mega Man games are rightly hailed as classics of their era - or at least the first three are. Darkwing Duck came out roughly simultaneously with Mega Man 5, easily the weakest of the original 8 games, and it shares that game's same sense of exhaustion. Even with that low bar to clear, it's awfully hard to play Darkwing Duck and not constantly be reminded that you're playing a less inventive Mega Man 4.

So maybe it's most fair to judge DW by what else it brings to the table. Unlike Mega Man, Darkwing can crouch, which will please those who always hated that in Mega Man games. Also, he can jump up and latch onto the underside of platforms, then climb up onto them. The best areas of the game force you to master this, dropping down and hanging off the underside of moving platforms to avoid obstacles. DW can also jump and attach himself to hanging hooks, streetlights, portholes, and other features of the background. Playing through these areas is the only time when the game truly seems engaging.

It seems obvious that the Capcom staff was using these Disney games to blow off steam between A-list assignments - this game is nearly as wacky as TaleSpin. If you're one of those who enjoyed the rabbits in Rescue Rangers who attack by wriggling runner carpets, then Darkwing Duck is for you. The enemies in this game are hilariously goofy, including boxing kangaroos, turtles who sneeze their shells off, and Arnold clones who burn away to reveal robotic skeletons. Every so often, DW has to jump to avoid banana peels which can knock him out for a few seconds. It doesn't exactly capture the tone of the show, but this silliness is appreciated.

Did I mention it's hard? This game is hard. Those who pine for a halcyon days of "Nintendo Hard" will appreciate this one. The platforming is not unreasonable, but the boss battles are remarkably difficult, requiring players to very, very quickly drop between platforms - which isn't easy in this game - while chasing a quick moving enemy and dodging multiple projectiles. The final boss fight is done while avoiding two relentless drones and is especially infuriating.


At the end of the game, the city is saved, and Darkwing rides his motorcycle away while contemplative music plays. Many NES fans will recognize this immediately as the hallmark ending of Mega Man games, where Mega Man solemly heads home after defeating the nefarious Mr. Wily. "Will the world ever be safe??", Mega Man wonders.




If there were any doubt that Capcom programmers were expressing frustration over their obligation to pump out game after game in either the Disney or Mega Man series, the ending of Darkwing Duck is it. As he moodily rides of into the night, DW hits a pothole.






Darkwing Duck is a respectable game with a number of charming touches, and strictly as a game, it's the nearest to Capcom's come to making a fully fleshed out game for the Disney series since Rescue Rangers. It's fun, it's tough, it's full of whimsical touches, but it just didn't do it for this girl. It's a better Mega Man-alike than The Krion Conquest, but just as in theme parks, the details make the difference.

Game Rankings So Far
1) Chip 'n Dale Rescue Rangers
2) DuckTales
3) TaleSpin
4) Darkwing Duck
5) Little Mermaid
6) Mickey Mousecapade


Next Time: We make the jump to 16-bits for a magical quest 

          Granny Bash Bingo   
Welcome to Granny Bash Bingo! The Bingo Machine is revolting against its grey-haired oppressors. Can you help Granny bash this Bingo Hall brute into submission? Use your arrow keys to move Granny left and right. Press the space bar to swing her bag and attempt to deflect the Bingo Machine's projectiles right back at it. If you hit the machine enough times, it will explode only to be replaced by a smaller, faster and deadlier equivalent. How long can you help Granny survive?
          DotA 6.74 Map Download and Changelogs   
DotA 6.74 Map Download and Changelogs. DotA 6.74 Official Map has just released by icefrog. DotA 6.74 is the next map of DotA 6.73c series. Check out the download links and changelogs of DotA 6.74.


DotA 6.74 Changelogs:

Heroes

Alchemist
- Armor increased by 1
- Unstable Concoction max damage increased from 120/180/240/300 to 130/200/270/340

Batrider
- Flame Break is now a targeted AoE spell

It no longer explodes on the first unit in a path. It travels towards the targeted destination and does its effect there. Projectile speed 900 (instead of 750)


Bone Fletcher
- Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%
- Death Pact hp bonus increased from 50/60/70% to 50/65/80%

Bristleback
- Quill Spray damage cap increased from 180 to 220

Centaur Warchief
- Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
- Return base damage increased from 16 to 16/18/20/22

Clockwerk
- Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150

Crystal Maiden
- Freezing Field AoE increased by 100 (Explosion AoE adjusted to keep damage probabilities equivalate)

Dark Seer
- Wall of Replica illusions take 300% damage (up from 250%)
- Wall of Replica Aghanim bonus no longer creates allied illusions
- Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead

Doom Bringer
- Level Death bonus damage increased from 250 to 275

Dragonus
- Base Intelligence increased by 3
- Arcane Bolt bonus intelligence damage increased from 1.5x to 1.6x
- Arcane Bolt manacost decreased from 90 to 70
- Concussive Shot cooldown now scales from 20 to 20/19/18/17

Drow Ranger
- Silence AoE increased from 275 to 300

Ember Spirit
- Armor reduced by 1
- Base Strength decreased from 21 to 19
- Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
- Fire Remnant damage decreased from 140/180/220 to 120/160/200
- Searing Chains targets decreased from 3 to 2 random units

Enigma
- Black hole now prevents heroes being Forced out with Force Staff

Furion
- Wrath of Nature manacost increased from 150/175/200 to 150/200/250
- Teleportation manacost no longer decreases per level (constant 50)

Goblin Shredder
- Timber Chain damage increased from 80/120/160/200 to 100/140/180/220

Gyrocopter
- Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440
- Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20

Invoker
- Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35
- Chaos Meteor land time decreased from 1.5 to 1.3
- EMP can no longer hit Invulnerable/Tornadoed units
- EMP cooldown increased from 25 to 30 seconds
- Sun Strike damage type changed from Magical to Pure
- Sun Strike now reveals the area it will hit before the damage impact
- Tornado cooldown increased from 25 to 30 seconds
- Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20

Juggernaut
- Omnislash now gives Juggernaut 200 flying vision during its duration

Keeper of the Light
- Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2

Kunkka
- Torrent AOE increased from 200 to 215
- X Marks The Spot cooldown decreased from 20 to 16 seconds
- Ghost Ship stun duration increased from 1.2 to 1.4

Lanaya
- Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240

Legion Commander
- Moment of Courage cooldown increased from 0.9 to 1.2

Lina Inverse
- Fiery Soul attack speed bonus increased from 30/40/50/60 to 40/50/60/70
- Fiery Soul movement speed bonus increased from 3/4/5/6 to 4/5/6/7%

Lion
- Voodoo cooldown increased from 13 to 15
- Voodoo manacost increased from 110/140/170/200 to 125/150/175/200
- Voodoo duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4

Luna
- Moon Glaive damage decrease per bounce decreased from 35% to 30%

Magnataur
- Skewer will now cast in the direction you targeted if you cast it beyond the max range

Medusa
- Split Shot now shoots 5 arrows instead of 4

Morphling
- Morph passively grants 3/4/5/6 agility and strength
- Wave Form now properly dodges projectiles

Naga Siren
- Changed Rip Tide cast mechanism

Rip Tide now casts in a 450 aoe around naga and all of her illusions. Enemies can be fully affected by the Illusion's aoe. The effect does not stack. No longer uses cast point.

Ability Code: A2KU


Nerubian Assassin
- Urna Swarm replaced with a new spell

Urna Swarm will be reused for a future hero.

Spiked Carapace:
=================
Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 4.5 seconds.

Duration: 4.5 seconds
Damage return: 100% (after resistance on your hero)
Stun: 0.6/1.2/1.8/2.4
Cooldown: 10
Manacost: 50

Note: Only triggers on player based damage, both physical and magical. Does not prevent status debuffs. Spikes visually grow out of the hero when he is in this state.

Ability Code: A2KO


Necrolyte
- Heartstopper damage increased from 0.5/0.7/0.9/1.1 to 0.6/0.8/1/1.2
- Sadist level 4 mana regen increased from 48 to 60

Ogre Magi
- Added Aghanim's Scepter

Gives his other head the ability to cast a more primitive version of Fireblast. It has a constant (not modified by ultimate/level) 275 damage, 1.5 second stun, 20 cooldown, 400 manacost. It can trigger multicast. This is an independent 5th skill added to his ability card.

Ability Code: A2KQ


Phantom Assassin
- Phantom Strike cast range increased from 700/800/900/1000 to 1000
- Phantom Strike cooldown rescaled from 20/15/10/5 to 14/11/8/5

Priestess of the Moon
- Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120

Puck
- Ethereal Jaunt now dodges projectiles
- Phase Shift autocast removed
- Phase Shift manacost removed
- Phase Shift level 4 duration increased from 3 to 3.25 seconds
- Aghanim Upgraded Dream Coil no longer increases the manacost from the base spell

Pugna
- Decrepify cast range increased from 550/600/650/700 to 700
- Life Drain damage increased from 100/150/200 to 120/160/200 (with Aghanim's from 175/225/275 to 180/240/300)

Queen of Pain
- Shadow Strike initial damage increased from 50/70/70/100 to 50/75/100/125

Razor
- Unstable Current damage increased from 40/60/80/100 to 40/70/100/130

Shadow Fiend
- Necromastery now gives 6 souls for killing a hero (instead of 1)
- Necromastery soul count increased from 8/16/24/32 to 12/20/28/36

Sniper
- Headshot damage increased from 30/30/40/50 to 30/40/50/60

Storm Spirit
- Ball Lightning now properly dodges projectiles

Techies
- Attack range increased from 650 to 700

Tinker
- March of the Machines duration increased from 5 to 6 seconds

Troll Warlord
- Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180

Viper
- Poison Attack damage increased from 6/12/18/24 to 10/16/22/28
- Fixed Poison Attack damage not being lethal

Visage
- Familiar's armor increased from 0 to 0/1/2
- Gravekeeper's Cloak recovery time decreased from 14/12/10/8 to 12/10/8/6

Warlock
- Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second
- Shadow Word duration increased from 8 to 9 seconds

Items

Animal Courier
- Courier cost decreased from 170 to 150

Bloodstone
- HP regen increased by 1 to equal the sum of its parts

Ethereal Blade
- Ether Blast slow increased from 60% to 80%

Eye of Skadi
- Cold Attack slow duration increased from 2/4 (range/melee) to 3/5

Flying Courier
- Flying Courier cost increased from 200 to 220

Mjollnir
- Mjollnir's Static Shock can now be cast on non-hero units as well (like Infernals)

Tranquil Boots
- Can now be disassembled
- Damage instances before breaking increased from 3 to 4
- Rejuvenate heal increased from 150 to 170

Sange & Yasha
- Sange and Yasha can now be disassembled

Veil of Discord
- Discord duration increased from 15 to 20 seconds

Cosmetics and Gameplay

- Added Wisp, Disruptor and Rubick to CM
- Courier death team bounty can only trigger while no couriers are dead
- Courier death team bounty from 150 to 175
- Added a new ability on the courier to go to the secret shop
- Removed Unexplored Fog of War
- Cheese no longer requires 5 mana to use
- Range creeps mana pool increased from 300 to 500
- Harpy's Chain Lightning cooldown from 6 to 4 seconds
- Satyr Trickster purge manacost decreased from 150 to 120
- Satyr Hellcaller HP regen aura increased from 3 to 4

Bugs

* Fixed a bug with Fire Remnant targeting and Essence Aura
* Fixed Moment of Courage not having a learn hotkey
* Fixed a fatal error possible with Tether
* Fixed a bug with Fire Remnant when cast on self
* Fixed Psi Blades not affecting a very small area right behind the initial target
* Fixed Forged Spirits dying instantly when affected by Smoke of Deceit

Download Links : DotA 6.74

          Dota 6.73c Map Download   
Dota 6.73c Map Download - Dota 6.73c Official Map has just released. It's only been 2 weeks since Ice Frog released the Dota 6.73b. IceFrog has done some bug hunting and fixed a rare issue with PowerPC Mac causing DotA to crash on Battle.net games. He also removed the Christmas cosmetic changes and brought minor balancing tweaks to the new heroes ability. Check out the changelogs and download links of Dota 6.73c.

DotA 6.73c Map Changelogs :
* Fire Remnant activation cost increased from 100 to 150
* Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550
* Moment of Courage cooldown increased from 0.75 to 0.9
* Chakram manacost over time reduced from 20/30/40 to 20/25/30
* Removed all Christmas themed additions
* Fixed death timer not showing properly
* Fixed a crash that happens on PowerPC Mac systems when playing online
* Fixed a rare bug that could cause Ember Spirit to be unable to move
* More map optimizations
* Fixed Aghanim Tiny Illusions appearing as unupgraded Tiny
* Fixed rare bugs with Sleight of Fist and Hex
* Fixed sound effect on Skywrath Mage's attack projectile
* Fixed visual effect for Rod of Atos's slow not showing
* Fixed various tooltips
* Fixed Ring of Aquila shared disable icon
* Fixed a very minor visual glitch with Tranquil Boots item cooldown causing non-active items to look in cooldown
* Fixed Shadow Demon's scoreboard icon
* Fixed a bug with Tranquil boots and Aghanim Meepo
* Fixed Orchid recipe shop hotkey
* Fixed Chakram continuing to deal damage after game is over

Download Link : DotA 6.73c

          DotA 6.73 Map Download   
DotA 6.73 Map Download - DotA 6.73 Official Map has just released by Iceforg. The v6.73 comes with exciting 5 new items, 4 new heroes :

[+] Dragonus, Skywrath Mage
[+] Xin, Ember Spirit
[+] Rizzrak, Goblin Shredder
[+] Tresdin, Legion Commander

Download Link : DotA 6.73

DotA 6.73 Changelog :

Heroes

Added 4 New Heroes.

- Intelligence: Dragonus, Skywrath Mage
- Agility : Xin, Ember Spirit
- Strength: Rizzrak, Goblin Shredder
- Strength: Tresdin, Legion Commander

Alchemist
- Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
- Goblin's Greed bonus gold limit increased from 18 to 26

Anti-Mage
- Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
- Armor reduced by 1

Axe
- Aghanim's Culling Blade cooldown from 10 to 6
- Base Int from 14 to 18
- Base HP regeneration from 1.25 to 2
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects
- Berserker's Call cooldown from 14 to 10
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).

Bane Elemental
- Movement speed increased from 305 to 315
- Base Str/Agi/Int increased from 18/18/18 to 22/22/22

Blood Seeker
- Thirst no longer partially reveals invisible heroes below 40% health
- Thirst now fully reveals invisible heroes below 20% health
- Rupture duration improved from 5/7/9 to 7/8/9
- Rupture cooldown now scales from 70 to 70/60/50

Bone Fletcher
- Searing Arrows no longer has a cooldown at level 1
- Strafe Attack Speed bonus increased from 90 to 110
- Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%

Bounty Hunter
- Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250

Bristleback
- Cast point decreased from 0.5 to 0.4
- Attack point reduced
- Turn Rate Increased (makes him turn faster)

Centaur Warchief
- Double Edge cooldown decreased from 10 to 8

Dark Seer
- Ion Shell duration increased from 15 to 20
- Ion Shell AoE from increased 225 to 250
- Ion Shell cooldown increased from 7 to 10
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
- Wall of Replica illusions are now semi-transparent to enemy players

Dirge
- Flesh Golem cooldown decreased from 90 to 75
- Decay cooldown decreased from 11/9/7/5 to 10/8/6/4

Doom Bringer
- Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16

Dragon Knight
- While in Dragon form Dragon Tail's cast range increased from 150 to 400

Drow Ranger
- Base Agility increased by 4

Enchantress
- Enchantress movement speed from 305 to 310

Eredar
- Model changed to the Archimonde model

Furion
- Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60

Gyrocopter
- Armor increased by 2

Jakiro
- Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
- Macropyre duration increased from 5 to 7 seconds

Juggernaut
- Omnislash random damage improved from 150-250 to 175-250
- Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)

Keeper of the Light
- Blinding Light cooldown decreased from 20 to 20/16/12
- Recall cooldown decreased from 40 to 15 seconds

Kunkka
- Strength growth increased from 2.7 to 3.0
- Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
- Tidebringer cleave AoE improved from 380/420/460/500 to 500
- Torrent slow increased from 30 to 35%
- X Marks The Spot cooldown decreased from 30 to 20 seconds

Krobelus
- Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%

Lanaya
- Refraction instances increased from 2/3/4/5 to 3/4/5/6

Leoric
- Reincarnation slow duration increased from 3 to 4 seconds
- Reincarnation cooldown decreased from 300/220/140 to 260/160/60

Leshrac
- Movement speed increased from 310 to 315
- Pulse Nova AoE increased from 400 to 450

Lina Inverse
- Base intelligence increased by 3
- Dragon Slave travel distance increased by 100
- Dragon Slave final AoE increased from 125 to 150

Lion
- Mana Drain level 4 increased from 100 to 120 per second
- Mana Drain now drains at 0.25 second intervals instead of 1 second (596884)

Lord of Avernus
- Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
- Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
- Aphotic Shield cast range increased from 450 to 500

Luna
- Base damage increased by 5

Magnataur
- Skewer cooldown decreased from 35 to 30
- Empower duration increased from 30 to 40 seconds

Medusa
- Toggle cooldown on mana shield removed
- Stone Gaze rebalanced
- No longer changes the scale of the purge per level (was negligible), now recovers at a medium rate always
- Instead of checking to stone units over the first 0.6 seconds, it checks over the full 5 seconds.
- Units affected by the Stone Gaze cannot get reaffected during the application period
- Illusion & Summoned unit damage from 600/800/1000 to 500/1000/1500
- Manacost from 100/50/0 to 200/100/0
- Cooldown from 100 to 140/110/80
Meepo
- Poof damage rescaled from 50/80/110/140 to 80/100/120/140

Mirana
- Fixed Elune's Arrow damaging but not stunning invisible units

Morphling
- Base agility increased by 5
- Adaptive strike cooldown decreased from 20 to 10

Naga Siren
- Ensnare cast range increased from 620/630/640/650 to 650
- Song of the Siren AoE increased from 750 to 1250
- Song of the Siren's End ability is now available 0.5 seconds after casting (484587)

Necrolyte
- Death Pulse AoE increased from 375/425/450/475 to 475
- Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
- Sadist level 4 now restores 600 mana if you kill a hero

Nerubian Assassin
- Vendetta cooldown decreased from 90/75/60 to 70/60/50
- Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4

Obsidian Destroyer
- Sanity's Eclipse now hits units imprisoned by Astral Imprisonment

Pandaren Brewmaster
- Drunken Haze cooldown decreased from 12 to 8
- Tinted Panda Brewmaster's Primal Split model colors

Phantom Assassin
- Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200

Phantom Lancer
- Doppelwalk movement bonus increased from 10 to 15%
- Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8

Phoenix
- Fire Spirits heal amount decreased to 50% of damage
- Fire Spirits now targets a location rather than a unit
- Fire Spirits cooldown decreased from 35 to 30
- Fire Spirits projectile speed increased
- Icarus Dive cooldown decreased from 30 to 25
- Sun Ray hp activation cost decreased from 25% to 20%
- Sun Ray manacost rescaled from 35 to 10/20/30/40

Pit Lord
- Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
- Expulsion manacost increased from 125 to 125/135/145/155

Pudge
- Flesh Heap now has a overhead notification when strength is gained

Pugna
- Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
- Life Drain duration increased from 9 to 10 seconds

Queen of Pain
- Base damage increased by 4
- Scream of Pain AoE increased from 400/425/450/475 to 475

Razor
- Static Link duration, after it finishes draining, increased from 13 to 18
- Static Link cooldown rescaled from 35/30/25/20 to 25

Rooftrellen
- Overgrowth damage per second decreased from 70/100/130 to 50/75/100
- Leech Seed manacost increased from 110/120/130/140 to 140

Rubick
- Fade Bolt manacost increased from 90/95/100/105 to 150
- Fade Bolt cd rescaled from 10 to 16/14/12/10
- Telekinesis manacost decreased from 160 to 120

Sand King
- Epicenter's slow is no longer blocked by magic immunity
- Caustic Finale buff duration increased from 2 to 8 seconds

Shadow Fiend
- Movement speed increased from 300 to 305
- Agility growth increased from 2.4 to 2.9
- Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32

Silencer
- Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
- Last Word now functions while Silencer is stunned/silenced
- Last Word no longer triggers when enemies use items

Slark
- Pounce damage increased from 40/80/120/160 to 70/140/210/280
- Pounce cooldown rescaled from 12 to 20/16/12/8
- Pounce cast range increased from 400/500/600/700 to 700
- Shadow Dance regen increased from 2/3/4% to 3/4/5%
- Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5

Sniper
- Shrapnel AoE increased from 325 to 350

Spectre
- Dispersion damage no longer disables items like Blink Dagger

Spirit Breaker
- Charge of Darkness cooldown decreased from 40 to 35
- Charge of Darkness AoE knockback increased from 250 to 300
- Netherstrike damage increased from 100/200/300 to 150/250/350

Stealth Assassin
- Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility

Storm Spirit
- Overload bonus damage increased from 30/45/60/75 to 30/50/70/90

Sven
- Great Cleave increased from 20/30/40/50% to 30/40/50/60%
- God's Strength is no longer purgeable
- God's Strength damage buff increased from 100/125/150% to 100/140/180%
- Warcry duration increased from 6 to 8 seconds
- Warcry cast time removed

Tinker
- Laser's miss duration increased from 2 to 3 seconds

Tiny
- Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
(Gives 235 range, 50% cleave and 1.75x damage towards buildings)

Troll Warlord
- Fervor increments now increase while attacking towers

Tuskarr
- Snowball cooldown decreased from 40 to 28

Ursa Warrior
- Armor increased by 1
- Enrage damage increased from 4/5/6% to 5/6/7% of current HP
- Earthshock AoE increased from 365 to 385
- Earthshock cooldown decreased from 7 to 6
- Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30

Visage
- Added Aghanim Scepter for Visage (creates 1 extra familiar)
- Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140

Warlock
- Infernal's Flaming Fists trigger chance increased from 40% to 60%
- Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200

Zeus
- Arc Lightning level 4 damage increased from 130 to 145 damage
- Lightning Bolt cooldown decreased from 6.5 to 6
- Static Field now affects creeps
- Static Field no longer requires unit visibility to take effect

Items

New Item: Rod of Atos
Requires:
2x Staff of Wizardry (2000)
Vitality Booster (1100)
Total: 3100

Provides:
+25 Intelligence
+250 HP
Cripple (active, target unit)

Slows the target's movement speed by 50% for 4.

Cast Range: 800
Cooldown: 20
Manacost: 50

New Item: Heaven's Halberd
Requires:
Sange (2150)
Talisman of Evasion (1800)
Total: 3950

Provides:
+20 Strength
+25 Damage
+25 Evasion
Lesser Maim (passive, same as sange)
Disarm (active)

Removes the target's ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets.
Cooldown: 30
Cast Range: 600
Manacost: 100
New Item: Ring of Aquila
Requires:
Wraith Band (485)
Ring of Basilius (500)
Total: 985

Provides:
+9 Damage
+3 All Stats
+3 Agility
+1 Armor
+2 Armor Aura
+0.65 Mana Regeneration Aura

Can be Disassembled
New Item: Abyssal Blade
Requires:
Sacred Relic (3800, +60 dmg)
Cranium Basher (2950, +40 dmg, +6 str, bash)
Total: 6750

Provides:
+100 Damage
+10 Strength
Bash (passive, same as cranium)
Overwhelm (active)

Overwhelm: Disables a target unit for 2 seconds. Can be cast on magic immune units.
CD: 60 seconds
Manacost: 150
Cast Range: 140
New Item: Tranquil Boots
Requires:
Boots of Speed (500)
Ring of Protection (175)
Ring of Regeneration (350)
Total: 1025

Provides:
+80 Movement
+3 HP Regen
+3 Armor
Rejuvenate (active)

If you take more than 3 instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don't have 3 instances). Same damage source rules as Blink Dagger.

Rejuvinate: Restores 150 HP over 10 seconds, non-combat only. Can only be casted on self.
Cooldown: 40
Manacost: 25
Boots of Travel
- Recipe cost decreased from 2200 to 2000
- Movement speed increased from 95 to 100

Bloodstone
- Bloodstone initial charges increased from 5 to 6
- Bloodstone respawn time reduction increased from 3 to 4 seconds per charge

Butterfly
- Evasion increased from 30 to 35%

Divine Rapier
- Damage increased from 250 to 300

Ethereal Blade
- Ether blast cast range increased from 700 to 800

Eul's Scepter of Divinity
- Movement speed bonus increased from 25 to 30

Linken's Sphere
- Added +10 damage to account for component bonuses
- No longer triggered by Medallion of Courage
- No longer triggered by Urn of Shadows

Magic Wand
- No longer loses charges when upgrading from Magic Stick

Mask of Madness
- Berserk's movement speed bonus increased from 20% to 25%

Mjollnir
- Chain lightning bounce count increased from 4 to 8

Necronomicon
- Archer's Mana burn cast range increased from 250 to 600
- Archer's attack damage increased from 31/61/91 to 40/80/120
- Warrior's attack damage increased from 21/41/61 to 25/50/75

Orb of Venom
- Cost decreased from 450 to 350

Orchid Malevolence
- Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. See stats below

Old Orchid:
Total Cost: 5025
+20 Intelligence
+30 Attack Speed
+45 Damage
+225% mana regen
Soul Burn

New Orchid:
Total Cost: 4125
+25 Intelligence
+30 Attack Speed
+30 Damage
+150% mana regen
Soul Burn
Smoke of Deceit
- Dispel AoE for nearby heroes increased from 950 to 1025

Refresher Orb
- Added +6 Intelligence to account for component bonuses

Stygian Desolator
- Desolator recipe cost decreased from 1200 to 900

Vanguard
- HP Bonus decreased from 275 to 250

Veil of Discord
- Recipe now requires only one Robe of the Magi, completed bonuses are the same

Gameplay & Cosmetics:

- Significant changes to couriers
- Couriers now give 150 to each enemy player, instead of 300 to the killer.
- Couriers no longer drop items when they die
- Couriers respawn 3 minutes after death, the items they have are inaccesible during that time
- Flying courier no longer has invulnerability shield
- Basic courier is magic immune (like flying courier, most spells did not work on couriers already)
- Buyback cooldown increased from 4 minutes to 5
- Heroes now respawn with full mana
- Gold over time from 0.875 intervals to 0.8
- Runes will no longer spawn the same rune type 2 times in a row
- Added Treant Protector, Terrorblade and Tuskarr to Captain's Mode
- Added a new loading screen
- Added various christmas themed effects
- New Crystal Maiden Skin
- Pudge Santa Model
- Christmas World Tree
- Candy Cane for Tangoes
- Santa Hats for anyone with a kill streak

Your hero gets it when you have 3 or more kills. You lose the hat when your streak ends.
You can type -nosanta to remove the hat.

- Santa Hats for couriers
- Santa Hat for Roshan
- Present model for item treasure chests
- Added an icon change when Ring of Basilius is in hero only state
- Moved Manta Style to Protectorate shop (to make room)
- Moved the Flying Courier item to the consumable shop
- Hero pool in -CD increased from 24 to 28
- Satyr Soulstealer manapool from 400 to 600
- Harpy Storm manapool from 360 to 540
- Satyr Hellcaller mana pool increased from 300 to 600
- Forest Healing Troll now has a Mana Aura (+2 MP/sec)
- Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds
-Bounty is now a part of -st (537656)
- Removed stock cooldown on TP Scrolls, Dust and Sentry Wards
- Added a new courier (Pack Horse)
- Updated Shadow Shaman's Mass Serpent Ward animation (298692)
- Ghost Ship now has a small chance to use an alternate model
- Compressed Ancient Apparition model size
- Optimized map space usage
- Added Romanian language support


Bug Fixes

* Added a 0.2 second buffer time between Chainfrost bounces (to prevent instant explosions for nearby units after the most recent code change)
* Fixed Dreamcoil damaging but not stunning invis heroes if they leave the range while still under the effect
* Fixed Tiny's damage not being displayed when he upgrades with Aghanim
* Fixed some rare bugs with some effects being invisible depending on where your camera was
* Fixed the pathing type on Enraged Wildkin's Tornado
* Fixed Bloodlust Multicast to affect necronomicon units
* Fixed Glaives Throwers having different attack point than Meat Wagons
* Fixed issue with Open Wounds when used on neutrals
* Fixed some inconsistincies on the attack animation time between ghouls and treants
* Fixed Focus Fire interaction with Linken Sphere
* Fixed Laser interaction with Linken Sphere
* Fixed Open Wounds not working properly sometimes when the target is in fog of war
* Fixed Refraction damage status icon lingering a little after its gone


          Dragonus, Skyrath Mage Guide   
Dragonus, Skyrath Mage

Primary Attribute: Intelligence
Range: 600
Movement Speed: 315
Total starting damage: 36-46
Total starting armor: 1

Strength 19 + 1.5
Agility 18 + 0.8
Intelligence 24 + 3.2




Dragonus, Skyrath Mage - Spell/Abilities Guide:

1. Arcane Bolt
(Active, enemy target)

The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.

Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800


Note: The projectile moves very slowly and you have 325 vision around it
2. Concussive Shot
(Active, no target)

With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.

AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200

Range: up to 1600

Manacost: 110
Cooldown: 20

Note: Does not work when no heroes are in range or heroes are in fog.
3. Ancient Seal
(Active, enemy target)

Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.

Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds

Manacost: 80/90/100/110
Cooldown: 11

Cast Range 700

4. Mystic Flare
(Active, ground target)

Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.
Damage: 600/900/1200
Duration: 2 seconds

AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20

Note: Does not affect or count creeps. Deals damage over time in the area.


          DotA 2 Patch Notes   
Heroes:
- Added DOTA 2 Lifestealer!
- Alchemist: Fixed Chemical Rage not changing his base mana regeneration.
- Alchemist: Fixed Goblin’s Greed working on buildings.
- Alchemist: Fixed various delays on his spells.

- Axe: Fixed Berserker’s Call to properly force affected invisible enemies to attack.
- Batrider: Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
- Badrider: Fixed Flamebreak being able to knock Roshan out of his area.
- Beastmaster: Fixed base damage.
- Beastmaster: Fixed Wild Axes potentially getting stuck in the world.
- Bloodseeker: Fixed Thirst working on illusions.
- Bloodseeker: Fixed a bug with Rupture against magic immune enemies.
- Bloodseeker: Fixed Rupture hurting you while you are cycloned.
- Chen: Fixed Holy Persuation allowing Wildkin’s channeled Torando to go uninterrupted.
- Dark Seer: Fixed being able to Surge magic immune allies.
- Doom: Fixed neutral critical strike ability from affecting wards.
- Jakiro: Fixed Liquid Fire working with Illusions.
- Leshrac: Fixed Pulse Nova not toggling off when you run out of mana
- Necrolyte: Fixed Heartstopper Aura damaging wards.
- Puck: Fixed a bug with Phase Shift that could let you use it an infinite number of times.
- Puck: Fixed endless Phase Shift during Chronosphere.
- Pudge: Fixed Rot doing continuing to do damage after you die.
- Warlock: Fixed Golem’s Immolation not doing any damage.
- Windrunner: Fixed Powershot killing Couriers.
- Enabled Alchemist in Captain’s Mode.

Gameplay:
- Fixed Manta Style images not carrying over Chemical Rage buff.
- Fixed Repel/Purge stopping Battery Assault.
- Fixed Repel/Purge removing Ghost Ship allied buff.
- Fixed Repel/Purge removing various consumable buffs.
- Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).
- Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.
- Fixed teleport scroll not dispelling item ethereal buffs.
- Fixed evasion not being disabled properly under Doom/Chronosphere.
- Fixed minimum damage check on Mjollnir’s Static.
- Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)
- Fixed the following auras’ interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.
- Fixed Mekansm not healing Siege units.
- Fixed collision size on Nether Ward being too big.
- Fixed Roshan bashing wards.

Interface:
- Fixed the -wtf cheat command not working.
- Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.
- Hooked up item aliases in shop search! You can enter ‘bkb’ for Black King Bar, ‘gg’ for branch, and much, much more.
- Hero Picker: Added skill icons to the hero summary page.
- Hero Picker: Moved lore to its own tab.
- Added hero picker to the Learn tab.
- Fixed bug where some long tooltips were getting truncated.
- Item tooltips in the game end screen now show the item level.
- Spectator items panel now shows item level.
- Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.
- Fixed crash when clicking on an empty slot in the top bar.
- Fixed a crash when clicking in the minimap area before the map has loaded.
- Fixed hang on exit.
- Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.
- Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).
- Fixed default camera settings to not glide/skate.
- Party display now shows the number of pending invites.
- Added page showing your win and loss counts with each hero.
- The chat channel list is now sorted.
- Increased number of users per regional chat channel.
- Your Friends list shows when a friend is finding a match.
- Fixed some legacy key issues.

Matchmaking:
- Players that have been waiting a long time get some priority when finding a match.
- Players in the low priority pool try to match players that are closer to their actual rating.

Visuals:
- Fixed Sven’s Storm Bolt coming from the wrong hand.
- Fixed stunning knock back modifiers not having a stunned effect.
- Fixed Windrunner not playing her Focus Fire run animation.

Dota 2 Bots:
- Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero’s bot.
- Enabled a small action delay to better mimic human reaction time.
- Bots will now save for and use Buyback.
- Bots should no longer focus too much on wards, and will no longer try to use abilities on them.
- Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.
- Improved Vengeful Spirit bot’s Nether Swap usage – she should be better about swapping heroes that are getting away.
- Fixed case where bots would use TP scrolls to port short distances when retreating.
- Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.
- A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.
- When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.
- Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).
- Bots will now try to kill enemy couriers.
- Fixed bug where bots were not trying to avoid linear projectiles like Mirana’s Arrow and Pudge’s Hook.
- Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.
- Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.
- Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.
- Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.
- Bots should now avoid standing in Sand King’s Sandstorm.
- Earthshaker bot should be better at fissuring fleeing enemies.
- Fixed case where a bot could get stuck trying to purchase an item at the side shop that’s also available at the secret shop.
- Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.
- Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.
- Made bots better about doing Roshan if a human pings him.


          Pulse on VR Exhibition Showcases Canada's Best in VR   

On Monday, June 26, CFC Media Lab, OMERS Ventures and Nordicity teamed up to publish the first wave of data for Pulse on VR: A Living Ecosystem, a study that provides an ongoing look at the Virtual Reality (VR) landscape in Canada and the industry’s capacity for growth and change.

As a part of this launch and in celebration of Canada Day, CFC Media Lab is also presenting the Pulse on VR Exhibition, a weeklong showcase from some of Canada’s most exciting homegrown VR companies. The exhibition allows visitors to sample premium VR content without any of the hassle or cost normally associated with its setup, which can help cultivate an audience and build a more stable VR market for the future.

The Pulse on VR Exhibition opened on Tuesday, June 27 and will run until Sunday, July 2 at the House of VR (639 Queen St. West) in downtown Toronto. The bright, spacious venue has multiple VR viewing stations on each floor, each equipped with its own headset dangling from the ceiling to allow for unencumbered movement. Part-art installation and part-arcade, the exhibition is free and open to the public – a don’t-miss opportunity if you’re curious about VR or have never experienced it for yourself.

All of the content at the exhibition was created by critically-acclaimed and award-winning Canadian companies and artists, and speaks to the international pedigree of our Canadian VR ecosystem. Here are just some of the innovative experiences you can have:

MasterpieceVR

MasterpieceVR represents the evolution of fine art. Developed by Ottawa’s Brinx Software, MasterpieceVR is an artistic suite that allows users to paint and sculpt in Virtual Reality. The high-tech palette gives anyone the ability to create stunning, three-dimensional works of art, while the impressive online capabilities make it possible for artists from around the world to exist in the same virtual space while collaborating on a single project. The collaborative nature of MasterpieceVR is unique in the world. Not even the much-touted Google Tiltbrush or Oculus Medium, both VR art-making tools, have this capability.

Fortunately, you don’t need to be a professional artist to enjoy MasterpieceVR. The software gives everyone the freedom to experiment, and it’s a lot of fun to make a mess when you don’t have to worry about getting paint all over the carpet.


Blasters of the Universe

Blasters of the Universe showcases VR’s potential as a gaming platform. Developed by Toronto’s Secret Location (the first company to win the first-ever Emmy award for a VR experience), the highly polished action game is a futuristic shooter in which you need to block and dodge incoming projectiles while taking out your enemies as quickly as possible.

While the gameplay utilizes many familiar tropes, the unique format allows for a far more immersive experience. The viewing booths at the House of VR are designed to give you a free range of motion, allowing you to play Blasters of the Universe without having to worry about tripping over wires or crashing into walls. It offers a glimpse of an arcade of the future, delivering a thrilling game in a comfortable setup that would be challenging to replicate at home.


The Gallery, Episode 2, “Heart of the Emberstone”

B.C.’s Cloudhead Games is the darling of the HTV Vive gaming community. The Gallery’s Episode 1, “Call of the Starseed,” is being touted as one of the best launch titles on the Vive. The Gallery is an episodic fantasy puzzle game that drops you into ruins that would flummox Indiana Jones. Pick up and examine various digital objects to crack locks and advance the story – which means that The Gallery is essentially an escape room without the worry of breaking props. With a deliberate pace that gives you time to think through every step, The Gallery is an effective counterpoint to a more kinetic game like Blasters of the Universe, proving that VR can support video games that cater to different tastes.

For the Pulse on VR Exhibition, Cloudhead Games gives audiences a sneak peek at the much-anticipated Episode 2, “Heart of the Emberstone,” slated for release this September. You don’t need to have played the first episode to appreciate the technology, for the demo has a wonderful sense of place that allows you to explore a fantasy world with a captivating level of fidelity.


Small Wonders: The VR Experience

Created by a collaboration between the Art Gallery of Ontario conservator Lisa Ellis and interactive artist/designer Priam Givord that was produced by the CFC Media Lab and Seneca College, the award-winning Small Wonders: The VR Experience is not to be missed. This VR experience is drawn from the international Small Wonders exhibition, which was created by and is being staged at the Art Gallery of Ontario, the MET Cloisters and the Rijksmuseum. That show features dozens of Gothic boxwood miniatures from the early sixteenth century, and Small Wonders: The VR Experience is making this short stop at the House of VR before it moves on to the National Museum of Contemporary Art in Seoul, Korea.

Small Wonders: The VR Experience takes one of these miniatures – a carved bead no bigger than a golf ball – and blows it up to massive proportions with the help of micro-commuted tomography (basically a 3D scan) and VR technologies, which allows you to enter and move through or around the entire bead. Even at scale, the VR experience manages to convey an astonishing amount of information. The bead opens like a locket to reveal an intricately layered religious scene with an entire wall of worshipers and a full representations of heaven, hell and purgatory. Thanks to VR, you’re able to peel apart those layers and examine the bead from angles that would be inaccessible in real life, allowing you to identify individual wood grains and the haunting expression on every pious or tortured face.

Small Wonders also highlights VR’s utility as a research tool, for its ability to amplify the natural world offers a powerful aesthetic lens of extensive detail on an extremely small surface. The enhanced perspective generates and deepens respect for the exquisite craftsmanship that went into the creation of such a tiny work of art by hand – centuries before anything like VR was on the scene.


Cut-Off

Nominated for a 2017 Canadian Screen Award, Cut-Off is a powerful 360-degree video documentary that tracks Justin Trudeau’s visit to Shoal Lake 40, an isolated First Nations reserve between Ontario and Manitoba. Produced by OccupiedVR, Vice Canada, the National Film Board of Canada and CFC Media Lab, the documentary digs into the social and infrastructural problems facing the residents of the area, including the high suicide rate and limited access to clean water, each of which is compounded by the region’s isolation.

Though Trudeau is the most recognizable figure in the film, Cut-Off is filmed from the perspectives of the residents of Shoal Lake 40, as the residents share their stories directly with the camera. Here, VR provides immediacy and context often missing in more traditional filmmaking. It makes Cut-Off a powerful reminder of the things that people take for granted, especially in contrast with the resources in a densely populated urban centre like Toronto.


The People’s House: Inside the White House with Barack and Michelle Obama

There are three Felix & Paul Studios' critically-acclaimed projects on show, including this one, The People’s House, a 360-degree video tour of the White House hosted by Barack and Michelle Obama that already feels like a relic from a forgotten era. The documentary takes you through nine of the most famous rooms in the White House, including the Oval Office, Situation Room and Lincoln Bedroom.

In many ways a by-the-numbers documentary, The People’s House achieves a solemn grace thanks to the presence of the Obamas. The former President and First Lady are, as always, poised, and their narration conveys a deep respect both for the history of the building and for the institution of the American Presidency. Informative yet personal and personable, they mix American trivia with anecdotes from their time in office that exemplify their own relationship to the building that was their home.

This unexpectedly candid piece of modern myth-making also restores some of the dignity that feels like it’s been in short supply in recent months. The People’s House makes the storied yet imposing residence feel surprisingly intimate, once again demonstrating VR’s ability to transport the viewer into a tangible environment.


The Pulse on VR Exhibition (free admission) is on until July 2 at House of VR, 639 Queen St. West, in Toronto.

Thursday, June 29: 12-10PM
Friday, June 30: 12-8PM
Saturday, July 1: 12-8PM
Sunday, July 2: 12-8PM 


          Top 10 Most Wanted: 2017 Midterm Edition   

In the words of Crow T. Robot, "there's no tradition like a new tradition."

So, welcome to this newest of traditions: the top 10 most wanted, midterm edition. I started this series last year, and decided to bring it back in 2017. Although this E3 was an underwhelming affair, it did shine a spotlight on a handful of interesting games due out this year and the next. 

Please enjoy my personal list of most wanted games, with titles plucked from E3 and from other 2017 announcements.

 

#10
A Way Out (PC, PS4, XOne)

A Way Out is the rare game designed specifically for split-screen co-op play. In the game, two players will control Leo and Vincent, a pair of convicts attempting to break out of prison. Situations in the game can be approached from a variety of angles, and each convict can tackle different responsibilities. A Way Out is developed by the Swedish Studio Hazelight, some members of which worked on Brothers: A Tale of Two Sons.

 

#9
Darksiders 3 (PC, PS4, XOne)

Thought buried for a long time, the Darksiders franchise roared back to life this May, when publisher THQ Nordic announced Darksiders III. Taking place parallel to the events of the previous Darksiders games, Darksiders III features Fury, one of the series' Four Horsemen of the Apocalypse, who uses whips and magic in combat. Gunfire Games, a development team that includes many former Vigil Games employees, will develop the game.

 

#8
Star Fox 2 (SNES Classic)

Don't laugh. Technically Star Fox 2 is a brand-new game. It never received an official launch, after all. Those lucky enough to snag a SNES Classic this September will get the opportunity to play one of the industry's more legendary unreleased games (it was cancelled by Nintendo shortly before its planned 1995 release). Star Fox 2 is more open-ended and free-roaming than its predecessor and includes transforming Arwings.

 

#7
Splatoon 2 (Switch)

The original Splatoon shattered expectations when it launched on Wii U in 2015. Its inevitable sequel arrives shortly, complete with online 4-versus-4 multiplayer matches, a new single player campaign, and a Horde-esque mode called Salmon Run, where up to four players team up to fend off waves of enemies. Splatoon 2 will also include new standard, sub, and special weapons.

 

#6
Middle-Earth: Shadow of War (PC, PS4, XOne)

Shadow of Mordor was one of the most pleasant surprises of 2014, and its sequel looks to build on a very strong foundation. Players will control both the human ranger Talion and the disembodied spirit of the elf lord Celebrimbor as they wage war against the armies of Sauron. The Nemesis system, which helped Shadow of Mordor stand apart from its peers, returns, this time with more options, more recruitable races, and more complex strategies.

 

#5
Far Cry 5 (PC, PS4, XOne)

Like earlier games in the Far Cry series, Far Cry 5 will give players control over an open world environment. They'll be able to cover ground on foot or in vehicles, and can fight with projectile weapons and with melee weapons like sledgehammers and baseball bats. Far Cry 5 will include a "Guns for Hire" system in which players can recruit locals to fight alongside them.

 

#4
Metroid: Samus Returns (3DS)

A reimagining of the 1991 game Metroid II, Samus Returns will introduce new features previously unseen in 2D Metroid titles. "We wanted to create a new 2D Metroid with elements no one has seen before," said producer Yoshio Sakamoto. In Samus Returns, the heroine Samus can perform a powerful melee counter attack against enemies, aim freely in 360 degrees, and expend an energy gauge to activate Aeion abilities. 

 

#3
Metro Exodus (PC, PS4, XOne)

This third installment of the Metro series looks like it could be the best. Developer 4A games promises all the elements typical of the franchise, including survival-horror and stealth, plus dynamic weather, a day/night cycle, and a large open world to explore. 4A Games co-founder Andriy Prokhorov said, "Metro Exodus has been in development for three years between our Malta and Kyiv studios, and represents our most ambitious project yet."

 

#2
Xenoblade Chronicles 2 (Switch)

Although Xenoblade Chronicles 2 is a sequel to Xenoblade Chronicles, it stars a new cast of heroes and a new world to investigate. Planned for holiday 2017, the game will allow players to explore giant beasts called Titans and forge powerful bonds with Blades, weapon modifiers that support many different combat styles. The battle system in Chronicles 2 will borrow from both Xenoblade Chronicles and Xenoblade Chronicles X.

 

#1
Super Mario Odyssey (Switch)

Nintendo advertises Super Mario Odyssey as a successor to the more open-ended Super Mario games Super Mario 64 and Super Mario Sunshine, which is great news for fans who've been waiting 15 years for a non-linear, exploration-based Mario title. In the game, Mario will travel across many worlds in an adorable hat-shaped ship. The main gameplay hook is Cappy, a possessed hat that allows Mario control over objects, enemies, and NPCs.

 

That's my list! Please share your own in the comments section below. And thanks for reading!

Full Article - http://www.vgchartz.com/article/268581/top-10-most-wanted-2017-midterm-edition/


          Israeli Air Force targets Syrian military positions in response to ‘errant projectile’   
Israeli Air Force targets Syrian military positions in response to ‘errant projectile’
          Israeli warplane hits Syrian army post   
OCCUPIED JERUSALEM: An Israeli warplane struck a Syrian army post on Friday, hours after stray fire from Syria's civil war hit the Israeli-occupied Golan Heights, the Israeli military said. "In response to the projectile launched earlier today at Israel from Syria, an Israel Air Force aircraft targeted the Syrian army position that fired the mortar," the English-language Israeli statement said. "The errant projectile was a result
          Soldiers In Firefight - Afghanistan   
Soldiers In Firefight - Afghanistan RPGs were sent their way so they stopped to return the favor with some projectiles of their own. Dude in the background had some serious adrenaline going. lol

          Syrian General Reveals Possible 'Israeli Plan' in Syria   

On Sunday, the Israeli Defense Forces (IDF) attacked Syrian Army positions and an ammunition truck "in response to several Syrian projectiles" launched from Syrian territory. Earlier in the day, the IDF reported that several projectiles launched from the Syrian side fell in the Israeli-controlled part of the Golan Heights, causing no injuries.

A source told Sputnik that the Syrian forces were repelling a massive al-Nusra Front terrorist attack in the Golan Heights when they were struck by the Israeli Air Force in the area. According to Al Mayadeen channel, at least two Syrian soldiers were killed in the airstrike.

In an interview with Sputnik, Syrian military and strategic expert Maj. Gen. Yahia Suleiman commented on the incidents.

Suleiman suggested that by launching attacks on Syrian forces, Israel plays into the hands of terrorists.
 
The general claimed, "Many injured militants travel to Israel for treatment, a fact admitted both by the militants and Israelis."

 "Moreover, by attacking Syrian forces, Israel indicated that it would not give up supporting militants and would further protect them," Suleiman claimed.

The general also shared his thought on what goals Israel may be pursuing with its military activities in the Golan Heights.

"Their plan is to establish a buffer zone in the Golan Heights, similar to the one they tried to establish in southern Lebanon. But this plan will not work out, just like they failed to do that in Lebanon," he said.
 
According to Suleiman, Israel’s "aggression" against Syria is "part of a plan" on destabilizing Syria and weakening Damascus’s allies.

"Damascus is not interested in war with Israel but it doesn’t mean that the Syrian military will not respond to this aggression," he concluded.
 
On Saturday, the Israeli Air Force launched an attack on Syrian government tanks and artillery positions after 10 projectiles fell on the Israeli-controlled part of the Golan Heights.

A similar incident also took part in the Golan Heights a week ago. The majority of such incidents are described by the Israeli military as accidental overspills during clashes between the Syrian government forces and militant groups.

In November, the IDF said a missile believed have been launched from Syria, hit the Israeli-controlled northern Golan Heights without causing any casualties. Israeli forces responded with retaliatory fire.

The Golan Heights, internationally recognized as Syrian territory, was seized by Israel during the Six-Day War in 1967. In 1981, the Israeli parliament voted to annex two-thirds of the region. The United Nations has repeatedly stated that Israel’s occupation of the Golan Heights is illegal, calling for it to be returned to Syria.
https://sputniknews.com/middleeast/201706271055012046-israel-syria-golan-heights/

[Posted at the SpookyWeather blog, July 2nd, 2017.]
          Tier Lists: What They Are and Why They Exist   
Alright. First, let me start off by saying that there are two types of players when it comes to competitive games. There are the casual players who play for the sheer hell of it and don't really dig too deep. Then there are the hardcore players, who study the games to the very last facet to become the very best at what we do.

Now, throughout fighting game history, these two sides have not always seen eye-to-eye on a certain subject. That subject is that of tiers and tier lists. The casuals make the argument that if you're good enough with a character, that it shouldn't matter what tier the other character is. This very argument is one that still pervades the genre to this day, and one I will be dispelling in this... whatever. Blog is just a gay word cyber-hipsters use to describe their memoirs that nobody cares about, lol.

Everyone makes little informal tier lists though. But to make a tier list, the utmost care has to go into the observation of every facet of a given character to determine their worth. Some more casual players find characters like Ike and Ganondorf cheap, when in reality, they're two of the most horrifically disadvantaged characters to ever be created in a game. Instead of looking at superficial traits like "DUR HUR IKE AND GANON ARE STRONG AND CAN KILL ME SUPER EARLY SO THEY MUST BE CHEAP AH HYUCK", we look at factors such as "Well, Ike and Ganon are both horribly sluggish and susceptible to almost every projectile. Their respective strong "cheap" moves also have appalling ending lag, which means if I shield their attack, I get a free hit!". Tier lists represent the in-depth options each character has in a realistic setting with both players utilizing most/all of their options, not how good horrible moves can work assuming the other player is too stupid to press the shield button.

Before I begin though, to those of you that don't know, allow me to move the rock. A tier list is a list of all the characters in any given game's placement or ranking. A top tier character, such as Wario in Smash Bros. Brawl, Sagat in Street Fighter IV or V-13 in BlazBlue is a character that is unanimously considered to have a significant advantage over the rest of the cast. Middle tiers are fairly balanced characters and low tiers are characters that are at a profound disadvantage.

Now, with that out of the way, let me elucidate how tier lists are made,why tier lists are created and why they're to be taken seriously.

First of all, a tier list is created through an arduous process. There are several factors to consider when beginning a tier list. Fighting games are truer to their archetype than any other genre, and with this being said, one can gather that all fighting games share similar mechanics. I'll list those universal mechanics:

----Approaching. In fighting games, you have to get near your opponent to hit them, right? 99.999999% of the Earth's gamer population won't suck enough to lose solely to projectiles, or even get damaged much by them period. An approach is how effectively the character can, as the name implies, approach the opponent. Whether it be through superior range, priority or speed. Having a good approach is paramount in being a good, viable character.

Example: Ganondorf in Brawl. He is the slowest character in the game. He has the slowest aerial speed and second slowest ground speed next to Jigglypuff. He also lacks long-range moves. This means that he has an EXTREMELY difficult time landing hits on the opponent, or even getting near them for that matter. Then we have someone like Marth who has one of the best approaches in the game. Most of his aerials have extremely long range, so he can create a wall with these aerials to force his way near the opponent. He is also incredibly quick in the air and on the ground.

----Projectiles. Yes, I said earlier that you won't lose to projectiles. But they have a lot more uses than just for brute force. They can stop approaches, force approaches and rack up decent damage depending on how good the projectile is. Using Brawl as another example, Falco has the best projectile in the game. It is very quick, spammable and has a lot of knockback, which can make the opponent stagger, which creates an opening for attack. Forcing an approach is using a long range projectile that is difficult to dodge consistently (Falco's laser) to pressure the opponent into attacking to avoid taking too much damage from the projectile.

----Punishing. Punishing is taking advantage of the ending lag of an opponent's failed attack to land your own. Iron Tager in BlazBlue is slower than old people fornicating, but he has several moves that can make an opponent wish they never attacked. Whereas someone like Hakumen can't punish very well, since most of his attacks are extremely slow.

----Priority. In fighting games, there are hitboxes. Hitboxes are invisible bubbles or squares that line whatever you're attacking with that damage your opponent if it meets their damagebox. Priority refers to how disjointed a move is and how well it can cancel out other attacks. Meta Knight's tornado move is considered to be one of the highest priority moves in Brawl. It is almost impossible to hit him while he is using it. Whereas Captain Falcon has next to zero priority, and most moves will out-prioritize his.

----Speed. Pretty self-explanatory. All-around attack, running and air speed. Meta Knight is the all-around fastest character in the game with the fastest attacks in the game, decent aerial speed, great ground speed and almost zero ending lag. Having no ending lag also means that a move is not punishable, as it leaves no window of vulnerability. Meta Knight's down-smash is the fastest attack in the game at 11 frames. The game runs at 60 FPS, so do the math, that's a sixth of a second from start to finish.

----Match-ups. Match-ups are one of the most important things to know in a fighting game if you want to perform well. Match-ups describe the relationship between two given characters. They incorporate all of the aforementioned facets into a more specific setting. It's best to exemplify this, as it's otherwise difficult to explain. Ganondorf versus Olimar. Considered the worst match-up in the game at a 100:0 disadvantage ratio for Ganondorf. It is considered impossible. The reason being because almost every bit of Olimar's moveset counters Ganondorf's. He is small, thus hard to hit. He has the longest grab range in the game, which means Ganondorf can't approach from the ground. His only option is the air. But in the air, Olimar can still throw Pikmin to knock him back and rack up serious damage. Ganondorf has literally no viable options against Olimar. In a nutshell, match-ups measure the opponent's viable options against each other in relation to the other's options.

These factors are heavily debated for months on end and finally decided upon for each character. And depending on how much of each trait a character possesses, and how well they perform against the rest of the cast, they are assigned a numeric value for every pro or con they possess. V-13 in BlazBlue has a numeric value of 15.00, whereas Iron Tager, being at the very bottom, is -11.00.

Now, with all of that in mind, think about how being incredibly good with a certain character might not be good enough in some situations. I'm not boasting, rather, using it as a point of example, but, I am one of the top 3 Ganondorf users in Europe and North America. But if I go up against even a mediocre Olimar, I'm going to have a very slim chance of winning, since I have almost zero options.

You see, tier lists, match-ups and all the sort are all about options. No matter how good you are, you can't make your character any faster, you can't make your opponent any less quick. You can't make your moves reach farther, etc. Tier lists are born of the analysis of disadvantages.

But there is one thing that is true. Tier lists DO NOT determine outcomes. This is easily the most preposterous and, sadly, commonplace misconception about tier lists. Tier lists, simply put, are charts showcasing the result of thorough character-to-character analysis. What they do determine is how much more player A has to outplay player B by. If I take Ganondorf against Olimar, I'm not going to automatically lose, but I'm going to need to outplay the Olimar by at least five-fold and think three steps ahead.

This same maxim applies to all fighting games and consequently, all tier lists. Tier lists are not random garbage that pros throw around to justify wins/losses. They are in-depth, hard-won analyses through months of observation and documentation. They are created with two characters of equal or similar skill level in mind, as a matter of sheer character superiority. So, at that, I hope everyone learned something about fighting games and tier lists. Because in the fighting game world, nothing irritates people more than being told that tier lists are garbage, when in fact, they contain more information than your mind could handle in one sitting. Tier lists exist, whether your want to accept it or not.

Also, for your viewing pleasure and for the lulz, here's the current Super Smash Bros. Brawl tier list, which is version 3.0, issued by the Smash Back Room (SBR). S tier is for the most elite characters. Characters with very few weaknesses and exploits. A tier contains highly privileged characters whose exploits and weaknesses are few and far between, but still present. B tier holds characters that are all-around good, but have weaknesses that need compensating for. C tier is home to characters that possess equal amounts of strengths and weaknesses. D tier for characters who have more weaknesses than strengths. E is for characters whose strengths are sparse, but still present. F tier is for characters who are profoundly disadvantaged in almost every aspect and possess only a small handful of satisfactory traits.

S: Meta Knight, Snake, Wario, Falco, Diddy Kong, King Dedede

A: Marth, Mr. Game & Watch, Pikachu, Olimar, Ice Climbers, R.O.B., Kirby

B: Lucario, Zero Suit Samus, Toon Link, Pit, Donkey Kong

C: Peach, Luigi, Fox, Wolf, Sonic, Sheik

D: Bowser, Zelda, Pokémon Trainer, Ike

E: Lucas, Mario, Ness, Yoshi, Samus

F: Jigglypuff, Captain Falcon, Link, Ganondorf


          (Gulfport / Biloxi) 30 cal bullets, 130gr OTM, MK319 - $ 75   
130gr MK319 mod 0 SOST barrier blind bullets.  The bullet is a copper jacketed lead core with a solid copper base.  When it impacts, the nose sheds to defeat the barrier and the solid base continues through to the target.  These are pretty potent projectile for a 308win.  I've been loading them in my 300blk also and they do expand at those velocities out to 100 yds in my experience.  

I would categorize these as factory blemished, but they are new.  They are not factory pulled bullets.  

I have 500 that I will sell right now.  I'll sell them for  $75 per 250.  I will ship them for an extra cost.
          Event Whites That Should Be Buffed Without Making Them Too OP. (And How To Buff Them)   

@Rolo wrote:

I think we can all agree that some event whites are seriously lacking.
Some whites may of been useful back in the day but with the addition of pets and new items they have been a lot less useful. But the rarity of them remains the same...

Seal of the blasphemous prayer:

For the time being GCookie has always been better for all situations except some very rare occasions. Wearing it instead of GCookie will probably increase the chance of death as its uses are a myth. Personally I wouldn't use it as a swap out either. But the buffs below could make the item much better.
We could make a new effect just for oreo. Invulnerable STILL allows you to take debuffs and that should not be a thing. But it is the same stat given to mobs and they added it to the oreo. What we could do is add a new Buff which is like invulnerable but does not allow you to take debuffs at all. It could be named something like "Invincible". In addition oreo should purify you from current debuffs. The last thing i would like to see being added to oreo is +4 defence. Too op? Well that's because it gives -4 defence and i strongly disagree with that. It should be neutral. That's a simple buff but won't make it overpowered as the delay remains the same and i wouldn't recommend reducing it as it's a good game aspect to use swap outs and less delay would make it better than GCookie for alot of things.
It would look something like this.

  • Tier: Untierd
  • MP Cost: 120
  • Duration: 1.8( I can not add a wis modifier from realmeye but just imagine it is there)
  • Range: (Can't add due to wis mod imagine it is there)
  • Effect: Invincible for (wis mod) seconds & Removes negative status effects
  • Party Effect: Healing and Damaging
  • Stat Bonus: +4 SPD
  • Fame Bonus: 6%
  • Cooldown: 5 Seconds
  • Feed Power: 750

Tablet of the King's Avatar:

This spell actually has one of my favourite special abilities. But the insane MP Cost makes it horrible. I Don't mind it being the same but what if the shots acted sort of like Bes shots? The shots could bounce back and the piercing of the tablet compliments this idea perfectly. When the shots reach the range of 11.2 they could bounce back right to the middle. Now i do understand why this might not work as the same shot won't hit the enemies twice. But as the projectile speed is fast we could be remove that and set it to maybe a quarter of a second before the projectile could do damage again. Also it should go through obstacles in order for this to work properly. If the shots hit a wall then
It would look something like this.

Tier: Untiered
MP Cost: 155
Shots: 20
Damage: 85-125 (105)
Total Damage: 1700-2500 (2100)
Projectile Speed: 16
Range: 11.2
Stat Bonus: +40 MP, +4 WIS
Fame Bonus: 5%
Feed Power: 450
Shots pass through enemies
Shots pass through obstacles
Shots bounce back

Quiver of Thunder:

This item again has a very unique special. Dazing can be useful and i believe is very underestimated. The only reason to use it at the moment is for the +5 ATK Bonus. The reason being is that qot has a 6 second delay and that completely ruins the item. We could reduce the cooldown and make it the exact same as other quivers. Also like other quivers i believe QoT should pierce. Again, this buff won't make it broken but actually very balanced.
It would look something like this

Tier: Untiered
MP Cost: 100
Damage: 310-360 (335)
Projectile Speed: 15
Range: 15
Effect: Daze for 4 seconds.
Stat Bonus: +5 ATT
Fame Bonus: 6%
Feed Power: 800
Shots pierce through enemies.

Orb of Conflict:

At this point i think we are seeing a big cooldown issue aren't we? The orb of conflict should have the same cooldown time as tiered orbs. The only one having a cooldown delay should be the ST one. It would make this item so much better.
It would look something like this.

Tier: Untiered
MP Cost: 100
Effects: Stasis to enemies, Speedy & Damaging to self
Stasis Radius: 3 sqrs
Stasis Duration: 7 seconds
Speedy & Damaging Duration: (wis mod) seconds
Stat Bonus: +2 ATT, +2 DEX
Fame Bonus: 6%
Feed Power: 750

I leave the the biggest issue i see last. The Dirk of Cronus. I believe without a doubt that the Etherite Dagger was the BIGGEST mistake kabam has ever done. Event whites are extremely rare and they should be really good. We see the Helm of the Juggernaut being a very good item and the other event whites should be the same as well. Now
How do we buff the Dirk of Cronus? Ok we could add more damage but that is so plain. The main idea i have for the CDirk is making it armour pierce. But compared to the Crystal Wand it should be a lot better compared to the tiered daggers as the rarity of this item is insane. I do not mind Etherite doing more damage for the first few Defence points of the enemies as long as CDirk is better later on and overall.
Etherite should not do more damage for the most part. Of course we can look at the range of CDirk but with the addition of pets range is not an issue and damage is much better to invest in.

DPS Should be like this. The second to last CDirk is the buffed one We can see how etherite is more effective at the first 30 Defence points buf after that CDirk is superior. The damage remains the same from 105-210 but adding armour pierce still does not make it overpowered. Now we start to see how much of a mistake Etherite really was..
It would look something like this.

Tier: Untiered
Damage: 105-210 (Average: 157.5)
Projectile Speed: 18
Range: 4.5
Stat Bonus: +4 WIS
Fame Bonus: 6%
Feed Power: 950
Shots armour Pierce

Thanks for reading this thread. It took a while to make and please spread it as these items should not be underpowered. I hope one day we can see a buff of these items in the near future (Especially the CDirk)
Thanks!

-Rolo

Posts: 32

Participants: 8

Read full topic


          Can’t Stop the Chaos: Autonomous Resistance to the 2007 G8 in Germany    

From CrimethInc.

Ten years ago, Hamburg, Rostock, and the woods around the tiny German town of Heiligendamm witnessed massive confrontations as anarchists and other rebels attempted to interrupt and delegitimize the summit of the world’s eight most powerful nations. As the 2017 G20 Summit looms in Hamburg this July, we revisit the demonstrations that took place against the G8 summit in 2007—to seek strategic insights, study how the terrain has changed, and illustrate what it is like to lead lives of passionate resistance.

This is a revision of a text that originally appeared in Rolling Thunder #5, augmented with additional resources.


Typical German black bloc.


Hamburg, May 28: Preludes to Summits

Finally, something was happening.

After linking arms in flanks for five hours straight in a huge permitted march, we were getting antsy. This was the first major demonstration in the buildup to the G8 summit in Heiligendamm, and everyone wanted to start it off right. The city of Hamburg needed to send a message to the world that they had the “violent demonstrators” under control. The protesters wanted to tear the city apart, to show the G8 leaders that they were not welcome and that anyone who tries to host them will have to pay. With a thousand black-clad anarchists in the front and thousands of others behind, the tension was thick. Screaming “fight the system, fight the state, fight capitalism, fight G8,” the demonstrators were not willing to compromise their vision or momentum. But who would provoke whom first? Would the cops use the water cannons? Would the anarchists break through their lines and go off the script?

For two years, the German autonomous movement and the Dissent Network in particular organized from the USA to Turkey for one week of action. The stakes had never been higher: the “War on Terror” had cast a deathly pall over the worldwide struggle against capitalism and the state, but at the 2007 G8 anarchists and autonomists hoped to seize the stage of history by scoring a decisive victory against capital.

The modern incarnation of the Autonomen1 in Germany is distinctly anarchist, mostly young, and very, very punk. Even though the movement had been in disarray over the preceding years, the arrival of the G8, combined with the police raids in early May on anti-G8 centers of activity, united the usually divided and overly self-critical autonomist movement. To the chagrin of the police, the raids also backfired in the popular press; most of the media and even much of the public came over to the side of the dissidents. Furthermore, in “Red” Hamburg, the home of insurrections, pirates, and the world-renowned anti-fascist football league St. Pauli, it is hard to distinguish locals from the Black Bloc in the streets.

Move swiftly. Stop. Fight a bit. Grab something. Then run. Turn around. Watch out for the Snatch Squad. Which ones are they? Wearing all black with red diamonds on their back. Damn, there they are. They’re gonna try and grab us. Move! But who are those pigs? Don’t worry, it’s just the green team. Green team? Yeah, green uniforms, they’re like the National Guard. They won’t arrest you, they’ll just tussle a bit. And them? Who? The darker green and dark blue. Oh them, well, they’re here to stop you. Be careful—Shhhhhhh. What? Be quiet, they’re looking for us. OK, hold it… hold it… NOW!



The police were nervous, and rightfully so. For months, cars belonging to German officials related to the G8 had been burned in the streets. As the mobilization got going, internationals were streaming into the well-run convergence center in Hamburg, the two-decade-running squat Rote Flora. The police wanted nothing more than to release their inner fascists and ruthlessly clear the streets of all protesters. But due to factors such as public opinion and their brutality backfiring on them in the courts, the police could not simply beat protesters without pretext. Instead, they could only vent their frustration with an anal-retentive attention to detail about the smallest of the rules regarding banner size, demonstrators masking up, and so on: like a hybrid of the SS and school-crossing guards, they stopped demonstrations for up to thirty minutes or more for the most minor infractions of their rules.

This causes almost any march in Germany, including the march in Hamburg, to be an exercise in frustration, a chess game in which both sides try to bend, but not break, the rules through a strict process of negotiation—that is, at least until breaking the rules is advantageous. While marching, German anarchists more or less engage the police in careful negotiations until the permitted demonstration gets as close to the desired location as possible—such as a financial district, a fascist demonstration, or in this case the EU-ASEM Summit meeting in the town hall—and then all bets are off. After that, they often charge police lines, attempting to escape off the official route as a bloc or break into small affinity groups to build barricades and attack police cars—which is precisely what the march in Hamburg did.

As the melee between protestors and cops spread down the street, people started to hop a small fence into the parking lot of the soccer stadium. Soccer in Hamburg is a big deal; St. Pauli, the local team, is world-renowned for drawing some of the most anti-fascist hooligans in the world. I looked around and saw that we were in an enclosed space with few exits. It seemed only a matter of time before the police trapped us in this parking lot and beat us until we could be mass-arrested—so I hopped the fence into the stadium.

I’m short, so the climb was a little difficult, and I fell ungracefully over the fence—but when I looked up I found myself in a German teen anarchist’s dream-come-true: I’d escaped a police riot into the caring arms of the St. Pauli soccer team! Imagine running around Seattle during the WTO protests, air full of tear gas and the anguish of protestors being beaten by police, and opening a door to find yourself safely inside Rage Against the Machine’s practice studio.

The team was finishing up a daily soccer practice when they were interrupted by my hooded, masked fall from the heavens. We looked at each other in silence before I asked… “ummm, can I stay here for a bit?”

“Of course—would you like something to eat?” They introduced themselves to me and told me to make myself at home. So I took off my mask and chowed down on their vegetable platters.

At the end of the march, Black Bloc affinity groups rampaged throughout the town, fighting police and wrecking cars; when the police chased everyone back to the convergence center at Rote Flora, even the locals began fighting back against the hated riot police. A giant banner reading “Total Freedom”—as opposed to any supposed freedom democracy or the State can offer—had sailed above the march. At the end, there were eighty-five arrests, but the rest of us were totally free.

They’ve surrounded the Rote Flora. What? The convergence center, you know, that huge squat. Are they going in? Not likely, I think they’ll get a beating if they try. Barricades are going up, let’s get behind them. The water cannons are coming out. Well, move. Down this alley! OK. Wait, are we all together? Close, too close. I know. We were gonna go back and get you. What? That’s insane, they would’ve grabbed you too. Hey look, they’re sending in more. Did they declare a state of emergency? I heard that too. Shit, there’s waves and waves of them. Back to the Flora? No, it’s not safe. OK, then disappear. Thousands of us in the march. Hundreds rampaging in the streets. About eighty-five arrested. Not bad for a start. No, not bad at all.

At one point in Hamburg, a police officer who had taken off his helmet and armor was caught alone outside his van as the riots closed in. In a moment reminiscent of the murder of Carlo Giuliani by a police officer at the G8 in Genoa, the officer drew his gun—but just as he raised it in the air, the back window of the van behind him exploded, struck by a projectile, and he retreated. Thrown bricks save lives.

Rostock June 2: Nocturnes for Capital

In 1998, at the very beginning of the so-called “anti-globalization” movement, the G8 met in Birmingham only to find themselves surrounded by 70,000 activists organized by various NGOs and a raging Reclaim the Streets party downtown. In fear, they fled Birmingham to a more tranquil manor. In 2001, the NGOs under the umbrella of the Genoa Social Forum organized a march straight to the forbidden Red Zone where the summit was taking place, and the whole city hosting that year’s G8 was consumed in flames.

But the powers that be learn from their mistakes; unable to beat the demonstrators, they joined them instead, to lead them astray. In Scotland in 2005, the bizarre menage-a-trois of Bono, Tony Blair, and “anti-globalization” NGOs created the “Make Poverty History” march. In this guise, they tricked the vast majority of protesters into showing up in white—the color of surrender!—and marching in a parade through the half-empty downtown of Edinburgh, far from the summit. The theme of the parade was begging the G8 leaders to take action on their behalf, the opposite of direct action. This government-organized farce was the symbolic inversion of their defeats in Birmingham and Genoa.

A mere two years later, the slogan was no longer “Make Poverty History,” but “Make Capitalism History”—and the team colors had changed to from white to black. The march in Rostock was organized by a broad alliance of groups ranging from the Interventionist Left to ATTAC, anarchists and reformists united. In stark contrast to the “Make Poverty History” march that attempted to provide a safe and legal alternative to direct action, “Make Capitalism History” explicitly endorsed blockading the G8. The fact that popular sentiment among the protesters was in favor of direct action was a triumph of organization and outreach by the Dissent Network, reflecting the delegitimization of the G8 in the popular imagination.

Like some strange suburban guerrilla army, the bloc gathered itself in the trees in front of the shopping center. At first, it was so small I could barely find it. After a few minutes, as I found one friend after another after another, it became clear there were thousands of us. We put on our masks—a mundane act elsewhere, but a tremendous step in Germany. In Scotland, all the white clothes had reminded me of the Scottish sheep our good shepherd, Capital, was fattening for slaughter. From the moment our black masks went up in Germany, we were not sheep but a pack of wolves.



However, pointless marches are still fundamentally pointless even if they endorse direct action and encourage their entourage to stop marching and start blockading the G8. Unlike the march to the Red Zone in Genoa, this was not a militant march, but a stroll to an anti-capitalist rock concert featuring musicians such as Tom Morello and Die Toten Hosen. The Nazis had been planning their own “anti-G8” rally in Schwerin, but the police canceled both the Nazi event and the anti-fascist counter-protest at the last minute—so most of the Black Bloc ended up in the middle of the Rostock march.

Neither the police nor the Black Bloc seemed to be expecting anything to happen at this march, as most people had thought the street battle was to going to be either later during the G8 itself or against Nazis in Schwerin. That gave the day a genuine element of surprise. Unlike Hamburg, where the police “kettled” the demonstration and contained it right up to the last minute, in this demonstration the police kept a safe distance from the march, instead massing on the streets paralleling the demonstration.

The march ends, and my elation drops into disappointment as, yet again, nothing has happened. My arms are locked with the members of my affinity group, ranging from an incredibly lanky and calm North American man to a small yet fierce Bulgarian woman. All armed with black flags, we’re at least making good pictures for the spectacle. In a second, everything changes. A line of cops charges the Bloc, batons swinging. The lines in front of us turn and run, nearly trampling us. If there’s one thing German anarchists are good at, it’s running from cops. Our black flags are useless in the face of the cop onslaught, and a few of us throw them at the cops. Separated from the rest of the affinity group, myself and my remaining partner join the fray. More well-prepared than myself, some clever anarchists begin using chisels to tear up the paving stones. It’s not what’s beneath the paving stones that counts sometimes, it’s the paving stones themselves.

At the end of the demonstration, the Bloc found itself running more or less without incident into the middle of the “Make Capitalism History” concert and merging with the crowd. What precisely happened next is unclear, but an altercation broke out with one of the small squadrons of Rostock cops that were being sent in at seemingly random intervals to maintain order. The tactic of keeping the main forces hidden on the side streets served the purpose of protecting downtown Rostock from being destroyed, but failed utterly in controlling the Bloc.

Every time a squadron of Polizei were sent in, little clusters of black would form and move towards the squadron, like the attraction of iron fillings to a magnet. When the squadron attempted to arrest someone or attack the crowd, the clusters of the Black Bloc would rain cobblestones and empty glass bottles upon the cops. The cops then blindly rushed into the crowd, resulting in the Bloc dispersing rapidly, a reversal of their earlier magnetic attraction to the cops. Then the bloc would slowly reform to rain projectiles onto the cops until they retreated, unable to weather such a torrent of rocks and empty beer bottles. After all, the riot was at a rock concert!

Scattered, the Bloc slowly regroups at the kiosk to prepare for a second charge. My partner is exhausted, but excited by the chance to try yet another attack we rush forward with the Bloc. Around me, I hear the sounds of windows smashing. Then, someone—a civil cop, I think—screams “Police!” The crowd panics, and in the chaos we lose each other. I look desperately for my partner. No luck. I begin pelting the cops with glass bottles, in attempt to drive them back so we can rejoin the rest of the Bloc. Gotta love German beer, or at least the bottles.

Did the crowd reject the Black Bloc, pushing them out and sacrificing them to the cops? While some pacifists tried to “de-escalate” the situation by raising their hands in front of the cops, for the most part the crowd was angered by the police and merged with the Black Bloc. As the bands played on, one singer got up and said over the microphone “This is not the spirit of Scotland, this is the spirit of Genoa!”—a statement of somewhat dubious value out of context, but clearly the speaker thought this “Spirit of Genoa” was a good thing and intended to express support for those fighting the cops. Cars were overturned and set afire, cops retreated, water cannons came out, and the bands played on as the crowd repulsed line after line of police charges—this was no Bono playing to complacent crowds at Live8. This was the redemptive spirit of Genoa—the spirit of resistance in the face of state violence, spreading like a virus through a crowd everyone had expected would just listen peacefully to the bands. The battle in Rostock was a victory like the inaugural protest against the G8 in Birmingham, and the spell that had been cast in Scotland to assimilate and pacify the “anti-globalization” movement was broken.

I step around a corner and see a line of cops standing guard next to the broken windows—so I hurl a glass bottle into the face of the closest officer. My bottle leaves my hand a few seconds too late, as the cops are already beginning a charge—although I do hear the satisfying shatter of the bottle against his helmet. Panicking, I turn to run, but a baton hits the nape of my neck and I fall to the asphalt.

Batons are beating my back and legs, gloved hands twisting my fingers and joints. I wrest my joints and hands free again and again, resolving to stay put as the cops pull my head up by my hair to take my picture. After some indeterminate amount of time, I see rocks and bottles soaring overhead. Black out. Darkness. Light. Then the impossible: there are no cops on top of me! The crowd has forced them to retreat! I stand up and run at breakneck speed away from the police and into the crowd, aiming for the only safe place within reach: the deck of the Greenpeace ship parked near the waterfront. Where’s my partner? Was she arrested? Hurt? Due to my reckless charge? I feel my soul collapse. Those who are not behind bars have to live with the consequences of their actions, and for the first time in my life I wish I had been caught.


Preparing to confront police in Rostock.


Heiligendamm, June 6-7: Blockades Without End

After Genoa, the next G8 summit was moved the literal summit of a mountain in Evian, far from the urban terrain protesters have been accustomed to since the Paris Commune. This tactic of placing the meeting in a rural location inspired a new counter-tactic: spreading the blockades across miles and miles of difficult rural terrain. The summit site was hopelessly walled off, so the idea was to block the roads leading to and from it, so reporters and other sycophants couldn’t reach the gates.

Anarchy always has at least two faces: one of chaos and one of self-organization. If the streets of Hamburg and Rostock exemplified the beautiful chaos of our movement, the self-organization of Camp Reddelich showed the other. Transforming an empty field of grass next to a slaughterhouse into a thriving village in less than a week, anarchists of every stripe proved that they are capable of running their own lives without governments or capitalists, police or prisons. Antifascist, Queer, Yellow, and Internationalist barrios sprouted organically as if from the earth. Kitchens dotted the fields along with security towers, tool-making workshops, Indymedia centers, training tents, info-booths, trauma tents, anti-sexist spaces, and thousands of other tents, all providing the physical and emotional spaces for people to organize, strategize, evaluate, share, dance, and live free. This autonomous zone, mirrored by two other rural camps and multiple urban convergence centers across Germany, was the birthplace of a million secret plans.


Camp Reddelich, set up to house demonstrators during the 2007 G8.


Rural blockades require putting protesters in the countryside, so protest camps developed as a necessary prerequisite for large-scale rural direct action. In a step above the single camp at Stirling during the 2005 G8, hearkening back to the multiple camps at the 2003 G8 in Lausanne and Annemasse, the Dissent Network and the Interventionist Left set up three different camps. The first, Camp Rostock, was nearest to the city and held innumerable communists and NGO organizations—not to mention quite a few punks too drunk to get to other camps and a few clever anarchists who wanted some cover. The second, Camp Reddelich, was the closest to the “Red Zone,” and accordingly held almost entirely anarchists. The third, Camp Wichmannsdorf, was the domain of the more traditionally non-violent anti-nuclear blockaders—though in Germany, the line between the Black Bloc and non-violent civil disobedience against nuclear weapons is thin.

The camps were all incredibly well-functioning, with security shifts on watch-towers, self-organized canteens feeding thousands, anarchist-run bars (not serving the day before the blockades!), tents to deal with mainstream press, mobile Indymedia centres on wheels, endless conspiratorial meetings—and even showers! There was only one component missing: in the aftermath of Rostock, the alliance between the Interventionist Left and the autonomous movement started fraying, and the Dissent Network—perhaps having last minute qualms as the day of action approached—did not convene a public meeting about plans.

Raids were a constant worry at the camp and defensive measures were prepared in case of attack: barricades of scrap wood and metal, trenches to stop police vehicles, piles of bottles and rocks. The alarm was sounded one night at 3:30 a.m. when six vans pulled up to the front entrance and police in riot gear stepped out. The night watch rang the alarm and within three minutes a large black bloc had formed at the front gate. The vans left as quickly as they’d arrived and the camp returned to sleep.

From the helicopters’ perspective, we must have looked quite threatening. Groups of eight to twelve all over the camp were huddling in circles, poring endlessly over topographical maps and transportation routes. Whispers circulated in thirty languages from barrio to barrio about which intersections to target, how to get there, when to move on, whether to join the official blockades or form a suicide bloc to charge the gates. The bars and kitchens swarmed with international anti-capitalists debating past summit strategies, victories and failures, similarities to the present and new challenges. How would the sixteen thousand cops respond to a direct attack on the fence? To an attack on the police themselves? Which roads are still open? How can we get there? How will we hold them? Block G8 had a plan, but the insurrectionary anarchists didn’t—or if any of them did, at least no one would discuss it publicly. Paranoia filled the air and meetings got more and more clandestine, finally to a point at which the decentralization of knowledge was almost debilitating. Fuck it, we have to try something.

Earlier rural blockades in both Evian and Gleneagles had failed because they didn’t last more than a few hours and so could not actually “shut down” the summit. As one popular poster in Germany put it, Bewegen, Blockieren, Bleiben—“Move. Block. Remain.” That critical “remain” had been left out of previous summit attempts. The strategic change was not to blockade as either mobile blocs or small groups jumping in and out of the road, as at previous summits, but to mass as many people as possible in the roads near the main entrances to Heiligendamm to blockade them in a non-violent manner, staying until the police literally dragged people off. While previous blockades had aimed for small numbers and offered virtually no training, the “Block G8” campaign returned to the mass non-violence civil disobedience that was so crucial to success in Seattle but curiously and detrimentally absent at almost all subsequent summit protests. While the pacifist nature of this approach caused many of the “more-militant-than-thou” anarchists to mock it, the simplicity and accessibility of this approach enabled thousands of untrained Germans to join in the blockades.

Due to their long history of anti-nuclear Castor blockades, the German autonomous movement—unlike autonomous movements in places like Greece and the US—is experienced both at throwing rocks and erecting peaceful blockades. Internationals were bewildered as the Autonomen changed tactics from throwing rocks to sitting in streets for the day of blockades. When Block G8 moved into action on Wednesday, the cops more or less permitted it happen, much to the surprise of all—as they had quashed all demonstrations in the area after the riot in Rostock. Perhaps now that the G8 had officially begun, the police had to prove Germany was a civilized country without a near-fascist police force. Combined with Rostock, it was like a left punch of Black Bloc aggression followed by a right hook of colorful and effective blockades.

It wasn’t until I saw the multi-colored array of 5000 people marching in the bright green fields under a soft blue sky with helicopters above and police below that it hit me: we shouldn’t have underestimated the official blockades. Although the international anarchists and autonomists had decided against forming a militant presence at these blockades due to pressure from Block G8 organizers to remain nonviolent, there were still a number of us in black ready to throw down if necessary. As we tore through fields evading police lines, you could feel the growing excitement and power of the crowd. Breaking up into different columns to get past the police, we succeeded again and again in reaching the streets. Finally we saw it, the fence, with six layers of cops protecting it. Many hopped onto the main street and laid down immediately. The autonomous bloc started tearing down a barbed wire fence next to a forest that would serve as our escape route if necessary. The official organizers were scared and tried to dissuade us while the media captured their sexy images. The clowns played their games, the cops stood their ground, and everyone just sat there, waiting, for days.


Blockading the way to Heiligendamm.


Since the Block G8 campaign organized openly, it’s possible that the police knew the locations of the blockades and funneled all important delegates down another road, letting the protesters blockade the “main gates” to Heiligendamm. This raises the disturbing possibility that the G8 leaders are happy to allow the spectacle of a blockade to happen so long as it remains colorful, non-violent, and does not interrupt their actual operations. While the Block G8 plan and non-violence guidelines were mostly respected on Wednesday, on Thursday all bets were off.

Protesters swept across the fields of Heiligendamm and tried to blockade nearly every road. The day started off with a nearly comic attempt to repeat the “Suicide March” Black Bloc that was so successful at Gleneagles during the 2005 G8. Only a few hundred people, the Bloc barely got out of Camp Reddelich before being assaulted by cops and fleeing back in; in retaliation, the cops surrounded the entrance to the camp, preventing the 6 am Dissent Bloc from leaving. At the same time, mostly German groups struck with a series of decentralized blockades on major roads, achieving varying degrees of success. The paranoia and tight-lipped nature of the German autonomous movement left many of the internationals at the camp isolated, frustrated, and surrounded by cops, with only the all-knowing and all-seeing “Infopoint” to help them—although the Indymedia dispatch line ended up being invaluably useful for those who knew about it.

As the police left the front of the camps, the internationals formed a “rolling blockades” march that left camp at 9 am. In two hours they reached the gates of Heiligendamm itself, blockading the roads and using the “five fingers make a fist” strategy when confronted by the police: breaking into smaller groups and reforming on the other side of police lines. At one point, in a moment of long-overdue poetic justice, the Russian delegates were blocked by Eastern Europeans who smashed their car! By the end of the day, the blockades had so disrupted the summit that the police began clearing them with unusual ferocity, using water cannons to shoot water mixed with tear gas. Some blockaders refused to leave and continued to resist, turning Block G8 blockades into autonomous blockades. In the end, what started as colorful blockades of clowns and pacifists gained the air of a battlefield, and what had seemed certain defeat became apparent victory.

At the West Gate, a car carrying Russian delegates attempted to pass protesters. It was stopped and the wheels were deflated and the exhaust pipe broken. Activists then opened the trunk and removed the belongings of the delegates, just as the G8 removes the freedom of those it claims to represent. Once the trunk was opened the car drove into people, resulting in its windows being smashed.

“A few days a go the BBC reported that Tony Blair was ‘concerned’ about the lack of democracy in Russia. The Russian government doesn’t give a fuck if he is concerned or not. Hopefully they will listen to this act of resistance.” -From a communiqué posted to Indymedia


The car carrying Russian delegates to Heiligendamm; a blockade on the way to Heiligendamm; the aforementioned police officer who was dissuaded from waving his gun around by a judicious use of projectiles.


Berlin, June 8: Anticlimax

Our hopes weren’t dashed yet. The next morning our rural fun was to begin. We started early, around 3 am. First decision: suicide march or autonomous blockade? We chose the latter and moved slowly into position. Cars were dropping off packs of people by the woods. Affinity groups disappeared into the forest as endless lines of cop vans appeared. It seemed like the setting for a Wild West shootout, with both sides building up their arsenals and waiting for the other to move first. Seventy-five of us made it safely inside, transformed into a black mob, and moved like a guerrilla army through the brush, dodging under tree cover when helicopters swooped by. Camouflage would have been better than black—but hey, we’re city folks; black’s our forte.

With saws and combustibles in hand, ready to light up the morning with a spectacular blockade, we called a last minute meeting. Speaking in four languages through our masks in the black forests of northern Germany, we called it off. It was a trap. Other blockades on the same road happened and all were arrested immediately with no effect. Disappointed yet feeling good about our judgment, we dispersed into our casual clothes and headed for Berlin, where the final show was about to begin.

Some of the internationals were frustrated with the entire “Plan A” of the blockades. Coming out of a year-long analysis of previous mass mobilizations, Genoa in particular, various insurrectionists decided that it was time to take the initiative and try something new. Instead of following the lead of the traditional Left, using its large marches and demonstrations as cover for breaking windows and burning cars, they decided to see if they could launch a strategic attack by themselves, one that would violate the traditional set-piece roles of mass mobilizations. With the help of some of the German Autonomen, a secretive “Plan B” was organized in case the blockades failed. While the blockades appeared successful, on the final day of action a banner appeared on the two decrepit cement towers overlooking Camp Reddelich: “Plan B: Burn Berlin!”

Plan B resembled the idea behind the Seattle Black Bloc, when an autonomous bloc took advantage of police being distracted by blockades to wreck the shopping district—but instead of happening outside the summit, it was to take place in the nearest large city. Tactically, it was attractive, since on the day when a thousand Berlin police would be distracted by dealing with the blockades a Black Bloc could more easily strike the heart of financial capital in Berlin. However, only a few hundred people showed up, surrounded by riot police and infiltrated with undercover civil cops. A piece of paper went from hand to hand notifying protesters they should move to Rosenthal Place to begin a riot, but by the time the crowd got there the police were already there. Strangely enough, there were almost no Germans at the Reclaim the Streets, and it ended without any more incident than a few destroyed cars.

While the Berlin police may not have known about Plan B, many anarchists did not either. Perhaps the vast decentralized infrastructure of three separate camps made communication impossible; it takes more than a good idea to get people involved. Also, there was a real lack of support from many Berlin autonomists, who originally seemed to pledge their support. This might be understandable: their primary social center, Køpi, is threatened with eviction, and a major riot in Berlin would have brought harsh repression upon them. It would have been far better for all involved if locals had been more upfront about their doubts instead of simply not showing up.

The idea of separating aggressive demonstrators from pacifists by giving each their “own” day of action divides the movement tactically and temporally, which plays perfectly into the hands of the police. It’s far better to divide spatially if numbers allow, but to act all at once on the same day. Dividing the movement spatially over Rostock, Berlin, Hamburg, and Heiligendamm definitely stretched the police to their breaking point, but made coordination difficult at best. In hindsight, doing anything new and dangerous requires not only an adequate assessment of your numbers and strength but also truly believing it will work. Plan B failed on account of a crisis of faith.

We sat in the darkness, Berlin far from in flames and only the ghosts of our dreams to haunt us. Slightly drunk, a comrade from Greece muttered, “In Greece, you are welcome in my house. In Greece, all of us will make bottles together, and throw them at the fascists, and…” He was almost choking. He turned to me and said, “Now is time for that most sad of moments, the emptying of the Molotovs.”


Confrontations in Rostock.


Tentative Conclusions

When revolutionary movements take the historical stage, as the “movement of movements” did at the end of the last century, there inevitably follows an equal and opposite wave of counterrevolution.2 As the curtain falls upon the reaction to “anti-globalization” known as the “War on Terror,” it becomes ever more urgent for a new rupture to reorient the world for another revolutionary moment. Today, the crises of migration, climate change, and the failure of global capital are far more important than the bankrupt narrative of terror. Despite the hype of the Dissent Network, the 2007 G8 was not the rupture we were waiting for—but it was a strategic realignment of the global movement, positioning us to strike and tear the seems of history apart to create that much-needed rupture. As any martial artist can tell you, the positioning for the strike is as important as the strike itself.

Movements decline, dissolving into fragments and micro-parties, failing to grasp the imaginations of even their own most dedicated adherents. Movements rise, consolidating new assemblages, spreading hope to even the most forlorn hearts. After Seattle, there was a rapid if unarticulated consolidation across completely unexpected boundaries, leading to the christening of the “movement of movements.” Through avenues such as the radical “fringe” of the social forums and endless gatherings, a coherent critique of capitalism, most vocal in the Global South, began slowly but surely penetrating the movements in the West and North. After September 11, 2001, the movement fractured: the “center,” organized labor and NGOs, fled back to the welcoming arms of the State—or, in parts of the Global South, actually took over the State apparatus. This left only a ragtag bunch of anti-capitalists throwing themselves from defeat to defeat in the streets, reaching a nadir in the United States with the FTAA protests in Miami 2003.

After September 11, suddenly everyone in the streets was “against capitalism”—not because of the growth or radicalization of the movement, but because its collapse had left what was once its periphery as its center. The anarchist critique of global capitalism incubated in these summits spread to many people outside the anti-globalization movement, and what was a defeat in the streets became a victory in the battle of ideas.

Starting at Evian, moving through Gleneagles, and reaching its apex at Heiligendamm, the true miracle of post-Genoa G8 protests was that what appeared to be the dying gasp of the movement in Europe has effectively reconstituted a growing “movement of movements” with anti-capitalism as its center. Everyone from the Interventionist Left to the Dissent Network put aside petty politics to work together to increase the momentum of the movement as a whole. Due to the work of the Interventionist Left, most NGOs of note endorsed blockading the G8—something still unimaginable in the US and Britain. Unlike the 2005 G8, reformist NGOs and political parties that tried to organize “alternative summits” and “rock concerts to fight poverty” met with low attendance, for the “hip” thing to do was direct action. The enemy—global capitalism—was identified far more clearly than it ever was in Seattle or Genoa. Thousands of people participated in their first direct action in the streets of Rostock and fields of Heiligendamm. The climate is changing: it’s becoming anti-capitalist.

One question for the new manifestation of the “movement of movements” is how to deal with those other “anti-capitalists,” the resurgent fascists—who took advantage of the G8 to articulate their own warped “Third Position” against capitalism by marching against the G8 in Berlin and Lueneberg. Luckily, the fascists were marginalized by the “movement of movements,” whose act of blockading and fighting police stole the show. The distinction between the “movement of movements” and the fascists in Germany is that “the movement of movements” is fundamentally invested in open space, while the fascists want to reconstitute a closed world based on mythical ethnicities. It may be the battle between these two forces that takes the stage once the G8 is in the grave.

There is a logic to blockades and open space. Humans are creatures of habit, socially imprisoned by millennia-old closed systems of despair and discipline. To even begin to hear the voices of our desires that are otherwise muted by the hustle of everyday life under capitalism, we need open space. Here lies the paradox: today, the only way to create open spaces is through acts of closing, acts that blockade the circuits of capitalism. By blockading the flow of traffic, guilt, property, greed—whatever flows enable the growth of capital at the expense of the living—we create space for the living to flourish. These blockades may shut down roads or railways, but they open up space for new types of social relationships. During the blockades, we find ourselves accidental revolutionaries. By blockading the summit, our desire for safety is magically superseded, and our other desires flow naturally into the gap to become an unexpected reality. In a world enclosed, opening space this way allows us to shed our skins as workers, as students, as women, as men, as Germans, as members of this faction or that, and experience ourselves as part of something greater. These moments of freedom burn themselves into our memories, and it is our quest for such moments that causes us to keep coming back, summit after summit, regardless of the odds.


The black bloc in Rostock, June 2007.


This is the secret of the rock thrown at the cop—and yes, the Black Bloc did throw the first stone! It is only through such a moment of negation, through the blockading of the police beneath a hail of stones, that we could create an open space, one that reflects the magnitude of what is at stake in these summits. Had the marches passed in peace, it would have been the tragic peace of the graveyard. Far better for us to throw our cobblestones—if trees and polar bears and the human beings marginalized in the ghettos of the global capitalism could, they would be going after the police with a lot more than cobblestones. It doesn’t hurt to bring the violence that lies beneath the veneer of capital in Western countries up to the surface, either. The real question can no longer go unspoken: “What is the appropriate response to a world of capitalist violence?”

All anarchists are comrades in a new sort of international brigade, and we must set our sights beyond battles like the one in Rostock. The networking that happens before the blockade, before the battle with the cops, lays the foundation for all our future blockades and battles and gives us our ultimate chance for decisive victory over capital. The real international summit was not at Heiligendamm—that was just a PR stunt for a few would-be leaders, and the fact that they needed 16,000 mercenaries to protect them from the rest of us reveals the worthlessness of power. The real international summit took place in the convergence centers and camps where thousands of brave, unshaven, and driven men and women whose names will never appear in history books organized their own daily lives, found unexpected friendships, hatched hopelessly idealistic conspiracies, and took to the streets and fields together. Regardless of the outcome of any particular demonstration, our international brigade will return home to the snows of Siberia and the strip-malls of America to share stories with those who could not go and e-mail newfound friends. The international brigades grow, the network beneath the network, the hidden roots that will blossom into the open space our world so desperately needs: a world outside the death-grip of the G8, a world we have glimpsed in the convergence centers, the camps, and—in our better moments—ourselves.


From 2007 to 2017, from G8 to G20, the struggle continues.



Appendix: Two Narratives from the 2007 G8

The march came to a standoff with the cops on a bridge over one of Hamburg’s downtown canals. The organizers called off the march at this point, letting everyone know that if they stayed it was no longer a permitted action. This was not so much a way to separate themselves from the “bad” unpermitted demonstrators or to encourage people to leave, but rather a license for those participants who wanted to throw down to go ahead and do so. Roughly 500 in black bloc stuck around, milling about in AG’s and figuring out what to do. In front of the march was a line of cops backed by water cannons, behind the march was an intersection we turn from, the two sides of which that weren’t walked by demonstrators marked off by rows of police and water cannons. The bloc made an offensive on the cops, but could not push through. The police made a few offensives on the demonstrators, and arrested a few. As time passed and passivity persisted, the chances were looking worse and worse for the few hundred demonstrators left. The only ways out were back the route we marched, lined with police, or down a walkway that traced along the side of the canal. Our AG started to file out down the pedestrian walkway, expecting to leave the demonstration. But as we turned up a street that paralleled the road to City Hall (where the ASEM meeting was occurring), we saw that the demonstration was following us! A sea of black began to emerge behind us. And much to our delight, as we continued to look back, the cops had chosen to stay on their bridge and leave our slowly building mass alone.

We walked for a few humble, residential blocks in total silence, total anonymity. On a few occasions someone would attempt to start a chant, but those nearby would hush them back to our stealthy silence. We turned up a hill, and as I secured my bandana and hoodie, I heard a comrade greet me. It was an Italian I had shared the kitchen with a few days before at the Rote Flora. His English was not very good, so we joked by sticking vegetables in each other’s pockets. It was exciting to see someone I had shared such a humble experience of international protest insanity with in another light, ready to cook up something different that day. The bloc came to a halt in a courtyard around the corner from the main strasse north of the City Hall. We rested for a moment, everyone silent.

People exchanged looks and picked up cobblestones. After a day of reacting and defending ourselves from the police, it was a bit alien to be in a position to act. But soon enough, someone called out “What are we waiting for?” and we charged into the street. Police were already chasing a few stray demonstrators up the road, and were swarmed by our group. For a few blocks the crowd dispersed and converged, attacking the police along the way. For an American like myself, it was a little strange that people weren’t seeking out banks or property, content with focusing on fighting the cops as a target rather than an obstacle.

As the melee between protestors and cops rolled down the street, people started to hop a small fence into the parking lot of the soccer stadium. Soccer in Hamburg is a big deal; St. Pauli, the local team, is world-renowned for having some of the most anti-fascist holligans (and for that matter, hooligan antifas) in the world. But these anarchists weren’t rushing to get tickets for the game (St. Pauli righteously defeated Nazi-fan-based team Bremen two days prior), it was just a quick escape from the police. I looked around and saw that we were in an enclosed space, with really only a few exits… it seemed like a matter of time until the police trapped us all in this parking lot and beat us until we could be mass arrested. So I hopped the fence into the stadium.

Being short, the climb was a little difficult, and I had an ungraceful fall over the fence… but when I looked up I found myself before any German teen anarchist’s dream-come-true… to have escaped a police riot and be delivered into the caring arms of the St. Pauli soccer team! Truly, a comparison cannot be drawn to an American context for how cartoonishly fantastic this fate was. Imagine running around Seattle in ’99, air full of tear gas and the anguish of protestors being beaten by police, and then opening a door to find yourself safely inside Rage Against the Machine’s practice studio. The team was finishing up a daily soccer practice when they were interrupted by my hooded, masked fall from the heavens. We looked at each other for a bit before I asked, “Ummm… can I stay here for a bit?”

“Of course—would you like something to eat?”

“Uh… sure.”

They introduced themselves to me one by one, and told me to make myself at home. So I took off my mask and hoodie, and chowed down on their vegetable platters.

Once things had calmed down, I said farewell to my athletic caretakers and headed back to the reconvergence point my affinity group had chosen earlier, near the Rote Flora. Each of us couldn’t believe the others were OK, but my story took the cake. As we walked around we saw hordes of punks, anarchists, and other black-clad people just chilling on street corners… while cops were across the street! We were sketched out as hell, but as we walked on it just did not seem like mass arrests were a German police phenomenon. There were some small riots around the Rote Flora, and in front of it to defend it from getting raided (which it was not!), and this is what made the nightly news. But for those of us who were there for the action earlier in the day… we knew real revolution wouldn’t be broadcast, mass arrested, or in the context of a large, liberal march. It set the tone for the rest of the G8.




Brigada Flores Magon were the last band to play in Camp Reddelich the evening before the blockades. They played a solid set with rowdy anarchist skinhead anthems for Latin America, solidarity, Carlo Giuliani, and resistance. During their last song four hooded figures wearing balaclavas emerged from behind the stage, each with two of the G8 nations flags. They perched themselves on the barrier between the crowd and band, and held the flags high for all to see. A fifth black mask emerged, this one with a torch. They parted the crowd and proceeded to burn each of the G8 nation’s flags. BFM ended their set shouting, “See you at the blockades! Block G8!” before the final cymbal crash. Mmm, it really got me pumped. I took the train back to Camp Rostock and got barely three hours of sleep before waking up for our Bike Bloc to the blockade rally point.

Only a few people responded to our bike bloc call, and we got controlled on our way to the rally point. On our way we encountered another group of cycling German radicals coming our direction. They shouted to us to turn around, because a polizei van was hot on their trail. So we turned around, and as the polizei van sped up to close off the path ahead of us, the German bicycle squad shouted “OK! Now turn back!” and then darted off into a trail that the van could not follow—they tricked the police! It was going to be a good day!

We got to the rally point and people were handing out water, food, bags of hay to sit on, and there was a festive soccer game happening. The rally point was a soccer field in the middle of a very rural area. My partner and I fell asleep for what felt like hours, but must have been only thirty minutes or so. We awoke to the march from one of the camps converging on our site, which was the signal to form into our fingers. We lined up, parallel to the police line, but much further extended. I saw the yellow finger, all the way at the end of the line, starting to hop the local farmer’s fence and trod into the field. No sooner did this happen than someone shouted out “Here we go!” and our blue finger began to move.

To my surprise, the tactic was working. The police just stayed on the road, at this point not even attacking any of the demonstrators. Strategic insight: if you know the police department where you are demonstrating does not have the jail capacity to arrest and hold your numbers, there is only so much they can use physical force to accomplish. This was important in Seattle, where the police vastly underestimated the numbers they needed, and was true in Germany as well. We can also see this as a need for us to focus our direct action strategies to smaller towns where we can have a larger impact.

The march through the fields was somewhat surreal. For years, I’ve heard rhetoric thrown around about how protests have the significance of battles for our movement(s). For the first time, the imagery I saw matched my idea of “battle.” Files of demonstrators marched on the horizon, on hills so that the morning sun silhouetted them. At one point in the march, we passed a cattle farm. The cows, seeing what they recognized as a large herd, started to herd alongside us on the other side of the fence, the vegans in the march were delighted and erupted in animal liberation jargon.

Finally, we were getting closer to the road we needed to block. It was the designated emergency access/exit road for the G8 summit, not the main roads that delegates, corporate lobbyists, caterers, and media planned to arrive on—but the back up plan for if those roads were blocked… as they obviously were going to be. We had to cross two roads to get there. I don’t know if this was the feeling of every finger that day, but it sure seemed like we were always the ones sent in first to push through the cops. As we got closer, the police got meaner. Helicopters circled around us and dropped off more police to block the road with. Water cannons roamed back and forth on the streets, and then they started to fire. As one pointed its gun at me, I froze. I definitely had not prepared myself for the possibility of being shot by a water cannon.

So I got squirted. At first I thought it wasn’t so bad… after all it was a hot day and I welcomed being soaked in water. But soon afterwards the chemical weapons (mace, pepperspray, tear gas, something like that) laced into the water started to burn. This was happening all over the field, and a group of people started to get encircled further away. Some of the younger, inexperienced folks in our affinity group began to condemn the march, proclaim we were doomed, that we should just give up now. Being so close, and having walked so far through stinging, wet, gross cropfields—I knew there was no turning back. My partner and I walked up to the police line after recovering from my burning sensations. We pushed each other to dare to break through the line.

“Come on, there’s a break, we can do it!”

“No, no one’s through, they’ll nab us—”

“Someone has to be the first!”

“But what about—”

“COME ON!”

I’m really glad I had a partner who could push me without making me feel unsafe. I recommend being in affinity groups with people who you feel safe with, but who encourage you to be daring outside of your comfort level. So… we outran a Bulgarian water cannon that was speeding down the road, and once we were on the other side… unscathed, not arrested, we saw others had broken through as well, and then more, and more, and more, until everyone was through safely.

At the second line, a large number of people lined up parallel to the police. In our affinity group we were preparing for more spraying, and even some clubbing at this point; but as we were scanning the line for a break in police, one officer just waved his hand authoritatively, as if to say “come on, just walk through.” My partner and I looked at each other in disbelief. We took some unsure steps, and then walked through to the other side. The police admitted powerlessness… at least a few did, and their line was only as strong as their weakest link. We made it through to the access road, which was in the middle of a residential area.

The Block G8 coalition decided on a strategy of nonviolence, so their tactic for self-defense was to encourage and escort as much media as possible through to stick around the blockades. This, combined with the fact that it was a residential neighborhood brought up some strategic questions… Should we let residents of the neighborhood be able to drive through? How far down the blockade could media go?

Most of the neighbors just used bicycles to get through, for it was still pretty troubling to get a car through. After the first day of seeing fancy rental cars with out of town tags be let through, media come through on motorcycles and bicycles, people started to question the effectiveness of the blockade. The conflict was between having an effective blockade and being kind and respectful to residents of the neighborhood our blockade was situated in. In my opinion, we should have been an uncompromising blockade. To prioritize not wanting to look “bad” over the effectiveness of our action, logically, made it at times ineffective. Largely, we shut down the road from media, corporate lobbyists, and food being delivered—and absolutely no delegates would come through our blockade. At one point, in a comical turning of tables, the police trapped between the blockade and the summit begged us to let them drive their van out—for they were hungry and tired. We decided not to let them leave and for them to figure out another way.

In one outrageous situation, on the morning of the second day of the summit and blockades, the sleeping mass of the blockade was awoken by people on the security team—a group of people who said they would work as liaisons to pass on the decisions from the spokescouncil to people trying to get through with cars. They shouted “Get up, clear the way, the firetruck needs to get through.” somebody else responded, “What business does a fire truck have here at 5 in the morning?” The security team responded, “There is a burning blockade down the way, it needs to be put out.” It turned out to just be a rumor anyways, but that the security people would allow fire trucks to be let through to shut down a fucking blockade was outrageous. In our affinity group, we decided to go to the front of the blockade to make sure nothing else like this happened. We told the AG of Danes in front of us, so they would know that there would be a gap behind them that needed closing—but they too were angered and came along to the front. We pissed off the security team a few times by not letting certain cars through, but in the end this gave them more leverage to say, “Sorry, but these crazy assholes just wont move… there’s nothing I can do.”

Strategic insight: All in all, the effectiveness of a blockade is measured by its disruption. It should be explained as an important tactic in shutting down whatever evil matter is at hand. To frame it as a measure used to control people and make sure they are not whatever category of “bad guys” we happen to be protesting (delegates, cops, ambassadors, etc.) turns the blockaders into an occupying force, regulating the flow of traffic. Inspirational and radical possibilities of social interaction that did not replicate police but rather cooperation did occur during our blockade. Demonstrators aided in carrying groceries to residents’ homes, helped fix bicycles that had not left the garage in months, and exchanged conversation and respectful debate with people in the neighborhood. The mutual aid was indeed reciprocal, with neighbors providing gallons upon gallons of water to thirsty blockaders, and at times giving us some heads up of police activity up the road.


Beneath the concrete, the paving stones: tearing up concrete in Rostock to prepare projectiles.


Further Reading

David Zlutnick: NO G8: Heiligendamm Report Back

  1. “Autonomen” is the German word for participants in autonomous movements, including Autonomous Marxists (see this issue’s glossary of terms) and anarchists; one can trace the European roots of these movements back to Italy in the 1970s. 

  2. These words ring all the more true ten years later, in 2017, when the worldwide wave of uprisings and occupations of 2008-2013 has given way to a worldwide wave of reaction, from Ukraine and Brazil to the the US and France. 

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          Blog Post: Breaking Down And Customizing Remember Me’s Combat   

Nilin may not remember much at the beginning of Remember Me, but it only takes a brief overview from her partner Edge to remember how to fight. In our last preview, we took a look at the first two chapters of the game, learned the basics of combat, met Headache Tom, and remixed one would-be assassin’s memory. This time around we made it all the way through chapter four.[Excerpt]

In these additional chapters we explored more of Neo-Paris, both above and below ground, and broke into a prison to retrieve Nilin’s memories and restore the inmates’ minds. In this prison, referred to as The Bastille, prisoners’ memories are confiscated until their sentences have been served. It’s a hopeless place with prisoners locked behind bars not knowing why they’re there. Nilin starts the game in The Bastille, and she’s not happy about her return trip. In the interest of avoiding large spoilers for the first half of Remember Me, this preview focuses on Nilin’s innovative combat.

Remember Me’s combat looks – and to a certain degree plays – like most action games. One button corresponds to attacks with your hands, while another connects Nilin’s feet to enemy faces. Different applications of these two buttons lead to different combinations, but the secondary effect of these attacks, and your control over them, is what sets Remember Me apart.

[view:2277805876001]

Throughout the campaign you unlock pre-determined combos with your Procedural Master Points. You can’t change the patterns of the combo, but you can define what these combos do. What Remember Me calls “Pressens,” can be assigned to each part of a combo. You might have a Pressen that does extra damage, one that restores your health, or one that speeds up the cooldown timer on your special attacks. These can be assigned to each part of your combo.

The first combo you get is a simple punch, punch, punch combo. It’s short and sweet, so I decide to assign it with all health-restoring Pressens. That way when I am running low on health I can just tap away at punch to quickly pull off the combo and regain some health. I fill another combo with all the cooldown expediters I could. This is the combo I resort to if I need access to a special move as soon as possible. On yet another combo, I throw in mostly attack power-ups with one special Pressen that multiplies the effect of the Pressens before it. This iss my general beat-enemies-up combo, so I use the simple kick, punch, kick, punch volley combo.

This is how I chose to build my combos, but you can put them together any way you’d like. They can be reassigned at any time. The combo lab can be accessed from the pause menu, meaning you can tailor your combos to specific enemies and encounters.

Pulling off combos feels close to the Batman: Arkham series. Like Batman, Nilin’s combos aren’t executed with high-speed button inputs. Punches and kicks are deliberate and precise, emphasizing rhythm rather than frenzied action. A Dynamic Combo Display shows up at the bottom of the screen, giving you real-time input feedback, much like what you would see in the training arena of a fighting game. It makes it simple to understand and define what combos you are pulling off.

Outside of punching and kicking, you also have a long-range Spammer that shoots projectiles. You can charge up the Spammer and fire a Junk Bolt, which unleashes a powerful long-range attack that also destroys elements of the environment. You also gain access to S. Pressens, special moves that are attached to cooldown timers. The Sensen Fury allows you to ignore your combos and wail away on enemies with powered-up attacks. The Sensen D.O.S. freezes all the enemies around you (and lets you see invisible ones) so you can take full advantage of your combos while the enemies just stand there and take it. The Smart Logic Bomb allows you to plant a bomb on an enemy that will explode and damage everyone around them, but it’s crucial that you move outside of the blast radius before it goes off. Finally, I got a chance to use the Sense R.I.P., which convinces enemy robots to join your cause, until they blow up and damage the enemies around them.

Customizing Nilin’s combat abilities gives you a sense of ownership over the attacks you are throwing at enemies. All players will ultimately be performing the same arsenal of combo strings to beat up enemies, but customizing the effects of the combo and its animations gives players a better understanding of what they’re doing, and a sense of pride over their skills. It makes the combat more than just combo string memorization and is an interesting highlight to a game that seems to be full of new ideas.


          Blog Post: Breaking Down And Customizing Remember Me’s Combat   

Nilin may not remember much at the beginning of Remember Me, but it only takes a brief overview from her partner Edge to remember how to fight. In our last preview, we took a look at the first two chapters of the game, learned the basics of combat, met Headache Tom, and remixed one would-be assassin’s memory. This time around we made it all the way through chapter four.[Excerpt]

In these additional chapters we explored more of Neo-Paris, both above and below ground, and broke into a prison to retrieve Nilin’s memories and restore the inmates’ minds. In this prison, referred to as The Bastille, prisoners’ memories are confiscated until their sentences have been served. It’s a hopeless place with prisoners locked behind bars not knowing why they’re there. Nilin starts the game in The Bastille, and she’s not happy about her return trip. In the interest of avoiding large spoilers for the first half of Remember Me, this preview focuses on Nilin’s innovative combat.

Remember Me’s combat looks – and to a certain degree plays – like most action games. One button corresponds to attacks with your hands, while another connects Nilin’s feet to enemy faces. Different applications of these two buttons lead to different combinations, but the secondary effect of these attacks, and your control over them, is what sets Remember Me apart.

[view:2277805876001]

Throughout the campaign you unlock pre-determined combos with your Procedural Master Points. You can’t change the patterns of the combo, but you can define what these combos do. What Remember Me calls “Pressens,” can be assigned to each part of a combo. You might have a Pressen that does extra damage, one that restores your health, or one that speeds up the cooldown timer on your special attacks. These can be assigned to each part of your combo.

The first combo you get is a simple punch, punch, punch combo. It’s short and sweet, so I decide to assign it with all health-restoring Pressens. That way when I am running low on health I can just tap away at punch to quickly pull off the combo and regain some health. I fill another combo with all the cooldown expediters I could. This is the combo I resort to if I need access to a special move as soon as possible. On yet another combo, I throw in mostly attack power-ups with one special Pressen that multiplies the effect of the Pressens before it. This iss my general beat-enemies-up combo, so I use the simple kick, punch, kick, punch volley combo.

This is how I chose to build my combos, but you can put them together any way you’d like. They can be reassigned at any time. The combo lab can be accessed from the pause menu, meaning you can tailor your combos to specific enemies and encounters.

Pulling off combos feels close to the Batman: Arkham series. Like Batman, Nilin’s combos aren’t executed with high-speed button inputs. Punches and kicks are deliberate and precise, emphasizing rhythm rather than frenzied action. A Dynamic Combo Display shows up at the bottom of the screen, giving you real-time input feedback, much like what you would see in the training arena of a fighting game. It makes it simple to understand and define what combos you are pulling off.

Outside of punching and kicking, you also have a long-range Spammer that shoots projectiles. You can charge up the Spammer and fire a Junk Bolt, which unleashes a powerful long-range attack that also destroys elements of the environment. You also gain access to S. Pressens, special moves that are attached to cooldown timers. The Sensen Fury allows you to ignore your combos and wail away on enemies with powered-up attacks. The Sensen D.O.S. freezes all the enemies around you (and lets you see invisible ones) so you can take full advantage of your combos while the enemies just stand there and take it. The Smart Logic Bomb allows you to plant a bomb on an enemy that will explode and damage everyone around them, but it’s crucial that you move outside of the blast radius before it goes off. Finally, I got a chance to use the Sense R.I.P., which convinces enemy robots to join your cause, until they blow up and damage the enemies around them.

Customizing Nilin’s combat abilities gives you a sense of ownership over the attacks you are throwing at enemies. All players will ultimately be performing the same arsenal of combo strings to beat up enemies, but customizing the effects of the combo and its animations gives players a better understanding of what they’re doing, and a sense of pride over their skills. It makes the combat more than just combo string memorization and is an interesting highlight to a game that seems to be full of new ideas.


          Comment on “Relentless” from The Battle for Earth by Darkwrath016   
It's really hard to rate to tell you the truth. First, I'm a guy who likes his SHIP films pretty standard. Heroine comes in, heroine fights villain for a bit, heroine loses badly towards the end. Most of the videos I like tend to be on the PG-13 side but I've gotten a couple videos from Akiba-Web which were hardcore porn and those are some of my favorite films ever. So Relentless: Well for one this is a custom video so I must respect the fact that people have different taste than I do. What I liked the most about the film is Amber. She just looks stunning in this one. The costume she wears is sexy and alluring and the best part is that she's not wearing pantyhose. God I can't tell you how much I appreciate that. And honestly, if for nothing else, I would recommend this video strictly because of Amber. It doesn't hurt that Amber's performance in this one, including her ability to sell peril, is top notch. I'll easily put her in the top 5 or close to the top 5 in terms of selling peril. What I don't like about the film is a bit more complicated. It's really hard to actually pinpoint why I haven't been 100% sold on this video (even when I re-watched it last night). I think it stems from the fact that Sunder as a heroine isn't really established. She gets smacked around a bit in the beginning, then kryptonite is introduced which really weakens her so that she really begins to suffer a beatdown but I don't really feel anything during this sequence. Like there's nothing really special going on here. Sunder wasn't established as a particularly powerful heroine. She wasn't all that cocky either. Angry sure. Looking for revenge yes. But I felt like if there wasn't anything there that told me that losing is something new to her. Now, even though I say that, there's quite a bit of elements in here to enjoy though. Like I said, Sunder gets a beatdown during the film. She gets carried away, hog tied, blasted with a projectile gun while hogtied that causes her really painful orgasms. So painful that she repeatedly sinks to the ground, groaning in pain. She gets tied up AOH style as well. Bearhugs are in there. Low blows are in there as well. She suffers a de-masking as well 3/4 of the way through and there are two endings involved. One ending she suffers a KO punch to the face that leaves her motionlessly on the floor. The second ending has our heroine winning the battle.
          Israel kills more Palestinians for fake reasons   
Isrdael bombed human beings today because they said a projectile was fired.  What?  did someone throw a baseball? Kick a soccer ball?  We kow how israel kills children for playing soccer. Or is it another one of those  cardboard tube rockets from the hobby st …
          Israel vuelve a atacar posiciones militares sirias en respuesta a dos proyectiles   
Este domingo, las Fuerzas de Defensa de Israel han vuelto a disparar contra posiciones de artillería del Ejército sirio en respuesta a dos proyectiles “lanzados desde Siria” que habían caído en territorio israelí. In response to projectiles launched @ Israel from Syria, IDF targeted the Syrian military artillery position that was the source of the
          Toy launcher for launching projectiles and methods thereof   
According to an exemplary embodiment, a toy dart launcher comprises a housing defining an interior recess and a launch assembly. The launch assembly is at least partially disposed within the interior recess and comprises: a projectile feed, a slidable frame, and a launch mechanism. The projectile feed is rotatably disposed within the interior recess and comprises a plurality of receiving chambers each adapted to receive one or more projectiles. The slidable frame has at least one engagement finger rotatably disposed thereon, and is movable with respect to the projectile feed so that the at least one engagement finger can engage and move at least one projectile through at least one receiving chamber. The launch mechanism is disposed rearwardly of the projectile feed and is configured to create a pressure differential about the at least one projectile so that the at least one projectile can be launched from the housing.
          Launchable projectiles and launchers for the same   
A projectile for launching through the air comprises a body and one or more projecting members integral therewith extending outwardly a distance from the body, which can be hollow or solid. The projectile is formed from an elastomeric material capable of being stretched to energize the projectile for launching. The projecting members are positioned a distance apart from one another and include openings disposed therethrough at distal ends for engaging sections of a launching device. The launching device includes a handle with the sections extending outwardly therefrom to accommodate placement of the projectile openings thereagainst for retaining the projectile before and during launch. The projectile is launched from the device by pulling the body away from the launching device to energize the projectile, and then releasing the energized projectile, causing it to be propelled from the launching device into the air and towards a desired target.
          Electronically adjusted bowsight   
A sight and range finder for a projectile launching device are disclosed. The range finder calculates a range between a target and a projectile launching device, and transmits a signal indicative of the range. The sight visually aligns the target with the projectile launching device. A drive assembly moves an alignment member of the sight, and at least one processor receives the signal and actuates the drive assembly to move the alignment portion a selected distance based on the range.
          Toy with projectile launcher   
A toy having a housing; a cover pivotally mounted to the housing for movement between a first position wherein an internal cavity of the housing is covered and a second position wherein access to the internal cavity is provided; a launching mechanism located within the internal cavity; a first projectile configured to be launched from the launching mechanism; a plurality of second projectiles configured to be launched from a plurality of projectile launchers secured to the housing; an actuation mechanism coupled to the cover, the launching mechanism and the plurality of projectile launchers, wherein operation of the actuation mechanism causes the cover to move from the first position to the second position and simultaneously launch the first projectile and the plurality of second projectiles from the launching mechanism and the plurality of projectile launchers.
          Double bow system   
This invention belongs to the group of projectile throwing instruments working without an explosive or a combustible propelling charge in particular to the group of projectile throwing instruments using strained hard body energy and can be used for the design and construction of a missile throwing weapon using a string—namely a bow and crossbow.
          Projectile shooter toy   
A projectile shooter toy has a body with a sidewall forming a space for holding a projectile in a loaded state and a pathway leading away from the space and along which the projectile moves in a forward direction. An actuator is arranged to engage the projectile to move the projectile forward along the pathway. At least two pinching members are spaced forwardly along the pathway from the actuator. The pinching members are separate from, and movable relative to, the actuator and the sidewall, and are configured to exert a force on the projectile as the projectile passes between the at least two pinching members.
          Rifle bow assembly and rifle bow including the same   
A rifle bow assembly is disclosed herein. The rifle bow assembly includes: an outer barrel slide subassembly having an elongate cavity, the outer barrel slide subassembly configured to be attached to a bow assembly; a projectile barrel subassembly having a first end and a second end, the projectile barrel subassembly configured to be slidingly received within the elongate cavity of the outer barrel slide subassembly, and the projectile barrel subassembly having a helical projectile passageway extending in a lengthwise direction thereof; a magazine subassembly coupled to the second end of the projectile barrel subassembly, and having attachment means for securing a projectile magazine thereto; and a release subassembly coupled to an end portion of the magazine subassembly, the release subassembly including at least one string release mechanism for releasably engaging a bow string of the bow assembly. A rifle bow, which incorporates the rifle bow assembly, is also disclosed herein.
          Toy crossbow projectile launcher with extendable body and safety release   
A toy projectile launcher assembly has the form of a crossbow. The crossbow only launches the safety projectiles that are provided. The launcher body has a handle at a first end and diverging support arms at an opposite second end. An adjustment mechanism is contained within the launcher body for selectively adjusting the length of the launcher body. The crossbow has diverging support arms. Bow arms are attached to the support arms. The bow arms pivot from retracted positions to extended positions when a projectile is loaded into the toy crossbow. The toy crossbow has elastic loops that can only engage specialized safety projectiles with side. Furthermore, the trigger mechanism can only engage the safety projectiles provided with the toy. Projectiles without a specific tab and keyhole cannot be loaded into the toy crossbow.
          Israël cible une position de l'armée en Syrie    
Israël a ciblé samedi une position de l'armée syrienne, après que des tirs ont frappé le plateau du Golan occupé par l'Etat hébreu, a annoncé l'armée."Les forces israéliennes ont ciblé la batterie syrienne à l'origine des tirs", a indiqué l'armée, sans préciser si sa réplique était terrestre ou aérienne.Un peu plus tôt samedi, l'armée israélienne avait mis en garde le régime de Damas après que deux projectiles tirés de Syrie ont atterri dans...
          Israel Hits Syrian Artillery Sites After Projectiles Land In Golan Heights   
The Israeli army says it retaliated against Syrian army forces after two stray artillery rounds landed in the Israeli-occupied Golan Heights.
          Израильские войска вновь атаковали позиции сирийских военных   

Короткая ссылка 00:39 Израильские военнослужащие нанесли удар по позициям сирийской артиллерии. Это стало ответом на два снаряда, которые упали на контролируемую израильским государством часть Голанских высот. Об этом говорится в сообщении израильских военных в Twitter. «В ответ на снаряды, выпущенные ранее по Израилю из Сирии, силы Армии обороны Израиля атаковали позицию артиллерии сирийских военных, откуда вёлся огонь», — говорится в заявлении.  In response to projectiles launched @ Israel from Syria, IDF targeted the Syrian military artillery position that was the source of the fire — IDF (@IDFSpokesperson) 1 июля 2017 г. Ранее израильские истребители нанесли удар по сирийской бронемашине рядом с городом Эль-Кунейтра в Сирии. Подписывайтесь на наш Telegram, чтобы быть в курсе важных новостей. Источник новости

Запись Израильские войска вновь атаковали позиции сирийских военных впервые появилась События дня - InfoRU.news.


          Israel Retaliates Against Syrian Shelling   
“The errant projectile was a result of Syrian internal fighting.”
          Israël frappe une position de l'armée en Syrie (armée israélienne) (Romandie)   
Jérusalem - Israël a frappé samedi une position de l'armée syrienne après que deux projectiles en provenance du territoire syrien se sont abattus sur le plateau du Golan occupé par l'Etat hébreu, a annoncé l'armée."Les forces israéliennes...
          Things They Never Tell You Before You Have A Baby   





Kids get sick: When I say they get sick, they get sick All. The. Time! It is so frustrating, and heartbreaking! Makes you feel like such a shit parent. But you need to just be vigilant. And not let anyone go near them.....KIDDING, they will get over it. Better still GET A FLU SHOT! But kids are a bit feral and cause it that they get sick, just have a constant arsenal on the ready. Whatever it is you choose to use.

The Guilts: You will at some stage feel guilty about something. Said kid is going to hurt themselves or your just going to go food shopping, without them, and it'll hit you then. Sometimes you'll cry like an idiot in Woolies, but you'll also get over it just as quick.

Boob Feeding: Boob feeding hurts like a MOFO! That is all. Having said that I did it for 9 lovely months. Once I got past the toe curling pain, worse than childbirth (only cause I had an Epidural) pain. It was amazing, so soothing, most of the time, for both of us. Has it made the kid and I bond quicker or more so? I don't personally think so. I think we would of bonded anyway, but I do think it helps. There is something very animalistic about breast feeding your child, that really is so completely wonderful. I cherished every moment. And its a perfect pacifier.

Spewing: What's with that. I had a newborn that projectile all the time! FOUL! I know not all babies do it as much as G did, but they still spew a fair bit.

How easy they are to look after: There I said it. One child, yes, I'm not sure about more than one. But one is no where near as bad as what I had imagined in my head. I was riddled with anxiety in the last few weeks of pregnancy. Am I going to know what I'm doing? Dear God, am I ready for this? They are quite simple really. They just want the simple things in life. To eat, sleep, poo and have plenty of attention and cuddles. Sometimes I found that just having G in the bouncer everywhere I went, made her happy. She loved her bouncer. Of coarse there are times when they are shrieking the house down, and your thinking WHAT? WHAT IS IT BUB? You've fed them, sometimes a top up, changed their nappy, cuddled them, to no avail, to only have the both of you end up in tears! I find its better not to dwell on those moments. They will pass, and quicker than you think too.

Stuff: Kids don't know what toys, clothing etc are. You teach them that. They don't care for it when they are super little. You could have toys galore, most kids get bored by them so quickly. They prefer to have the company of mum and dad, or whoever their carer is, doing what they like. It could be a dance party, reading a book, whatever it is that your child truly loves, like eating.

JOY! The absolute crazy love and joy they bring to a family. Actually even to strangers. I see strangers smiling at my daughter, and talking to her (no not in a creepy way) and the way she smile's back at them, it makes my day. I genuinely hope it makes theirs too!

Children are an incredible gift. I have the biggest ball of sunshine wrapped in a little girl. She is incredible, and I learn so much from her everyday, I thought it was meant to be the other way round. I hope I don't forget that when G is having an almighty tantrum. Why do they always have the worst fit, PLANKING etc when you are out and about, so people stare and think God knows what about you both?!
My little G turned 2 on Sunday, I cannot believe the way time really does fly when you are having fun. I am a very blessed woman.



          Relations entre Syrie et Israël   
Israël bombarde à nouveau la Syrie (30/06/2017)
Une roquette en provenance de Syrie tombe dans le Golan (30/06/2017)
L'aviation israélienne visée par l'armée syrienne (17/03/2017)

Israël bombarde à nouveau la Syrie (30/06/2017)

Le Monde.fr avec AFP | 30.06.2017 à 16h37 • Mis à jour le 30.06.2017 à 17h02

La tension monte sur le plateau du Golan. L’aviation israélienne a de nouveau bombardé, vendredi 30 juin, une position de l’armée syrienne, quelques heures après qu’une roquette tirée depuis la Syrie a frappé cette région occupée par l’Etat hébreu, a annoncé l’armée israélienne.

Selon elle, une roquette a été « tirée de Syrie dans une zone inhabitée dans le nord du plateau du Golan », sans faire de dégâts ni de blessé. Elle a précisé que ce projectile résultait de « combats internes en Syrie ».


C’est la quatrième fois en une semaine que des roquettes et projectiles atterrissent dans la partie du Golan occupée par Israël. La région est également connue pour être le lieu d’affrontements entre les forces du régime de Bachar Al-Assad et des groupes rebelles.

En état de guerre

Lors d’un discours tenu mercredi, le premier ministre israélien Benyamin Nétanyahou a assuré qu’Israël ne tolérerait aucun tir contre son territoire et répliquerait en cas d’attaque. « Quiconque nous attaque, nous l’attaquerons. Telle est notre politique et nous la poursuivrons », a-t-il lancé.

L’armée israélienne a mené plusieurs frappes aériennes en Syrie depuis 2011, date du début de la guerre, la plupart visant, selon elle, des convois ou entrepôts d’armes destinées au Hezbollah, mouvement chiite libanais, allié du régime syrien.

Israël occupe depuis 1967 et la guerre de Six-Jours quelque 1 200 km2 du plateau du Golan. Cette annexion n’a jamais été reconnue par la communauté internationale. Environ 510 km2 restent sous contrôle syrien.

Les deux pays sont officiellement toujours en état de guerre.


Une roquette en provenance de Syrie tombe dans le Golan (30/06/2017)
Par Le Figaro.fr avec AFPMis à jour le 30/06/2017 à 13:51 Publié le 30/06/2017 à 13:44

L'armée israélienne a annoncé aujourd'hui que des projectiles en provenance de Syrie avaient atterri dans la partie du Golan occupée par l'Etat hébreu, sans faire de dégâts ni blessé. "Une roquette a été tirée de Syrie dans une zone inhabitée dans le nord du plateau du Golan", affirme l'armée israélienne dans un communiqué.

C'est la quatrième fois en une semaine que des roquettes et projectiles atterrissent dans la partie du Golan occupée par Israël depuis 1967. L'armée a indiqué que les tirs de projectiles résultaient de "combats internes en Syrie", autrement dit qu'ils ne visaient pas ce secteur du Golan.

» Lire aussi - L'aviation israélienne visée par l'armée syrienne

Des tirs de roquettes ou de projectiles en provenance de Syrie ont régulièrement lieu dans cette région à la suite d'affrontements entre les forces du régime de Bachar al-Assad et des groupes rebelles. L'armée israélienne a mené plusieurs frappes aériennes en Syrie depuis 2011, date du début de la guerre civile, la plupart visant selon elle des convois ou entrepôts d'armes destinées au mouvement chiite libanais Hezbollah, allié du régime syrien.

Israël occupe depuis 1967 quelque 1.200 km2 du plateau du Golan, qu'il a annexés, une décision que n'a jamais reconnue la communauté internationale. Environ 510 km2 restent sous contrôle syrien. Israël et la Syrie sont techniquement toujours en état de guerre.

 Suivre
 Tsahal @Tsahal_IDF
Il y a qques instants, un projectile perdu en provenance de Syrie a explosé dans une aire ouverte du nord du plateau du Golan. Pas de blessé
14:00 - 30 Jun 2017

  6 6 Retweets   8 8 j'aime

L'aviation israélienne visée par l'armée syrienne (17/03/2017)

Un F-16 de l'armée israélienne. Photo d'illustration.
Un F-16 de l'armée israélienne. Photo d'illustration.

Damas affirme avoir «abattu un appareil» qui venait d'effectuer une mission dans la région de Palmyre. Tsahal dément, expliquant avoir intercepté un projectile. Les décombres d'un missile antiaérien ont été retrouvés.

Les habitants de plusieurs localités situés au nord de la vallée du Jourdain ont été réveillés dans la nuit de jeudi à vendredi par le son des sirènes suivi d'au moins deux puissantes explosions. Selon le porte-parole de Tsahal, il était environ 2h30 quand le système de défense antimissile Arrow a intercepté un projectile tiré contre un avion israélien qui rentrait de mission.

Un communiqué diffusé à l'aube précise que l'armée de l'air israélienne venait de frapper «plusieurs cibles» sur le territoire syrien lorsque des missiles antiaériens ont été tirés dans leur direction, vraisemblablement par l'armée de Bachar el-Assad. «À aucun moment la sécurité des civils israéliens ou des appareils l'armée de l'air n'a été menacée», assure le porte-parole. L'armée syrienne affirme de son côté qu'elle «a abattu un appareil, en a touché un second et a forcé les autres à fuir».

Cette passe d'armes, dont les détails restent à préciser, est décrite par les médias israéliens comme l'incident le plus sérieux entre les deux pays depuis le début de la guerre au printemps 2011. L'armée syrienne indique que les appareils israéliens arrivaient de l'espace aérien libanais lorsqu'ils ont visé «une cible militaire» dans la région de Palmyre. Le porte-parole de l'armée israélienne, le lieutenant-colonel Peter Lerner, affirme que le raid «visait des composants stratégiques destinés au Hezbollah». Selon les médias jordaniens, les décombres d'un missile antiaérien ont été retrouvés dans la région d'Irbid, près de la frontière entre le Royaume hachémite et la Syrie.

Un semblant de dissuasion

L'armée israélienne, si elle a jusqu'à présent refusé d'intervenir dans le conflit, n'en a pas moins mené plusieurs dizaines de frappes aériennes contre des dépôts ou des convois d'armes sophistiquées - notamment des missiles sol-air et sol-mer fabriqués par la Russie - afin d'empêcher leur transfert au Hezbollah. Les stratèges israéliens refusent que la milice chiite profite du chaos syrien pour se doter d'équipements qui lui permettrait de modifier le rapport de force.

Le gouvernement de Benyamin Nétanyahou a longtemps privilégié une certaine discrétion pour permettre à Bachar el-Assad de ne pas répliquer sans perdre la face. Il a cependant fini par reconnaître il y a quelques mois son implication dans des raids de ce type. Mais la revendication par l'armée des frappes conduites dans la nuit de jeudi à vendredi constitue une première, sans doute destinée à faire comprendre que l'irruption de l'armée russe dans le conflit syrien n'a pas dissuadé Israël de faire respecter ses lignes rouges.

Le régime de Bachar el-Assad, manifestement regonflé par la reconquête d'Alep et le recul militaire de l'opposition, semble de son côté vouloir rétablir un semblant de dissuasion face à l'aviation israélienne. Il a menacé vendredi matin de répondre au raid israélien «directement et par tous les moyens à [sa] disposition».

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          1/35 German Panzerkampfwagen IV Ausf.B   
1/35 German Panzerkampfwagen IV Ausf.BThis is a plastic model kit, which comes unassembled and unpainted. So glue, model paints and other basic modelling tools are additionally required.

The "Panzerkampfwagen IV" was developed as a 20-ton class medium support tank by Krupp-Grusion and over 12,000 units of "Pz.Kpfw. IV" were produced from October 1937 to the end of the war as a prime tank.

Panzerkampfwagen IV Ausf.B (Vs.Kfz.622) were produced using (2.Serie/B.W.) Fgst.Nr.80201 - 80242. Only 42 of Panzerkampfwagen IV Ausf.B were completed from April to September 1938. As with the Ausf.A through E were armed with a short 7.5cm tank gun and MG34 in the turret. In the Ausf.B and C, a vision port and a pistol port replaced the machine gun and its ball mount in the superstructure front plate. The superstructure front plate was made from a single straight plate with the driver's visor, radio operator's visor in the same flat plane. An outer armoured mantle was bolted to the turret front plate of the Ausf.B and C, over the internal gun mantle, covering the gaps between the internal gun mantle and the front wall of the turret. In the Ausf.B and C cooling air intake and exhaust vents, three parallel horizontal louvers and two vertical supports were designed to retard projectiles and bullet splash entering the engine compartment.

Buy Now
          What vomiting represents   
Dr. Sylvester Ikhisemojie Vomiting is the forceful expulsion of the contents of the stomach and intestines. It is a projectile and an involuntary removal of intestinal material through the mouth and, sometimes, also through the nose. It is usually not a problem by itself but is often the symptom of some more serious underlying condition […]
          Now.   

Wednesday evening, I was headed to bed when I got a call from my cousin.  She asked me to come over- her mom needed me.  My Aunt, who was recently started a new round of chemo, was in severe pain and wanted to go to the ER.  So we packed up and went.  When they called her in to do paperwork, she started vomiting and they rushed us in to a room.  It was horrible, but kinda lucky because we probably would have been waiting hours otherwise.

They determined that she had a stomach virus and was severely dehydrated.  The pain is being caused by her enlarged liver.  So they admitted her to get her back in tip top shape.  That night she was talking about dying and how she wanted me to come pick some things out that I might want.  I told her that I couldn't do it.  I would cherish anything she wanted me to have, but I couldn't just walk around her house and make a list.

Friday started out fine but by that evening I wasn't feeling very well.  Not sick as much as tired, so I went to bed early.  I woke up around 11pm and as soon as I sat up, I knew I was in trouble.  I proceeded to projectile vomit ALL over the bathroom.  It was horrible.  Nightmare scene...  I was up for hours.  Looks like I picked up the stomach virus.

I spent most of yesterday in bed with a fever.  I felt so bloated but luckily not nauseous anymore.  Woke up this morning feeling much better tummy wise- just VERY sore.  My ribs, neck and back are achy and stiff, but I can handle that.  I finally ate a bowl of soup, so I'm definitely recovering.  But these past fews days have really set me back.  I was going to spend those days crocheting all day at work and packing at home in the evening.  I haven't had the strength to do anything.  Not to mention, I really couldn't afford to miss two days of work.

I was talking to my mom earlier and crying my eyes out.  I just cant understand why all of this is happening now.  Everytime I start to get positive and excited and happy, something else happens.  What does it all mean?!

My mom said, "It doesn't mean a damn thing.  That's just life!  Don't go trying to figure it all out because there is no reason.  Just feel what you gotta feel."  She went on to tell me that there's always hope in every situation and she wants me to feel excited about my future and the coming New Year.  She just wants me to focus on myself.

So, that's what I'm gonna do.
          Israël frappe une position de l'armée en Syrie (LaProvence)   
Jérusalem (AFP) - Israël a frappé samedi une position de l'armée syrienne après que deux projectiles en provenance du territoire syrien se sont abattus sur le plateau du Golan occupé par l'Etat hébreu, a annoncé l'armée. "Les forces...
          Israël frappe une position de l'armée en Syrie (Romandie)   
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          IDF strikes Syrian targets after two projectiles hit Israel within an hour - The Jerusalem Post   

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IDF strikes Syrian targets after two projectiles hit Israel within an hour
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          Israël frappe une position de l'armée en Syrie (LaProvence)   
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          Israël frappe une position de l'armée en Syrie (Romandie)   
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          IDF strikes Syrian targets after two projectiles hit Israel within an hour - The Jerusalem Post   

The Jerusalem Post

IDF strikes Syrian targets after two projectiles hit Israel within an hour
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Smoke rises following an explosion on the Syrian side near the Quneitra border crossing between the Golan Heights and Syria, August 29, 2014.. (photo credit:REUTERS). The IDF struck a canon belonging to Bashar Assad's regime in Syria in retaliation for ...
Katrina vanden Heuvel column: Trump's chaos covers up stealth warfareRichmond.com
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          IDF strikes Syrian target on Saturday after two projectiles hit Israel within an hour   
The IDF struck a canon belonging to Bashar Assad's regime in Syria in retaliation for errant fire from the internal fighting in Syria that spilled over into Israeli territory twice on Saturday, the military confirmed. The target that was hit is situated in the northern Golan Heights on the Syrian side.  No injuries were reported and IDF soldiers were sent to find the projectiles that landed in a “no man’s land” between the border fences of the two countries.
          Israël frappe une position de l'armée en Syrie   
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          Israël frappe une position de l'armée en Syrie (armée israélienne)   
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          Israël frappe une position de l’armée en Syrie   
Israël a frappé samedi une position de l’armée syrienne après que deux projectiles en provenance du territoire syrien se sont abattus sur le plateau du Golan occupé par l’Etat hébreu, a annoncé l’armée. « Les forces israéliennes ont ciblé la batterie … Continue reading
           Israël frappe une position de l'armée en Syrie    
Jérusalem (AFP) - Israël a frappé samedi une position de l'armée syrienne après que deux projectiles en provenance du territoire syrien se sont abattus sur le plateau du Golan occupé par l'Etat hébreu, a annoncé l'armée. "Les forces...
          Israeli aircraft bombs Syrian army positions in occupied Golan   
Israeli aircraft bombs Syrian army positions in occupied Golan Fri Jun 30, 2017 3:9PM A picture taken from the Israeli-occupied Golan Heights shows smoke billowing from the Syrian side of the border on June 26, 2017. (Photo by AFP) An Israeli unmanned aerial vehicle has reportedly targeted Syrian army positions in Golan Heights after a projectile allegedly fired from Syria […]
          Israeli forces targets Syrian artillery position over errant mortar fire from Syria’s Golan Heights   
A picture taken from the Israeli-occupied Golan Heights shows smoke billowing from the Syrian side of the border on June 26, 2017. (Photo by AFP)
Israel has attacked Syrian military positions for the sixth time in over 10 days in response to alleged errant mortar fire from Syria’s Golan Heights.
"In response to projectiles launched earlier today at Israel from Syria, Israeli forces targeted the Syrian military artillery position that was the source of the previous fire," read a statement released by the Tel Aviv regime on Saturday.
It added that both of errant rounds which landed in occupied Golan Heights were the "result of internal fighting in Syria."
No casualties have been reported form either of the incidents.
"Israel holds the Syrian regime responsible for any breach of its borders and will act accordingly," read a statement released earlier by Tel Aviv.
Today’s incident is the sixth time in over ten days that Israel has attacked Syrian positions, claiming their move to be in response to errant mortar fire.   
The border separating Syria and the Israeli-occupied part of the Golan Heights has been tense since foreign-backed militancy gripped the Arab country in 2011, claiming the lives of hundreds of thousands of people so far.        
During the past few years, Israel has frequently attacked military targets in Syria in what is considered as an attempt to prop up terrorist groups that have been suffering heavy defeats against Syrian government forces.
Damascus says Israel and its Western and regional allies are aiding Takfiri terrorist groups operating inside the Arab country, while the regime's military carries out such sporadic strikes against Syrian government forces. The Israeli regime has even set up field hospitals to treat wounded militants evacuated from Syria.

          (USA-TX-McKinney) Senior Mission Systems Architect   
Job Description: Senior Mission Systems Architect to conduct and provide technical leadership for open architecture efforts supporting multiple programs. Responsible for shaping and developing innovative concepts, architecture products, interface and component performance requirements, executable architecture models and development of prototype mission systems architecture software components. Brief senior Raytheon and Customer leadership on the status and results of the concepts, design, models and documentation. Required Skills: Minimum of 10 Years systems engineering experience in fire control and surveillance mission systems concepts, architecture development and/or associated integration and test Experience with System of Systems architecture definition, data architecture, processing architecture and/or software architecture for complex mission systems and BMC2 implementations Working Experience with US Department of Defense OMS, UCI and/or associated DoD Architecture Framework methodologies Experience in proposal preparation, program planning, scheduling, earned value management and integrated product teams for contracted and internal research and development efforts Experience in technology road-mapping, risk analysis and reduction planning Experience mentoring and/or leading a team of senior and junior analysts and engineers Must either possess or be able to obtain a U.S. Top Secret clearance and Special Access U.S. Citizenship status Desired Skills: In depth domain knowledge in Sensors (Radars, EO/IR, EW, etc.), Data Architecture, Network Communications, Datalinks, Platform Integration, Weapons/Effects (Missiles, Projectiles), Command & Control for Fire Control and Surveillance applications, and/or Resource Management is highly desirable. Domain knowledge in Information Assurance and Cyber Protection Demonstrated understating of F-22 and/or F-35 mission system architectures. Experience with Multi-Domain Integration (e.g., air and space) and System of Systems architecture for distributed Command & Control Proficiency with scientific computing environments, models, and/or simulations such as the following: Matlab, MathCAD, Rhapsody/UML or similar tools Able to perform in complex teaming environments with multiple customers Experience in proposal preparation, program planning, scheduling, earned value management and integrated product teams for contracted and internal research and development efforts Experience working across all organizational levels Active U.S. Top Secret clearance and Special Access Required Education: MS Degree in Science, Math, Engineering, Computer Science, or related technical field Desired Education: PhD Degree in Science, Math, Engineering, Computer Science, or related technical field This position requires a U.S. person or the ability to obtain an Export Authorization from the appropriate government agency for non-U.S. persons. U.S. Citizenship status is required as this position will need a U.S. Security Clearance within 1 year of start date. 99643
          It was encouraged   
Alan Gilman (WSWS) observes:

For the past nine months, the Democratic Party and what passes for the liberal media have been spearheading a neo-McCarhtyite campaign backed by powerful sections of the US intelligence apparatus and based on unsubstantiated allegations that the Russian government and President Vladimir Putin interfered in the US presidential election.
Trump is being presented by these forces as a political stooge of Putin, with Moscow routinely labeled a “hostile foreign power.” This contrived scandal has been bolstered by FBI and congressional inquiries organized to investigate claims that the Trump election campaign colluded with the Russian government to damage the campaign of Democratic candidate Hillary Clinton and tip the election to Trump.

Behind this political witch hunt is a ferocious struggle over US imperialist foreign policy, centering on opposition to Trump’s inclination to seek improved relations with Russia and shift, at least for the present, from the virulently hostile and aggressive policy toward Moscow carried out by the Obama administration.

So true and it's hard for me not to blame the media and the DNC for what took place today with the Republican Congress member, Steve Scalise, being shot.


I have never seen the media so biased in my life.

They went off the rails in 2016 -- Paul Krugman and other loons cheering it on.

They are responsible.

They need to take accountability for the environment they created.


"Iraq snapshot" (THE COMMON ILLS):
Wednesday, June 14, 2017.  The Mosul Slog continues, the use of White Phosphorus gets a little  attention, and much more.




Yesterday, the world learned Mosul refugees in a camp were suffering from food poisoning.  Song Lifang (XINHUA) explains:

A woman and a child died of food poisoning on Tuesday after hundreds of displaced people fell ill on Monday when they ate food during Ramadan breaking fast meal at al-Khazir-2 refugee camp near the city of Mosul, a medic and a Kurdish official said.
"Unfortunately, a woman and a female child died out of more than 800 cases of food poisoning among the displaced people after eating their Ramadan breakfast the day before," the medical source told reporters.


Emma Graham-Harrison (GUARDIAN) adds, "The food handout was funded by UK-based Help the Needy Charitable Trust, which said it raced doctors and other medical support to the camp as soon as it was told of the poisoning outbreak."




A mass food poisoning at a camp for displaced people near Mosul, Iraq, kills at least 2 and sickens hundreds





Mass Food poisoning kills two, affects hundreds at Iraq refugee camp






While little is known, accusations are being hurled.  Balint Szlanko and Sinan Salaheddin (AP) report:

Irbil Gov. Nawzad Hadi said the food was prepared in an Irbil restaurant by a local NGO, Ain el Muhtajeen, and funded by a Qatari charity known as RAF. In Saudi Arabia, which has been leading a recent campaign to isolate Qatar, state media quickly seized on the issue with coverage that implied Qatar was poisoning refugees deliberately.
On Twitter, Saudi state television accused RAF of supplying tainted meals and posted images it said showed the camp's children "poisoned by the terrorist Qatari RAF organization."
An Iraqi lawmaker who visited the camp overnight also accused the Qatari charity of providing the tainted food.



The refugees are the product of The Mosul Slog -- an operation that's supposed to liberate Mosul which was seized by the Islamic State three years ago.

But the operation was also supposed to last only a few days and it's day 238 of The Mosul Slog.


Its 11 Am is Old city extremely fierce clashes on the southern front and the smoke continues to cover the sky.






Smoke?

From what?


Recently, it's been from White Phosphorus.

This morning, Human Rights Watch notes:


The use of artillery-delivered white phosphorus by the United States-led coalition fighting Islamic State (also known as ISIS) forces in Syria and Iraq raises serious questions about the protection of civilians, Human Rights Watch said today. This multipurpose munition should never be used as an incendiary weapon to attack personnel or materiel in populated areas, even when delivered from the ground.
“No matter how white phosphorus is used, it poses a high risk of horrific and long-lasting harm in crowded cities like Raqqa and Mosul and any other areas with concentrations of civilians,” said Steve Goose, arms director at Human Rights Watch. “US-led forces should take all feasible precautions to minimize civilian harm when using white phosphorus in Iraq and Syria.”
White phosphorus munitions can be used for several purposes on the battlefield: as an obscurant or smoke screen, for signaling and marking, and as an incendiary weapon. US forces are using white phosphorus in both Mosul, in Iraq, and in the ISIS stronghold of Raqqa, in Syria. But the rationale for its use by US-led coalition forces is unclear as the coalition does not comment on specific incidents.
Human Rights Watch was not able to independently verify whether the use of the munitions resulted in any civilian casualties. A Raqqa resident living in Beirut told the New York Times that an internet cafe in Raqqa was recently hit by white phosphorus, killing around 20 people.
[. . .]

Footage shot in Mosul, Iraq on June 3 also shows the use of ground-fired projectiles containing white phosphorous. Smoke from ground fires is also visible in the video, but it is unclear if these were ignited by white phosphorus or caused by something else. Since mid-February, Iraqi forces supported by the US-led coalition have been engaged in an offensive to retake densely populated west Mosul.
The purpose of this use of white phosphorus is unclear, but Iraqi Security Forces (ISF) stated on June 4 that it was used to create a smoke screen. According to a US-led coalition comment to media on the use that Human Rights Watch obtained: “While protecting civilians fleeing from the Jamouri Hospital the Coalition used smoke and precision munitions to suppress the enemy and provide cover for fleeing civilians. In conjunction with Iraqi Security Forces, the Coalition used appropriate munitions to suppress and obscure ISIS snipers so that the civilians could reach friendly forces.”
In both Mosul and Raqqa, the US-led forces are using US-made M825-series 155mm artillery projectiles containing 116 felt wedges impregnated with white phosphorus, which ignites and continues to burn when exposed to the air. This is the only type of 155mm white phosphorus projectile in US stocks that can be air-burst. Neither ISIS nor Syrian government forces are known to possess or have used these US-made munitions.
The US-led coalition states that as a matter of policy it cannot publicly discuss the use of specific munitions, but admits to using white phosphorus in its operation in Iraq and Syria. US Army Col. Ryan Dillon, a spokesperson for the US-led coalition in Iraq and Syria, told international media on June 9 that, “in accordance with the law of armed conflict, white phosphorus rounds are used for screening, obscuring and marking in a way that fully considers the possible incidental effects on civilians and civilian structures.”
In the Mosul incident, the projectiles burst very close to the ground in what seems to be an attempt to minimize the footprint of the effects. In Raqqa, videos appear to show the munitions bursting higher in the air, spreading the white phosphorus over a much wider area.
White phosphorus ignites when exposed to atmospheric oxygen and continues to burn until it is deprived of oxygen or exhausted. Its chemical reaction can create intense heat (about 815° C/1500° F), light, and smoke. White phosphorus can thus be used for marking, signaling, and obscuring, but it can also be used as a weapon to set fires that burn people and objects.
On contact, white phosphorus can also burn people, thermally and chemically, down to the bone as it is highly soluble in fat, and therefore in human flesh. White phosphorus fragments can exacerbate wounds even after treatment and can enter the bloodstream and cause multiple organ failure. Already dressed wounds can reignite when dressings are removed and they are re-exposed to oxygen. Even relatively minor burns are often fatal.

Attacks using air-delivered incendiary weapons in civilian areas are prohibited under Protocol III of the Convention on Conventional Weapons (CCW). While the protocol contains weaker restrictions for ground-launched incendiary weapons, all types of incendiary weapons produce horrific injuries. Protocol III applies only to weapons that are “primarily designed” to set fires or cause burns, and thus some countries believe it excludes certain multipurpose munitions with incendiary effects, notably those containing white phosphorus.



Jack Moore (NEWSWEEK) notes:


The U.S-led coalition, responding to Newsweek ’s request for comment, said it was “looking into” the accusations. But a general, New Zealand Brigadier Hugh McAslan acknowledged late Tuesday that the forces had used the munition in Mosul, but not to target combatants. “We have utilized white phosphorous to screen areas within west Mosul to get civilians out safely,” he told NPR.


Of that admission, Alison Meuse (NPR) notes, "Coalition spokesmen previously have confirmed the use of the incendiary substance in less-populated areas of northern Iraq in the fight against ISIS. But this is the first confirmation that white phosphorus has been used in Mosul."


In the US, media attention has gone to the efforts to round up and deport Iraqi Christians.  Nahal Toosi (POLITICO) explains:

President Donald Trump is facing anger and potential political blowback as his administration ramps up efforts to deport Iraqi Christians, a group he’d pledged to protect from what the U.S. calls a genocide in the Middle East.
Immigration and Customs Enforcement agents over the weekend detained dozens of Iraqi Christians and others to send back to Iraq. Many of them were picked up in Michigan, a swing state that Trump barely won in 2016 and the home of a sizable number of Christians from Muslim-majority countries who backed Trump during the presidential campaign.


We noted the Detroit round ups in yesterday's snapshot.

Round ups are taking place elsewhere as well.  Ariana Maia Sawyer (USA TODAY) reports:

Bayan Taro thought the 6 a.m. knock was a neighbor asking her or her husband to move their car.
Had she known who was actually at the door, she wouldn't have sent her husband to open it.
Sarkaut Taro, a 53-year-old Nashville filmmaker, padded out in his pajamas, his wife said in an interview on Monday. After a few moments, he called out for his wife.
When she came to the door, she said she saw her husband in handcuffs surrounded by unidentified men and unmarked vehicles.
He was arrested by Immigration and Customs Enforcement — just one of at least 12 Iraqi nationals who've been taken into custody over the past week.
[. . .]
In Nashville's Kurdish community, Drost Kokoye, of the American Muslim Advisory Council , said officers have been knocking on doors and asking questions without warrants, surrounding people with vehicles and going to their workplaces.


The following community sites -- plus Jody Watley and BLACK AGENDA REPORT -- updated:





  • 13 hours ago